mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 05:34:15 +01:00
-Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will.
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
This commit is contained in:
parent
9dc3eaaad1
commit
45b39c2be0
@ -7,7 +7,7 @@
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#define STDEMU_DIR "/wiiflow/nandemu"
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#define GAMES_DIR "%s:/wbfs"
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#define HOMEBREW_DIR "%s:/apps"
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#define GC_GAMES_DIR "%s:/games"
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#define DF_GC_GAMES_DIR "%s:/games"
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#define CFG_FILENAME "wiiflow_lite.ini"
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#define LANG_FILENAME "languages.ini"
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#define CAT_FILENAME "categories_lite.ini"
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199
source/gc/gc.cpp
199
source/gc/gc.cpp
@ -38,122 +38,13 @@
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#include "memory/memory.h"
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#include "memory/mem2.hpp"
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// DIOS-MIOS
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DML_CFG DMLCfg;
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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if(videoSetting == 0)
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DMLCfg.VideoMode |= DML_VID_NONE;
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else if(videoSetting == 1)
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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else
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DMLCfg.VideoMode |= DML_VID_FORCE;
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DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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if(GamePath != NULL)
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{
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strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath));
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DMLCfg.Config |= DML_CFG_GAME_PATH;
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}
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if(CheatPath != NULL && NewCheatPath != NULL && cheats)
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{
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const char *ptr = NULL;
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if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
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{
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fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
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ptr = strchr(NewCheatPath, '/');
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}
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else
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ptr = strchr(CheatPath, '/');
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strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath));
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gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
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DMLCfg.Config |= DML_CFG_CHEAT_PATH;
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}
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if(screenshot)
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DMLCfg.Config |= DML_CFG_SCREENSHOT;
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if(activity_led)
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DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
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if(cheats)
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DMLCfg.Config |= DML_CFG_CHEATS;
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if(debugger)
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DMLCfg.Config |= DML_CFG_DEBUGGER;
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if(NMM)
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DMLCfg.Config |= DML_CFG_NMM;
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if(NMM > 1)
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DMLCfg.Config |= DML_CFG_NMM_DEBUG;
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if(nodisc)
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{
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if(new_dm_cfg)
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DMLCfg.Config |= DML_CFG_NODISC_CFG2;
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else
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DMLCfg.Config |= DML_CFG_NODISC_CFG1;
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}
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if(widescreen && new_dm_cfg)
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DMLCfg.Config |= DML_CFG_FORCE_WIDE;
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if(DMLvideoMode > 3)
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DMLCfg.VideoMode |= DML_VID_PROG_PATCH;
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}
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void DML_Old_SetOptions(const char *GamePath)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath);
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fsop_WriteFile(DML_BOOT_PATH, GamePath, strlen(GamePath)+1);
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//Tell DML to boot the game from sd card
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*(vu32*)0x80001800 = 0xB002D105;
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DCFlushRange((void *)(0x80001800), 4);
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ICInvalidateRange((void *)(0x80001800), 4);
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*(vu32*)0xCC003024 |= 7;
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}
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void DML_New_SetBootDiscOption(bool new_dm_cfg)
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{
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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DMLCfg.Config |= DML_CFG_BOOT_DISC;
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}
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void DML_New_WriteOptions()
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{
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//Write options into memory
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memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
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//DML v1.2+
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memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
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}
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// Nintendont
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NIN_CFG NinCfg;
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u8 NinDevice = 0;
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bool NinArgsboot = false;
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void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition,
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bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger)
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bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger)
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{
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NinDevice = DeviceHandle.PathToDriveType(game);
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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@ -224,9 +115,7 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
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if(IsOnWiiU() == true)
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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videoSetting = 2;
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if(videoSetting == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE;
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NinCfg.VideoMode |= NIN_VID_FORCE;
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if((videomode > 3) && (videomode != 6))
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NinCfg.Config |= NIN_CFG_FORCE_PROG;
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@ -243,16 +132,16 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
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if(deflicker)
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NinCfg.VideoMode |= NIN_VID_FORCE_DF;
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if(screenshot)
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if(wiiu_widescreen)
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NinCfg.Config |= NIN_CFG_WIIU_WIDE;
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if(widescreen)
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NinCfg.Config |= NIN_CFG_FORCE_WIDE;
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if(NMM > 0)
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if(emuMC > 0)
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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if(NMM > 1)
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if(emuMC > 1)
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{
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NinCfg.Config |= NIN_CFG_MC_MULTI;
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NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
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@ -283,7 +172,7 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
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gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
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}
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void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
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void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
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{
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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NinCfg.Magicbytes = 0x01070CF6;
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@ -300,12 +189,12 @@ void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl,
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if(usb_hid)
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NinCfg.Config |= NIN_CFG_HID;
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if(NMM == 1)
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if(emuMC == 1)
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{
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
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}
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else if(NMM == 2)
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else if(emuMC == 2)
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{
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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NinCfg.Config |= NIN_CFG_MC_MULTI;
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@ -556,16 +445,13 @@ u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
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void GC_SetVideoMode(u8 videomode, u8 loader)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
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int vmode_reg = 0;
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if(loader == 2)
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videoSetting = 2;
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if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
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sram->flags |= 0x80; //set progressive flag
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else
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@ -585,82 +471,47 @@ void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
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if(videomode == 1)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL50;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
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vmode = &TVPal528IntDf;
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}
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else if(videomode == 2)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_NTSC;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
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vmode = &TVNtsc480IntDf;
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}
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else if(videomode == 3)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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}
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else if(videomode == 4)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
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vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog
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}
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else if(videomode == 5)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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}
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else if(videomode == 6)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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vmode_reg = 5;// not sure about this
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}
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else if(videomode == 7)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
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}
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if(loader == 1)
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NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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}
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@ -728,7 +579,7 @@ void GC_SetLanguage(u8 lang, u8 loader)
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while(!__SYS_SyncSram());
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/* write language for nintendont */
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if(loader == 2)
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if(loader == 1)
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{
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switch(lang)
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{
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@ -19,60 +19,6 @@
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#include <gccore.h>
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// DIOS-MIOS
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#define DML_BOOT_PATH "sd:/games/boot.bin"
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typedef struct DML_CFG
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{
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u32 Magicbytes; //0xD1050CF6
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u32 CfgVersion; //0x00000001
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u32 VideoMode;
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u32 Config;
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char GamePath[255];
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char CheatPath[255];
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} DML_CFG;
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enum dmlconfig
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{
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DML_CFG_CHEATS = (1<<0),
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DML_CFG_DEBUGGER = (1<<1),
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DML_CFG_DEBUGWAIT = (1<<2),
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DML_CFG_NMM = (1<<3),
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DML_CFG_NMM_DEBUG = (1<<4),
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DML_CFG_GAME_PATH = (1<<5),
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_ACTIVITY_LED= (1<<7),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_NODISC_CFG1 = (1<<9),
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DML_CFG_FORCE_WIDE = (1<<9), //v2
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DML_CFG_BOOT_DISC = (1<<10),
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DML_CFG_BOOT_DOL = (1<<11), //v1
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DML_CFG_BOOT_DISC2 = (1<<11), //v2
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DML_CFG_NODISC_CFG2 = (1<<12),
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DML_CFG_SCREENSHOT = (1<<13),
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};
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enum dmlvideomode
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{
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DML_VID_DML_AUTO = (0<<16),
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DML_VID_FORCE = (1<<16),
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DML_VID_NONE = (2<<16),
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DML_VID_FORCE_PAL50 = (1<<0),
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DML_VID_FORCE_PAL60 = (1<<1),
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DML_VID_FORCE_NTSC = (1<<2),
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DML_VID_FORCE_PROG = (1<<3),
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DML_VID_PROG_PATCH = (1<<4),
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};
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
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void DML_Old_SetOptions(const char *GamePath);
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void DML_New_SetBootDiscOption(bool new_dm_cfg);
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void DML_New_WriteOptions();
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// Nintendont
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#include "nin_cfg.h"
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#define NIN_CFG_PATH "nincfg.bin"
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@ -81,9 +27,9 @@ void DML_New_WriteOptions();
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bool Nintendont_Installed();
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bool Nintendont_GetLoader();
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void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
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void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
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void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
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bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger);
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bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger);
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void Nintendont_WriteOptions();
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// Devolution
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@ -117,7 +63,7 @@ void DEVO_Boot();
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// General
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void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader);
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void GC_SetVideoMode(u8 videomode, u8 loader);
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void GC_SetLanguage(u8 lang, u8 loader);
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#endif //_GC_HPP_
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||||
|
@ -268,9 +268,9 @@ void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const v
|
||||
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
|
||||
{
|
||||
if(Flow == COVERFLOW_GAMECUBE)
|
||||
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);
|
||||
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root)
|
||||
else if(Flow == COVERFLOW_PLUGIN)
|
||||
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);
|
||||
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really?
|
||||
else if(Flow == COVERFLOW_HOMEBREW)
|
||||
GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
|
||||
}
|
||||
@ -308,7 +308,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
|
||||
FullPathChar = fmt("%s/%s", Path, pent->d_name);
|
||||
if(pent->d_type == DT_DIR)
|
||||
{
|
||||
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))
|
||||
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
|
||||
{
|
||||
AddFile(FullPathChar);
|
||||
continue;
|
||||
@ -318,7 +318,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
|
||||
}
|
||||
else if(pent->d_type == DT_REG)
|
||||
{
|
||||
NewFileName = strrchr(pent->d_name, '.');
|
||||
NewFileName = strrchr(pent->d_name, '.');//the extension
|
||||
if(NewFileName == NULL) NewFileName = pent->d_name;
|
||||
if(IsFileSupported(NewFileName, FileTypes))
|
||||
{
|
||||
|
@ -296,7 +296,7 @@ s32 GCDump::DumpGame()
|
||||
memset(gamepath, 0, MAX_FAT_PATH);
|
||||
char basedir[MAX_FAT_PATH];
|
||||
memset(basedir, 0, MAX_FAT_PATH);
|
||||
strncpy(basedir, fmt(GC_GAMES_DIR, gamepartition), MAX_FAT_PATH);
|
||||
strncpy(basedir, fmt(gc_gamesDir, gamepartition), MAX_FAT_PATH);
|
||||
|
||||
while(!gamedone)
|
||||
{
|
||||
|
@ -69,7 +69,7 @@ struct FST
|
||||
class GCDump
|
||||
{
|
||||
public:
|
||||
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition)
|
||||
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_GCgamesDir)
|
||||
{
|
||||
skiponerror = skip;
|
||||
compressed = comp;
|
||||
@ -78,7 +78,7 @@ public:
|
||||
gc_nbrretry = nretry;
|
||||
gc_readsize = rsize;
|
||||
gamepartition = partition;
|
||||
//gc_games_dir = m_gc_gamesDir;
|
||||
gc_gamesDir = m_GCgamesDir;
|
||||
gc_skipped = 0;
|
||||
waitonerror = true;
|
||||
}
|
||||
@ -95,7 +95,7 @@ private:
|
||||
bool gamedone;
|
||||
bool multigamedisc;
|
||||
const char *gamepartition;
|
||||
//const char *gc_games_dir;
|
||||
const char *gc_gamesDir;
|
||||
char minfo[74];
|
||||
u8 Disc;
|
||||
u8 Disc2;
|
||||
|
@ -25,6 +25,7 @@ bool shutdown = false;
|
||||
volatile u8 ExitOption = 0;
|
||||
const char *NeekPath = NULL;
|
||||
char wii_games_dir[64];
|
||||
char gc_games_dir[64];
|
||||
|
||||
void __Wpad_PowerCallback()
|
||||
{
|
||||
@ -71,6 +72,7 @@ int Sys_GetExitTo(void)
|
||||
{
|
||||
return ExitOption;
|
||||
}
|
||||
|
||||
void Sys_ExitTo(int option)
|
||||
{
|
||||
ExitOption = option;
|
||||
|
@ -1,62 +1,63 @@
|
||||
|
||||
#ifndef _SYS_H_
|
||||
#define _SYS_H_
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#define HBC_LULZ 0x000100014c554c5aULL
|
||||
#define HBC_108 0x00010001af1bf516ULL
|
||||
#define HBC_JODI 0x0001000148415858ULL
|
||||
#define HBC_HAXX 0x000100014a4f4449ULL
|
||||
#define RETURN_CHANNEL 0x0001000857494948ULL
|
||||
#define SYSTEM_MENU 0x0000000100000002ULL
|
||||
|
||||
enum
|
||||
{
|
||||
PRIILOADER_DEF = 0,
|
||||
EXIT_TO_MENU,
|
||||
EXIT_TO_HBC,
|
||||
EXIT_TO_PRIILOADER,
|
||||
EXIT_TO_DISABLE,
|
||||
EXIT_TO_BOOTMII,
|
||||
EXIT_TO_WFNK2O,
|
||||
EXIT_TO_SMNK2O,
|
||||
BUTTON_CALLBACK,
|
||||
WIIFLOW_DEF,
|
||||
};
|
||||
|
||||
/* Prototypes */
|
||||
void Sys_Init(void);
|
||||
bool Sys_DolphinMode(void);
|
||||
bool Sys_HW_Access(void);
|
||||
bool Sys_Exiting(void);
|
||||
void Sys_Exit(void);
|
||||
void Sys_ExitTo(int);
|
||||
int Sys_GetExitTo(void);
|
||||
void Sys_SetNeekPath(const char*);
|
||||
|
||||
void Open_Inputs(void);
|
||||
void Close_Inputs(void);
|
||||
|
||||
bool AHBRPOT_Patched(void);
|
||||
bool IsOnWiiU(void);
|
||||
|
||||
/* All our extern C stuff */
|
||||
extern void __exception_setreload(int t);
|
||||
extern int mainIOS;
|
||||
extern bool useMainIOS;
|
||||
extern volatile bool NANDemuView;
|
||||
extern volatile bool networkInit;
|
||||
extern u8 currentPartition;
|
||||
extern u8 currentPort;
|
||||
extern char wii_games_dir[];
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef _SYS_H_
|
||||
#define _SYS_H_
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#define HBC_LULZ 0x000100014c554c5aULL
|
||||
#define HBC_108 0x00010001af1bf516ULL
|
||||
#define HBC_JODI 0x0001000148415858ULL
|
||||
#define HBC_HAXX 0x000100014a4f4449ULL
|
||||
#define RETURN_CHANNEL 0x0001000857494948ULL
|
||||
#define SYSTEM_MENU 0x0000000100000002ULL
|
||||
|
||||
enum
|
||||
{
|
||||
PRIILOADER_DEF = 0,
|
||||
EXIT_TO_MENU,
|
||||
EXIT_TO_HBC,
|
||||
EXIT_TO_PRIILOADER,
|
||||
EXIT_TO_DISABLE,
|
||||
EXIT_TO_BOOTMII,
|
||||
EXIT_TO_WFNK2O,
|
||||
EXIT_TO_SMNK2O,
|
||||
BUTTON_CALLBACK,
|
||||
WIIFLOW_DEF,
|
||||
};
|
||||
|
||||
/* Prototypes */
|
||||
void Sys_Init(void);
|
||||
bool Sys_DolphinMode(void);
|
||||
bool Sys_HW_Access(void);
|
||||
bool Sys_Exiting(void);
|
||||
void Sys_Exit(void);
|
||||
void Sys_ExitTo(int);
|
||||
int Sys_GetExitTo(void);
|
||||
void Sys_SetNeekPath(const char*);
|
||||
|
||||
void Open_Inputs(void);
|
||||
void Close_Inputs(void);
|
||||
|
||||
bool AHBRPOT_Patched(void);
|
||||
bool IsOnWiiU(void);
|
||||
|
||||
/* All our extern C stuff */
|
||||
extern void __exception_setreload(int t);
|
||||
extern int mainIOS;
|
||||
extern bool useMainIOS;
|
||||
extern volatile bool NANDemuView;
|
||||
extern volatile bool networkInit;
|
||||
extern u8 currentPartition;
|
||||
extern u8 currentPort;
|
||||
extern char wii_games_dir[];
|
||||
extern char gc_games_dir[];
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif
|
||||
|
@ -99,11 +99,6 @@ CMenu::CMenu()
|
||||
m_thrdDone = false;
|
||||
m_thrdWritten = 0;
|
||||
m_thrdTotal = 0;
|
||||
/* mios stuff */
|
||||
m_mios_ver = 0;
|
||||
m_sd_dm = false;
|
||||
m_new_dml = false;
|
||||
m_new_dm_cfg = false;
|
||||
/* ftp stuff */
|
||||
m_ftp_inited = false;
|
||||
m_init_ftp = false;
|
||||
@ -245,15 +240,15 @@ void CMenu::init()
|
||||
}
|
||||
m_allow_random = m_cfg.getBool("GENERAL", "allow_b_on_questionmark", true);
|
||||
m_multisource = m_cfg.getBool("GENERAL", "multisource", false);
|
||||
/* DIOS_MIOS stuff */
|
||||
if(m_cfg.getBool(GC_DOMAIN, "always_show_button", true))
|
||||
{
|
||||
gprintf("Force enabling DML view\n");
|
||||
m_show_dml = true;
|
||||
}
|
||||
MIOSisDML();
|
||||
if(m_show_dml == false)
|
||||
m_show_dml = (m_mios_ver > 0);
|
||||
/* GameCube stuff */
|
||||
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
|
||||
m_nintendont_installed = Nintendont_Installed();
|
||||
m_show_gc = m_cfg.getBool(GC_DOMAIN, "always_show_button", false);
|
||||
memset(gc_games_dir, 0, 64);
|
||||
strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 64);
|
||||
if(strncmp(gc_games_dir, "%s:/", 4) != 0)
|
||||
strcpy(gc_games_dir, DF_GC_GAMES_DIR);
|
||||
gprintf("GameCube Games Directory: %s\n", gc_games_dir);
|
||||
/* Emu NAND */
|
||||
m_cfg.getString(CHANNEL_DOMAIN, "path", "");
|
||||
m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
|
||||
@ -369,8 +364,6 @@ void CMenu::init()
|
||||
m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
|
||||
m_plugin.init(m_pluginsDir);
|
||||
|
||||
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
|
||||
m_nintendont_installed = Nintendont_Installed();
|
||||
const char *defLang = "Default";
|
||||
switch (CONF_GetLanguage())
|
||||
{
|
||||
@ -2190,7 +2183,7 @@ bool CMenu::_loadList(void)
|
||||
m_cfg.getBool(GC_DOMAIN, "source"))
|
||||
{
|
||||
m_current_view = COVERFLOW_GAMECUBE;
|
||||
_loadDmlList();
|
||||
_loadGCList();
|
||||
if(m_combined_view)
|
||||
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
|
||||
combinedList.push_back(*tmp_itr);
|
||||
@ -2249,14 +2242,14 @@ bool CMenu::_loadHomebrewList()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CMenu::_loadDmlList()
|
||||
bool CMenu::_loadGCList()
|
||||
{
|
||||
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
||||
if(!DeviceHandle.IsInserted(currentPartition))
|
||||
return false;
|
||||
|
||||
m_gameList.clear();
|
||||
string gameDir(fmt(GC_GAMES_DIR, DeviceName[currentPartition]));
|
||||
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
|
||||
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
|
||||
bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
|
||||
m_gameList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir,
|
||||
@ -2567,69 +2560,6 @@ void CMenu::UpdateCache(u32 view)
|
||||
}
|
||||
}
|
||||
|
||||
void CMenu::MIOSisDML()
|
||||
{
|
||||
/*
|
||||
0=mios
|
||||
1=dm
|
||||
2=qf
|
||||
*/
|
||||
m_mios_ver = 0;
|
||||
m_sd_dm = false;
|
||||
m_new_dml = false;
|
||||
m_new_dm_cfg = false;
|
||||
|
||||
u32 size = 0;
|
||||
char ISFS_Filename[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
|
||||
strcpy(ISFS_Filename, "/title/00000001/00000101/content/0000000c.app");
|
||||
u8 *appfile = ISFS_GetFile(ISFS_Filename, &size, -1);
|
||||
if(appfile)
|
||||
{
|
||||
for(u32 i = 0; i < size; ++i)
|
||||
{
|
||||
/* check for some odd looking elf signs */
|
||||
if(m_mios_ver == 0 && *(vu32*)(appfile+i) == 0x7F454C46 && *(vu32*)(appfile+i+4) != 0x01020161)
|
||||
{
|
||||
m_mios_ver = 1;
|
||||
m_new_dml = true; /* assume cfg dm */
|
||||
}
|
||||
/* seaching for an old debug print in boot.bin only dml revs */
|
||||
if(*(vu32*)(appfile+i) == 0x5573696E && *(vu32*)(appfile+i+4) == 0x6720656E)
|
||||
{
|
||||
m_mios_ver = 1;
|
||||
m_new_dml = false; /* boot.bin dm */
|
||||
}
|
||||
/* pic checks */
|
||||
if(*(vu32*)(appfile+i) == 0xF282F280 && *(vu32*)(appfile+i+4) == 0xF281F27F) /* pic at 0x35000 */
|
||||
{
|
||||
m_mios_ver = 1;
|
||||
m_new_dm_cfg = true; /* newer dm cfg */
|
||||
}
|
||||
if(*(vu32*)(appfile+i) == 0x5A9B5A77 && *(vu32*)(appfile+i+4) == 0x5C9A5B78) /* pic at 0x35000 */
|
||||
{
|
||||
m_mios_ver = 1;
|
||||
m_new_dm_cfg = true; /* current dm cfg */
|
||||
}
|
||||
if(*(vu32*)(appfile+i) == 0x68846791 && *(vu32*)(appfile+i+4) == 0x63836390) /* pic at 0x6b000 */
|
||||
{
|
||||
m_mios_ver = 1;
|
||||
m_new_dm_cfg = false; /* older dm cfg */
|
||||
}
|
||||
if(*(vu32*)(appfile+i) == 0x1D981F78 && *(vu32*)(appfile+i+4) == 0x1E991E79) /* pic at 0x95000 */
|
||||
{
|
||||
m_mios_ver = 2;
|
||||
m_new_dm_cfg = true; /* qf */
|
||||
}
|
||||
/* Lite or Quad string for SD versions */
|
||||
if(*(vu32*)(appfile+i) == 0x4C697465 || *(vu32*)(appfile+i) == 0x51756164)
|
||||
m_sd_dm = true;
|
||||
}
|
||||
free(appfile);
|
||||
}
|
||||
gprintf("m_mios_ver = %u; m_sd_dm = %d; m_new_dml = %d; m_new_dm_cfg = %d\n",
|
||||
m_mios_ver, m_sd_dm, m_new_dml, m_new_dm_cfg);
|
||||
}
|
||||
|
||||
void CMenu::RemoveCover(const char *id)
|
||||
{
|
||||
const char *CoverPath = NULL;
|
||||
|
@ -187,22 +187,18 @@ private:
|
||||
s16 m_mainBtnPrev;
|
||||
s16 m_mainBtnQuit;
|
||||
s16 m_mainBtnDVD;
|
||||
s16 m_mainBtnDML;
|
||||
s16 m_mainBtnEmu;
|
||||
s16 m_mainBtnUsb;
|
||||
s16 m_mainBtnGamecube;
|
||||
s16 m_mainBtnPlugin;
|
||||
s16 m_mainBtnWii;
|
||||
s16 m_mainBtnChannel;
|
||||
s16 m_mainBtnHomebrew;
|
||||
s16 m_mainBtnInit;
|
||||
s16 m_mainBtnInit2;
|
||||
s16 m_mainLblInit;
|
||||
s16 m_mainLblUser[6];
|
||||
u8 m_mios_ver;
|
||||
bool m_show_dml;
|
||||
bool m_sd_dm;
|
||||
bool m_show_gc;
|
||||
bool m_devo_installed;
|
||||
bool m_nintendont_installed;
|
||||
bool m_new_dml;
|
||||
bool m_new_dm_cfg;
|
||||
bool m_GameTDBLoaded;
|
||||
//Main Config menus
|
||||
s16 m_configLblPage;
|
||||
@ -242,18 +238,18 @@ private:
|
||||
s16 m_config3BtnVideoP;
|
||||
s16 m_config3BtnVideoM;
|
||||
|
||||
s16 m_config3LblDMLGameLanguage;
|
||||
s16 m_config3LblDMLLanguage;
|
||||
s16 m_config3BtnDMLLanguageP;
|
||||
s16 m_config3BtnDMLLanguageM;
|
||||
s16 m_config3LblDMLGameVideo;
|
||||
s16 m_config3LblDMLVideo;
|
||||
s16 m_config3BtnDMLVideoP;
|
||||
s16 m_config3BtnDMLVideoM;
|
||||
s16 m_config3LblDMLGameLoader;
|
||||
s16 m_config3LblDMLLoader;
|
||||
s16 m_config3BtnDMLLoaderP;
|
||||
s16 m_config3BtnDMLLoaderM;
|
||||
s16 m_config3LblGCGameLanguage;
|
||||
s16 m_config3LblGCLanguage;
|
||||
s16 m_config3BtnGCLanguageP;
|
||||
s16 m_config3BtnGCLanguageM;
|
||||
s16 m_config3LblGCGameVideo;
|
||||
s16 m_config3LblGCVideo;
|
||||
s16 m_config3BtnGCVideoP;
|
||||
s16 m_config3BtnGCVideoM;
|
||||
s16 m_config3LblGCGameLoader;
|
||||
s16 m_config3LblGCLoader;
|
||||
s16 m_config3BtnGCLoaderP;
|
||||
s16 m_config3BtnGCLoaderM;
|
||||
|
||||
s16 m_config3LblOcarina;
|
||||
s16 m_config3BtnOcarina;
|
||||
@ -464,9 +460,6 @@ private:
|
||||
s16 m_gameSettingsLblLED;
|
||||
s16 m_gameSettingsBtnLED;
|
||||
|
||||
s16 m_gameSettingsLblScreenshot;
|
||||
s16 m_gameSettingsBtnScreenshot;
|
||||
|
||||
s16 m_gameSettingsLblAspectRatio;
|
||||
s16 m_gameSettingsLblAspectRatioVal;
|
||||
s16 m_gameSettingsBtnAspectRatioP;
|
||||
@ -477,11 +470,6 @@ private:
|
||||
s16 m_gameSettingsBtnEmuMemCard_P;
|
||||
s16 m_gameSettingsBtnEmuMemCard_M;
|
||||
|
||||
s16 m_gameSettingsLblNoDVD;
|
||||
s16 m_gameSettingsLblNoDVD_Val;
|
||||
s16 m_gameSettingsBtnNoDVD_P;
|
||||
s16 m_gameSettingsBtnNoDVD_M;
|
||||
|
||||
s16 m_gameSettingsLblDevoMemcardEmu;
|
||||
s16 m_gameSettingsBtnDevoMemcardEmu;
|
||||
|
||||
@ -864,7 +852,7 @@ private:
|
||||
//
|
||||
bool _loadList(void);
|
||||
bool _loadGameList(void);
|
||||
bool _loadDmlList(void);
|
||||
bool _loadGCList(void);
|
||||
bool _loadChannelList(void);
|
||||
bool _loadEmuList(void);
|
||||
bool _loadHomebrewList(void);
|
||||
@ -1059,7 +1047,7 @@ private:
|
||||
void _CoverBanner(void);
|
||||
void _Explorer(void);
|
||||
const char *_FolderExplorer(const char *startPath);
|
||||
void _Wad(const char *wad_path = NULL, bool autoInstall = false);
|
||||
void _Wad(const char *wad_path = NULL);
|
||||
void _CheatSettings();
|
||||
bool _Source();
|
||||
void _CfgSrc();
|
||||
@ -1108,7 +1096,6 @@ private:
|
||||
const char *_domainFromView(void);
|
||||
const char *_cfDomain(bool selected = false);
|
||||
void UpdateCache(u32 view = COVERFLOW_MAX);
|
||||
void MIOSisDML();
|
||||
void RemoveCover(const char *id);
|
||||
SFont _font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
|
||||
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
|
||||
@ -1213,11 +1200,9 @@ private:
|
||||
static const SOption _SaveEmu[5];
|
||||
static const SOption _GlobalSaveEmu[4];
|
||||
static const SOption _AspectRatio[3];
|
||||
static const SOption _NMM[4];
|
||||
static const SOption _NinEmuCard[5];
|
||||
static const SOption _NoDVD[3];
|
||||
static const SOption _GlobalGCLoaders[3];
|
||||
static const SOption _GCLoader[4];
|
||||
static const SOption _GlobalGCLoaders[2];
|
||||
static const SOption _GCLoader[3];
|
||||
static const SOption _vidModePatch[4];
|
||||
static const SOption _debugger[3];
|
||||
static const SOption _hooktype[8];
|
||||
|
@ -25,19 +25,19 @@ void CMenu::_hideConfig3(bool instant)
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.hide(m_config3LblDMLGameLanguage, instant);
|
||||
m_btnMgr.hide(m_config3LblDMLLanguage, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLLanguageP, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLLanguageM, instant);
|
||||
m_btnMgr.hide(m_config3LblDMLGameVideo, instant);
|
||||
m_btnMgr.hide(m_config3LblDMLVideo, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLVideoP, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLVideoM, instant);
|
||||
m_btnMgr.hide(m_config3LblGCGameLanguage, instant);
|
||||
m_btnMgr.hide(m_config3LblGCLanguage, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLanguageP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLanguageM, instant);
|
||||
m_btnMgr.hide(m_config3LblGCGameVideo, instant);
|
||||
m_btnMgr.hide(m_config3LblGCVideo, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCVideoP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCVideoM, instant);
|
||||
}
|
||||
m_btnMgr.hide(m_config3LblDMLGameLoader, instant);
|
||||
m_btnMgr.hide(m_config3LblDMLLoader, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLLoaderP, instant);
|
||||
m_btnMgr.hide(m_config3BtnDMLLoaderM, instant);
|
||||
m_btnMgr.hide(m_config3LblGCGameLoader, instant);
|
||||
m_btnMgr.hide(m_config3LblGCLoader, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLoaderP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLoaderM, instant);
|
||||
m_btnMgr.hide(m_config3LblOcarina, instant);
|
||||
m_btnMgr.hide(m_config3BtnOcarina, instant);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
|
||||
@ -62,19 +62,19 @@ void CMenu::_showConfig3(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.show(m_config3LblDMLGameLanguage);
|
||||
m_btnMgr.show(m_config3LblDMLLanguage);
|
||||
m_btnMgr.show(m_config3BtnDMLLanguageP);
|
||||
m_btnMgr.show(m_config3BtnDMLLanguageM);
|
||||
m_btnMgr.show(m_config3LblDMLGameVideo);
|
||||
m_btnMgr.show(m_config3LblDMLVideo);
|
||||
m_btnMgr.show(m_config3BtnDMLVideoP);
|
||||
m_btnMgr.show(m_config3BtnDMLVideoM);
|
||||
m_btnMgr.show(m_config3LblGCGameLanguage);
|
||||
m_btnMgr.show(m_config3LblGCLanguage);
|
||||
m_btnMgr.show(m_config3BtnGCLanguageP);
|
||||
m_btnMgr.show(m_config3BtnGCLanguageM);
|
||||
m_btnMgr.show(m_config3LblGCGameVideo);
|
||||
m_btnMgr.show(m_config3LblGCVideo);
|
||||
m_btnMgr.show(m_config3BtnGCVideoP);
|
||||
m_btnMgr.show(m_config3BtnGCVideoM);
|
||||
}
|
||||
m_btnMgr.show(m_config3LblDMLGameLoader);
|
||||
m_btnMgr.show(m_config3LblDMLLoader);
|
||||
m_btnMgr.show(m_config3BtnDMLLoaderP);
|
||||
m_btnMgr.show(m_config3BtnDMLLoaderM);
|
||||
m_btnMgr.show(m_config3LblGCGameLoader);
|
||||
m_btnMgr.show(m_config3LblGCLoader);
|
||||
m_btnMgr.show(m_config3BtnGCLoaderP);
|
||||
m_btnMgr.show(m_config3BtnGCLoaderM);
|
||||
m_btnMgr.show(m_config3LblOcarina);
|
||||
m_btnMgr.show(m_config3BtnOcarina);
|
||||
|
||||
@ -95,13 +95,13 @@ void CMenu::_showConfig3(void)
|
||||
else
|
||||
{
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
|
||||
m_btnMgr.setText(m_config3LblDMLVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
|
||||
m_btnMgr.setText(m_config3LblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
|
||||
m_btnMgr.setText(m_config3LblDMLLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
|
||||
m_btnMgr.setText(m_config3LblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
|
||||
}
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
|
||||
m_btnMgr.setText(m_config3LblDMLLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
|
||||
m_btnMgr.setText(m_config3LblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
|
||||
|
||||
m_btnMgr.setText(m_config3BtnOcarina, m_cfg.getBool(_domainFromView(), "cheat", false) ? _t("on", L"On") : _t("off", L"Off"));
|
||||
}
|
||||
@ -130,22 +130,22 @@ int CMenu::_config3(void)
|
||||
m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnDMLLanguageP) || m_btnMgr.selected(m_config3BtnDMLLanguageM))
|
||||
else if (m_btnMgr.selected(m_config3BtnGCLanguageP) || m_btnMgr.selected(m_config3BtnGCLanguageM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnDMLLanguageP) ? 1 : -1;
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCLanguageP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnDMLVideoP) || m_btnMgr.selected(m_config3BtnDMLVideoM))
|
||||
else if (m_btnMgr.selected(m_config3BtnGCVideoP) || m_btnMgr.selected(m_config3BtnGCVideoM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnDMLVideoP) ? 1 : -1;
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCVideoP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnDMLLoaderP) || m_btnMgr.selected(m_config3BtnDMLLoaderM))
|
||||
else if (m_btnMgr.selected(m_config3BtnGCLoaderP) || m_btnMgr.selected(m_config3BtnGCLoaderM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnDMLLoaderP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCLoaderP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnOcarina))
|
||||
@ -172,18 +172,18 @@ void CMenu::_initConfig3Menu()
|
||||
m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
|
||||
m_config3LblDMLGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblDMLVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnDMLVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_config3BtnDMLVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
m_config3LblDMLGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblDMLLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnDMLLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_config3BtnDMLLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_config3LblDMLGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblDMLLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnDMLLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_config3BtnDMLLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
m_config3LblGCGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_config3BtnGCVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
m_config3LblGCGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_config3BtnGCLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_config3LblGCGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_config3BtnGCLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
|
||||
m_config3LblOcarina = _addLabel("CONFIG3/OCARINA", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3BtnOcarina = _addButton("CONFIG3/OCARINA_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
@ -197,18 +197,18 @@ void CMenu::_initConfig3Menu()
|
||||
_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_config3LblDMLGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblDMLVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblDMLGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblDMLLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblDMLGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblDMLLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnDMLLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_config3LblOcarina, "CONFIG3/OCARINA", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3BtnOcarina, "CONFIG3/OCARINA_BTN", -50, 0, 1.f, 0.f);
|
||||
@ -220,9 +220,9 @@ void CMenu::_textConfig3(void)
|
||||
{
|
||||
m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
|
||||
m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
|
||||
m_btnMgr.setText(m_config3LblDMLGameVideo, _t("cfgb5", L"Default GC video mode"));
|
||||
m_btnMgr.setText(m_config3LblDMLGameLanguage, _t("cfgb6", L"Default GC game language"));
|
||||
m_btnMgr.setText(m_config3LblDMLGameLoader, _t("cfgb2", L"Default GC game loader"));
|
||||
m_btnMgr.setText(m_config3LblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
|
||||
m_btnMgr.setText(m_config3LblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
|
||||
m_btnMgr.setText(m_config3LblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
|
||||
m_btnMgr.setText(m_config3LblOcarina, _t("cfgb1", L"Ocarina"));
|
||||
}
|
||||
|
||||
|
@ -84,10 +84,6 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblNoDVD, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblWidescreen, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblGCLoader, instant);
|
||||
@ -100,8 +96,6 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblDeflicker, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDeflicker, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblCustom, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant);
|
||||
@ -166,9 +160,6 @@ void CMenu::_hideGameSettingsPg(void)
|
||||
m_btnMgr.hide(m_gameSettingsLblDeflicker);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDeflicker);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblScreenshot);
|
||||
m_btnMgr.hide(m_gameSettingsBtnScreenshot);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblOcarina);
|
||||
m_btnMgr.hide(m_gameSettingsBtnOcarina);
|
||||
|
||||
@ -213,14 +204,6 @@ void CMenu::_hideGameSettingsPg(void)
|
||||
m_btnMgr.hide(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.hide(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblLED);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLED);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblNoDVD);
|
||||
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val);
|
||||
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P);
|
||||
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblUSB_HID);
|
||||
m_btnMgr.hide(m_gameSettingsBtnUSB_HID);
|
||||
|
||||
@ -280,7 +263,7 @@ void CMenu::_showGameSettings(void)
|
||||
if(GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
GCLoader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
|
||||
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
|
||||
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
|
||||
}
|
||||
|
||||
m_gameSettingsMaxPgs = 4;
|
||||
@ -338,16 +321,8 @@ void CMenu::_showGameSettings(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GCLoader == NINTENDONT)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblDeflicker);
|
||||
m_btnMgr.show(m_gameSettingsBtnDeflicker);
|
||||
}
|
||||
else //dml
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblScreenshot);
|
||||
m_btnMgr.show(m_gameSettingsBtnScreenshot);
|
||||
}
|
||||
m_btnMgr.show(m_gameSettingsLblDeflicker);
|
||||
m_btnMgr.show(m_gameSettingsBtnDeflicker);
|
||||
}
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblOcarina);
|
||||
@ -396,24 +371,6 @@ void CMenu::_showGameSettings(void)
|
||||
m_btnMgr.show(m_gameSettingsBtnApploader);
|
||||
}
|
||||
}
|
||||
else if(GCLoader == AUTOMIOS)// DIOS MIOS
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
|
||||
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
|
||||
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_P);
|
||||
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_M);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.show(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblNoDVD);
|
||||
m_btnMgr.show(m_gameSettingsLblNoDVD_Val);
|
||||
m_btnMgr.show(m_gameSettingsBtnNoDVD_P);
|
||||
m_btnMgr.show(m_gameSettingsBtnNoDVD_M);
|
||||
}
|
||||
else if(GCLoader == NINTENDONT)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
|
||||
@ -495,7 +452,6 @@ void CMenu::_showGameSettings(void)
|
||||
//widescreen is shared by all, in the future might seperate them
|
||||
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", m_cfg.getBool(GC_DOMAIN, "dm_widescreen", 0))));
|
||||
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", m_cfg.getBool(GC_DOMAIN, "screenshot", 0))));
|
||||
m_btnMgr.setText(m_gameSettingsBtnUSB_HID, _optBoolToString(m_gcfg2.getOptBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", 0))));
|
||||
m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", 0))));
|
||||
m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", 0))));
|
||||
@ -517,15 +473,6 @@ void CMenu::_showGameSettings(void)
|
||||
i = min((u32)m_gcfg2.getInt(id, "nin_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
|
||||
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
|
||||
}
|
||||
else if(GCLoader == AUTOMIOS)
|
||||
{
|
||||
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
|
||||
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
|
||||
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
|
||||
}
|
||||
|
||||
i = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
|
||||
m_btnMgr.setText(m_gameSettingsLblNoDVD_Val, _t(CMenu::_NoDVD[i].id, CMenu::_NoDVD[i].text));
|
||||
|
||||
i = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
|
||||
m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text));
|
||||
@ -535,7 +482,6 @@ void CMenu::_showGameSettings(void)
|
||||
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnPrivateServer, _optBoolToString(m_gcfg2.getOptBool(id, "private_server", m_cfg.getBool(WII_DOMAIN, "private_server", 0))));
|
||||
//m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", m_cfg.getBool(CHANNEL_DOMAIN, "useneek", 0))));
|
||||
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
|
||||
@ -633,11 +579,6 @@ void CMenu::_gameSettings(void)
|
||||
m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
|
||||
_showGameSettings();
|
||||
}
|
||||
/*else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
|
||||
{
|
||||
m_gcfg2.setBool(id, "reload_block", !m_gcfg2.getBool(id, "reload_block", 1));
|
||||
_showGameSettings();
|
||||
}*/
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
|
||||
{
|
||||
m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
|
||||
@ -656,7 +597,7 @@ void CMenu::_gameSettings(void)
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen))
|
||||
{
|
||||
if(IsOnWiiU() and GCLoader == NINTENDONT)
|
||||
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
|
||||
m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
|
||||
else
|
||||
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
|
||||
_showGameSettings();
|
||||
@ -688,16 +629,7 @@ void CMenu::_gameSettings(void)
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1;
|
||||
if(GCLoader == NINTENDONT)
|
||||
m_gcfg2.setInt(id, "nin_memcard", (int)loopNum((u32)m_gcfg2.getInt(id, "nin_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
|
||||
else
|
||||
m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 2) + direction, ARRAY_SIZE(CMenu::_NMM)));
|
||||
_showGameSettings();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) || m_btnMgr.selected(m_gameSettingsBtnNoDVD_M))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) ? 1 : -1;
|
||||
m_gcfg2.setInt(id, "no_disc_patch", (int)loopNum((u32)m_gcfg2.getInt(id, "no_disc_patch", 0) + direction, ARRAY_SIZE(CMenu::_NoDVD)));
|
||||
m_gcfg2.setInt(id, "nin_memcard", (int)loopNum((u32)m_gcfg2.getInt(id, "nin_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
|
||||
_showGameSettings();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) || m_btnMgr.selected(m_gameSettingsBtnGCLoader_M))
|
||||
@ -787,11 +719,6 @@ void CMenu::_gameSettings(void)
|
||||
m_gcfg2.setBool(id, "Deflicker", !m_gcfg2.getBool(id, "Deflicker", 0));
|
||||
_showGameSettings();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
|
||||
{
|
||||
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
|
||||
_showGameSettings();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_gameSettingsBtnUSB_HID))
|
||||
{
|
||||
m_gcfg2.setBool(id, "USB_HID", !m_gcfg2.getBool(id, "USB_HID", 0));
|
||||
@ -875,8 +802,7 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
|
||||
//GC Page 2
|
||||
//nintendot = debugger, deflicker, ocarina, cheats
|
||||
//dml = debugger, screenshot, ocarina, cheats
|
||||
//nintendont = debugger, deflicker, ocarina, cheats
|
||||
//devolution = emucard, widescreen, led_activity(pg4), (blank)
|
||||
|
||||
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
@ -910,8 +836,7 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
|
||||
//GC Page 3
|
||||
//dml=nmm, widescreen, led_activity (pg4), no dvd
|
||||
//nintendont=emucard, widescreen(pg2)/wiiu widescreen(screenshot), usb_hid, native_ctl
|
||||
//nintendont=emucard, widescreen(pg2)/wiiu widescreen, usb_hid, native_ctl
|
||||
//devo=nothing
|
||||
|
||||
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
@ -919,20 +844,12 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
|
||||
m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblNoDVD = _addLabel("GAME_SETTINGS/NO_DVD_PATCH", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblNoDVD_Val = _addLabel("GAME_SETTINGS/NO_DVD_PATCH_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_gameSettingsBtnNoDVD_M = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
|
||||
m_gameSettingsBtnNoDVD_P = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
|
||||
|
||||
//Page 4
|
||||
m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
@ -1038,19 +955,11 @@ void CMenu::_initGameSettingsMenu()
|
||||
_setHideAnim(m_gameSettingsLblDeflicker, "GAME_SETTINGS/DEFLICKER", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnDeflicker, "GAME_SETTINGS/DEFLICKER_BTN", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_gameSettingsLblEmuMemCard, "GAME_SETTINGS/DML_NMM", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsLblEmuMemCard_Val, "GAME_SETTINGS/DML_NMM_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnEmuMemCard_P, "GAME_SETTINGS/DML_NMM_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnEmuMemCard_M, "GAME_SETTINGS/DML_NMM_MINUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f);
|
||||
|
||||
@ -1098,41 +1007,43 @@ void CMenu::_initGameSettingsMenu()
|
||||
void CMenu::_textGameSettings(void)
|
||||
{
|
||||
m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
|
||||
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
|
||||
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
|
||||
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
|
||||
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
|
||||
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
|
||||
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
|
||||
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
|
||||
m_btnMgr.setText(m_gameSettingsLblNoDVD, _t("cfgg29", L"No DVD Patch"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
|
||||
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
|
||||
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
|
||||
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
|
||||
//m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
||||
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
|
||||
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
||||
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
|
||||
m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DiosMios ScreenShot"));
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblManage, _t("cfgg40", L"Manage Cover and Banner"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnManage, _t("cfgg41", L"Manage"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
|
||||
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
|
||||
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
|
||||
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
|
||||
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
|
||||
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
|
||||
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
||||
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg47", L"Emulated MemCard"));
|
||||
m_btnMgr.setText(m_gameSettingsLblUSB_HID, _t("cfgg42", L"USB-HID Controller"));
|
||||
m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control"));
|
||||
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
|
||||
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
|
||||
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
|
||||
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
|
||||
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
|
||||
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
|
||||
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
|
||||
m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server"));
|
||||
}
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "homebrew/homebrew.h"
|
||||
#include "loader/alt_ios.h"
|
||||
#include "loader/wdvd.h"
|
||||
#include "loader/alt_ios.h"
|
||||
//#include "loader/alt_ios.h"
|
||||
#include "loader/playlog.h"
|
||||
#include "loader/wbfs.h"
|
||||
#include "loader/wip.h"
|
||||
@ -149,13 +149,7 @@ const CMenu::SOption CMenu::_AspectRatio[3] = {
|
||||
{ "aspect169", L"Force 16:9" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_NMM[4] = {
|
||||
{ "NMMDef", L"Default" },
|
||||
{ "NMMOff", L"Disabled" },
|
||||
{ "NMMon", L"Enabled" },
|
||||
{ "NMMdebug", L"Debug" },
|
||||
};
|
||||
|
||||
//still need to change the NMM's
|
||||
const CMenu::SOption CMenu::_NinEmuCard[5] = {
|
||||
{ "NMMDef", L"Default" },
|
||||
{ "NMMOff", L"Disabled" },
|
||||
@ -164,21 +158,13 @@ const CMenu::SOption CMenu::_NinEmuCard[5] = {
|
||||
{ "NMMdebug", L"Debug" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_NoDVD[3] = {
|
||||
{ "NoDVDDef", L"Default" },
|
||||
{ "NoDVDOff", L"Disabled" },
|
||||
{ "NoDVDon", L"Enabled" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_GlobalGCLoaders[3] = {
|
||||
{ "GC_Auto", L"Auto MIOS" },
|
||||
const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
|
||||
{ "GC_Devo", L"Devolution" },
|
||||
{ "GC_Nindnt", L"Nintendont" },
|
||||
};
|
||||
|
||||
const CMenu::SOption CMenu::_GCLoader[4] = {
|
||||
const CMenu::SOption CMenu::_GCLoader[3] = {
|
||||
{ "GC_Def", L"Default" },
|
||||
{ "GC_Auto", L"Auto MIOS" },
|
||||
{ "GC_Devo", L"Devolution" },
|
||||
{ "GC_Nindnt", L"Nintendont" },
|
||||
};
|
||||
@ -306,7 +292,6 @@ void CMenu::_hideGame(bool instant)
|
||||
m_btnMgr.hide(m_gameBtnSettings, instant);
|
||||
m_btnMgr.hide(m_gameBtnToggle, instant);
|
||||
m_btnMgr.hide(m_gameBtnToggleFull, instant);
|
||||
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
|
||||
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
|
||||
m_btnMgr.hide(m_gameBtnAdultOn, instant);
|
||||
@ -791,6 +776,7 @@ void CMenu::_launchShutdown()
|
||||
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
|
||||
}
|
||||
|
||||
bool gcLaunchFail = false;
|
||||
void CMenu::_launch(const dir_discHdr *hdr)
|
||||
{
|
||||
dir_discHdr launchHdr;
|
||||
@ -799,7 +785,11 @@ void CMenu::_launch(const dir_discHdr *hdr)
|
||||
if(launchHdr.type == TYPE_WII_GAME)
|
||||
_launchGame(&launchHdr, false);
|
||||
else if(launchHdr.type == TYPE_GC_GAME)
|
||||
{
|
||||
gcLaunchFail = false;
|
||||
_launchGC(&launchHdr, false);
|
||||
if(gcLaunchFail) return;
|
||||
}
|
||||
else if(launchHdr.type == TYPE_CHANNEL)
|
||||
_launchChannel(&launchHdr);
|
||||
else if(launchHdr.type == TYPE_PLUGIN)
|
||||
@ -837,18 +827,7 @@ void CMenu::_launch(const dir_discHdr *hdr)
|
||||
wcstombs(title, launchHdr.title, 63);
|
||||
}
|
||||
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
|
||||
// check if quadforce plugin if so then set proper quadforce mios
|
||||
const char *mios_wad = NULL;
|
||||
u32 magic = strtoul("444d4c62", NULL, 16);
|
||||
if(m_plugin.GetEnableStatus(m_cfg, magic))
|
||||
{
|
||||
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
|
||||
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
|
||||
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
|
||||
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
|
||||
if(mios_wad != NULL && fsop_FileExist(mios_wad))
|
||||
_Wad(mios_wad, true);//install mios
|
||||
}
|
||||
|
||||
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
|
||||
/* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol
|
||||
but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel
|
||||
@ -890,32 +869,6 @@ void CMenu::_launch(const dir_discHdr *hdr)
|
||||
Sys_Exit();
|
||||
}
|
||||
|
||||
// taken from Postloader by Stfour
|
||||
#define QFIDN 9
|
||||
static const char qfid[QFIDN][7] = {
|
||||
"RELSAB", //Sample Header?
|
||||
"GGPE01", //Mario Kart Arcade GP
|
||||
"MKAGP1", //Mario Kart Arcade GP (Alt ID)
|
||||
"GGPE02", //Mario Kart Arcade GP 2
|
||||
"MKAGP2", //Mario Kart Arcade GP 2 (Alt ID)
|
||||
"GFZJ8P", //F-Zero AX
|
||||
"GVSJ8P", // Virtua Striker 4 Ver.2006 (PAL)
|
||||
"GVS46E", // Virtua Striker 4 Ver.2006 (NTSC)
|
||||
"GVS46J", // Virtua Striker 4 Ver.2006 (JAP)
|
||||
};
|
||||
|
||||
bool CMenu::_QF_Game(const char *game_id)
|
||||
{
|
||||
if(game_id == NULL)
|
||||
return false;
|
||||
for(u8 i = 0; i < QFIDN; i++)
|
||||
{
|
||||
if(memcmp(game_id, qfid[i], 7) == 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
{
|
||||
const char *id = hdr->id;
|
||||
@ -923,19 +876,33 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
DCFlushRange((u8*)Disc_ID, 32);
|
||||
|
||||
const char *path = hdr->path;
|
||||
|
||||
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
|
||||
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
|
||||
|
||||
if(disc)
|
||||
loader = 1;
|
||||
if((loader == 1 && !m_nintendont_installed) || (loader == 0 && !m_devo_installed))
|
||||
{
|
||||
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
|
||||
gcLaunchFail = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_launchShutdown();
|
||||
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
|
||||
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
|
||||
m_cfg.setString(GC_DOMAIN, "current_item", id);
|
||||
|
||||
if(has_enabled_providers() && _initNetwork() == 0)
|
||||
add_game_to_card(id);
|
||||
|
||||
u8 videoSetting = min(m_cfg.getInt(GC_DOMAIN, "video_setting", 1), 2);
|
||||
|
||||
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
|
||||
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
|
||||
if(id[3] == 'E' || id[3] == 'J')
|
||||
GClanguage = 1; //=english
|
||||
u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
|
||||
|
||||
u8 videoMode = min((u32)m_gcfg2.getInt(id, "gc_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
|
||||
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
|
||||
if(disc || videoMode == 0)
|
||||
{
|
||||
@ -945,167 +912,51 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
videoMode = 1; //PAL 576i
|
||||
}
|
||||
|
||||
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
|
||||
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
|
||||
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
|
||||
bool widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
|
||||
bool activity_led = m_gcfg2.getBool(id, "led", false);
|
||||
bool usb_hid = m_gcfg2.getBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", false));
|
||||
bool native_ctl = m_gcfg2.getBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", false));
|
||||
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
|
||||
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
|
||||
|
||||
if(loader == 2 && m_nintendont_installed == false)
|
||||
loader = 0;
|
||||
|
||||
//always enable for nintendont
|
||||
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1)), ARRAY_SIZE(CMenu::_NMM) - 1u);
|
||||
NMM = (NMM == 0) ? m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1) : NMM-1;
|
||||
|
||||
m_cfg.setString(GC_DOMAIN, "current_item", id);
|
||||
|
||||
if(loader == 0) //auto selected
|
||||
if(loader == 0)
|
||||
{
|
||||
if(IsOnWiiU())
|
||||
{
|
||||
if(m_nintendont_installed)
|
||||
loader = 2;
|
||||
else if(m_devo_installed)
|
||||
loader = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gprintf("Auto installing MIOS\n");
|
||||
const char *mios_wad = NULL;
|
||||
_showWaitMessage();
|
||||
if(_QF_Game(id) == true)
|
||||
{
|
||||
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
|
||||
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
|
||||
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
|
||||
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
|
||||
}
|
||||
else if(disc == false)
|
||||
{
|
||||
if(currentPartition == SD && (m_mios_ver != 1 || m_sd_dm == false))
|
||||
mios_wad = fmt("%s/dml.wad", m_miosDir.c_str());
|
||||
else if(currentPartition != SD && (m_mios_ver != 1 || m_sd_dm == true))
|
||||
mios_wad = fmt("%s/dm.wad", m_miosDir.c_str());
|
||||
}
|
||||
else if(m_mios_ver != 0)
|
||||
mios_wad = fmt("%s/mios.wad", m_miosDir.c_str());
|
||||
if(mios_wad != NULL && fsop_FileExist(mios_wad))
|
||||
_Wad(mios_wad, true);//install mios
|
||||
}
|
||||
}
|
||||
//copy DML game from USB to SD if needed for DML
|
||||
if(disc == false && loader == 0 && currentPartition != SD && m_sd_dm == true && strcasestr(hdr->path, ".iso") == NULL)
|
||||
{
|
||||
bool foundOnSD = false;
|
||||
ListGenerator SD_List;
|
||||
string gameDir(fmt(GC_GAMES_DIR, DeviceName[SD]));
|
||||
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
|
||||
SD_List.CreateList(COVERFLOW_GAMECUBE, SD, gameDir,
|
||||
stringToVector(".iso|root", '|'), cacheDir, false);
|
||||
for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
|
||||
{
|
||||
if(strncasecmp(hdr->id, List->id, 6) == 0)
|
||||
{
|
||||
foundOnSD = true;
|
||||
memset(hdr->path, 0, sizeof(hdr->path));
|
||||
strncpy(hdr->path, List->path, sizeof(hdr->path));
|
||||
break;
|
||||
}
|
||||
}
|
||||
SD_List.clear();
|
||||
if(!foundOnSD)
|
||||
{
|
||||
if(_wbfsOp(CMenu::WO_COPY_GAME))
|
||||
{
|
||||
char folder[50];
|
||||
string GC_Path(hdr->path);
|
||||
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
|
||||
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
|
||||
else
|
||||
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
|
||||
u32 Place = GC_Path.find_last_of("/");
|
||||
GC_Path = hdr->path;
|
||||
memset(hdr->path, 0, sizeof(hdr->path));
|
||||
snprintf(folder, sizeof(folder), GC_GAMES_DIR, DeviceName[SD]);
|
||||
snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1);
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
currentPartition = SD;
|
||||
}
|
||||
_launchShutdown();
|
||||
if(disc == true)
|
||||
{
|
||||
if(loader == 0)
|
||||
DML_New_SetBootDiscOption(m_new_dm_cfg);
|
||||
else if(loader == 2)
|
||||
{
|
||||
NMM = m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1);
|
||||
Nintendont_BootDisc(NMM, widescreen, usb_hid, native_ctl, deflicker);
|
||||
}
|
||||
}
|
||||
else if(loader == 0)
|
||||
{
|
||||
char CheatPath[256];
|
||||
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
|
||||
nodisc = (nodisc == 0) ? m_cfg.getInt(GC_DOMAIN, "no_disc_patch", 0) : nodisc-1;
|
||||
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
|
||||
bool DML_debug = (m_gcfg2.getInt(id, "debugger", 0) == 1);
|
||||
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
|
||||
/* Generate gct path */
|
||||
char GC_Path[1024];
|
||||
GC_Path[1023] = '\0';
|
||||
strncpy(GC_Path, path, 1023);
|
||||
if(strcasestr(path, "boot.bin") != NULL)
|
||||
{
|
||||
*strrchr(GC_Path, '/') = '\0'; //boot.bin
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
|
||||
}
|
||||
else
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
|
||||
const char *NewCheatPath = fmt("%s%s.gct", GC_Path, id);
|
||||
if(cheats)
|
||||
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
|
||||
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
|
||||
if(m_new_dml)
|
||||
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
|
||||
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, widescreen, m_new_dm_cfg, activity_led, screenshot);
|
||||
else
|
||||
DML_Old_SetOptions(newPath);
|
||||
if(!nodisc || !m_new_dml)
|
||||
WDVD_StopMotor();
|
||||
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
|
||||
bool activity_led = m_gcfg2.getBool(id, "led", false);
|
||||
DEVO_GetLoader(m_dataDir.c_str());
|
||||
DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
|
||||
}
|
||||
else if(loader == 1)
|
||||
DEVO_GetLoader(m_dataDir.c_str());
|
||||
else if(loader == 2)
|
||||
{
|
||||
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
|
||||
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
|
||||
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
|
||||
/* Generate gct path */
|
||||
char GC_Path[256];
|
||||
GC_Path[255] = '\0';
|
||||
strncpy(GC_Path, path, 255);
|
||||
if(strcasestr(path, "boot.bin") != NULL)
|
||||
u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1)), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
|
||||
emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC-1;
|
||||
bool usb_hid = m_gcfg2.getBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", false));
|
||||
bool native_ctl = m_gcfg2.getBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", false));
|
||||
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
|
||||
if(disc == true)
|
||||
{
|
||||
*strrchr(GC_Path, '/') = '\0'; //boot.bin
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
|
||||
emuMC = m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1);
|
||||
Nintendont_BootDisc(emuMC, widescreen, usb_hid, native_ctl, deflicker);
|
||||
}
|
||||
else
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
|
||||
//const char *NewPath = fmt("%s%s.gct", GC_Path, id);
|
||||
char CheatPath[256];
|
||||
char NewCheatPath[256];
|
||||
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
|
||||
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
|
||||
|
||||
Nintendont_SetOptions(path, id, CheatPath,NewCheatPath,DeviceName[currentPartition],
|
||||
cheats, NMM, videoMode,videoSetting, widescreen,usb_hid,native_ctl,deflicker,screenshot,NIN_Debugger);
|
||||
{
|
||||
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
|
||||
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
|
||||
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
|
||||
/* Generate gct path */
|
||||
char GC_Path[256];
|
||||
GC_Path[255] = '\0';
|
||||
strncpy(GC_Path, path, 255);
|
||||
if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
|
||||
{
|
||||
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
|
||||
}
|
||||
else //games/title [id]/game.iso
|
||||
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
|
||||
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
|
||||
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
|
||||
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
|
||||
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
|
||||
|
||||
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
|
||||
cheats, emuMC, videoMode, widescreen, usb_hid, native_ctl, deflicker, wiiu_widescreen, NIN_Debugger);
|
||||
}
|
||||
}
|
||||
m_gcfg1.save(true);
|
||||
m_gcfg2.save(true);
|
||||
@ -1113,28 +964,19 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
m_cfg.save(true);
|
||||
cleanup();
|
||||
|
||||
GC_SetVideoMode(videoMode, (disc ? 1 : videoSetting), loader);
|
||||
GC_SetVideoMode(videoMode, loader);
|
||||
GC_SetLanguage(GClanguage, loader);
|
||||
/* NTSC-J Patch by FIX94 */
|
||||
if(id[3] == 'J')
|
||||
*HW_PPCSPEED = 0x0002A9E0;
|
||||
|
||||
if(loader == 0)
|
||||
{
|
||||
DML_New_WriteOptions();
|
||||
ShutdownBeforeExit();
|
||||
WII_Initialize();
|
||||
WII_LaunchTitle(0x100000100LL);
|
||||
}
|
||||
else if(loader == 1)
|
||||
{
|
||||
if(AHBRPOT_Patched())
|
||||
loadIOS(58, false);
|
||||
else //use cIOS instead to make sure Devolution works anyways
|
||||
loadIOS(mainIOS, false);
|
||||
ShutdownBeforeExit();
|
||||
DEVO_SetOptions(path, id, memcard_emu,
|
||||
widescreen, activity_led, m_use_wifi_gecko);
|
||||
DEVO_Boot();
|
||||
}
|
||||
else
|
||||
@ -1425,7 +1267,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
||||
/* Check disc */
|
||||
if(Disc_IsWii() < 0)
|
||||
{
|
||||
if (Disc_IsGC() < 0)
|
||||
if(Disc_IsGC() < 0)
|
||||
{
|
||||
error(_t("errgame9", L"This is not a Wii or GC disc"));
|
||||
Sys_Exit();
|
||||
@ -1435,8 +1277,12 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
||||
/* Read GC disc header */
|
||||
Disc_ReadGCHeader(&gc_hdr);
|
||||
memcpy(hdr->id, gc_hdr.id, 6);
|
||||
|
||||
/* Launching GC Game */
|
||||
_launchGC(hdr, true);
|
||||
if(m_nintendont_installed)
|
||||
_launchGC(hdr, true);
|
||||
else
|
||||
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1764,14 +1610,12 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
}
|
||||
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
if(m->_QF_Game(GameHdr->id) == false)
|
||||
{
|
||||
GC_Disc_Reader.init(GameHdr->path);
|
||||
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
|
||||
if(opening_bnr != NULL)
|
||||
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
|
||||
GC_Disc_Reader.clear();
|
||||
}
|
||||
GC_Disc_Reader.init(GameHdr->path);
|
||||
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
|
||||
if(opening_bnr != NULL)
|
||||
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
|
||||
GC_Disc_Reader.clear();
|
||||
|
||||
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
|
||||
if(m->m_gameSound.IsLoaded())
|
||||
m->m_gamesound_changed = true;
|
||||
|
@ -29,9 +29,9 @@ void CMenu::_hideMain(bool instant)
|
||||
m_btnMgr.hide(m_mainBtnQuit, instant);
|
||||
m_btnMgr.hide(m_mainBtnHomebrew, instant);
|
||||
m_btnMgr.hide(m_mainBtnChannel, instant);
|
||||
m_btnMgr.hide(m_mainBtnUsb, instant);
|
||||
m_btnMgr.hide(m_mainBtnDML, instant);
|
||||
m_btnMgr.hide(m_mainBtnEmu, instant);
|
||||
m_btnMgr.hide(m_mainBtnWii, instant);
|
||||
m_btnMgr.hide(m_mainBtnGamecube, instant);
|
||||
m_btnMgr.hide(m_mainBtnPlugin, instant);
|
||||
m_btnMgr.hide(m_mainBtnDVD, instant);
|
||||
m_btnMgr.hide(m_mainBtnInit, instant);
|
||||
m_btnMgr.hide(m_mainBtnInit2, instant);
|
||||
@ -72,41 +72,41 @@ start_main:
|
||||
if(show_channel)
|
||||
m_btnMgr.show(m_mainBtnChannel);
|
||||
else if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_CHANNEL:
|
||||
if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_MAX:
|
||||
case COVERFLOW_HOMEBREW:
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_PLUGIN:
|
||||
if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
default:
|
||||
if(show_gamecube)
|
||||
m_btnMgr.show(m_mainBtnDML);
|
||||
m_btnMgr.show(m_mainBtnGamecube);
|
||||
else if(show_channel)
|
||||
m_btnMgr.show(m_mainBtnChannel);
|
||||
else if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -120,7 +120,7 @@ start_main:
|
||||
{
|
||||
case COVERFLOW_WII:
|
||||
case COVERFLOW_GAMECUBE:
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main2", L"Sorry, could not find any games. Please click Install to install games or Select partition to change the device/partition where your games are."));
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main2", L"No games found! Please select partition to change the device/partition or click Install to install a game."));
|
||||
m_btnMgr.setText(m_mainLblInit, _t("main2", L"Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type."));
|
||||
m_btnMgr.show(m_mainBtnInit);
|
||||
m_btnMgr.show(m_mainBtnInit2);
|
||||
@ -129,7 +129,6 @@ start_main:
|
||||
case COVERFLOW_CHANNEL:
|
||||
if(NANDemuView)
|
||||
{
|
||||
//"sorry, could not find your emu NAND. Would you like me to create one for you?
|
||||
_hideMain();
|
||||
if(!_AutoCreateNand())
|
||||
{
|
||||
@ -141,13 +140,13 @@ start_main:
|
||||
}
|
||||
break;
|
||||
case COVERFLOW_HOMEBREW:
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main4", L"Sorry, could not find any homebrew apps. Try changing the partition to select your device/partition where they are."));
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main4", L"No homebrew apps found! Try changing the partition to select the correct device/partition."));
|
||||
m_btnMgr.setText(m_mainLblInit, _t("main4", L"Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type."));
|
||||
m_btnMgr.show(m_mainBtnInit2);
|
||||
m_btnMgr.show(m_mainLblInit);
|
||||
break;
|
||||
case COVERFLOW_PLUGIN:
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main5", L"Sorry, could not find any roms or items for your plugin. Try changing the partition to select your device/partition where they are."));
|
||||
// m_btnMgr.setText(m_mainLblInit, _t("main5", L"No roms/items for your plugin found! Try changing the partition to select the correct device/partition."));
|
||||
m_btnMgr.setText(m_mainLblInit, _t("main5", L"Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type."));
|
||||
m_btnMgr.show(m_mainBtnInit2);
|
||||
m_btnMgr.show(m_mainLblInit);
|
||||
@ -250,7 +249,7 @@ int CMenu::main(void)
|
||||
show_homebrew = (!m_cfg.getBool(HOMEBREW_DOMAIN, "disable", false) && (parental_homebrew || !m_locked));
|
||||
show_channel = !m_cfg.getBool("GENERAL", "hidechannel", false);
|
||||
show_emu = !m_cfg.getBool(PLUGIN_DOMAIN, "disable", false);
|
||||
show_gamecube = (m_show_dml || m_devo_installed || m_nintendont_installed);
|
||||
show_gamecube = m_show_gc;
|
||||
m_use_source = m_cfg.getBool("GENERAL", "use_source", true);
|
||||
bool bheld = false;
|
||||
bool bUsed = false;
|
||||
@ -295,6 +294,7 @@ int CMenu::main(void)
|
||||
WDVD_GetCoverStatus(&disc_check);
|
||||
/* Main Loop */
|
||||
_mainLoopCommon(true);
|
||||
//this will make the source menu/flow display. what happens when a sourceflow cover is selected is taken care of later.
|
||||
if(bheld && !BTN_B_HELD)//if button b was held and now released
|
||||
{
|
||||
bheld = false;
|
||||
@ -370,7 +370,7 @@ int CMenu::main(void)
|
||||
if(BTN_B_HELD)
|
||||
bUsed = true;
|
||||
}
|
||||
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnEmu))
|
||||
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnPlugin))
|
||||
{
|
||||
if(m_current_view == COVERFLOW_WII)
|
||||
m_current_view = show_gamecube ? COVERFLOW_GAMECUBE : (show_channel ? COVERFLOW_CHANNEL : (show_emu ? COVERFLOW_PLUGIN : (show_homebrew ? COVERFLOW_HOMEBREW : COVERFLOW_WII)));
|
||||
@ -453,7 +453,7 @@ int CMenu::main(void)
|
||||
/* Create Fake Header */
|
||||
dir_discHdr hdr;
|
||||
memset(&hdr, 0, sizeof(dir_discHdr));
|
||||
memcpy(&hdr.id, "dvddvd", 6);
|
||||
memcpy(&hdr.id, "dvddvd", 6);//only the id is used for a disc and this is changed in _launchGame.
|
||||
/* Boot the Disc */
|
||||
_launchGame(&hdr, true);
|
||||
_showMain();
|
||||
@ -501,7 +501,7 @@ int CMenu::main(void)
|
||||
_initCF();
|
||||
}
|
||||
//Events to show source menu or sourceflow if B on mode icon
|
||||
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML)|| m_btnMgr.selected(m_mainBtnEmu) || m_btnMgr.selected(m_mainBtnHomebrew))
|
||||
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube)|| m_btnMgr.selected(m_mainBtnPlugin) || m_btnMgr.selected(m_mainBtnHomebrew))
|
||||
{
|
||||
if(!m_use_source)//only use if B to source menu not enabled
|
||||
{
|
||||
@ -747,41 +747,41 @@ int CMenu::main(void)
|
||||
if(show_channel)
|
||||
m_btnMgr.show(m_mainBtnChannel);
|
||||
else if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_CHANNEL:
|
||||
if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_PLUGIN:
|
||||
if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
case COVERFLOW_HOMEBREW:
|
||||
case COVERFLOW_MAX:
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
break;
|
||||
default:
|
||||
if(show_gamecube)
|
||||
m_btnMgr.show(m_mainBtnDML);
|
||||
m_btnMgr.show(m_mainBtnGamecube);
|
||||
else if(show_channel)
|
||||
m_btnMgr.show(m_mainBtnChannel);
|
||||
else if(show_emu)
|
||||
m_btnMgr.show(m_mainBtnEmu);
|
||||
m_btnMgr.show(m_mainBtnPlugin);
|
||||
else if(show_homebrew)
|
||||
m_btnMgr.show(m_mainBtnHomebrew);
|
||||
else
|
||||
m_btnMgr.show(m_mainBtnUsb);
|
||||
m_btnMgr.show(m_mainBtnWii);
|
||||
}
|
||||
m_btnMgr.show(m_mainLblUser[2]);
|
||||
m_btnMgr.show(m_mainLblUser[3]);
|
||||
@ -790,9 +790,9 @@ int CMenu::main(void)
|
||||
{
|
||||
m_btnMgr.hide(m_mainBtnHomebrew);
|
||||
m_btnMgr.hide(m_mainBtnChannel);
|
||||
m_btnMgr.hide(m_mainBtnUsb);
|
||||
m_btnMgr.hide(m_mainBtnDML);
|
||||
m_btnMgr.hide(m_mainBtnEmu);
|
||||
m_btnMgr.hide(m_mainBtnWii);
|
||||
m_btnMgr.hide(m_mainBtnGamecube);
|
||||
m_btnMgr.hide(m_mainBtnPlugin);
|
||||
m_btnMgr.hide(m_mainLblUser[2]);
|
||||
m_btnMgr.hide(m_mainLblUser[3]);
|
||||
}
|
||||
@ -852,14 +852,14 @@ void CMenu::_initMainMenu()
|
||||
TexData texInfoS;
|
||||
TexData texConfig;
|
||||
TexData texConfigS;
|
||||
TexData texDML;
|
||||
TexData texDMLs;
|
||||
TexData texEmu;
|
||||
TexData texEmus;
|
||||
TexData texGamecube;
|
||||
TexData texGamecubes;
|
||||
TexData texPlugin;
|
||||
TexData texPlugins;
|
||||
TexData texDVD;
|
||||
TexData texDVDs;
|
||||
TexData texUsb;
|
||||
TexData texUsbs;
|
||||
TexData texWii;
|
||||
TexData texWiis;
|
||||
TexData texChannel;
|
||||
TexData texChannels;
|
||||
TexData texHomebrew;
|
||||
@ -887,12 +887,12 @@ void CMenu::_initMainMenu()
|
||||
TexHandle.fromImageFile(texConfigS, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDVD, fmt("%s/btndvd.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDVDs, fmt("%s/btndvds.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
|
||||
@ -913,9 +913,9 @@ void CMenu::_initMainMenu()
|
||||
m_mainBtnQuit = _addPicButton("MAIN/QUIT_BTN", texQuit, texQuitS, 570, 400, 48, 48);
|
||||
m_mainBtnChannel = _addPicButton("MAIN/CHANNEL_BTN", texChannel, texChannels, 520, 400, 48, 48);
|
||||
m_mainBtnHomebrew = _addPicButton("MAIN/HOMEBREW_BTN", texHomebrew, texHomebrews, 520, 400, 48, 48);
|
||||
m_mainBtnUsb = _addPicButton("MAIN/USB_BTN", texUsb, texUsbs, 520, 400, 48, 48);
|
||||
m_mainBtnDML = _addPicButton("MAIN/DML_BTN", texDML, texDMLs, 520, 400, 48, 48);
|
||||
m_mainBtnEmu = _addPicButton("MAIN/EMU_BTN", texEmu, texEmus, 520, 400, 48, 48);
|
||||
m_mainBtnWii = _addPicButton("MAIN/USB_BTN", texWii, texWiis, 520, 400, 48, 48);
|
||||
m_mainBtnGamecube = _addPicButton("MAIN/DML_BTN", texGamecube, texGamecubes, 520, 400, 48, 48);
|
||||
m_mainBtnPlugin = _addPicButton("MAIN/EMU_BTN", texPlugin, texPlugins, 520, 400, 48, 48);
|
||||
m_mainBtnDVD = _addPicButton("MAIN/DVD_BTN", texDVD, texDVDs, 470, 400, 48, 48);
|
||||
m_mainBtnNext = _addPicButton("MAIN/NEXT_BTN", texNext, texNextS, 540, 146, 80, 80);
|
||||
m_mainBtnPrev = _addPicButton("MAIN/PREV_BTN", texPrev, texPrevS, 20, 146, 80, 80);
|
||||
@ -969,9 +969,9 @@ void CMenu::_initMainMenu()
|
||||
_setHideAnim(m_mainBtnQuit, "MAIN/QUIT_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnChannel, "MAIN/CHANNEL_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnHomebrew, "MAIN/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnUsb, "MAIN/USB_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnDML, "MAIN/DML_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnEmu, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnWii, "MAIN/USB_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnGamecube, "MAIN/DML_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnPlugin, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnDVD, "MAIN/DVD_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnFavoritesOn, "MAIN/FAVORITES_ON", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_mainBtnFavoritesOff, "MAIN/FAVORITES_OFF", 0, 40, 0.f, 0.f);
|
||||
|
@ -171,7 +171,7 @@ void CMenu::_Paths(void)
|
||||
}
|
||||
else if (BTN_A_PRESSED && paths_curPage == 2)
|
||||
{
|
||||
/*if (m_btnMgr.selected(m_pathsBtn1))
|
||||
if (m_btnMgr.selected(m_pathsBtn1))
|
||||
{
|
||||
_hidePaths();
|
||||
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
|
||||
@ -202,29 +202,30 @@ void CMenu::_Paths(void)
|
||||
{
|
||||
_hidePaths();
|
||||
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
||||
string gameDir(fmt(m_usb_gc_gamesDir.c_str(), DeviceName[currentPartition]));
|
||||
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
|
||||
path = _FolderExplorer(gameDir.c_str());
|
||||
//can only change usb1 folder name.
|
||||
if(strlen(path) > 0 && (strncmp(path, "usb1:/", 6) == 0))
|
||||
if(strlen(path) > 0)
|
||||
{
|
||||
if(strncmp(path, "sd:/", 4) == 0)
|
||||
m_cfg.setInt(GC_DOMAIN, "partition", 0);
|
||||
else
|
||||
{
|
||||
//might add error check to make sure its first partition and FAT only
|
||||
const char *partval = &path[3];
|
||||
m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval));
|
||||
}
|
||||
char tmpPath[MAX_FAT_PATH];
|
||||
strncpy(tmpPath, strchr(path, '/')+1, MAX_FAT_PATH-1);
|
||||
m_cfg.setString(GC_DOMAIN, "dir_usb_games", tmpPath);
|
||||
m_usb_gc_gamesDir = fmt("%%s:/%s", tmpPath);
|
||||
//m_usb_gc_gamesDir = fmt("%%s:/%s", m_cfg.getString(GC_DOMAIN, "dir_usb_games", "games").c_str());
|
||||
strcpy(tmpPath, "%s");
|
||||
strcat(tmpPath, strchr(path, ':'));
|
||||
m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
|
||||
memset(gc_games_dir, 0, 64);
|
||||
strncpy(gc_games_dir, tmpPath, 64);
|
||||
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
|
||||
if(m_cfg.getBool(GC_DOMAIN, "source"))
|
||||
m_load_view = true;
|
||||
}
|
||||
_showPaths();
|
||||
}*/
|
||||
}
|
||||
if (m_btnMgr.selected(m_pathsBtn3))
|
||||
{
|
||||
_hidePaths();
|
||||
|
@ -13,9 +13,9 @@ s16 m_sourceBtnBack;
|
||||
s16 m_sourceLblTitle;
|
||||
s16 m_sourceBtnSource[12];
|
||||
s16 m_sourceLblUser[4];
|
||||
s16 m_sourceBtnDML;
|
||||
s16 m_sourceBtnEmu;
|
||||
s16 m_sourceBtnUsb;
|
||||
s16 m_sourceBtnGamecube;
|
||||
s16 m_sourceBtnPlugin;
|
||||
s16 m_sourceBtnWii;
|
||||
s16 m_sourceBtnChannel;
|
||||
s16 m_sourceBtnHomebrew;
|
||||
|
||||
@ -40,9 +40,9 @@ void CMenu::_hideSource(bool instant)
|
||||
m_btnMgr.hide(m_sourceBtnBack, instant);
|
||||
m_btnMgr.hide(m_sourceBtnHomebrew, instant);
|
||||
m_btnMgr.hide(m_sourceBtnChannel, instant);
|
||||
m_btnMgr.hide(m_sourceBtnUsb, instant);
|
||||
m_btnMgr.hide(m_sourceBtnDML, instant);
|
||||
m_btnMgr.hide(m_sourceBtnEmu, instant);
|
||||
m_btnMgr.hide(m_sourceBtnWii, instant);
|
||||
m_btnMgr.hide(m_sourceBtnGamecube, instant);
|
||||
m_btnMgr.hide(m_sourceBtnPlugin, instant);
|
||||
|
||||
u8 i;
|
||||
for(i = 0; i < ARRAY_SIZE(m_sourceLblUser); ++i)
|
||||
@ -195,7 +195,7 @@ void CMenu::_createSFList()
|
||||
string source = m_source.getString(btn_selected, "source","");
|
||||
if(source == "")
|
||||
continue;
|
||||
if(source == "dml" && !m_show_dml && !m_devo_installed && !m_nintendont_installed)
|
||||
if(source == "dml" && !m_show_gc)
|
||||
continue;
|
||||
else if(source == "emunand" && !show_channel)
|
||||
continue;
|
||||
@ -254,7 +254,16 @@ void CMenu::_sourceFlow()
|
||||
memset(btn_selected, 0, 256);
|
||||
strncpy(btn_selected, fmt("BUTTON_%i", hdr->settings[0]), 255);
|
||||
string source = m_source.getString(btn_selected, "source", "");
|
||||
_clearSources();
|
||||
_clearSources();// may have to move this
|
||||
/*if(source == "wii")
|
||||
{
|
||||
m_cfg.setBool(WII_DOMAIN, "source", true);
|
||||
if(sf_mode == 0)
|
||||
{
|
||||
m_current_view = COVERFLOW_WII;
|
||||
m_catStartPage = m_source.getInt(btn_selected, "cat_page", 1);
|
||||
}
|
||||
}*/
|
||||
if(source == "wii")
|
||||
{
|
||||
m_current_view = COVERFLOW_WII;
|
||||
@ -333,7 +342,8 @@ void CMenu::_sourceFlow()
|
||||
m_clearCats = false;
|
||||
}
|
||||
}
|
||||
m_sourceflow = false;
|
||||
m_sourceflow = false;// do something with this when in muilti
|
||||
//no autoboot if multi mode. may have to make sure autoboot plugins are hidden from flow when multi is on.
|
||||
/* autoboot */
|
||||
const char *autoboot = m_source.getString(btn_selected, "autoboot", "").c_str();
|
||||
if(autoboot != NULL && autoboot[0] != '\0')
|
||||
@ -393,9 +403,9 @@ bool CMenu::_Source()
|
||||
{
|
||||
m_btnMgr.show(m_sourceBtnHomebrew);
|
||||
m_btnMgr.show(m_sourceBtnChannel);
|
||||
m_btnMgr.show(m_sourceBtnUsb);
|
||||
m_btnMgr.show(m_sourceBtnDML);
|
||||
m_btnMgr.show(m_sourceBtnEmu);
|
||||
m_btnMgr.show(m_sourceBtnWii);
|
||||
m_btnMgr.show(m_sourceBtnGamecube);
|
||||
m_btnMgr.show(m_sourceBtnPlugin);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -522,15 +532,15 @@ bool CMenu::_Source()
|
||||
else if(BTN_A_PRESSED && !sourceIniLoaded)
|
||||
{
|
||||
// check default source buttons when no source_menu.ini
|
||||
if(m_btnMgr.selected(m_sourceBtnUsb))
|
||||
if(m_btnMgr.selected(m_sourceBtnWii))
|
||||
{
|
||||
_clearSources();
|
||||
m_cfg.setBool(WII_DOMAIN, "source", true);
|
||||
exitSource = true;
|
||||
}
|
||||
if(m_btnMgr.selected(m_sourceBtnDML))
|
||||
if(m_btnMgr.selected(m_sourceBtnGamecube))
|
||||
{
|
||||
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed)
|
||||
if(!m_show_gc)
|
||||
_showSourceNotice();
|
||||
else
|
||||
{
|
||||
@ -561,7 +571,7 @@ bool CMenu::_Source()
|
||||
exitSource = true;
|
||||
}
|
||||
}
|
||||
if(m_btnMgr.selected(m_sourceBtnEmu))
|
||||
if(m_btnMgr.selected(m_sourceBtnPlugin))
|
||||
{
|
||||
if(!show_emu)
|
||||
_showSourceNotice();
|
||||
@ -596,7 +606,7 @@ bool CMenu::_Source()
|
||||
}
|
||||
else if(source == "dml")
|
||||
{
|
||||
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed)
|
||||
if(!m_show_gc)
|
||||
_showSourceNotice();
|
||||
else
|
||||
{
|
||||
@ -737,7 +747,7 @@ bool CMenu::_Source()
|
||||
}
|
||||
else if(source == "dml")
|
||||
{
|
||||
if(m_show_dml || m_devo_installed || m_nintendont_installed)
|
||||
if(m_show_gc)
|
||||
m_cfg.setBool(GC_DOMAIN, "source", !m_cfg.getBool(GC_DOMAIN, "source"));
|
||||
}
|
||||
else if(source == "emunand")
|
||||
@ -832,23 +842,23 @@ void CMenu::_clearSources(void)
|
||||
|
||||
void CMenu::_initSourceMenu()
|
||||
{
|
||||
TexData texDML;
|
||||
TexData texDMLs;
|
||||
TexData texEmu;
|
||||
TexData texEmus;
|
||||
TexData texUsb;
|
||||
TexData texUsbs;
|
||||
TexData texGamecube;
|
||||
TexData texGamecubes;
|
||||
TexData texPlugin;
|
||||
TexData texPlugins;
|
||||
TexData texWii;
|
||||
TexData texWiis;
|
||||
TexData texChannel;
|
||||
TexData texChannels;
|
||||
TexData texHomebrew;
|
||||
TexData texHomebrews;
|
||||
|
||||
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
|
||||
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
|
||||
@ -865,9 +875,9 @@ void CMenu::_initSourceMenu()
|
||||
|
||||
m_sourceBtnChannel = _addPicButton("SOURCE/CHANNEL_BTN", texChannel, texChannels, 265, 260, 48, 48);
|
||||
m_sourceBtnHomebrew = _addPicButton("SOURCE/HOMEBREW_BTN", texHomebrew, texHomebrews, 325, 260, 48, 48);
|
||||
m_sourceBtnUsb = _addPicButton("SOURCE/USB_BTN", texUsb, texUsbs, 235, 200, 48, 48);
|
||||
m_sourceBtnDML = _addPicButton("SOURCE/DML_BTN", texDML, texDMLs, 295, 200, 48, 48);
|
||||
m_sourceBtnEmu = _addPicButton("SOURCE/EMU_BTN", texEmu, texEmus, 355, 200, 48, 48);
|
||||
m_sourceBtnWii = _addPicButton("SOURCE/USB_BTN", texWii, texWiis, 235, 200, 48, 48);
|
||||
m_sourceBtnGamecube = _addPicButton("SOURCE/DML_BTN", texGamecube, texGamecubes, 295, 200, 48, 48);
|
||||
m_sourceBtnPlugin = _addPicButton("SOURCE/EMU_BTN", texPlugin, texPlugins, 355, 200, 48, 48);
|
||||
|
||||
themeName = m_cfg.getString("GENERAL", "theme", "default");
|
||||
if(!m_source.load(fmt("%s/%s/%s", m_sourceDir.c_str(), themeName.c_str(), SOURCE_FILENAME)))
|
||||
@ -903,9 +913,9 @@ void CMenu::_initSourceMenu()
|
||||
}
|
||||
_setHideAnim(m_sourceBtnChannel, "SOURCE/CHANNEL_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnHomebrew, "SOURCE/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnUsb, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnDML, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnEmu, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnWii, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnGamecube, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceBtnPlugin, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f);
|
||||
_setHideAnim(m_sourceLblTitle, "SOURCE/TITLE", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_sourceLblNotice, "SOURCE/NOTICE", 0, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_sourceLblPage, "SOURCE/PAGE_BTN", 0, 0, 1.f, -1.f);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -170,7 +170,7 @@ int CMenu::_GCgameInstaller()
|
||||
if(skip)
|
||||
rsize = 8192; // Use small chunks when skip on error is enabled
|
||||
|
||||
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition]);
|
||||
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition], gc_games_dir);
|
||||
|
||||
int ret;
|
||||
m_progress = 0.f;
|
||||
@ -235,7 +235,7 @@ int CMenu::_GCcopyGame(void *obj)
|
||||
source[299] = '\0';
|
||||
|
||||
char folder[50];
|
||||
strncpy(folder, fmt(GC_GAMES_DIR, DeviceName[SD]), sizeof(folder));
|
||||
strncpy(folder, fmt(gc_games_dir, DeviceName[SD]), sizeof(folder));
|
||||
folder[49] = '\0';
|
||||
|
||||
char target[300];
|
||||
@ -265,9 +265,9 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
GameID[6] = '\0';
|
||||
|
||||
bool done = false;
|
||||
bool upd_usb = false;
|
||||
bool upd_dml = false;
|
||||
bool upd_emu = false;
|
||||
bool upd_wii = false;
|
||||
bool upd_gc = false;
|
||||
bool upd_plgin = false;
|
||||
bool upd_chan = false;
|
||||
bool out = false;
|
||||
const dir_discHdr *CF_Hdr = CoverFlow.getHdr();
|
||||
@ -346,7 +346,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
strncpy(cfPos, GameID, 6);
|
||||
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title));
|
||||
done = true;
|
||||
upd_usb = true;
|
||||
upd_wii = true;
|
||||
m_thrdWorking = true;
|
||||
m_thrdProgress = 0.f;
|
||||
m_thrdMessageAdded = false;
|
||||
@ -364,7 +364,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
}
|
||||
strncpy(cfPos, GameID, 6);
|
||||
done = true;
|
||||
upd_dml = true;
|
||||
upd_gc = true;
|
||||
m_thrdWorking = true;
|
||||
m_thrdProgress = 0.f;
|
||||
//LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
|
||||
@ -396,25 +396,25 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
{
|
||||
strncpy(GC_Path, CF_Hdr->path, 1023);
|
||||
*strrchr(GC_Path, '/') = '\0'; //iso path
|
||||
const char *cmp = fmt(GC_GAMES_DIR, DeviceName[currentPartition]);
|
||||
const char *cmp = fmt(gc_games_dir, DeviceName[currentPartition]);
|
||||
if(strcasecmp(GC_Path, cmp) == 0)
|
||||
fsop_deleteFile(CF_Hdr->path);
|
||||
else
|
||||
fsop_deleteFolder(GC_Path);
|
||||
}
|
||||
upd_dml = true;
|
||||
upd_gc = true;
|
||||
}
|
||||
else if(CF_Hdr->type == TYPE_PLUGIN)
|
||||
{
|
||||
fsop_deleteFile(CF_Hdr->path);
|
||||
upd_emu = true;
|
||||
upd_plgin = true;
|
||||
}
|
||||
else if(CF_Hdr->type == TYPE_WII_GAME)
|
||||
{
|
||||
DeviceHandle.OpenWBFS(currentPartition);
|
||||
WBFS_RemoveGame((u8*)&CF_Hdr->id, (char*)&CF_Hdr->path);
|
||||
WBFS_Close();
|
||||
upd_usb = true;
|
||||
upd_wii = true;
|
||||
}
|
||||
else if(CF_Hdr->type == TYPE_CHANNEL && !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true))
|
||||
{
|
||||
@ -469,7 +469,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
strncpy(cfPos, CF_Hdr->id, 6);
|
||||
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str()));
|
||||
done = true;
|
||||
upd_dml = true;
|
||||
upd_gc = true;
|
||||
m_thrdWorking = true;
|
||||
m_thrdProgress = 0.f;
|
||||
m_thrdMessageAdded = false;
|
||||
@ -510,11 +510,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
{
|
||||
//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
|
||||
_showWaitMessage();
|
||||
if(upd_dml)
|
||||
if(upd_gc)
|
||||
UpdateCache(COVERFLOW_GAMECUBE);
|
||||
if(upd_usb)
|
||||
if(upd_wii)
|
||||
UpdateCache(COVERFLOW_WII);
|
||||
if(upd_emu)
|
||||
if(upd_plgin)
|
||||
UpdateCache(COVERFLOW_PLUGIN);
|
||||
if(upd_chan)
|
||||
UpdateCache(COVERFLOW_CHANNEL);
|
||||
|
@ -7,8 +7,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
enum {
|
||||
AUTOMIOS = 0,
|
||||
DEVOLUTION,
|
||||
DEVOLUTION = 0,
|
||||
NINTENDONT
|
||||
};
|
||||
|
||||
|
@ -1,408 +1,410 @@
|
||||
|
||||
[ENGLISH]
|
||||
about1=Original Loader By:\n%s
|
||||
about2=Original GUI By:\n%s
|
||||
about4=Thanks To:\n%s
|
||||
about6=Current Developers:\n%s
|
||||
about7=Past Developers:\n%s
|
||||
about8=Bits of Code Obtained From:\n%s
|
||||
about9=Supporting Websites:\n%s
|
||||
about10=Help Guide
|
||||
alphabetically=alphabetically
|
||||
appname=%s v%s
|
||||
aspect169=Force 16:9
|
||||
aspect43=Force 4:3
|
||||
aspectDef=Default
|
||||
bootmii=BootMii
|
||||
bycontrollers=By Controllers
|
||||
byesrb=By ESRB
|
||||
bygameid=By Game ID
|
||||
bylastplayed=By Last Played
|
||||
byplaycount=By Play Count
|
||||
byplayers=By Players
|
||||
bywifiplayers=By Wifi Players
|
||||
cat1=Select Categories
|
||||
cat2=Clear
|
||||
cd1=Back
|
||||
cd2=Erase
|
||||
cd3=Age Lock
|
||||
cfg1=Settings
|
||||
cfg10=Back
|
||||
cfg11=USB Saves Emulation
|
||||
cfg12=NAND Emulation
|
||||
cfg13=NAND Emulation Settings
|
||||
cfg14=Set
|
||||
cfg15=Plugins
|
||||
cfg16=Select
|
||||
cfg3=Download covers & titles
|
||||
cfg4=Download
|
||||
cfg5=Parental control
|
||||
cfg6=Unlock
|
||||
cfg7=Set code
|
||||
cfga2=Install game
|
||||
cfga3=Install
|
||||
cfga6=Language
|
||||
cfga7=Theme
|
||||
cfgb1=Ocarina
|
||||
cfgb2=Default GC game loader
|
||||
cfgb3=Default video mode
|
||||
cfgb4=Default game language
|
||||
cfgb5=Default DML video mode
|
||||
cfgb6=Default DML game language
|
||||
cfgbnr1=Download Cover
|
||||
cfgbnr2=Delete Cover
|
||||
cfgbnr3=Download Custom Banner
|
||||
cfgbnr4=Delete Banner
|
||||
cfgbnr5=Download
|
||||
cfgbnr6=Delete
|
||||
cfgbt1=Startup Settings
|
||||
cfgbt2=Force Load cIOS
|
||||
cfgbt3=Force cIOS Revision
|
||||
cfgbt4=USB Port
|
||||
cfgbt5=Show source menu on boot
|
||||
cfgbt6=Enable Multisource Features
|
||||
cfgbt7=Start FTP Server on boot
|
||||
cfgc1=Exit To
|
||||
cfgc2=Adjust TV width
|
||||
cfgc3=Adjust TV height
|
||||
cfgc4=Adjust Coverflow
|
||||
cfgc5=Go
|
||||
cfgc6=Horizontal offset
|
||||
cfgc7=Vertical offset
|
||||
cfgc8=Startup Settings
|
||||
cfgc9=Manage Languages
|
||||
cfgd4=Path Manager
|
||||
cfgd5=Save favorite mode state
|
||||
cfgd7=Show categories on boot
|
||||
cfgg1=Settings
|
||||
cfgg10=IOS
|
||||
cfgg12=Download cover
|
||||
cfgg13=Download
|
||||
cfgg14=Patch video modes
|
||||
cfgg15=Cheat Codes
|
||||
cfgg16=Select
|
||||
cfgg17=Categories
|
||||
cfgg18=Hook Type
|
||||
cfgg2=Video mode
|
||||
cfgg21=Return To Channel
|
||||
cfgg22=Debugger
|
||||
cfgg23=Downloading cheat file....
|
||||
cfgg24=NAND Emulation
|
||||
cfgg25=Password incorrect
|
||||
cfgg26=Disable IOS Reload block
|
||||
cfgg27=Aspect Ratio
|
||||
cfgg28=NMM
|
||||
cfgg29=No DVD Patch
|
||||
cfgg3=Language
|
||||
cfgg30=Extract Save from NAND
|
||||
cfgg31=Extract
|
||||
cfgg32=Flash Save to NAND
|
||||
cfgg33=Flash
|
||||
cfgg34=Devolution Memcard Emulator
|
||||
cfgg35=GameCube Loader
|
||||
cfgg36=Widescreen Patch
|
||||
cfgg37=Boot Apploader
|
||||
cfgg38=Activity LED
|
||||
cfgg39=DM Screenshot Feature
|
||||
cfgg40=Manage Cover and Banner
|
||||
cfgg41=Manage
|
||||
cfgg4=Patch country strings
|
||||
cfgg5=Ocarina
|
||||
cfgg7=Vipatch
|
||||
cfgg8=Back
|
||||
cfglng1=Manage Languages
|
||||
cfglng2=Get Languages
|
||||
cfglng3=Select File
|
||||
cfglng4=Download selected File
|
||||
cfgne1=NAND Emulation
|
||||
cfgne2=Extract Game Saves
|
||||
cfgne3=All
|
||||
cfgne4=Missing
|
||||
cfgne5=Extract NAND
|
||||
cfgne6=Start
|
||||
cfgne7=Back
|
||||
cfgne8=No valid FAT partition found for NAND Emulation!
|
||||
cfgne9=Current file: %s
|
||||
cfgne10=NAND Emulation Settings
|
||||
cfgne11=Overall Progress:
|
||||
cfgne12=NAND Extractor
|
||||
cfgne13=Game Save Extractor
|
||||
cfgne14=Extracted: %d saves / %d files / %d folders
|
||||
cfgne15=Extracted: %d files / %d folders
|
||||
cfgne16=Total size: %uMB (%d blocks)
|
||||
cfgne17=Total size: %uKB (%d blocks)
|
||||
cfgne18=Listing game saves to extract...
|
||||
cfgne19=Extraction finished!
|
||||
cfgne20=Extraction failed!
|
||||
cfgne22=Disable NAND Emulation
|
||||
cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.
|
||||
cfgne24=Extract save
|
||||
cfgne25=Create new save
|
||||
cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?
|
||||
cfgne27=Calculating space needed for extraction...
|
||||
cfgne28=Game Save Flasher
|
||||
cfgne29=Flashed: %d saves / %d files / %d folders
|
||||
cfgne30=Flashing save files finished!
|
||||
cfgne31=Select Partition
|
||||
cfgne32=Change Nand
|
||||
cfgne33=Change Saves Nand
|
||||
cfgne34=Set
|
||||
cfgne35=Back
|
||||
cfgne36=Path =
|
||||
cfgne37=Select Preset Nand
|
||||
cfgne38=Empty
|
||||
cfgp1=Game Partition
|
||||
cfgp2=Flat Covers
|
||||
cfgp3=Init network on boot
|
||||
cfgp4=Banners Cache
|
||||
cfgp5=Wii Games
|
||||
cfgp6=GC Games
|
||||
cfgp7=Music
|
||||
cfgp8=Box Covers
|
||||
cfgp9=Custom Banners
|
||||
cfgpl1=Select Plugins
|
||||
cfgs1=Music volume
|
||||
cfgs2=GUI sound volume
|
||||
cfgs3=Coverflow sound volume
|
||||
cfgs4=Game sound volume
|
||||
cfgsm1=Source Menu Settings
|
||||
cfgsm2=Enable B To Source Menu
|
||||
cfgsm3=Enable Sourceflow
|
||||
cfgsm4=Sourceflow Smallbox
|
||||
cfgsm5=Clear Sourceflow Cache
|
||||
cfgsm6=B On Mode To Source
|
||||
cfgsm7=Manage Source Menu
|
||||
cheat1=Back
|
||||
cheat2=Apply
|
||||
cheat3=Cheat file for game not found.
|
||||
cheat4=Download not found.
|
||||
commodore=Commodore 64
|
||||
custom=Custom
|
||||
def=Default
|
||||
disabled=Disabled
|
||||
dl1=Cancel
|
||||
dl10=Please donate\nto GameTDB.com
|
||||
dl12=GameTDB
|
||||
dl13=Download order
|
||||
dl14=Select regions to check for covers:
|
||||
dl15=Cover download settings
|
||||
dl16=Set
|
||||
dl17=Cover download settings
|
||||
dl18=Back
|
||||
dl19=Original only
|
||||
dl2=Back
|
||||
dl20=Original/Original
|
||||
dl21=Original/Custom
|
||||
dl22=Custom/Original
|
||||
dl23=Custom/Custom
|
||||
dl24=Custom only
|
||||
dl25=All
|
||||
dl3=All
|
||||
dl4=Missing
|
||||
dl5=Download
|
||||
dl6=Download
|
||||
dl8=Covers
|
||||
dlmsg1=Initializing network...
|
||||
dlmsg10=Making %s
|
||||
dlmsg11=Downloading...
|
||||
dlmsg12=Download failed
|
||||
dlmsg13=Saving...
|
||||
dlmsg14=Done.
|
||||
dlmsg15=Saving failed!
|
||||
dlmsg16=Couldn't read file
|
||||
dlmsg17=No new updates found.
|
||||
dlmsg18=boot.dol not found at default path
|
||||
dlmsg19=New Update available!
|
||||
dlmsg2=Network initialization failed
|
||||
dlmsg20=No version information found.
|
||||
dlmsg21=WiiFlow will now exit to allow the update to take effect.
|
||||
dlmsg22=Updating application directory...
|
||||
dlmsg23=Updating data directory...
|
||||
dlmsg24=Extracting...
|
||||
dlmsg25=Extraction must have failed! Renaming the backup to boot.dol
|
||||
dlmsg26=Updating cache...
|
||||
dlmsg27=Not enough memory!
|
||||
dlmsg28=Running FTP Server on %s:%u
|
||||
dlmsg29=FTP Server is currently stopped.
|
||||
dlmsg3=Downloading from %s
|
||||
dlmsg4=Saving %s
|
||||
dlmsg5=%i/%i files downloaded
|
||||
dlmsg6=Canceling...
|
||||
dlmsg7=Listing covers to download...
|
||||
dlmsg8=Full cover not found. Downloading from %s
|
||||
dlmsg9=%i/%i files downloaded. %i are front covers only.
|
||||
DMLdef=Default
|
||||
DMLdefG=Game
|
||||
DMLntsc=NTSC 480i
|
||||
DMLpal=PAL 576i
|
||||
DMLpal60=PAL 480i
|
||||
DMLprog=NTSC 480p
|
||||
DMLprogP=PAL 480p
|
||||
errboot1=No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.
|
||||
errboot2=Could not find a device to save configuration files on!
|
||||
errboot3=Could not initialize the DIP module!
|
||||
errboot4=No available partitions found!
|
||||
errboot5=data_on_usb=yes and No available usb partitions for data!\nUsing SD.
|
||||
errboot6=No available usb partitions for data and no SD inserted!\nExiting.
|
||||
errgame1=Cannot find the game with ID: %s
|
||||
errgame2=No cIOS found!
|
||||
errgame4=Couldn't load IOS %i
|
||||
errgame5=Enabling emu failed!
|
||||
errgame6=Enabling emu after reload failed!
|
||||
errgame7=WDVDGetCoverStatus Failed!
|
||||
errgame8=Please insert a game disc.
|
||||
errgame9=This is not a Wii or GC disc
|
||||
errgame10=Set USB failed: %d
|
||||
errneek1=Cannot launch neek2o. Verify your neek2o setup
|
||||
exit_to=Exit To
|
||||
ftp1=Start
|
||||
ftp2=Stop
|
||||
gameinfo1=Developer: %s
|
||||
gameinfo2=Publisher: %s
|
||||
gameinfo3=Region: %s
|
||||
gameinfo4=Release Date: %i.%i.%i
|
||||
gameinfo5=Genre: %s
|
||||
gameinfo6=No Gameinfo
|
||||
gametdb_code=EN
|
||||
GC_Def=Default
|
||||
GC_DM=DIOS-MIOS
|
||||
GC_Devo=Devolution
|
||||
GC_Auto=Auto
|
||||
genesis=Sega Genesis
|
||||
gm1=Play
|
||||
gm2=Back
|
||||
hbc=HBC
|
||||
homebrew=Homebrew
|
||||
home1=Settings
|
||||
home2=Reload Cache
|
||||
home3=Update
|
||||
home4=Credits
|
||||
home5=Exit To
|
||||
home6=Help
|
||||
home7=Install Game
|
||||
home8=File Explorer
|
||||
home9=Source Menu
|
||||
home10=FTP Server
|
||||
hooktype1=VBI
|
||||
hooktype2=KPAD Read
|
||||
hooktype3=Joypad
|
||||
hooktype4=GXDraw
|
||||
hooktype5=GXFlush
|
||||
hooktype6=OSSleepThread
|
||||
hooktype7=AXNextFrame
|
||||
ios=IOS%i base %s
|
||||
lngdef=Default
|
||||
lngdut=Dutch
|
||||
lngeng=English
|
||||
lngfre=French
|
||||
lngger=German
|
||||
lngita=Italian
|
||||
lngjap=Japanese
|
||||
lngkor=Korean
|
||||
lngsch=S. Chinese
|
||||
lngspa=Spanish
|
||||
lngsys=System
|
||||
lngtch=T. Chinese
|
||||
main1=Install Game
|
||||
main2=Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type.
|
||||
main3=Select Partition
|
||||
main4=Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type.
|
||||
main5=Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type.
|
||||
mastersystem=Sega Master System
|
||||
menu=System Menu
|
||||
NANDfull=Full
|
||||
NANDoff=Off
|
||||
NANDpart=Partial
|
||||
neek1=Launch Title with neek2o
|
||||
neek2o=neek2o
|
||||
neogeo=Neo-Geo
|
||||
nes=Nintendo
|
||||
nintendo64=Nintendo64
|
||||
NMMdebug=Debug
|
||||
NMMDef=Default
|
||||
NMMOff=Disabled
|
||||
NMMon=Enabled
|
||||
NoDVDDef=Default
|
||||
NoDVDOff=Disabled
|
||||
NoDVDon=Enabled
|
||||
off=Off
|
||||
on=On
|
||||
players= Players
|
||||
prii=Priiloader
|
||||
real=Real Nand
|
||||
SaveDef=Default
|
||||
SaveFull=Full
|
||||
SaveFullG=Full
|
||||
SaveOff=Off
|
||||
SaveOffG=Off
|
||||
SavePart=Game save
|
||||
SavePartG=Game save
|
||||
SaveReg=Regionswitch
|
||||
SaveRegG=Regionswitch
|
||||
snes=Super Nintendo
|
||||
stup1=Select Source
|
||||
stup2=** DISABLED **
|
||||
sys1=Update WiiFlow
|
||||
sys2=WiiFlow Version:
|
||||
sys3=Cancel
|
||||
sys4=Upgrade
|
||||
sys7=Installed Version.
|
||||
translation_author=
|
||||
turbografx16=TurboGrafx-16
|
||||
turbografxcd=TurboGrafx-CD
|
||||
unknown=Unknown
|
||||
viddef=Default
|
||||
vidgame=Game
|
||||
vidntsc=NTSC
|
||||
vidp50=PAL 50Hz
|
||||
vidp60=PAL 60Hz
|
||||
vidprog=Progressive
|
||||
vidsys=System
|
||||
vmpall=All
|
||||
vmpmore=More
|
||||
vmpnone=None
|
||||
vmpnormal=Normal
|
||||
wad1=Install WAD
|
||||
wad2=Go
|
||||
wad3=Selected %s, after the installation you return to the explorer.
|
||||
wad4=Installing WAD, please wait...
|
||||
wad5=Installation error %i!
|
||||
wad6=Installation finished with %i hash fails.
|
||||
wbfsadddlg=Please insert the disc you want to copy, then click on Go.
|
||||
wbfscpydlg=If you are sure you want to copy this game to SD, click on Go.
|
||||
wbfsop1=Install Game
|
||||
wbfsop10=Copying [%s] %s...
|
||||
wbfsop11=Copy Game
|
||||
wbfsop12=DVDError(%d)
|
||||
wbfsop13=Game installed, but disc contains errors (%d)
|
||||
wbfsop14=Game copied, press Back to boot the game.
|
||||
wbfsop15=Calculating space needed for %s
|
||||
wbfsop16=Installing %s
|
||||
wbfsop17=Installing %s disc %d/2
|
||||
wbfsop18=This is a Wii disc!
|
||||
wbfsop19=This is not a Gamecube disc!
|
||||
wbfsop2=Delete Game
|
||||
wbfsop20=You inserted disc %d again!!
|
||||
wbfsop21=This is a disc of another game!!
|
||||
wbfsop22=Installing %s...\n Please insert disc 2 to continue
|
||||
wbfsop23=Calculating space needed for %s...\n Please insert disc %d to continue
|
||||
wbfsop24=Not enough space: %d blocks needed, %d available
|
||||
wbfsop25=Disc read error!! Please clean the disc
|
||||
wbfsop26=Disc ejected!! Please insert disc again
|
||||
wbfsop4=Back
|
||||
wbfsop5=Go
|
||||
wbfsop6=Installing [%s] %s...
|
||||
wbfsop7=Game deleted
|
||||
wbfsop8=Game installed, press B to exit.
|
||||
wbfsop9=An error has occurred
|
||||
wbfsoperr1=Disc_Wait failed
|
||||
wbfsoperr2=Disc_Open failed
|
||||
wbfsoperr3=This is not a Wii disc!
|
||||
wbfsoperr4=Game already installed
|
||||
wbfsoperr5=Deleting this Channel is not allowed!
|
||||
wbfsprogress=%i%%
|
||||
wbfsremdlg=To permanently remove the game : %s, click on Go.
|
||||
wifiplayers= Wifi Players
|
||||
wii=Wii
|
||||
wiichannels=Offical Wii Channels
|
||||
wiiware=WiiWare
|
||||
|
||||
[ENGLISH]
|
||||
about1=Original Loader By:\n%s
|
||||
about2=Original GUI By:\n%s
|
||||
about4=Thanks To:\n%s
|
||||
about6=Current Developers:\n%s
|
||||
about7=Past Developers:\n%s
|
||||
about8=Bits of Code Obtained From:\n%s
|
||||
about9=Supporting Websites:\n%s
|
||||
about10=Help Guide
|
||||
alphabetically=alphabetically
|
||||
appname=%s v%s
|
||||
aspect169=Force 16:9
|
||||
aspect43=Force 4:3
|
||||
aspectDef=Default
|
||||
bootmii=BootMii
|
||||
bycontrollers=By Controllers
|
||||
byesrb=By ESRB
|
||||
bygameid=By Game ID
|
||||
bylastplayed=By Last Played
|
||||
byplaycount=By Play Count
|
||||
byplayers=By Players
|
||||
bywifiplayers=By Wifi Players
|
||||
cat1=Select Categories
|
||||
cat2=Clear
|
||||
cd1=Back
|
||||
cd2=Erase
|
||||
cd3=Age Lock
|
||||
cfg1=Settings
|
||||
cfg10=Back
|
||||
cfg11=USB Saves Emulation
|
||||
cfg12=NAND Emulation
|
||||
cfg13=NAND Emulation Settings
|
||||
cfg14=Set
|
||||
cfg15=Plugins
|
||||
cfg16=Select
|
||||
cfg3=Download covers & titles
|
||||
cfg4=Download
|
||||
cfg5=Parental control
|
||||
cfg6=Unlock
|
||||
cfg7=Set code
|
||||
cfga2=Install game
|
||||
cfga3=Install
|
||||
cfga6=Language
|
||||
cfga7=Theme
|
||||
cfgb1=Ocarina
|
||||
cfgb2=Default GC game loader
|
||||
cfgb3=Default video mode
|
||||
cfgb4=Default game language
|
||||
cfgb5=Default DML video mode
|
||||
cfgb6=Default DML game language
|
||||
cfgbnr1=Download Cover
|
||||
cfgbnr2=Delete Cover
|
||||
cfgbnr3=Download Custom Banner
|
||||
cfgbnr4=Delete Banner
|
||||
cfgbnr5=Download
|
||||
cfgbnr6=Delete
|
||||
cfgbt1=Startup Settings
|
||||
cfgbt2=Force Load cIOS
|
||||
cfgbt3=Force cIOS Revision
|
||||
cfgbt4=USB Port
|
||||
cfgbt5=Show source menu on boot
|
||||
cfgbt6=Enable Multisource Features
|
||||
cfgbt7=Start FTP Server on boot
|
||||
cfgc1=Exit To
|
||||
cfgc2=Adjust TV width
|
||||
cfgc3=Adjust TV height
|
||||
cfgc4=Adjust Coverflow
|
||||
cfgc5=Go
|
||||
cfgc6=Horizontal offset
|
||||
cfgc7=Vertical offset
|
||||
cfgc8=Startup Settings
|
||||
cfgc9=Manage Languages
|
||||
cfgd4=Path Manager
|
||||
cfgd5=Save favorite mode state
|
||||
cfgd7=Show categories on boot
|
||||
cfgg1=Settings
|
||||
cfgg10=IOS
|
||||
cfgg12=Download cover
|
||||
cfgg13=Download
|
||||
cfgg14=Patch video modes
|
||||
cfgg15=Cheat Codes
|
||||
cfgg16=Select
|
||||
cfgg17=Categories
|
||||
cfgg18=Hook Type
|
||||
cfgg2=Video mode
|
||||
cfgg21=Return To Channel
|
||||
cfgg22=Debugger
|
||||
cfgg23=Downloading cheat file....
|
||||
cfgg24=NAND Emulation
|
||||
cfgg25=Password incorrect
|
||||
cfgg26=Disable IOS Reload block
|
||||
cfgg27=Aspect Ratio
|
||||
cfgg28=NMM
|
||||
cfgg29=No DVD Patch
|
||||
cfgg3=Language
|
||||
cfgg30=Extract Save from NAND
|
||||
cfgg31=Extract
|
||||
cfgg32=Flash Save to NAND
|
||||
cfgg33=Flash
|
||||
cfgg34=Devolution Memcard Emulator
|
||||
cfgg35=GameCube Loader
|
||||
cfgg36=Widescreen Patch
|
||||
cfgg37=Boot Apploader
|
||||
cfgg38=Activity LED
|
||||
cfgg39=DM Screenshot Feature
|
||||
cfgg40=Manage Cover and Banner
|
||||
cfgg41=Manage
|
||||
cfgg4=Patch country strings
|
||||
cfgg5=Ocarina
|
||||
cfgg7=Vipatch
|
||||
cfgg8=Back
|
||||
cfglng1=Manage Languages
|
||||
cfglng2=Get Languages
|
||||
cfglng3=Select File
|
||||
cfglng4=Download selected File
|
||||
cfgne1=NAND Emulation
|
||||
cfgne2=Extract Game Saves
|
||||
cfgne3=All
|
||||
cfgne4=Missing
|
||||
cfgne5=Extract NAND
|
||||
cfgne6=Start
|
||||
cfgne7=Back
|
||||
cfgne8=No valid FAT partition found for NAND Emulation!
|
||||
cfgne9=Current file: %s
|
||||
cfgne10=NAND Emulation Settings
|
||||
cfgne11=Overall Progress:
|
||||
cfgne12=NAND Extractor
|
||||
cfgne13=Game Save Extractor
|
||||
cfgne14=Extracted: %d saves / %d files / %d folders
|
||||
cfgne15=Extracted: %d files / %d folders
|
||||
cfgne16=Total size: %uMB (%d blocks)
|
||||
cfgne17=Total size: %uKB (%d blocks)
|
||||
cfgne18=Listing game saves to extract...
|
||||
cfgne19=Extraction finished!
|
||||
cfgne20=Extraction failed!
|
||||
cfgne22=Disable NAND Emulation
|
||||
cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.
|
||||
cfgne24=Extract save
|
||||
cfgne25=Create new save
|
||||
cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?
|
||||
cfgne27=Calculating space needed for extraction...
|
||||
cfgne28=Game Save Flasher
|
||||
cfgne29=Flashed: %d saves / %d files / %d folders
|
||||
cfgne30=Flashing save files finished!
|
||||
cfgne31=Select Partition
|
||||
cfgne32=Change Nand
|
||||
cfgne33=Change Saves Nand
|
||||
cfgne34=Set
|
||||
cfgne35=Back
|
||||
cfgne36=Path =
|
||||
cfgne37=Select Preset Nand
|
||||
cfgne38=Empty
|
||||
cfgp1=Game Partition
|
||||
cfgp2=Flat Covers
|
||||
cfgp3=Init network on boot
|
||||
cfgp4=Banners Cache
|
||||
cfgp5=Wii Games
|
||||
cfgp6=GC Games
|
||||
cfgp7=Music
|
||||
cfgp8=Box Covers
|
||||
cfgp9=Custom Banners
|
||||
cfgpl1=Select Plugins
|
||||
cfgs1=Music volume
|
||||
cfgs2=GUI sound volume
|
||||
cfgs3=Coverflow sound volume
|
||||
cfgs4=Game sound volume
|
||||
cfgsm1=Source Menu Settings
|
||||
cfgsm2=Enable B To Source Menu
|
||||
cfgsm3=Enable Sourceflow
|
||||
cfgsm4=Sourceflow Smallbox
|
||||
cfgsm5=Clear Sourceflow Cache
|
||||
cfgsm6=B On Mode To Source
|
||||
cfgsm7=Manage Source Menu
|
||||
cheat1=Back
|
||||
cheat2=Apply
|
||||
cheat3=Cheat file for game not found.
|
||||
cheat4=Download not found.
|
||||
commodore=Commodore 64
|
||||
custom=Custom
|
||||
def=Default
|
||||
disabled=Disabled
|
||||
dl1=Cancel
|
||||
dl10=Please donate\nto GameTDB.com
|
||||
dl12=GameTDB
|
||||
dl13=Download order
|
||||
dl14=Select regions to check for covers:
|
||||
dl15=Cover download settings
|
||||
dl16=Set
|
||||
dl17=Cover download settings
|
||||
dl18=Back
|
||||
dl19=Original only
|
||||
dl2=Back
|
||||
dl20=Original/Original
|
||||
dl21=Original/Custom
|
||||
dl22=Custom/Original
|
||||
dl23=Custom/Custom
|
||||
dl24=Custom only
|
||||
dl25=All
|
||||
dl3=All
|
||||
dl4=Missing
|
||||
dl5=Download
|
||||
dl6=Download
|
||||
dl8=Covers
|
||||
dlmsg1=Initializing network...
|
||||
dlmsg10=Making %s
|
||||
dlmsg11=Downloading...
|
||||
dlmsg12=Download failed
|
||||
dlmsg13=Saving...
|
||||
dlmsg14=Done.
|
||||
dlmsg15=Saving failed!
|
||||
dlmsg16=Couldn't read file
|
||||
dlmsg17=No new updates found.
|
||||
dlmsg18=boot.dol not found at default path
|
||||
dlmsg19=New Update available!
|
||||
dlmsg2=Network initialization failed
|
||||
dlmsg20=No version information found.
|
||||
dlmsg21=WiiFlow will now exit to allow the update to take effect.
|
||||
dlmsg22=Updating application directory...
|
||||
dlmsg23=Updating data directory...
|
||||
dlmsg24=Extracting...
|
||||
dlmsg25=Extraction must have failed! Renaming the backup to boot.dol
|
||||
dlmsg26=Updating cache...
|
||||
dlmsg27=Not enough memory!
|
||||
dlmsg28=Running FTP Server on %s:%u
|
||||
dlmsg29=FTP Server is currently stopped.
|
||||
dlmsg3=Downloading from %s
|
||||
dlmsg4=Saving %s
|
||||
dlmsg5=%i/%i files downloaded
|
||||
dlmsg6=Canceling...
|
||||
dlmsg7=Listing covers to download...
|
||||
dlmsg8=Full cover not found. Downloading from %s
|
||||
dlmsg9=%i/%i files downloaded. %i are front covers only.
|
||||
DMLdef=Default
|
||||
DMLdefG=Game
|
||||
DMLntsc=NTSC 480i
|
||||
DMLpal=PAL 576i
|
||||
DMLpal60=PAL 480i
|
||||
DMLprog=NTSC 480p
|
||||
DMLprogP=PAL 480p
|
||||
errboot1=No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.
|
||||
errboot2=Could not find a device to save configuration files on!
|
||||
errboot3=Could not initialize the DIP module!
|
||||
errboot4=No available partitions found!
|
||||
errboot5=data_on_usb=yes and no available usb partitions for data!\nUsing SD.
|
||||
errboot6=No available usb partitions for data and no SD inserted!\nExiting.
|
||||
errgame1=Cannot find the game with ID: %s
|
||||
errgame2=No cIOS found!
|
||||
errgame4=Couldn't load IOS %i
|
||||
errgame5=Enabling emu failed!
|
||||
errgame6=Enabling emu after reload failed!
|
||||
errgame7=WDVDGetCoverStatus Failed!
|
||||
errgame8=Please insert a game disc.
|
||||
errgame9=This is not a Wii or GC disc
|
||||
errgame10=Set USB failed: %d
|
||||
errgame11=GameCube Loader not found! Can't launch game.
|
||||
errgame12=Nintendont not found! Can't launch GC Disc.
|
||||
errneek1=Cannot launch neek2o. Verify your neek2o setup
|
||||
exit_to=Exit To
|
||||
ftp1=Start
|
||||
ftp2=Stop
|
||||
gameinfo1=Developer: %s
|
||||
gameinfo2=Publisher: %s
|
||||
gameinfo3=Region: %s
|
||||
gameinfo4=Release Date: %i.%i.%i
|
||||
gameinfo5=Genre: %s
|
||||
gameinfo6=No Gameinfo
|
||||
gametdb_code=EN
|
||||
GC_Def=Default
|
||||
GC_DM=DIOS-MIOS
|
||||
GC_Devo=Devolution
|
||||
GC_Auto=Auto
|
||||
genesis=Sega Genesis
|
||||
gm1=Play
|
||||
gm2=Back
|
||||
hbc=HBC
|
||||
homebrew=Homebrew
|
||||
home1=Settings
|
||||
home2=Reload Cache
|
||||
home3=Update
|
||||
home4=Credits
|
||||
home5=Exit To
|
||||
home6=Help
|
||||
home7=Install Game
|
||||
home8=File Explorer
|
||||
home9=Source Menu
|
||||
home10=FTP Server
|
||||
hooktype1=VBI
|
||||
hooktype2=KPAD Read
|
||||
hooktype3=Joypad
|
||||
hooktype4=GXDraw
|
||||
hooktype5=GXFlush
|
||||
hooktype6=OSSleepThread
|
||||
hooktype7=AXNextFrame
|
||||
ios=IOS%i base %s
|
||||
lngdef=Default
|
||||
lngdut=Dutch
|
||||
lngeng=English
|
||||
lngfre=French
|
||||
lngger=German
|
||||
lngita=Italian
|
||||
lngjap=Japanese
|
||||
lngkor=Korean
|
||||
lngsch=S. Chinese
|
||||
lngspa=Spanish
|
||||
lngsys=System
|
||||
lngtch=T. Chinese
|
||||
main1=Install Game
|
||||
main2=Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type.
|
||||
main3=Select Partition
|
||||
main4=Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type.
|
||||
main5=Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type.
|
||||
mastersystem=Sega Master System
|
||||
menu=System Menu
|
||||
NANDfull=Full
|
||||
NANDoff=Off
|
||||
NANDpart=Partial
|
||||
neek1=Launch Title with neek2o
|
||||
neek2o=neek2o
|
||||
neogeo=Neo-Geo
|
||||
nes=Nintendo
|
||||
nintendo64=Nintendo64
|
||||
NMMdebug=Debug
|
||||
NMMDef=Default
|
||||
NMMOff=Disabled
|
||||
NMMon=Enabled
|
||||
NoDVDDef=Default
|
||||
NoDVDOff=Disabled
|
||||
NoDVDon=Enabled
|
||||
off=Off
|
||||
on=On
|
||||
players= Players
|
||||
prii=Priiloader
|
||||
real=Real Nand
|
||||
SaveDef=Default
|
||||
SaveFull=Full
|
||||
SaveFullG=Full
|
||||
SaveOff=Off
|
||||
SaveOffG=Off
|
||||
SavePart=Game save
|
||||
SavePartG=Game save
|
||||
SaveReg=Regionswitch
|
||||
SaveRegG=Regionswitch
|
||||
snes=Super Nintendo
|
||||
stup1=Select Source
|
||||
stup2=** DISABLED **
|
||||
sys1=Update WiiFlow
|
||||
sys2=WiiFlow Version:
|
||||
sys3=Cancel
|
||||
sys4=Upgrade
|
||||
sys7=Installed Version.
|
||||
translation_author=
|
||||
turbografx16=TurboGrafx-16
|
||||
turbografxcd=TurboGrafx-CD
|
||||
unknown=Unknown
|
||||
viddef=Default
|
||||
vidgame=Game
|
||||
vidntsc=NTSC
|
||||
vidp50=PAL 50Hz
|
||||
vidp60=PAL 60Hz
|
||||
vidprog=Progressive
|
||||
vidsys=System
|
||||
vmpall=All
|
||||
vmpmore=More
|
||||
vmpnone=None
|
||||
vmpnormal=Normal
|
||||
wad1=Install WAD
|
||||
wad2=Go
|
||||
wad3=Selected %s, after the installation you return to the explorer.
|
||||
wad4=Installing WAD, please wait...
|
||||
wad5=Installation error %i!
|
||||
wad6=Installation finished with %i hash fails.
|
||||
wbfsadddlg=Please insert the disc you want to copy, then click on Go.
|
||||
wbfscpydlg=If you are sure you want to copy this game to SD, click on Go.
|
||||
wbfsop1=Install Game
|
||||
wbfsop10=Copying [%s] %s...
|
||||
wbfsop11=Copy Game
|
||||
wbfsop12=DVDError(%d)
|
||||
wbfsop13=Game installed, but disc contains errors (%d)
|
||||
wbfsop14=Game copied, press Back to boot the game.
|
||||
wbfsop15=Calculating space needed for %s
|
||||
wbfsop16=Installing %s
|
||||
wbfsop17=Installing %s disc %d/2
|
||||
wbfsop18=This is a Wii disc!
|
||||
wbfsop19=This is not a Gamecube disc!
|
||||
wbfsop2=Delete Game
|
||||
wbfsop20=You inserted disc %d again!!
|
||||
wbfsop21=This is a disc of another game!!
|
||||
wbfsop22=Installing %s...\n Please insert disc 2 to continue
|
||||
wbfsop23=Calculating space needed for %s...\n Please insert disc %d to continue
|
||||
wbfsop24=Not enough space: %d blocks needed, %d available
|
||||
wbfsop25=Disc read error!! Please clean the disc
|
||||
wbfsop26=Disc ejected!! Please insert disc again
|
||||
wbfsop4=Back
|
||||
wbfsop5=Go
|
||||
wbfsop6=Installing [%s] %s...
|
||||
wbfsop7=Game deleted
|
||||
wbfsop8=Game installed, press B to exit.
|
||||
wbfsop9=An error has occurred
|
||||
wbfsoperr1=Disc_Wait failed
|
||||
wbfsoperr2=Disc_Open failed
|
||||
wbfsoperr3=This is not a Wii disc!
|
||||
wbfsoperr4=Game already installed
|
||||
wbfsoperr5=Deleting this Channel is not allowed!
|
||||
wbfsprogress=%i%%
|
||||
wbfsremdlg=To permanently remove the game : %s, click on Go.
|
||||
wifiplayers= Wifi Players
|
||||
wii=Wii
|
||||
wiichannels=Offical Wii Channels
|
||||
wiiware=WiiWare
|
||||
|
@ -1,58 +1,58 @@
|
||||
|
||||
Bedienung:
|
||||
- Hauptmenü (Coverflow):
|
||||
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
|
||||
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
|
||||
-- Minus / Plus = Spiele schnell durchsuchen
|
||||
-- A = Spiel auswählen
|
||||
-- B+A = Spiel sofort Starten
|
||||
-- B+Home = WiiFlow neu laden
|
||||
-- Home = Home Menü öffnen / WiiFlow beenden
|
||||
-- 1 / 2 = vorheriger / nächster Coverflow Modus
|
||||
-- B+Left / B+Right = Song wählen
|
||||
-- B+UP / B+DOWN = Alphabetische Suche
|
||||
-- B+Bildschirmpfeile = Alphabetische Suche
|
||||
-- B+Minus = Partition wechseln
|
||||
-- B+Plus = Spiele sortieren
|
||||
|
||||
-- A auf Stern Icon = Favoriten
|
||||
-- B auf Stern Icon = Kategorien
|
||||
-- A auf Zahnrad Icon = WiiFlow Einstellungen
|
||||
-- A auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Ansicht wechseln
|
||||
-- B auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln
|
||||
-- A auf Haus Icon = Home Menü öffnen / WiiFlow beenden
|
||||
-- B für 3 Sekunden halten / B auf Haus Icon (wenn wiimote_gestures ein) = Quellen Menü öffnen
|
||||
-- A auf Disk Icon (Spiel in DVD Laufwerk) = Spiel im Laufwerk starten
|
||||
-- A auf Fragezeichen Icon = Credits und diese Hilfe anzeigen
|
||||
|
||||
- Spiel:
|
||||
-- A auf Box = Rückseite anzeigen
|
||||
-- A außerhalb des Bildschirms = Spiel starten
|
||||
-- B = zurück zum Coverflow
|
||||
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
|
||||
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
|
||||
-- Plus = Spielinformation
|
||||
---Rechts (in Spielinformation) = Spielbeschreibung
|
||||
---Links (in Spielinformation) = Spielinformation
|
||||
-- A auf Stern Icon = Zum Favoriten setzen (Gelb = Favorit)
|
||||
-- B auf Stern Icon = Kategorien für Spiel setzen
|
||||
-- A auf Hand Icon = Kindersicherung (Rot = gesperrt)
|
||||
-- A auf Gear Icon = Spieleinstellungen
|
||||
-- A auf X Icon = Spiel löschen
|
||||
|
||||
- Einstellungen:
|
||||
-- Minus / Plus = vorherige / nächste Seite
|
||||
-- Links / Rechts = vorherige / nächste Seite
|
||||
|
||||
- Coverflow Einstellungen:
|
||||
-- B+Minus / B+Plus = vorherige / nächste Seite
|
||||
-- B = Schneller einstellen (B+A anstelle von A auf Button)
|
||||
-- B+1 = Coverflow kopieren
|
||||
-- B+2 = Coverflow einfügen
|
||||
|
||||
TIPPS um Spiele die nicht funktionieren zu starten:
|
||||
Falls ein Spiel einfach einfriert und einen schwarzen Bildschirm verursacht stelle sicher ob das Spiel aus deiner Region kommt.
|
||||
(gehe in die Spieleinstellungen.) Falls es nicht aus deiner Region kommt, stelle den Videomodus auf die Region des Spiels.
|
||||
Du kannst auch ein Komponentenkabel benutzen und deine Wii auf 480p stellen.
|
||||
|
||||
Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist.
|
||||
|
||||
Bedienung:
|
||||
- Hauptmenü (Coverflow):
|
||||
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
|
||||
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
|
||||
-- Minus / Plus = Spiele schnell durchsuchen
|
||||
-- A = Spiel auswählen
|
||||
-- B+A = Spiel sofort Starten
|
||||
-- B+Home = WiiFlow neu laden
|
||||
-- Home = Home Menü öffnen / WiiFlow beenden
|
||||
-- 1 / 2 = vorheriger / nächster Coverflow Modus
|
||||
-- B+Left / B+Right = Song wählen
|
||||
-- B+UP / B+DOWN = Alphabetische Suche
|
||||
-- B+Bildschirmpfeile = Alphabetische Suche
|
||||
-- B+Minus = Partition wechseln
|
||||
-- B+Plus = Spiele sortieren
|
||||
|
||||
-- A auf Stern Icon = Favoriten
|
||||
-- B auf Stern Icon = Kategorien
|
||||
-- A auf Zahnrad Icon = WiiFlow Einstellungen
|
||||
-- A auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Ansicht wechseln
|
||||
-- B auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln
|
||||
-- A auf Haus Icon = Home Menü öffnen / WiiFlow beenden
|
||||
-- B für 3 Sekunden halten / B auf Haus Icon (wenn wiimote_gestures ein) = Quellen Menü öffnen
|
||||
-- A auf Disk Icon (Spiel in DVD Laufwerk) = Spiel im Laufwerk starten
|
||||
-- A auf Fragezeichen Icon = Credits und diese Hilfe anzeigen
|
||||
|
||||
- Spiel:
|
||||
-- A auf Box = Rückseite anzeigen
|
||||
-- A außerhalb des Bildschirms = Spiel starten
|
||||
-- B = zurück zum Coverflow
|
||||
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
|
||||
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
|
||||
-- Plus = Spielinformation
|
||||
---Rechts (in Spielinformation) = Spielbeschreibung
|
||||
---Links (in Spielinformation) = Spielinformation
|
||||
-- A auf Stern Icon = Zum Favoriten setzen (Gelb = Favorit)
|
||||
-- B auf Stern Icon = Kategorien für Spiel setzen
|
||||
-- A auf Hand Icon = Kindersicherung (Rot = gesperrt)
|
||||
-- A auf Gear Icon = Spieleinstellungen
|
||||
-- A auf X Icon = Spiel löschen
|
||||
|
||||
- Einstellungen:
|
||||
-- Minus / Plus = vorherige / nächste Seite
|
||||
-- Links / Rechts = vorherige / nächste Seite
|
||||
|
||||
- Coverflow Einstellungen:
|
||||
-- B+Minus / B+Plus = vorherige / nächste Seite
|
||||
-- B = Schneller einstellen (B+A anstelle von A auf Button)
|
||||
-- B+1 = Coverflow kopieren
|
||||
-- B+2 = Coverflow einfügen
|
||||
|
||||
TIPPS um Spiele die nicht funktionieren zu starten:
|
||||
Falls ein Spiel einfach einfriert und einen schwarzen Bildschirm verursacht stelle sicher ob das Spiel aus deiner Region kommt.
|
||||
(gehe in die Spieleinstellungen.) Falls es nicht aus deiner Region kommt, stelle den Videomodus auf die Region des Spiels.
|
||||
Du kannst auch ein Komponentenkabel benutzen und deine Wii auf 480p stellen.
|
||||
|
||||
Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist.
|
||||
|
@ -1,59 +1,59 @@
|
||||
|
||||
Controles:
|
||||
- Menú Principal (coverflow) :
|
||||
-- Arriba / Abajo = Previo / próximo juego (vertical)
|
||||
-- Izquierda / Derecha = Previo / próximo Juego (horizontal)
|
||||
-- Menos / Mas = Paso Rápido de los Juegos
|
||||
-- A = Seleccionar Juego
|
||||
-- B+A = Lanzar juego inmediatamente
|
||||
-- B+Home = Recarga WiiFlow
|
||||
-- Home = Abre Menú Home / Salir WiiFlow
|
||||
-- 1 / 2 = Previo / próximo modo coverflow
|
||||
-- B+Izquierda / B+Derecha = Cambia canción
|
||||
-- B+Arriba / B+Abajo = Búsqueda Alfabética
|
||||
-- B+Flechas en pantalla = Búsqueda Alfabética
|
||||
-- B+Menos = Cambia Partición
|
||||
-- B+Más = Ordena Juegos
|
||||
|
||||
-- A en Icono Inicio = Favoritos
|
||||
-- B en Icono Inicio = Categorías
|
||||
-- A en Icono de engranaje = WiiFlow Ajustes
|
||||
-- B en Icono de engranaje = Refrescar cache
|
||||
-- A en USB, DML, Canales, Emu, o Icono Homebrew = Cambia a esa Vista
|
||||
-- B en USB, DML, Canales, Emu, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales
|
||||
-- A en Icono Home = Salir a Menú Wii
|
||||
-- Presionar B durante 3 segundos / B en Icono Home (wiimote_gestos Activado) = Muestra el menú Source
|
||||
-- A en Icono Disco (Disco Juego en Unidad) = Lanzar disco de juego
|
||||
-- A en Icono Interrogación = Muestra créditos y este archivo ayuda, y actualiza WiiFlow
|
||||
|
||||
- Juego :
|
||||
-- A en Caja = Muestra la parte trasera
|
||||
-- A fuera de pantalla = Lanza el juego
|
||||
-- B = Regresa a coverflow
|
||||
-- Arriba / Abajo = Previo / Próximo Juego (vertical)
|
||||
-- Izquierda / Derecha = Previo / Próximo Juego (horizontal)
|
||||
-- Más = Info del Juego
|
||||
---Derecha (en Info del Juego) = Descripción del juego
|
||||
---Izquierda (en Descripción del Juego) = Info del juego
|
||||
-- A en Icono Inicio = Activar favorito (Amarillo = Favorito)
|
||||
-- B en Icono Inicio = Establecer categorías de juego
|
||||
-- A en Icono Mano = Bloqueo Parental (Rejo = Bloqueado)
|
||||
-- A en Icono de engranaje = Ajustes de juego
|
||||
-- A en Icono X = Borra Juego
|
||||
|
||||
- Menús Ajustes :
|
||||
-- Menos / Mas = Previo / Próxima pagina
|
||||
-- Izquierda / Derecha = Previo / Próxima pagina
|
||||
|
||||
- Coverflow Ajuste Configuración :
|
||||
-- B+Menos / B+Más = Previo / Próxima pagina
|
||||
-- B = Ajuste más rápido (B+A en lugar de 'A' para hacer clic en un botón)
|
||||
-- B+1 = Copia todo coverflow
|
||||
-- B+2 = Pasa coverflow
|
||||
|
||||
CONSEJOS para juegos que se bloquean:
|
||||
Si el juego solo se bloquea con una pantalla en negro en el lanzamiento, comprobar si es un juego PAL.
|
||||
(Pulse el botón Más en la pantalla del juego.) Si se trata de PAL, establecer el modo de juego de vídeo a "PAL 50 Hz" en la configuración del juego.
|
||||
Usted tendrá que utilizar una conexión de componentes a la TV y tener tu Wii en modo de vídeo 480p.
|
||||
|
||||
Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego.
|
||||
|
||||
Controles:
|
||||
- Menú Principal (coverflow) :
|
||||
-- Arriba / Abajo = Previo / próximo juego (vertical)
|
||||
-- Izquierda / Derecha = Previo / próximo Juego (horizontal)
|
||||
-- Menos / Mas = Paso Rápido de los Juegos
|
||||
-- A = Seleccionar Juego
|
||||
-- B+A = Lanzar juego inmediatamente
|
||||
-- B+Home = Recarga WiiFlow
|
||||
-- Home = Abre Menú Home / Salir WiiFlow
|
||||
-- 1 / 2 = Previo / próximo modo coverflow
|
||||
-- B+Izquierda / B+Derecha = Cambia canción
|
||||
-- B+Arriba / B+Abajo = Búsqueda Alfabética
|
||||
-- B+Flechas en pantalla = Búsqueda Alfabética
|
||||
-- B+Menos = Cambia Partición
|
||||
-- B+Más = Ordena Juegos
|
||||
|
||||
-- A en Icono Inicio = Favoritos
|
||||
-- B en Icono Inicio = Categorías
|
||||
-- A en Icono de engranaje = WiiFlow Ajustes
|
||||
-- B en Icono de engranaje = Refrescar cache
|
||||
-- A en Wii, GC, Canales, Enchufar, o Icono Homebrew = Cambia a esa Vista
|
||||
-- B en Wii, GC, Canales, Enchufar, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales
|
||||
-- A en Icono Home = Salir a Menú Wii
|
||||
-- Presionar B durante 3 segundos / B en Icono Home (wiimote_gestos Activado) = Muestra el menú Source
|
||||
-- A en Icono Disco (Disco Juego en Unidad) = Lanzar disco de juego
|
||||
-- A en Icono Interrogación = Muestra créditos y este archivo ayuda, y actualiza WiiFlow
|
||||
|
||||
- Juego :
|
||||
-- A en Caja = Muestra la parte trasera
|
||||
-- A fuera de pantalla = Lanza el juego
|
||||
-- B = Regresa a coverflow
|
||||
-- Arriba / Abajo = Previo / Próximo Juego (vertical)
|
||||
-- Izquierda / Derecha = Previo / Próximo Juego (horizontal)
|
||||
-- Más = Info del Juego
|
||||
---Derecha (en Info del Juego) = Descripción del juego
|
||||
---Izquierda (en Descripción del Juego) = Info del juego
|
||||
-- A en Icono Inicio = Activar favorito (Amarillo = Favorito)
|
||||
-- B en Icono Inicio = Establecer categorías de juego
|
||||
-- A en Icono Mano = Bloqueo Parental (Rejo = Bloqueado)
|
||||
-- A en Icono de engranaje = Ajustes de juego
|
||||
-- A en Icono X = Borra Juego
|
||||
|
||||
- Menús Ajustes :
|
||||
-- Menos / Mas = Previo / Próxima pagina
|
||||
-- Izquierda / Derecha = Previo / Próxima pagina
|
||||
|
||||
- Coverflow Ajuste Configuración :
|
||||
-- B+Menos / B+Más = Previo / Próxima pagina
|
||||
-- B = Ajuste más rápido (B+A en lugar de 'A' para hacer clic en un botón)
|
||||
-- B+1 = Copia todo coverflow
|
||||
-- B+2 = Pasa coverflow
|
||||
|
||||
CONSEJOS para juegos que se bloquean:
|
||||
Si el juego solo se bloquea con una pantalla en negro en el lanzamiento, comprobar si es un juego PAL.
|
||||
(Pulse el botón Más en la pantalla del juego.) Si se trata de PAL, establecer el modo de juego de vídeo a "PAL 50 Hz" en la configuración del juego.
|
||||
Usted tendrá que utilizar una conexión de componentes a la TV y tener tu Wii en modo de vídeo 480p.
|
||||
|
||||
Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego.
|
||||
|
Loading…
Reference in New Issue
Block a user