-Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will.

-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games.
-wiiflow_lite.ini changes under [GAMECUBE] are:
removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore.
dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir
dm_widescreen= - is now - widescreen=
screenshot= is removed. was used for DML
wiiu_widescreen= is added. but only used if on a Wii U
-gameconfig2.ini changes as well.
-NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt.
-language and help files will need to be updated to remove all DML and NMM crap.
-and default names of images for some icons and btns need to be changed but for now left them as they are.
-other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
This commit is contained in:
fledge68 2016-04-03 00:31:02 +00:00
parent 9dc3eaaad1
commit 45b39c2be0
22 changed files with 1465 additions and 1998 deletions

View File

@ -7,7 +7,7 @@
#define STDEMU_DIR "/wiiflow/nandemu" #define STDEMU_DIR "/wiiflow/nandemu"
#define GAMES_DIR "%s:/wbfs" #define GAMES_DIR "%s:/wbfs"
#define HOMEBREW_DIR "%s:/apps" #define HOMEBREW_DIR "%s:/apps"
#define GC_GAMES_DIR "%s:/games" #define DF_GC_GAMES_DIR "%s:/games"
#define CFG_FILENAME "wiiflow_lite.ini" #define CFG_FILENAME "wiiflow_lite.ini"
#define LANG_FILENAME "languages.ini" #define LANG_FILENAME "languages.ini"
#define CAT_FILENAME "categories_lite.ini" #define CAT_FILENAME "categories_lite.ini"

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@ -38,122 +38,13 @@
#include "memory/memory.h" #include "memory/memory.h"
#include "memory/mem2.hpp" #include "memory/mem2.hpp"
// DIOS-MIOS
DML_CFG DMLCfg;
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
{
gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
memset(&DMLCfg, 0, sizeof(DML_CFG));
DMLCfg.Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg.CfgVersion = 0x00000002;
else
DMLCfg.CfgVersion = 0x00000001;
if(videoSetting == 0)
DMLCfg.VideoMode |= DML_VID_NONE;
else if(videoSetting == 1)
DMLCfg.VideoMode |= DML_VID_DML_AUTO;
else
DMLCfg.VideoMode |= DML_VID_FORCE;
DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
if(GamePath != NULL)
{
strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath));
DMLCfg.Config |= DML_CFG_GAME_PATH;
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
const char *ptr = NULL;
if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
{
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
ptr = strchr(NewCheatPath, '/');
}
else
ptr = strchr(CheatPath, '/');
strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath));
gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
DMLCfg.Config |= DML_CFG_CHEAT_PATH;
}
if(screenshot)
DMLCfg.Config |= DML_CFG_SCREENSHOT;
if(activity_led)
DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
if(cheats)
DMLCfg.Config |= DML_CFG_CHEATS;
if(debugger)
DMLCfg.Config |= DML_CFG_DEBUGGER;
if(NMM)
DMLCfg.Config |= DML_CFG_NMM;
if(NMM > 1)
DMLCfg.Config |= DML_CFG_NMM_DEBUG;
if(nodisc)
{
if(new_dm_cfg)
DMLCfg.Config |= DML_CFG_NODISC_CFG2;
else
DMLCfg.Config |= DML_CFG_NODISC_CFG1;
}
if(widescreen && new_dm_cfg)
DMLCfg.Config |= DML_CFG_FORCE_WIDE;
if(DMLvideoMode > 3)
DMLCfg.VideoMode |= DML_VID_PROG_PATCH;
}
void DML_Old_SetOptions(const char *GamePath)
{
gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath);
fsop_WriteFile(DML_BOOT_PATH, GamePath, strlen(GamePath)+1);
//Tell DML to boot the game from sd card
*(vu32*)0x80001800 = 0xB002D105;
DCFlushRange((void *)(0x80001800), 4);
ICInvalidateRange((void *)(0x80001800), 4);
*(vu32*)0xCC003024 |= 7;
}
void DML_New_SetBootDiscOption(bool new_dm_cfg)
{
memset(&DMLCfg, 0, sizeof(DML_CFG));
DMLCfg.Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg.CfgVersion = 0x00000002;
else
DMLCfg.CfgVersion = 0x00000001;
DMLCfg.VideoMode |= DML_VID_DML_AUTO;
DMLCfg.Config |= DML_CFG_BOOT_DISC;
}
void DML_New_WriteOptions()
{
//Write options into memory
memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
//DML v1.2+
memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
}
// Nintendont // Nintendont
NIN_CFG NinCfg; NIN_CFG NinCfg;
u8 NinDevice = 0; u8 NinDevice = 0;
bool NinArgsboot = false; bool NinArgsboot = false;
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition, void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition,
bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger) bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger)
{ {
NinDevice = DeviceHandle.PathToDriveType(game); NinDevice = DeviceHandle.PathToDriveType(game);
memset(&NinCfg, 0, sizeof(NIN_CFG)); memset(&NinCfg, 0, sizeof(NIN_CFG));
@ -224,9 +115,7 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
if(IsOnWiiU() == true) if(IsOnWiiU() == true)
NinCfg.Config |= NIN_CFG_MEMCARDEMU; NinCfg.Config |= NIN_CFG_MEMCARDEMU;
videoSetting = 2; NinCfg.VideoMode |= NIN_VID_FORCE;
if(videoSetting == 2)
NinCfg.VideoMode |= NIN_VID_FORCE;
if((videomode > 3) && (videomode != 6)) if((videomode > 3) && (videomode != 6))
NinCfg.Config |= NIN_CFG_FORCE_PROG; NinCfg.Config |= NIN_CFG_FORCE_PROG;
@ -243,16 +132,16 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
if(deflicker) if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF; NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(screenshot) if(wiiu_widescreen)
NinCfg.Config |= NIN_CFG_WIIU_WIDE; NinCfg.Config |= NIN_CFG_WIIU_WIDE;
if(widescreen) if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE; NinCfg.Config |= NIN_CFG_FORCE_WIDE;
if(NMM > 0) if(emuMC > 0)
NinCfg.Config |= NIN_CFG_MEMCARDEMU; NinCfg.Config |= NIN_CFG_MEMCARDEMU;
if(NMM > 1) if(emuMC > 1)
{ {
NinCfg.Config |= NIN_CFG_MC_MULTI; NinCfg.Config |= NIN_CFG_MC_MULTI;
NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB) NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
@ -283,7 +172,7 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID); gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
} }
void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker) void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
{ {
memset(&NinCfg, 0, sizeof(NIN_CFG)); memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6; NinCfg.Magicbytes = 0x01070CF6;
@ -300,12 +189,12 @@ void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl,
if(usb_hid) if(usb_hid)
NinCfg.Config |= NIN_CFG_HID; NinCfg.Config |= NIN_CFG_HID;
if(NMM == 1) if(emuMC == 1)
{ {
NinCfg.Config |= NIN_CFG_MEMCARDEMU; NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB) NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
} }
else if(NMM == 2) else if(emuMC == 2)
{ {
NinCfg.Config |= NIN_CFG_MEMCARDEMU; NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.Config |= NIN_CFG_MC_MULTI; NinCfg.Config |= NIN_CFG_MC_MULTI;
@ -556,16 +445,13 @@ u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void); u32 __SYS_SyncSram(void);
} }
void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader) void GC_SetVideoMode(u8 videomode, u8 loader)
{ {
syssram *sram; syssram *sram;
sram = __SYS_LockSram(); sram = __SYS_LockSram();
GXRModeObj *vmode = VIDEO_GetPreferredMode(0); GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
int vmode_reg = 0; int vmode_reg = 0;
if(loader == 2)
videoSetting = 2;
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6))) if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
sram->flags |= 0x80; //set progressive flag sram->flags |= 0x80; //set progressive flag
else else
@ -585,82 +471,47 @@ void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
if(videomode == 1) if(videomode == 1)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL50;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
}
vmode = &TVPal528IntDf; vmode = &TVPal528IntDf;
} }
else if(videomode == 2) else if(videomode == 2)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_NTSC;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
}
vmode = &TVNtsc480IntDf; vmode = &TVNtsc480IntDf;
} }
else if(videomode == 3) else if(videomode == 3)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
}
vmode = &TVEurgb60Hz480IntDf; vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5; vmode_reg = 5;
} }
else if(videomode == 4) else if(videomode == 4)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
}
vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog
} }
else if(videomode == 5) else if(videomode == 5)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
}
vmode = &TVEurgb60Hz480IntDf; vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5; vmode_reg = 5;
} }
else if(videomode == 6) else if(videomode == 6)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
}
vmode = &TVEurgb60Hz480IntDf; vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5; vmode_reg = 5;// not sure about this
} }
else if(videomode == 7) else if(videomode == 7)
{ {
if(videoSetting == 2) if(loader == 1)
{ NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
}
vmode = &TVEurgb60Hz480IntDf; vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5; vmode_reg = 5;
} }
@ -728,7 +579,7 @@ void GC_SetLanguage(u8 lang, u8 loader)
while(!__SYS_SyncSram()); while(!__SYS_SyncSram());
/* write language for nintendont */ /* write language for nintendont */
if(loader == 2) if(loader == 1)
{ {
switch(lang) switch(lang)
{ {

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@ -19,60 +19,6 @@
#include <gccore.h> #include <gccore.h>
// DIOS-MIOS
#define DML_BOOT_PATH "sd:/games/boot.bin"
typedef struct DML_CFG
{
u32 Magicbytes; //0xD1050CF6
u32 CfgVersion; //0x00000001
u32 VideoMode;
u32 Config;
char GamePath[255];
char CheatPath[255];
} DML_CFG;
enum dmlconfig
{
DML_CFG_CHEATS = (1<<0),
DML_CFG_DEBUGGER = (1<<1),
DML_CFG_DEBUGWAIT = (1<<2),
DML_CFG_NMM = (1<<3),
DML_CFG_NMM_DEBUG = (1<<4),
DML_CFG_GAME_PATH = (1<<5),
DML_CFG_CHEAT_PATH = (1<<6),
DML_CFG_ACTIVITY_LED= (1<<7),
DML_CFG_PADHOOK = (1<<8),
DML_CFG_NODISC_CFG1 = (1<<9),
DML_CFG_FORCE_WIDE = (1<<9), //v2
DML_CFG_BOOT_DISC = (1<<10),
DML_CFG_BOOT_DOL = (1<<11), //v1
DML_CFG_BOOT_DISC2 = (1<<11), //v2
DML_CFG_NODISC_CFG2 = (1<<12),
DML_CFG_SCREENSHOT = (1<<13),
};
enum dmlvideomode
{
DML_VID_DML_AUTO = (0<<16),
DML_VID_FORCE = (1<<16),
DML_VID_NONE = (2<<16),
DML_VID_FORCE_PAL50 = (1<<0),
DML_VID_FORCE_PAL60 = (1<<1),
DML_VID_FORCE_NTSC = (1<<2),
DML_VID_FORCE_PROG = (1<<3),
DML_VID_PROG_PATCH = (1<<4),
};
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
void DML_Old_SetOptions(const char *GamePath);
void DML_New_SetBootDiscOption(bool new_dm_cfg);
void DML_New_WriteOptions();
// Nintendont // Nintendont
#include "nin_cfg.h" #include "nin_cfg.h"
#define NIN_CFG_PATH "nincfg.bin" #define NIN_CFG_PATH "nincfg.bin"
@ -81,9 +27,9 @@ void DML_New_WriteOptions();
bool Nintendont_Installed(); bool Nintendont_Installed();
bool Nintendont_GetLoader(); bool Nintendont_GetLoader();
void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker); void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition, void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger); bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger);
void Nintendont_WriteOptions(); void Nintendont_WriteOptions();
// Devolution // Devolution
@ -117,7 +63,7 @@ void DEVO_Boot();
// General // General
void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader); void GC_SetVideoMode(u8 videomode, u8 loader);
void GC_SetLanguage(u8 lang, u8 loader); void GC_SetLanguage(u8 lang, u8 loader);
#endif //_GC_HPP_ #endif //_GC_HPP_

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@ -268,9 +268,9 @@ void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const v
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS) else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
{ {
if(Flow == COVERFLOW_GAMECUBE) if(Flow == COVERFLOW_GAMECUBE)
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true); GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root)
else if(Flow == COVERFLOW_PLUGIN) else if(Flow == COVERFLOW_PLUGIN)
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30); GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really?
else if(Flow == COVERFLOW_HOMEBREW) else if(Flow == COVERFLOW_HOMEBREW)
GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false); GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
} }
@ -308,7 +308,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
FullPathChar = fmt("%s/%s", Path, pent->d_name); FullPathChar = fmt("%s/%s", Path, pent->d_name);
if(pent->d_type == DT_DIR) if(pent->d_type == DT_DIR)
{ {
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes)) if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
{ {
AddFile(FullPathChar); AddFile(FullPathChar);
continue; continue;
@ -318,7 +318,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
} }
else if(pent->d_type == DT_REG) else if(pent->d_type == DT_REG)
{ {
NewFileName = strrchr(pent->d_name, '.'); NewFileName = strrchr(pent->d_name, '.');//the extension
if(NewFileName == NULL) NewFileName = pent->d_name; if(NewFileName == NULL) NewFileName = pent->d_name;
if(IsFileSupported(NewFileName, FileTypes)) if(IsFileSupported(NewFileName, FileTypes))
{ {

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@ -296,7 +296,7 @@ s32 GCDump::DumpGame()
memset(gamepath, 0, MAX_FAT_PATH); memset(gamepath, 0, MAX_FAT_PATH);
char basedir[MAX_FAT_PATH]; char basedir[MAX_FAT_PATH];
memset(basedir, 0, MAX_FAT_PATH); memset(basedir, 0, MAX_FAT_PATH);
strncpy(basedir, fmt(GC_GAMES_DIR, gamepartition), MAX_FAT_PATH); strncpy(basedir, fmt(gc_gamesDir, gamepartition), MAX_FAT_PATH);
while(!gamedone) while(!gamedone)
{ {

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@ -69,7 +69,7 @@ struct FST
class GCDump class GCDump
{ {
public: public:
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition) void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_GCgamesDir)
{ {
skiponerror = skip; skiponerror = skip;
compressed = comp; compressed = comp;
@ -78,7 +78,7 @@ public:
gc_nbrretry = nretry; gc_nbrretry = nretry;
gc_readsize = rsize; gc_readsize = rsize;
gamepartition = partition; gamepartition = partition;
//gc_games_dir = m_gc_gamesDir; gc_gamesDir = m_GCgamesDir;
gc_skipped = 0; gc_skipped = 0;
waitonerror = true; waitonerror = true;
} }
@ -95,7 +95,7 @@ private:
bool gamedone; bool gamedone;
bool multigamedisc; bool multigamedisc;
const char *gamepartition; const char *gamepartition;
//const char *gc_games_dir; const char *gc_gamesDir;
char minfo[74]; char minfo[74];
u8 Disc; u8 Disc;
u8 Disc2; u8 Disc2;

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@ -25,6 +25,7 @@ bool shutdown = false;
volatile u8 ExitOption = 0; volatile u8 ExitOption = 0;
const char *NeekPath = NULL; const char *NeekPath = NULL;
char wii_games_dir[64]; char wii_games_dir[64];
char gc_games_dir[64];
void __Wpad_PowerCallback() void __Wpad_PowerCallback()
{ {
@ -71,6 +72,7 @@ int Sys_GetExitTo(void)
{ {
return ExitOption; return ExitOption;
} }
void Sys_ExitTo(int option) void Sys_ExitTo(int option)
{ {
ExitOption = option; ExitOption = option;

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@ -1,62 +1,63 @@
#ifndef _SYS_H_ #ifndef _SYS_H_
#define _SYS_H_ #define _SYS_H_
#include "utils.h" #include "utils.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif /* __cplusplus */ #endif /* __cplusplus */
#define HBC_LULZ 0x000100014c554c5aULL #define HBC_LULZ 0x000100014c554c5aULL
#define HBC_108 0x00010001af1bf516ULL #define HBC_108 0x00010001af1bf516ULL
#define HBC_JODI 0x0001000148415858ULL #define HBC_JODI 0x0001000148415858ULL
#define HBC_HAXX 0x000100014a4f4449ULL #define HBC_HAXX 0x000100014a4f4449ULL
#define RETURN_CHANNEL 0x0001000857494948ULL #define RETURN_CHANNEL 0x0001000857494948ULL
#define SYSTEM_MENU 0x0000000100000002ULL #define SYSTEM_MENU 0x0000000100000002ULL
enum enum
{ {
PRIILOADER_DEF = 0, PRIILOADER_DEF = 0,
EXIT_TO_MENU, EXIT_TO_MENU,
EXIT_TO_HBC, EXIT_TO_HBC,
EXIT_TO_PRIILOADER, EXIT_TO_PRIILOADER,
EXIT_TO_DISABLE, EXIT_TO_DISABLE,
EXIT_TO_BOOTMII, EXIT_TO_BOOTMII,
EXIT_TO_WFNK2O, EXIT_TO_WFNK2O,
EXIT_TO_SMNK2O, EXIT_TO_SMNK2O,
BUTTON_CALLBACK, BUTTON_CALLBACK,
WIIFLOW_DEF, WIIFLOW_DEF,
}; };
/* Prototypes */ /* Prototypes */
void Sys_Init(void); void Sys_Init(void);
bool Sys_DolphinMode(void); bool Sys_DolphinMode(void);
bool Sys_HW_Access(void); bool Sys_HW_Access(void);
bool Sys_Exiting(void); bool Sys_Exiting(void);
void Sys_Exit(void); void Sys_Exit(void);
void Sys_ExitTo(int); void Sys_ExitTo(int);
int Sys_GetExitTo(void); int Sys_GetExitTo(void);
void Sys_SetNeekPath(const char*); void Sys_SetNeekPath(const char*);
void Open_Inputs(void); void Open_Inputs(void);
void Close_Inputs(void); void Close_Inputs(void);
bool AHBRPOT_Patched(void); bool AHBRPOT_Patched(void);
bool IsOnWiiU(void); bool IsOnWiiU(void);
/* All our extern C stuff */ /* All our extern C stuff */
extern void __exception_setreload(int t); extern void __exception_setreload(int t);
extern int mainIOS; extern int mainIOS;
extern bool useMainIOS; extern bool useMainIOS;
extern volatile bool NANDemuView; extern volatile bool NANDemuView;
extern volatile bool networkInit; extern volatile bool networkInit;
extern u8 currentPartition; extern u8 currentPartition;
extern u8 currentPort; extern u8 currentPort;
extern char wii_games_dir[]; extern char wii_games_dir[];
extern char gc_games_dir[];
#ifdef __cplusplus
} #ifdef __cplusplus
#endif /* __cplusplus */ }
#endif /* __cplusplus */
#endif
#endif

View File

@ -99,11 +99,6 @@ CMenu::CMenu()
m_thrdDone = false; m_thrdDone = false;
m_thrdWritten = 0; m_thrdWritten = 0;
m_thrdTotal = 0; m_thrdTotal = 0;
/* mios stuff */
m_mios_ver = 0;
m_sd_dm = false;
m_new_dml = false;
m_new_dm_cfg = false;
/* ftp stuff */ /* ftp stuff */
m_ftp_inited = false; m_ftp_inited = false;
m_init_ftp = false; m_init_ftp = false;
@ -245,15 +240,15 @@ void CMenu::init()
} }
m_allow_random = m_cfg.getBool("GENERAL", "allow_b_on_questionmark", true); m_allow_random = m_cfg.getBool("GENERAL", "allow_b_on_questionmark", true);
m_multisource = m_cfg.getBool("GENERAL", "multisource", false); m_multisource = m_cfg.getBool("GENERAL", "multisource", false);
/* DIOS_MIOS stuff */ /* GameCube stuff */
if(m_cfg.getBool(GC_DOMAIN, "always_show_button", true)) m_devo_installed = DEVO_Installed(m_dataDir.c_str());
{ m_nintendont_installed = Nintendont_Installed();
gprintf("Force enabling DML view\n"); m_show_gc = m_cfg.getBool(GC_DOMAIN, "always_show_button", false);
m_show_dml = true; memset(gc_games_dir, 0, 64);
} strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 64);
MIOSisDML(); if(strncmp(gc_games_dir, "%s:/", 4) != 0)
if(m_show_dml == false) strcpy(gc_games_dir, DF_GC_GAMES_DIR);
m_show_dml = (m_mios_ver > 0); gprintf("GameCube Games Directory: %s\n", gc_games_dir);
/* Emu NAND */ /* Emu NAND */
m_cfg.getString(CHANNEL_DOMAIN, "path", ""); m_cfg.getString(CHANNEL_DOMAIN, "path", "");
m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1); m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
@ -369,8 +364,6 @@ void CMenu::init()
m_theme.load(fmt("%s.ini", m_themeDataDir.c_str())); m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
m_plugin.init(m_pluginsDir); m_plugin.init(m_pluginsDir);
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
m_nintendont_installed = Nintendont_Installed();
const char *defLang = "Default"; const char *defLang = "Default";
switch (CONF_GetLanguage()) switch (CONF_GetLanguage())
{ {
@ -2190,7 +2183,7 @@ bool CMenu::_loadList(void)
m_cfg.getBool(GC_DOMAIN, "source")) m_cfg.getBool(GC_DOMAIN, "source"))
{ {
m_current_view = COVERFLOW_GAMECUBE; m_current_view = COVERFLOW_GAMECUBE;
_loadDmlList(); _loadGCList();
if(m_combined_view) if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++) for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr); combinedList.push_back(*tmp_itr);
@ -2249,14 +2242,14 @@ bool CMenu::_loadHomebrewList()
return true; return true;
} }
bool CMenu::_loadDmlList() bool CMenu::_loadGCList()
{ {
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1); currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition)) if(!DeviceHandle.IsInserted(currentPartition))
return false; return false;
m_gameList.clear(); m_gameList.clear();
string gameDir(fmt(GC_GAMES_DIR, DeviceName[currentPartition])); string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition])); string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache"); bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
m_gameList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir, m_gameList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir,
@ -2567,69 +2560,6 @@ void CMenu::UpdateCache(u32 view)
} }
} }
void CMenu::MIOSisDML()
{
/*
0=mios
1=dm
2=qf
*/
m_mios_ver = 0;
m_sd_dm = false;
m_new_dml = false;
m_new_dm_cfg = false;
u32 size = 0;
char ISFS_Filename[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
strcpy(ISFS_Filename, "/title/00000001/00000101/content/0000000c.app");
u8 *appfile = ISFS_GetFile(ISFS_Filename, &size, -1);
if(appfile)
{
for(u32 i = 0; i < size; ++i)
{
/* check for some odd looking elf signs */
if(m_mios_ver == 0 && *(vu32*)(appfile+i) == 0x7F454C46 && *(vu32*)(appfile+i+4) != 0x01020161)
{
m_mios_ver = 1;
m_new_dml = true; /* assume cfg dm */
}
/* seaching for an old debug print in boot.bin only dml revs */
if(*(vu32*)(appfile+i) == 0x5573696E && *(vu32*)(appfile+i+4) == 0x6720656E)
{
m_mios_ver = 1;
m_new_dml = false; /* boot.bin dm */
}
/* pic checks */
if(*(vu32*)(appfile+i) == 0xF282F280 && *(vu32*)(appfile+i+4) == 0xF281F27F) /* pic at 0x35000 */
{
m_mios_ver = 1;
m_new_dm_cfg = true; /* newer dm cfg */
}
if(*(vu32*)(appfile+i) == 0x5A9B5A77 && *(vu32*)(appfile+i+4) == 0x5C9A5B78) /* pic at 0x35000 */
{
m_mios_ver = 1;
m_new_dm_cfg = true; /* current dm cfg */
}
if(*(vu32*)(appfile+i) == 0x68846791 && *(vu32*)(appfile+i+4) == 0x63836390) /* pic at 0x6b000 */
{
m_mios_ver = 1;
m_new_dm_cfg = false; /* older dm cfg */
}
if(*(vu32*)(appfile+i) == 0x1D981F78 && *(vu32*)(appfile+i+4) == 0x1E991E79) /* pic at 0x95000 */
{
m_mios_ver = 2;
m_new_dm_cfg = true; /* qf */
}
/* Lite or Quad string for SD versions */
if(*(vu32*)(appfile+i) == 0x4C697465 || *(vu32*)(appfile+i) == 0x51756164)
m_sd_dm = true;
}
free(appfile);
}
gprintf("m_mios_ver = %u; m_sd_dm = %d; m_new_dml = %d; m_new_dm_cfg = %d\n",
m_mios_ver, m_sd_dm, m_new_dml, m_new_dm_cfg);
}
void CMenu::RemoveCover(const char *id) void CMenu::RemoveCover(const char *id)
{ {
const char *CoverPath = NULL; const char *CoverPath = NULL;

View File

@ -187,22 +187,18 @@ private:
s16 m_mainBtnPrev; s16 m_mainBtnPrev;
s16 m_mainBtnQuit; s16 m_mainBtnQuit;
s16 m_mainBtnDVD; s16 m_mainBtnDVD;
s16 m_mainBtnDML; s16 m_mainBtnGamecube;
s16 m_mainBtnEmu; s16 m_mainBtnPlugin;
s16 m_mainBtnUsb; s16 m_mainBtnWii;
s16 m_mainBtnChannel; s16 m_mainBtnChannel;
s16 m_mainBtnHomebrew; s16 m_mainBtnHomebrew;
s16 m_mainBtnInit; s16 m_mainBtnInit;
s16 m_mainBtnInit2; s16 m_mainBtnInit2;
s16 m_mainLblInit; s16 m_mainLblInit;
s16 m_mainLblUser[6]; s16 m_mainLblUser[6];
u8 m_mios_ver; bool m_show_gc;
bool m_show_dml;
bool m_sd_dm;
bool m_devo_installed; bool m_devo_installed;
bool m_nintendont_installed; bool m_nintendont_installed;
bool m_new_dml;
bool m_new_dm_cfg;
bool m_GameTDBLoaded; bool m_GameTDBLoaded;
//Main Config menus //Main Config menus
s16 m_configLblPage; s16 m_configLblPage;
@ -242,18 +238,18 @@ private:
s16 m_config3BtnVideoP; s16 m_config3BtnVideoP;
s16 m_config3BtnVideoM; s16 m_config3BtnVideoM;
s16 m_config3LblDMLGameLanguage; s16 m_config3LblGCGameLanguage;
s16 m_config3LblDMLLanguage; s16 m_config3LblGCLanguage;
s16 m_config3BtnDMLLanguageP; s16 m_config3BtnGCLanguageP;
s16 m_config3BtnDMLLanguageM; s16 m_config3BtnGCLanguageM;
s16 m_config3LblDMLGameVideo; s16 m_config3LblGCGameVideo;
s16 m_config3LblDMLVideo; s16 m_config3LblGCVideo;
s16 m_config3BtnDMLVideoP; s16 m_config3BtnGCVideoP;
s16 m_config3BtnDMLVideoM; s16 m_config3BtnGCVideoM;
s16 m_config3LblDMLGameLoader; s16 m_config3LblGCGameLoader;
s16 m_config3LblDMLLoader; s16 m_config3LblGCLoader;
s16 m_config3BtnDMLLoaderP; s16 m_config3BtnGCLoaderP;
s16 m_config3BtnDMLLoaderM; s16 m_config3BtnGCLoaderM;
s16 m_config3LblOcarina; s16 m_config3LblOcarina;
s16 m_config3BtnOcarina; s16 m_config3BtnOcarina;
@ -464,9 +460,6 @@ private:
s16 m_gameSettingsLblLED; s16 m_gameSettingsLblLED;
s16 m_gameSettingsBtnLED; s16 m_gameSettingsBtnLED;
s16 m_gameSettingsLblScreenshot;
s16 m_gameSettingsBtnScreenshot;
s16 m_gameSettingsLblAspectRatio; s16 m_gameSettingsLblAspectRatio;
s16 m_gameSettingsLblAspectRatioVal; s16 m_gameSettingsLblAspectRatioVal;
s16 m_gameSettingsBtnAspectRatioP; s16 m_gameSettingsBtnAspectRatioP;
@ -477,11 +470,6 @@ private:
s16 m_gameSettingsBtnEmuMemCard_P; s16 m_gameSettingsBtnEmuMemCard_P;
s16 m_gameSettingsBtnEmuMemCard_M; s16 m_gameSettingsBtnEmuMemCard_M;
s16 m_gameSettingsLblNoDVD;
s16 m_gameSettingsLblNoDVD_Val;
s16 m_gameSettingsBtnNoDVD_P;
s16 m_gameSettingsBtnNoDVD_M;
s16 m_gameSettingsLblDevoMemcardEmu; s16 m_gameSettingsLblDevoMemcardEmu;
s16 m_gameSettingsBtnDevoMemcardEmu; s16 m_gameSettingsBtnDevoMemcardEmu;
@ -864,7 +852,7 @@ private:
// //
bool _loadList(void); bool _loadList(void);
bool _loadGameList(void); bool _loadGameList(void);
bool _loadDmlList(void); bool _loadGCList(void);
bool _loadChannelList(void); bool _loadChannelList(void);
bool _loadEmuList(void); bool _loadEmuList(void);
bool _loadHomebrewList(void); bool _loadHomebrewList(void);
@ -1059,7 +1047,7 @@ private:
void _CoverBanner(void); void _CoverBanner(void);
void _Explorer(void); void _Explorer(void);
const char *_FolderExplorer(const char *startPath); const char *_FolderExplorer(const char *startPath);
void _Wad(const char *wad_path = NULL, bool autoInstall = false); void _Wad(const char *wad_path = NULL);
void _CheatSettings(); void _CheatSettings();
bool _Source(); bool _Source();
void _CfgSrc(); void _CfgSrc();
@ -1108,7 +1096,6 @@ private:
const char *_domainFromView(void); const char *_domainFromView(void);
const char *_cfDomain(bool selected = false); const char *_cfDomain(bool selected = false);
void UpdateCache(u32 view = COVERFLOW_MAX); void UpdateCache(u32 view = COVERFLOW_MAX);
void MIOSisDML();
void RemoveCover(const char *id); void RemoveCover(const char *id);
SFont _font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey); SFont _font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true); TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
@ -1213,11 +1200,9 @@ private:
static const SOption _SaveEmu[5]; static const SOption _SaveEmu[5];
static const SOption _GlobalSaveEmu[4]; static const SOption _GlobalSaveEmu[4];
static const SOption _AspectRatio[3]; static const SOption _AspectRatio[3];
static const SOption _NMM[4];
static const SOption _NinEmuCard[5]; static const SOption _NinEmuCard[5];
static const SOption _NoDVD[3]; static const SOption _GlobalGCLoaders[2];
static const SOption _GlobalGCLoaders[3]; static const SOption _GCLoader[3];
static const SOption _GCLoader[4];
static const SOption _vidModePatch[4]; static const SOption _vidModePatch[4];
static const SOption _debugger[3]; static const SOption _debugger[3];
static const SOption _hooktype[8]; static const SOption _hooktype[8];

View File

@ -25,19 +25,19 @@ void CMenu::_hideConfig3(bool instant)
} }
else else
{ {
m_btnMgr.hide(m_config3LblDMLGameLanguage, instant); m_btnMgr.hide(m_config3LblGCGameLanguage, instant);
m_btnMgr.hide(m_config3LblDMLLanguage, instant); m_btnMgr.hide(m_config3LblGCLanguage, instant);
m_btnMgr.hide(m_config3BtnDMLLanguageP, instant); m_btnMgr.hide(m_config3BtnGCLanguageP, instant);
m_btnMgr.hide(m_config3BtnDMLLanguageM, instant); m_btnMgr.hide(m_config3BtnGCLanguageM, instant);
m_btnMgr.hide(m_config3LblDMLGameVideo, instant); m_btnMgr.hide(m_config3LblGCGameVideo, instant);
m_btnMgr.hide(m_config3LblDMLVideo, instant); m_btnMgr.hide(m_config3LblGCVideo, instant);
m_btnMgr.hide(m_config3BtnDMLVideoP, instant); m_btnMgr.hide(m_config3BtnGCVideoP, instant);
m_btnMgr.hide(m_config3BtnDMLVideoM, instant); m_btnMgr.hide(m_config3BtnGCVideoM, instant);
} }
m_btnMgr.hide(m_config3LblDMLGameLoader, instant); m_btnMgr.hide(m_config3LblGCGameLoader, instant);
m_btnMgr.hide(m_config3LblDMLLoader, instant); m_btnMgr.hide(m_config3LblGCLoader, instant);
m_btnMgr.hide(m_config3BtnDMLLoaderP, instant); m_btnMgr.hide(m_config3BtnGCLoaderP, instant);
m_btnMgr.hide(m_config3BtnDMLLoaderM, instant); m_btnMgr.hide(m_config3BtnGCLoaderM, instant);
m_btnMgr.hide(m_config3LblOcarina, instant); m_btnMgr.hide(m_config3LblOcarina, instant);
m_btnMgr.hide(m_config3BtnOcarina, instant); m_btnMgr.hide(m_config3BtnOcarina, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i) for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
@ -62,19 +62,19 @@ void CMenu::_showConfig3(void)
} }
else else
{ {
m_btnMgr.show(m_config3LblDMLGameLanguage); m_btnMgr.show(m_config3LblGCGameLanguage);
m_btnMgr.show(m_config3LblDMLLanguage); m_btnMgr.show(m_config3LblGCLanguage);
m_btnMgr.show(m_config3BtnDMLLanguageP); m_btnMgr.show(m_config3BtnGCLanguageP);
m_btnMgr.show(m_config3BtnDMLLanguageM); m_btnMgr.show(m_config3BtnGCLanguageM);
m_btnMgr.show(m_config3LblDMLGameVideo); m_btnMgr.show(m_config3LblGCGameVideo);
m_btnMgr.show(m_config3LblDMLVideo); m_btnMgr.show(m_config3LblGCVideo);
m_btnMgr.show(m_config3BtnDMLVideoP); m_btnMgr.show(m_config3BtnGCVideoP);
m_btnMgr.show(m_config3BtnDMLVideoM); m_btnMgr.show(m_config3BtnGCVideoM);
} }
m_btnMgr.show(m_config3LblDMLGameLoader); m_btnMgr.show(m_config3LblGCGameLoader);
m_btnMgr.show(m_config3LblDMLLoader); m_btnMgr.show(m_config3LblGCLoader);
m_btnMgr.show(m_config3BtnDMLLoaderP); m_btnMgr.show(m_config3BtnGCLoaderP);
m_btnMgr.show(m_config3BtnDMLLoaderM); m_btnMgr.show(m_config3BtnGCLoaderM);
m_btnMgr.show(m_config3LblOcarina); m_btnMgr.show(m_config3LblOcarina);
m_btnMgr.show(m_config3BtnOcarina); m_btnMgr.show(m_config3BtnOcarina);
@ -95,13 +95,13 @@ void CMenu::_showConfig3(void)
else else
{ {
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1); i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
m_btnMgr.setText(m_config3LblDMLVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text)); m_btnMgr.setText(m_config3LblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1); i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
m_btnMgr.setText(m_config3LblDMLLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text)); m_btnMgr.setText(m_config3LblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
} }
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1); i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
m_btnMgr.setText(m_config3LblDMLLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text)); m_btnMgr.setText(m_config3LblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
m_btnMgr.setText(m_config3BtnOcarina, m_cfg.getBool(_domainFromView(), "cheat", false) ? _t("on", L"On") : _t("off", L"Off")); m_btnMgr.setText(m_config3BtnOcarina, m_cfg.getBool(_domainFromView(), "cheat", false) ? _t("on", L"On") : _t("off", L"Off"));
} }
@ -130,22 +130,22 @@ int CMenu::_config3(void)
m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes))); m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
_showConfig3(); _showConfig3();
} }
else if (m_btnMgr.selected(m_config3BtnDMLLanguageP) || m_btnMgr.selected(m_config3BtnDMLLanguageM)) else if (m_btnMgr.selected(m_config3BtnGCLanguageP) || m_btnMgr.selected(m_config3BtnGCLanguageM))
{ {
s8 direction = m_btnMgr.selected(m_config3BtnDMLLanguageP) ? 1 : -1; s8 direction = m_btnMgr.selected(m_config3BtnGCLanguageP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages))); m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
_showConfig3(); _showConfig3();
} }
else if (m_btnMgr.selected(m_config3BtnDMLVideoP) || m_btnMgr.selected(m_config3BtnDMLVideoM)) else if (m_btnMgr.selected(m_config3BtnGCVideoP) || m_btnMgr.selected(m_config3BtnGCVideoM))
{ {
s8 direction = m_btnMgr.selected(m_config3BtnDMLVideoP) ? 1 : -1; s8 direction = m_btnMgr.selected(m_config3BtnGCVideoP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes))); m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
_showConfig3(); _showConfig3();
} }
else if (m_btnMgr.selected(m_config3BtnDMLLoaderP) || m_btnMgr.selected(m_config3BtnDMLLoaderM)) else if (m_btnMgr.selected(m_config3BtnGCLoaderP) || m_btnMgr.selected(m_config3BtnGCLoaderM))
{ {
s8 direction = m_btnMgr.selected(m_config3BtnDMLLoaderP) ? 1 : -1; s8 direction = m_btnMgr.selected(m_config3BtnGCLoaderP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders))); m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
_showConfig3(); _showConfig3();
} }
else if (m_btnMgr.selected(m_config3BtnOcarina)) else if (m_btnMgr.selected(m_config3BtnOcarina))
@ -172,18 +172,18 @@ void CMenu::_initConfig3Menu()
m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48); m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48); m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_config3LblDMLGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_config3LblGCGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_config3LblGCVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48); m_config3BtnGCVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_config3BtnDMLVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48); m_config3BtnGCVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_config3LblDMLGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_config3LblGCGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_config3LblGCLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48); m_config3BtnGCLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_config3BtnDMLLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48); m_config3BtnGCLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_config3LblDMLGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_config3LblGCGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_config3LblGCLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48); m_config3BtnGCLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_config3BtnDMLLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48); m_config3BtnGCLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_config3LblOcarina = _addLabel("CONFIG3/OCARINA", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_config3LblOcarina = _addLabel("CONFIG3/OCARINA", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3BtnOcarina = _addButton("CONFIG3/OCARINA_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor); m_config3BtnOcarina = _addButton("CONFIG3/OCARINA_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
@ -197,18 +197,18 @@ void CMenu::_initConfig3Menu()
_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f); _setHideAnim(m_config3LblGCGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_config3LblGCVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f); _setHideAnim(m_config3LblGCGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_config3LblGCLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f); _setHideAnim(m_config3LblGCGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_config3LblGCLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnGCLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblOcarina, "CONFIG3/OCARINA", 50, 0, -2.f, 0.f); _setHideAnim(m_config3LblOcarina, "CONFIG3/OCARINA", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3BtnOcarina, "CONFIG3/OCARINA_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_config3BtnOcarina, "CONFIG3/OCARINA_BTN", -50, 0, 1.f, 0.f);
@ -220,9 +220,9 @@ void CMenu::_textConfig3(void)
{ {
m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode")); m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language")); m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
m_btnMgr.setText(m_config3LblDMLGameVideo, _t("cfgb5", L"Default GC video mode")); m_btnMgr.setText(m_config3LblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
m_btnMgr.setText(m_config3LblDMLGameLanguage, _t("cfgb6", L"Default GC game language")); m_btnMgr.setText(m_config3LblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
m_btnMgr.setText(m_config3LblDMLGameLoader, _t("cfgb2", L"Default GC game loader")); m_btnMgr.setText(m_config3LblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
m_btnMgr.setText(m_config3LblOcarina, _t("cfgb1", L"Ocarina")); m_btnMgr.setText(m_config3LblOcarina, _t("cfgb1", L"Ocarina"));
} }

View File

@ -84,10 +84,6 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M, instant); m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M, instant);
m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu, instant); m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant); m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M, instant);
m_btnMgr.hide(m_gameSettingsLblWidescreen, instant); m_btnMgr.hide(m_gameSettingsLblWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant); m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader, instant); m_btnMgr.hide(m_gameSettingsLblGCLoader, instant);
@ -100,8 +96,6 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL, instant); m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL, instant);
m_btnMgr.hide(m_gameSettingsLblDeflicker, instant); m_btnMgr.hide(m_gameSettingsLblDeflicker, instant);
m_btnMgr.hide(m_gameSettingsBtnDeflicker, instant); m_btnMgr.hide(m_gameSettingsBtnDeflicker, instant);
m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
m_btnMgr.hide(m_gameSettingsLblCustom, instant); m_btnMgr.hide(m_gameSettingsLblCustom, instant);
m_btnMgr.hide(m_gameSettingsBtnCustom, instant); m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant); m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant);
@ -166,9 +160,6 @@ void CMenu::_hideGameSettingsPg(void)
m_btnMgr.hide(m_gameSettingsLblDeflicker); m_btnMgr.hide(m_gameSettingsLblDeflicker);
m_btnMgr.hide(m_gameSettingsBtnDeflicker); m_btnMgr.hide(m_gameSettingsBtnDeflicker);
m_btnMgr.hide(m_gameSettingsLblScreenshot);
m_btnMgr.hide(m_gameSettingsBtnScreenshot);
m_btnMgr.hide(m_gameSettingsLblOcarina); m_btnMgr.hide(m_gameSettingsLblOcarina);
m_btnMgr.hide(m_gameSettingsBtnOcarina); m_btnMgr.hide(m_gameSettingsBtnOcarina);
@ -213,14 +204,6 @@ void CMenu::_hideGameSettingsPg(void)
m_btnMgr.hide(m_gameSettingsLblWidescreen); m_btnMgr.hide(m_gameSettingsLblWidescreen);
m_btnMgr.hide(m_gameSettingsBtnWidescreen); m_btnMgr.hide(m_gameSettingsBtnWidescreen);
m_btnMgr.hide(m_gameSettingsLblLED);
m_btnMgr.hide(m_gameSettingsBtnLED);
m_btnMgr.hide(m_gameSettingsLblNoDVD);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M);
m_btnMgr.hide(m_gameSettingsLblUSB_HID); m_btnMgr.hide(m_gameSettingsLblUSB_HID);
m_btnMgr.hide(m_gameSettingsBtnUSB_HID); m_btnMgr.hide(m_gameSettingsBtnUSB_HID);
@ -280,7 +263,7 @@ void CMenu::_showGameSettings(void)
if(GameHdr->type == TYPE_GC_GAME) if(GameHdr->type == TYPE_GC_GAME)
{ {
GCLoader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u); GCLoader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1; GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
} }
m_gameSettingsMaxPgs = 4; m_gameSettingsMaxPgs = 4;
@ -338,16 +321,8 @@ void CMenu::_showGameSettings(void)
} }
else else
{ {
if(GCLoader == NINTENDONT) m_btnMgr.show(m_gameSettingsLblDeflicker);
{ m_btnMgr.show(m_gameSettingsBtnDeflicker);
m_btnMgr.show(m_gameSettingsLblDeflicker);
m_btnMgr.show(m_gameSettingsBtnDeflicker);
}
else //dml
{
m_btnMgr.show(m_gameSettingsLblScreenshot);
m_btnMgr.show(m_gameSettingsBtnScreenshot);
}
} }
m_btnMgr.show(m_gameSettingsLblOcarina); m_btnMgr.show(m_gameSettingsLblOcarina);
@ -396,24 +371,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsBtnApploader); m_btnMgr.show(m_gameSettingsBtnApploader);
} }
} }
else if(GCLoader == AUTOMIOS)// DIOS MIOS
{
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_P);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_M);
m_btnMgr.show(m_gameSettingsLblWidescreen);
m_btnMgr.show(m_gameSettingsBtnWidescreen);
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblNoDVD);
m_btnMgr.show(m_gameSettingsLblNoDVD_Val);
m_btnMgr.show(m_gameSettingsBtnNoDVD_P);
m_btnMgr.show(m_gameSettingsBtnNoDVD_M);
}
else if(GCLoader == NINTENDONT) else if(GCLoader == NINTENDONT)
{ {
m_btnMgr.show(m_gameSettingsLblEmuMemCard); m_btnMgr.show(m_gameSettingsLblEmuMemCard);
@ -495,7 +452,6 @@ void CMenu::_showGameSettings(void)
//widescreen is shared by all, in the future might seperate them //widescreen is shared by all, in the future might seperate them
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", m_cfg.getBool(GC_DOMAIN, "dm_widescreen", 0)))); m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", m_cfg.getBool(GC_DOMAIN, "dm_widescreen", 0))));
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0))); m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", m_cfg.getBool(GC_DOMAIN, "screenshot", 0))));
m_btnMgr.setText(m_gameSettingsBtnUSB_HID, _optBoolToString(m_gcfg2.getOptBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", 0)))); m_btnMgr.setText(m_gameSettingsBtnUSB_HID, _optBoolToString(m_gcfg2.getOptBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", 0))));
m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", 0)))); m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", 0))));
m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", 0)))); m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", 0))));
@ -517,15 +473,6 @@ void CMenu::_showGameSettings(void)
i = min((u32)m_gcfg2.getInt(id, "nin_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u); i = min((u32)m_gcfg2.getInt(id, "nin_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text)); m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
} }
else if(GCLoader == AUTOMIOS)
{
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
}
i = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
m_btnMgr.setText(m_gameSettingsLblNoDVD_Val, _t(CMenu::_NoDVD[i].id, CMenu::_NoDVD[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u); i = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text)); m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text));
@ -535,7 +482,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0))); m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0))); m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnPrivateServer, _optBoolToString(m_gcfg2.getOptBool(id, "private_server", m_cfg.getBool(WII_DOMAIN, "private_server", 0)))); m_btnMgr.setText(m_gameSettingsBtnPrivateServer, _optBoolToString(m_gcfg2.getOptBool(id, "private_server", m_cfg.getBool(WII_DOMAIN, "private_server", 0))));
//m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0))); m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", m_cfg.getBool(CHANNEL_DOMAIN, "useneek", 0)))); m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", m_cfg.getBool(CHANNEL_DOMAIN, "useneek", 0))));
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0))); m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
@ -633,11 +579,6 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0)); m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
_showGameSettings(); _showGameSettings();
} }
/*else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
{
m_gcfg2.setBool(id, "reload_block", !m_gcfg2.getBool(id, "reload_block", 1));
_showGameSettings();
}*/
else if(m_btnMgr.selected(m_gameSettingsBtnCustom)) else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
{ {
m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0)); m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
@ -656,7 +597,7 @@ void CMenu::_gameSettings(void)
else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen)) else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen))
{ {
if(IsOnWiiU() and GCLoader == NINTENDONT) if(IsOnWiiU() and GCLoader == NINTENDONT)
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0)); m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
else else
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0)); m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
_showGameSettings(); _showGameSettings();
@ -688,16 +629,7 @@ void CMenu::_gameSettings(void)
else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M)) else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M))
{ {
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1; s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1;
if(GCLoader == NINTENDONT) m_gcfg2.setInt(id, "nin_memcard", (int)loopNum((u32)m_gcfg2.getInt(id, "nin_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
m_gcfg2.setInt(id, "nin_memcard", (int)loopNum((u32)m_gcfg2.getInt(id, "nin_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
else
m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 2) + direction, ARRAY_SIZE(CMenu::_NMM)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) || m_btnMgr.selected(m_gameSettingsBtnNoDVD_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) ? 1 : -1;
m_gcfg2.setInt(id, "no_disc_patch", (int)loopNum((u32)m_gcfg2.getInt(id, "no_disc_patch", 0) + direction, ARRAY_SIZE(CMenu::_NoDVD)));
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) || m_btnMgr.selected(m_gameSettingsBtnGCLoader_M)) else if(m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) || m_btnMgr.selected(m_gameSettingsBtnGCLoader_M))
@ -787,11 +719,6 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "Deflicker", !m_gcfg2.getBool(id, "Deflicker", 0)); m_gcfg2.setBool(id, "Deflicker", !m_gcfg2.getBool(id, "Deflicker", 0));
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
{
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnUSB_HID)) else if(m_btnMgr.selected(m_gameSettingsBtnUSB_HID))
{ {
m_gcfg2.setBool(id, "USB_HID", !m_gcfg2.getBool(id, "USB_HID", 0)); m_gcfg2.setBool(id, "USB_HID", !m_gcfg2.getBool(id, "USB_HID", 0));
@ -875,8 +802,7 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor); m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//GC Page 2 //GC Page 2
//nintendot = debugger, deflicker, ocarina, cheats //nintendont = debugger, deflicker, ocarina, cheats
//dml = debugger, screenshot, ocarina, cheats
//devolution = emucard, widescreen, led_activity(pg4), (blank) //devolution = emucard, widescreen, led_activity(pg4), (blank)
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
@ -910,8 +836,7 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor); m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//GC Page 3 //GC Page 3
//dml=nmm, widescreen, led_activity (pg4), no dvd //nintendont=emucard, widescreen(pg2)/wiiu widescreen, usb_hid, native_ctl
//nintendont=emucard, widescreen(pg2)/wiiu widescreen(screenshot), usb_hid, native_ctl
//devo=nothing //devo=nothing
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
@ -919,20 +844,12 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48); m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48); m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor); m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor); m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
m_gameSettingsLblNoDVD = _addLabel("GAME_SETTINGS/NO_DVD_PATCH", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblNoDVD_Val = _addLabel("GAME_SETTINGS/NO_DVD_PATCH_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnNoDVD_M = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
m_gameSettingsBtnNoDVD_P = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
//Page 4 //Page 4
m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
@ -1038,19 +955,11 @@ void CMenu::_initGameSettingsMenu()
_setHideAnim(m_gameSettingsLblDeflicker, "GAME_SETTINGS/DEFLICKER", 50, 0, -2.f, 0.f); _setHideAnim(m_gameSettingsLblDeflicker, "GAME_SETTINGS/DEFLICKER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDeflicker, "GAME_SETTINGS/DEFLICKER_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDeflicker, "GAME_SETTINGS/DEFLICKER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard, "GAME_SETTINGS/DML_NMM", 50, 0, -2.f, 0.f); _setHideAnim(m_gameSettingsLblEmuMemCard, "GAME_SETTINGS/DML_NMM", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard_Val, "GAME_SETTINGS/DML_NMM_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblEmuMemCard_Val, "GAME_SETTINGS/DML_NMM_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_P, "GAME_SETTINGS/DML_NMM_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmuMemCard_P, "GAME_SETTINGS/DML_NMM_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_M, "GAME_SETTINGS/DML_NMM_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmuMemCard_M, "GAME_SETTINGS/DML_NMM_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f); _setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f);
@ -1098,41 +1007,43 @@ void CMenu::_initGameSettingsMenu()
void CMenu::_textGameSettings(void) void CMenu::_textGameSettings(void)
{ {
m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings")); m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back")); m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
m_btnMgr.setText(m_gameSettingsLblNoDVD, _t("cfgg29", L"No DVD Patch"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
//m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DiosMios ScreenShot"));
m_btnMgr.setText(m_gameSettingsLblManage, _t("cfgg40", L"Manage Cover and Banner")); m_btnMgr.setText(m_gameSettingsLblManage, _t("cfgg40", L"Manage Cover and Banner"));
m_btnMgr.setText(m_gameSettingsBtnManage, _t("cfgg41", L"Manage")); m_btnMgr.setText(m_gameSettingsBtnManage, _t("cfgg41", L"Manage"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblUSB_HID, _t("cfgg42", L"USB-HID Controller")); m_btnMgr.setText(m_gameSettingsLblUSB_HID, _t("cfgg42", L"USB-HID Controller"));
m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control")); m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control"));
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server")); m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server"));
} }

View File

@ -24,7 +24,7 @@
#include "homebrew/homebrew.h" #include "homebrew/homebrew.h"
#include "loader/alt_ios.h" #include "loader/alt_ios.h"
#include "loader/wdvd.h" #include "loader/wdvd.h"
#include "loader/alt_ios.h" //#include "loader/alt_ios.h"
#include "loader/playlog.h" #include "loader/playlog.h"
#include "loader/wbfs.h" #include "loader/wbfs.h"
#include "loader/wip.h" #include "loader/wip.h"
@ -149,13 +149,7 @@ const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspect169", L"Force 16:9" }, { "aspect169", L"Force 16:9" },
}; };
const CMenu::SOption CMenu::_NMM[4] = { //still need to change the NMM's
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_NinEmuCard[5] = { const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMDef", L"Default" }, { "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" }, { "NMMOff", L"Disabled" },
@ -164,21 +158,13 @@ const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMdebug", L"Debug" }, { "NMMdebug", L"Debug" },
}; };
const CMenu::SOption CMenu::_NoDVD[3] = { const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
{ "NoDVDDef", L"Default" },
{ "NoDVDOff", L"Disabled" },
{ "NoDVDon", L"Enabled" },
};
const CMenu::SOption CMenu::_GlobalGCLoaders[3] = {
{ "GC_Auto", L"Auto MIOS" },
{ "GC_Devo", L"Devolution" }, { "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" }, { "GC_Nindnt", L"Nintendont" },
}; };
const CMenu::SOption CMenu::_GCLoader[4] = { const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" }, { "GC_Def", L"Default" },
{ "GC_Auto", L"Auto MIOS" },
{ "GC_Devo", L"Devolution" }, { "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" }, { "GC_Nindnt", L"Nintendont" },
}; };
@ -306,7 +292,6 @@ void CMenu::_hideGame(bool instant)
m_btnMgr.hide(m_gameBtnSettings, instant); m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToggle, instant); m_btnMgr.hide(m_gameBtnToggle, instant);
m_btnMgr.hide(m_gameBtnToggleFull, instant); m_btnMgr.hide(m_gameBtnToggleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant); m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant); m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant); m_btnMgr.hide(m_gameBtnAdultOn, instant);
@ -791,6 +776,7 @@ void CMenu::_launchShutdown()
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
} }
bool gcLaunchFail = false;
void CMenu::_launch(const dir_discHdr *hdr) void CMenu::_launch(const dir_discHdr *hdr)
{ {
dir_discHdr launchHdr; dir_discHdr launchHdr;
@ -799,7 +785,11 @@ void CMenu::_launch(const dir_discHdr *hdr)
if(launchHdr.type == TYPE_WII_GAME) if(launchHdr.type == TYPE_WII_GAME)
_launchGame(&launchHdr, false); _launchGame(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME) else if(launchHdr.type == TYPE_GC_GAME)
{
gcLaunchFail = false;
_launchGC(&launchHdr, false); _launchGC(&launchHdr, false);
if(gcLaunchFail) return;
}
else if(launchHdr.type == TYPE_CHANNEL) else if(launchHdr.type == TYPE_CHANNEL)
_launchChannel(&launchHdr); _launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN) else if(launchHdr.type == TYPE_PLUGIN)
@ -837,18 +827,7 @@ void CMenu::_launch(const dir_discHdr *hdr)
wcstombs(title, launchHdr.title, 63); wcstombs(title, launchHdr.title, 63);
} }
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title); m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
// check if quadforce plugin if so then set proper quadforce mios
const char *mios_wad = NULL;
u32 magic = strtoul("444d4c62", NULL, 16);
if(m_plugin.GetEnableStatus(m_cfg, magic))
{
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
if(mios_wad != NULL && fsop_FileExist(mios_wad))
_Wad(mios_wad, true);//install mios
}
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb")); const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol /* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol
but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel
@ -890,32 +869,6 @@ void CMenu::_launch(const dir_discHdr *hdr)
Sys_Exit(); Sys_Exit();
} }
// taken from Postloader by Stfour
#define QFIDN 9
static const char qfid[QFIDN][7] = {
"RELSAB", //Sample Header?
"GGPE01", //Mario Kart Arcade GP
"MKAGP1", //Mario Kart Arcade GP (Alt ID)
"GGPE02", //Mario Kart Arcade GP 2
"MKAGP2", //Mario Kart Arcade GP 2 (Alt ID)
"GFZJ8P", //F-Zero AX
"GVSJ8P", // Virtua Striker 4 Ver.2006 (PAL)
"GVS46E", // Virtua Striker 4 Ver.2006 (NTSC)
"GVS46J", // Virtua Striker 4 Ver.2006 (JAP)
};
bool CMenu::_QF_Game(const char *game_id)
{
if(game_id == NULL)
return false;
for(u8 i = 0; i < QFIDN; i++)
{
if(memcmp(game_id, qfid[i], 7) == 0)
return true;
}
return false;
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc) void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{ {
const char *id = hdr->id; const char *id = hdr->id;
@ -923,19 +876,33 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
DCFlushRange((u8*)Disc_ID, 32); DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path; const char *path = hdr->path;
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = 1;
if((loader == 1 && !m_nintendont_installed) || (loader == 0 && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
gcLaunchFail = true;
return;
}
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(has_enabled_providers() && _initNetwork() == 0) if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id); add_game_to_card(id);
u8 videoSetting = min(m_cfg.getInt(GC_DOMAIN, "video_setting", 1), 2);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u); u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1; GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
if(id[3] == 'E' || id[3] == 'J') if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english GClanguage = 1; //=english
u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
u8 videoMode = min((u32)m_gcfg2.getInt(id, "gc_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1; videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
if(disc || videoMode == 0) if(disc || videoMode == 0)
{ {
@ -945,167 +912,51 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
videoMode = 1; //PAL 576i videoMode = 1; //PAL 576i
} }
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u); bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
bool widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
bool usb_hid = m_gcfg2.getBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", false));
bool native_ctl = m_gcfg2.getBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", false));
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
if(loader == 2 && m_nintendont_installed == false) if(loader == 0)
loader = 0;
//always enable for nintendont
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1)), ARRAY_SIZE(CMenu::_NMM) - 1u);
NMM = (NMM == 0) ? m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1) : NMM-1;
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(loader == 0) //auto selected
{ {
if(IsOnWiiU()) bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
{ bool activity_led = m_gcfg2.getBool(id, "led", false);
if(m_nintendont_installed) DEVO_GetLoader(m_dataDir.c_str());
loader = 2; DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
else if(m_devo_installed)
loader = 1;
}
else
{
gprintf("Auto installing MIOS\n");
const char *mios_wad = NULL;
_showWaitMessage();
if(_QF_Game(id) == true)
{
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
}
else if(disc == false)
{
if(currentPartition == SD && (m_mios_ver != 1 || m_sd_dm == false))
mios_wad = fmt("%s/dml.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 1 || m_sd_dm == true))
mios_wad = fmt("%s/dm.wad", m_miosDir.c_str());
}
else if(m_mios_ver != 0)
mios_wad = fmt("%s/mios.wad", m_miosDir.c_str());
if(mios_wad != NULL && fsop_FileExist(mios_wad))
_Wad(mios_wad, true);//install mios
}
}
//copy DML game from USB to SD if needed for DML
if(disc == false && loader == 0 && currentPartition != SD && m_sd_dm == true && strcasestr(hdr->path, ".iso") == NULL)
{
bool foundOnSD = false;
ListGenerator SD_List;
string gameDir(fmt(GC_GAMES_DIR, DeviceName[SD]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
SD_List.CreateList(COVERFLOW_GAMECUBE, SD, gameDir,
stringToVector(".iso|root", '|'), cacheDir, false);
for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
{
if(strncasecmp(hdr->id, List->id, 6) == 0)
{
foundOnSD = true;
memset(hdr->path, 0, sizeof(hdr->path));
strncpy(hdr->path, List->path, sizeof(hdr->path));
break;
}
}
SD_List.clear();
if(!foundOnSD)
{
if(_wbfsOp(CMenu::WO_COPY_GAME))
{
char folder[50];
string GC_Path(hdr->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
u32 Place = GC_Path.find_last_of("/");
GC_Path = hdr->path;
memset(hdr->path, 0, sizeof(hdr->path));
snprintf(folder, sizeof(folder), GC_GAMES_DIR, DeviceName[SD]);
snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1);
}
else
return;
}
currentPartition = SD;
}
_launchShutdown();
if(disc == true)
{
if(loader == 0)
DML_New_SetBootDiscOption(m_new_dm_cfg);
else if(loader == 2)
{
NMM = m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1);
Nintendont_BootDisc(NMM, widescreen, usb_hid, native_ctl, deflicker);
}
}
else if(loader == 0)
{
char CheatPath[256];
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
nodisc = (nodisc == 0) ? m_cfg.getInt(GC_DOMAIN, "no_disc_patch", 0) : nodisc-1;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
bool DML_debug = (m_gcfg2.getInt(id, "debugger", 0) == 1);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
/* Generate gct path */
char GC_Path[1024];
GC_Path[1023] = '\0';
strncpy(GC_Path, path, 1023);
if(strcasestr(path, "boot.bin") != NULL)
{
*strrchr(GC_Path, '/') = '\0'; //boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
}
else
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
const char *NewCheatPath = fmt("%s%s.gct", GC_Path, id);
if(cheats)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
if(m_new_dml)
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, widescreen, m_new_dm_cfg, activity_led, screenshot);
else
DML_Old_SetOptions(newPath);
if(!nodisc || !m_new_dml)
WDVD_StopMotor();
} }
else if(loader == 1) else if(loader == 1)
DEVO_GetLoader(m_dataDir.c_str());
else if(loader == 2)
{ {
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2); u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1)), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false); emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC-1;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false)); bool usb_hid = m_gcfg2.getBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", false));
/* Generate gct path */ bool native_ctl = m_gcfg2.getBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", false));
char GC_Path[256]; bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
GC_Path[255] = '\0'; if(disc == true)
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)
{ {
*strrchr(GC_Path, '/') = '\0'; //boot.bin emuMC = m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1);
*(strrchr(GC_Path, '/')+1) = '\0'; //sys Nintendont_BootDisc(emuMC, widescreen, usb_hid, native_ctl, deflicker);
} }
else else
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path {
//const char *NewPath = fmt("%s%s.gct", GC_Path, id); bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
char CheatPath[256]; bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
char NewCheatPath[256]; bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id)); /* Generate gct path */
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id); char GC_Path[256];
GC_Path[255] = '\0';
Nintendont_SetOptions(path, id, CheatPath,NewCheatPath,DeviceName[currentPartition], strncpy(GC_Path, path, 255);
cheats, NMM, videoMode,videoSetting, widescreen,usb_hid,native_ctl,deflicker,screenshot,NIN_Debugger); if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, emuMC, videoMode, widescreen, usb_hid, native_ctl, deflicker, wiiu_widescreen, NIN_Debugger);
}
} }
m_gcfg1.save(true); m_gcfg1.save(true);
m_gcfg2.save(true); m_gcfg2.save(true);
@ -1113,28 +964,19 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
m_cfg.save(true); m_cfg.save(true);
cleanup(); cleanup();
GC_SetVideoMode(videoMode, (disc ? 1 : videoSetting), loader); GC_SetVideoMode(videoMode, loader);
GC_SetLanguage(GClanguage, loader); GC_SetLanguage(GClanguage, loader);
/* NTSC-J Patch by FIX94 */ /* NTSC-J Patch by FIX94 */
if(id[3] == 'J') if(id[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0; *HW_PPCSPEED = 0x0002A9E0;
if(loader == 0) if(loader == 0)
{
DML_New_WriteOptions();
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(0x100000100LL);
}
else if(loader == 1)
{ {
if(AHBRPOT_Patched()) if(AHBRPOT_Patched())
loadIOS(58, false); loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false); loadIOS(mainIOS, false);
ShutdownBeforeExit(); ShutdownBeforeExit();
DEVO_SetOptions(path, id, memcard_emu,
widescreen, activity_led, m_use_wifi_gecko);
DEVO_Boot(); DEVO_Boot();
} }
else else
@ -1425,7 +1267,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Check disc */ /* Check disc */
if(Disc_IsWii() < 0) if(Disc_IsWii() < 0)
{ {
if (Disc_IsGC() < 0) if(Disc_IsGC() < 0)
{ {
error(_t("errgame9", L"This is not a Wii or GC disc")); error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit(); Sys_Exit();
@ -1435,8 +1277,12 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Read GC disc header */ /* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr); Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6); memcpy(hdr->id, gc_hdr.id, 6);
/* Launching GC Game */ /* Launching GC Game */
_launchGC(hdr, true); if(m_nintendont_installed)
_launchGC(hdr, true);
else
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return; return;
} }
} }
@ -1764,14 +1610,12 @@ void CMenu::_gameSoundThread(CMenu *m)
} }
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME) if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{ {
if(m->_QF_Game(GameHdr->id) == false) GC_Disc_Reader.init(GameHdr->path);
{ u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
GC_Disc_Reader.init(GameHdr->path); if(opening_bnr != NULL)
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner(); m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
if(opening_bnr != NULL) GC_Disc_Reader.clear();
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
GC_Disc_Reader.clear();
}
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false); m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded()) if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true; m->m_gamesound_changed = true;

View File

@ -29,9 +29,9 @@ void CMenu::_hideMain(bool instant)
m_btnMgr.hide(m_mainBtnQuit, instant); m_btnMgr.hide(m_mainBtnQuit, instant);
m_btnMgr.hide(m_mainBtnHomebrew, instant); m_btnMgr.hide(m_mainBtnHomebrew, instant);
m_btnMgr.hide(m_mainBtnChannel, instant); m_btnMgr.hide(m_mainBtnChannel, instant);
m_btnMgr.hide(m_mainBtnUsb, instant); m_btnMgr.hide(m_mainBtnWii, instant);
m_btnMgr.hide(m_mainBtnDML, instant); m_btnMgr.hide(m_mainBtnGamecube, instant);
m_btnMgr.hide(m_mainBtnEmu, instant); m_btnMgr.hide(m_mainBtnPlugin, instant);
m_btnMgr.hide(m_mainBtnDVD, instant); m_btnMgr.hide(m_mainBtnDVD, instant);
m_btnMgr.hide(m_mainBtnInit, instant); m_btnMgr.hide(m_mainBtnInit, instant);
m_btnMgr.hide(m_mainBtnInit2, instant); m_btnMgr.hide(m_mainBtnInit2, instant);
@ -72,41 +72,41 @@ start_main:
if(show_channel) if(show_channel)
m_btnMgr.show(m_mainBtnChannel); m_btnMgr.show(m_mainBtnChannel);
else if(show_emu) else if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_CHANNEL: case COVERFLOW_CHANNEL:
if(show_emu) if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_MAX: case COVERFLOW_MAX:
case COVERFLOW_HOMEBREW: case COVERFLOW_HOMEBREW:
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_PLUGIN: case COVERFLOW_PLUGIN:
if(show_homebrew) if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
default: default:
if(show_gamecube) if(show_gamecube)
m_btnMgr.show(m_mainBtnDML); m_btnMgr.show(m_mainBtnGamecube);
else if(show_channel) else if(show_channel)
m_btnMgr.show(m_mainBtnChannel); m_btnMgr.show(m_mainBtnChannel);
else if(show_emu) else if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
} }
@ -120,7 +120,7 @@ start_main:
{ {
case COVERFLOW_WII: case COVERFLOW_WII:
case COVERFLOW_GAMECUBE: case COVERFLOW_GAMECUBE:
// m_btnMgr.setText(m_mainLblInit, _t("main2", L"Sorry, could not find any games. Please click Install to install games or Select partition to change the device/partition where your games are.")); // m_btnMgr.setText(m_mainLblInit, _t("main2", L"No games found! Please select partition to change the device/partition or click Install to install a game."));
m_btnMgr.setText(m_mainLblInit, _t("main2", L"Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type.")); m_btnMgr.setText(m_mainLblInit, _t("main2", L"Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit); m_btnMgr.show(m_mainBtnInit);
m_btnMgr.show(m_mainBtnInit2); m_btnMgr.show(m_mainBtnInit2);
@ -129,7 +129,6 @@ start_main:
case COVERFLOW_CHANNEL: case COVERFLOW_CHANNEL:
if(NANDemuView) if(NANDemuView)
{ {
//"sorry, could not find your emu NAND. Would you like me to create one for you?
_hideMain(); _hideMain();
if(!_AutoCreateNand()) if(!_AutoCreateNand())
{ {
@ -141,13 +140,13 @@ start_main:
} }
break; break;
case COVERFLOW_HOMEBREW: case COVERFLOW_HOMEBREW:
// m_btnMgr.setText(m_mainLblInit, _t("main4", L"Sorry, could not find any homebrew apps. Try changing the partition to select your device/partition where they are.")); // m_btnMgr.setText(m_mainLblInit, _t("main4", L"No homebrew apps found! Try changing the partition to select the correct device/partition."));
m_btnMgr.setText(m_mainLblInit, _t("main4", L"Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type.")); m_btnMgr.setText(m_mainLblInit, _t("main4", L"Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit2); m_btnMgr.show(m_mainBtnInit2);
m_btnMgr.show(m_mainLblInit); m_btnMgr.show(m_mainLblInit);
break; break;
case COVERFLOW_PLUGIN: case COVERFLOW_PLUGIN:
// m_btnMgr.setText(m_mainLblInit, _t("main5", L"Sorry, could not find any roms or items for your plugin. Try changing the partition to select your device/partition where they are.")); // m_btnMgr.setText(m_mainLblInit, _t("main5", L"No roms/items for your plugin found! Try changing the partition to select the correct device/partition."));
m_btnMgr.setText(m_mainLblInit, _t("main5", L"Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type.")); m_btnMgr.setText(m_mainLblInit, _t("main5", L"Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit2); m_btnMgr.show(m_mainBtnInit2);
m_btnMgr.show(m_mainLblInit); m_btnMgr.show(m_mainLblInit);
@ -250,7 +249,7 @@ int CMenu::main(void)
show_homebrew = (!m_cfg.getBool(HOMEBREW_DOMAIN, "disable", false) && (parental_homebrew || !m_locked)); show_homebrew = (!m_cfg.getBool(HOMEBREW_DOMAIN, "disable", false) && (parental_homebrew || !m_locked));
show_channel = !m_cfg.getBool("GENERAL", "hidechannel", false); show_channel = !m_cfg.getBool("GENERAL", "hidechannel", false);
show_emu = !m_cfg.getBool(PLUGIN_DOMAIN, "disable", false); show_emu = !m_cfg.getBool(PLUGIN_DOMAIN, "disable", false);
show_gamecube = (m_show_dml || m_devo_installed || m_nintendont_installed); show_gamecube = m_show_gc;
m_use_source = m_cfg.getBool("GENERAL", "use_source", true); m_use_source = m_cfg.getBool("GENERAL", "use_source", true);
bool bheld = false; bool bheld = false;
bool bUsed = false; bool bUsed = false;
@ -295,6 +294,7 @@ int CMenu::main(void)
WDVD_GetCoverStatus(&disc_check); WDVD_GetCoverStatus(&disc_check);
/* Main Loop */ /* Main Loop */
_mainLoopCommon(true); _mainLoopCommon(true);
//this will make the source menu/flow display. what happens when a sourceflow cover is selected is taken care of later.
if(bheld && !BTN_B_HELD)//if button b was held and now released if(bheld && !BTN_B_HELD)//if button b was held and now released
{ {
bheld = false; bheld = false;
@ -370,7 +370,7 @@ int CMenu::main(void)
if(BTN_B_HELD) if(BTN_B_HELD)
bUsed = true; bUsed = true;
} }
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnEmu)) else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnPlugin))
{ {
if(m_current_view == COVERFLOW_WII) if(m_current_view == COVERFLOW_WII)
m_current_view = show_gamecube ? COVERFLOW_GAMECUBE : (show_channel ? COVERFLOW_CHANNEL : (show_emu ? COVERFLOW_PLUGIN : (show_homebrew ? COVERFLOW_HOMEBREW : COVERFLOW_WII))); m_current_view = show_gamecube ? COVERFLOW_GAMECUBE : (show_channel ? COVERFLOW_CHANNEL : (show_emu ? COVERFLOW_PLUGIN : (show_homebrew ? COVERFLOW_HOMEBREW : COVERFLOW_WII)));
@ -453,7 +453,7 @@ int CMenu::main(void)
/* Create Fake Header */ /* Create Fake Header */
dir_discHdr hdr; dir_discHdr hdr;
memset(&hdr, 0, sizeof(dir_discHdr)); memset(&hdr, 0, sizeof(dir_discHdr));
memcpy(&hdr.id, "dvddvd", 6); memcpy(&hdr.id, "dvddvd", 6);//only the id is used for a disc and this is changed in _launchGame.
/* Boot the Disc */ /* Boot the Disc */
_launchGame(&hdr, true); _launchGame(&hdr, true);
_showMain(); _showMain();
@ -501,7 +501,7 @@ int CMenu::main(void)
_initCF(); _initCF();
} }
//Events to show source menu or sourceflow if B on mode icon //Events to show source menu or sourceflow if B on mode icon
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML)|| m_btnMgr.selected(m_mainBtnEmu) || m_btnMgr.selected(m_mainBtnHomebrew)) else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube)|| m_btnMgr.selected(m_mainBtnPlugin) || m_btnMgr.selected(m_mainBtnHomebrew))
{ {
if(!m_use_source)//only use if B to source menu not enabled if(!m_use_source)//only use if B to source menu not enabled
{ {
@ -747,41 +747,41 @@ int CMenu::main(void)
if(show_channel) if(show_channel)
m_btnMgr.show(m_mainBtnChannel); m_btnMgr.show(m_mainBtnChannel);
else if(show_emu) else if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_CHANNEL: case COVERFLOW_CHANNEL:
if(show_emu) if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_PLUGIN: case COVERFLOW_PLUGIN:
if(show_homebrew) if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
case COVERFLOW_HOMEBREW: case COVERFLOW_HOMEBREW:
case COVERFLOW_MAX: case COVERFLOW_MAX:
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
break; break;
default: default:
if(show_gamecube) if(show_gamecube)
m_btnMgr.show(m_mainBtnDML); m_btnMgr.show(m_mainBtnGamecube);
else if(show_channel) else if(show_channel)
m_btnMgr.show(m_mainBtnChannel); m_btnMgr.show(m_mainBtnChannel);
else if(show_emu) else if(show_emu)
m_btnMgr.show(m_mainBtnEmu); m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew) else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew); m_btnMgr.show(m_mainBtnHomebrew);
else else
m_btnMgr.show(m_mainBtnUsb); m_btnMgr.show(m_mainBtnWii);
} }
m_btnMgr.show(m_mainLblUser[2]); m_btnMgr.show(m_mainLblUser[2]);
m_btnMgr.show(m_mainLblUser[3]); m_btnMgr.show(m_mainLblUser[3]);
@ -790,9 +790,9 @@ int CMenu::main(void)
{ {
m_btnMgr.hide(m_mainBtnHomebrew); m_btnMgr.hide(m_mainBtnHomebrew);
m_btnMgr.hide(m_mainBtnChannel); m_btnMgr.hide(m_mainBtnChannel);
m_btnMgr.hide(m_mainBtnUsb); m_btnMgr.hide(m_mainBtnWii);
m_btnMgr.hide(m_mainBtnDML); m_btnMgr.hide(m_mainBtnGamecube);
m_btnMgr.hide(m_mainBtnEmu); m_btnMgr.hide(m_mainBtnPlugin);
m_btnMgr.hide(m_mainLblUser[2]); m_btnMgr.hide(m_mainLblUser[2]);
m_btnMgr.hide(m_mainLblUser[3]); m_btnMgr.hide(m_mainLblUser[3]);
} }
@ -852,14 +852,14 @@ void CMenu::_initMainMenu()
TexData texInfoS; TexData texInfoS;
TexData texConfig; TexData texConfig;
TexData texConfigS; TexData texConfigS;
TexData texDML; TexData texGamecube;
TexData texDMLs; TexData texGamecubes;
TexData texEmu; TexData texPlugin;
TexData texEmus; TexData texPlugins;
TexData texDVD; TexData texDVD;
TexData texDVDs; TexData texDVDs;
TexData texUsb; TexData texWii;
TexData texUsbs; TexData texWiis;
TexData texChannel; TexData texChannel;
TexData texChannels; TexData texChannels;
TexData texHomebrew; TexData texHomebrew;
@ -887,12 +887,12 @@ void CMenu::_initMainMenu()
TexHandle.fromImageFile(texConfigS, fmt("%s/btnconfigs.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texConfigS, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDVD, fmt("%s/btndvd.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texDVD, fmt("%s/btndvd.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDVDs, fmt("%s/btndvds.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texDVDs, fmt("%s/btndvds.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
@ -913,9 +913,9 @@ void CMenu::_initMainMenu()
m_mainBtnQuit = _addPicButton("MAIN/QUIT_BTN", texQuit, texQuitS, 570, 400, 48, 48); m_mainBtnQuit = _addPicButton("MAIN/QUIT_BTN", texQuit, texQuitS, 570, 400, 48, 48);
m_mainBtnChannel = _addPicButton("MAIN/CHANNEL_BTN", texChannel, texChannels, 520, 400, 48, 48); m_mainBtnChannel = _addPicButton("MAIN/CHANNEL_BTN", texChannel, texChannels, 520, 400, 48, 48);
m_mainBtnHomebrew = _addPicButton("MAIN/HOMEBREW_BTN", texHomebrew, texHomebrews, 520, 400, 48, 48); m_mainBtnHomebrew = _addPicButton("MAIN/HOMEBREW_BTN", texHomebrew, texHomebrews, 520, 400, 48, 48);
m_mainBtnUsb = _addPicButton("MAIN/USB_BTN", texUsb, texUsbs, 520, 400, 48, 48); m_mainBtnWii = _addPicButton("MAIN/USB_BTN", texWii, texWiis, 520, 400, 48, 48);
m_mainBtnDML = _addPicButton("MAIN/DML_BTN", texDML, texDMLs, 520, 400, 48, 48); m_mainBtnGamecube = _addPicButton("MAIN/DML_BTN", texGamecube, texGamecubes, 520, 400, 48, 48);
m_mainBtnEmu = _addPicButton("MAIN/EMU_BTN", texEmu, texEmus, 520, 400, 48, 48); m_mainBtnPlugin = _addPicButton("MAIN/EMU_BTN", texPlugin, texPlugins, 520, 400, 48, 48);
m_mainBtnDVD = _addPicButton("MAIN/DVD_BTN", texDVD, texDVDs, 470, 400, 48, 48); m_mainBtnDVD = _addPicButton("MAIN/DVD_BTN", texDVD, texDVDs, 470, 400, 48, 48);
m_mainBtnNext = _addPicButton("MAIN/NEXT_BTN", texNext, texNextS, 540, 146, 80, 80); m_mainBtnNext = _addPicButton("MAIN/NEXT_BTN", texNext, texNextS, 540, 146, 80, 80);
m_mainBtnPrev = _addPicButton("MAIN/PREV_BTN", texPrev, texPrevS, 20, 146, 80, 80); m_mainBtnPrev = _addPicButton("MAIN/PREV_BTN", texPrev, texPrevS, 20, 146, 80, 80);
@ -969,9 +969,9 @@ void CMenu::_initMainMenu()
_setHideAnim(m_mainBtnQuit, "MAIN/QUIT_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnQuit, "MAIN/QUIT_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnChannel, "MAIN/CHANNEL_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnChannel, "MAIN/CHANNEL_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnHomebrew, "MAIN/HOMEBREW_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnHomebrew, "MAIN/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnUsb, "MAIN/USB_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnWii, "MAIN/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnDML, "MAIN/DML_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnGamecube, "MAIN/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnEmu, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnPlugin, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnDVD, "MAIN/DVD_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnDVD, "MAIN/DVD_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnFavoritesOn, "MAIN/FAVORITES_ON", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnFavoritesOn, "MAIN/FAVORITES_ON", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnFavoritesOff, "MAIN/FAVORITES_OFF", 0, 40, 0.f, 0.f); _setHideAnim(m_mainBtnFavoritesOff, "MAIN/FAVORITES_OFF", 0, 40, 0.f, 0.f);

View File

@ -171,7 +171,7 @@ void CMenu::_Paths(void)
} }
else if (BTN_A_PRESSED && paths_curPage == 2) else if (BTN_A_PRESSED && paths_curPage == 2)
{ {
/*if (m_btnMgr.selected(m_pathsBtn1)) if (m_btnMgr.selected(m_pathsBtn1))
{ {
_hidePaths(); _hidePaths();
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1); currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
@ -202,29 +202,30 @@ void CMenu::_Paths(void)
{ {
_hidePaths(); _hidePaths();
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1); currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
string gameDir(fmt(m_usb_gc_gamesDir.c_str(), DeviceName[currentPartition])); string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
path = _FolderExplorer(gameDir.c_str()); path = _FolderExplorer(gameDir.c_str());
//can only change usb1 folder name. if(strlen(path) > 0)
if(strlen(path) > 0 && (strncmp(path, "usb1:/", 6) == 0))
{ {
if(strncmp(path, "sd:/", 4) == 0) if(strncmp(path, "sd:/", 4) == 0)
m_cfg.setInt(GC_DOMAIN, "partition", 0); m_cfg.setInt(GC_DOMAIN, "partition", 0);
else else
{ {
//might add error check to make sure its first partition and FAT only
const char *partval = &path[3]; const char *partval = &path[3];
m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval)); m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval));
} }
char tmpPath[MAX_FAT_PATH]; char tmpPath[MAX_FAT_PATH];
strncpy(tmpPath, strchr(path, '/')+1, MAX_FAT_PATH-1); strcpy(tmpPath, "%s");
m_cfg.setString(GC_DOMAIN, "dir_usb_games", tmpPath); strcat(tmpPath, strchr(path, ':'));
m_usb_gc_gamesDir = fmt("%%s:/%s", tmpPath); m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
//m_usb_gc_gamesDir = fmt("%%s:/%s", m_cfg.getString(GC_DOMAIN, "dir_usb_games", "games").c_str()); memset(gc_games_dir, 0, 64);
strncpy(gc_games_dir, tmpPath, 64);
m_cfg.setBool(GC_DOMAIN, "update_cache", true); m_cfg.setBool(GC_DOMAIN, "update_cache", true);
if(m_cfg.getBool(GC_DOMAIN, "source")) if(m_cfg.getBool(GC_DOMAIN, "source"))
m_load_view = true; m_load_view = true;
} }
_showPaths(); _showPaths();
}*/ }
if (m_btnMgr.selected(m_pathsBtn3)) if (m_btnMgr.selected(m_pathsBtn3))
{ {
_hidePaths(); _hidePaths();

View File

@ -13,9 +13,9 @@ s16 m_sourceBtnBack;
s16 m_sourceLblTitle; s16 m_sourceLblTitle;
s16 m_sourceBtnSource[12]; s16 m_sourceBtnSource[12];
s16 m_sourceLblUser[4]; s16 m_sourceLblUser[4];
s16 m_sourceBtnDML; s16 m_sourceBtnGamecube;
s16 m_sourceBtnEmu; s16 m_sourceBtnPlugin;
s16 m_sourceBtnUsb; s16 m_sourceBtnWii;
s16 m_sourceBtnChannel; s16 m_sourceBtnChannel;
s16 m_sourceBtnHomebrew; s16 m_sourceBtnHomebrew;
@ -40,9 +40,9 @@ void CMenu::_hideSource(bool instant)
m_btnMgr.hide(m_sourceBtnBack, instant); m_btnMgr.hide(m_sourceBtnBack, instant);
m_btnMgr.hide(m_sourceBtnHomebrew, instant); m_btnMgr.hide(m_sourceBtnHomebrew, instant);
m_btnMgr.hide(m_sourceBtnChannel, instant); m_btnMgr.hide(m_sourceBtnChannel, instant);
m_btnMgr.hide(m_sourceBtnUsb, instant); m_btnMgr.hide(m_sourceBtnWii, instant);
m_btnMgr.hide(m_sourceBtnDML, instant); m_btnMgr.hide(m_sourceBtnGamecube, instant);
m_btnMgr.hide(m_sourceBtnEmu, instant); m_btnMgr.hide(m_sourceBtnPlugin, instant);
u8 i; u8 i;
for(i = 0; i < ARRAY_SIZE(m_sourceLblUser); ++i) for(i = 0; i < ARRAY_SIZE(m_sourceLblUser); ++i)
@ -195,7 +195,7 @@ void CMenu::_createSFList()
string source = m_source.getString(btn_selected, "source",""); string source = m_source.getString(btn_selected, "source","");
if(source == "") if(source == "")
continue; continue;
if(source == "dml" && !m_show_dml && !m_devo_installed && !m_nintendont_installed) if(source == "dml" && !m_show_gc)
continue; continue;
else if(source == "emunand" && !show_channel) else if(source == "emunand" && !show_channel)
continue; continue;
@ -254,7 +254,16 @@ void CMenu::_sourceFlow()
memset(btn_selected, 0, 256); memset(btn_selected, 0, 256);
strncpy(btn_selected, fmt("BUTTON_%i", hdr->settings[0]), 255); strncpy(btn_selected, fmt("BUTTON_%i", hdr->settings[0]), 255);
string source = m_source.getString(btn_selected, "source", ""); string source = m_source.getString(btn_selected, "source", "");
_clearSources(); _clearSources();// may have to move this
/*if(source == "wii")
{
m_cfg.setBool(WII_DOMAIN, "source", true);
if(sf_mode == 0)
{
m_current_view = COVERFLOW_WII;
m_catStartPage = m_source.getInt(btn_selected, "cat_page", 1);
}
}*/
if(source == "wii") if(source == "wii")
{ {
m_current_view = COVERFLOW_WII; m_current_view = COVERFLOW_WII;
@ -333,7 +342,8 @@ void CMenu::_sourceFlow()
m_clearCats = false; m_clearCats = false;
} }
} }
m_sourceflow = false; m_sourceflow = false;// do something with this when in muilti
//no autoboot if multi mode. may have to make sure autoboot plugins are hidden from flow when multi is on.
/* autoboot */ /* autoboot */
const char *autoboot = m_source.getString(btn_selected, "autoboot", "").c_str(); const char *autoboot = m_source.getString(btn_selected, "autoboot", "").c_str();
if(autoboot != NULL && autoboot[0] != '\0') if(autoboot != NULL && autoboot[0] != '\0')
@ -393,9 +403,9 @@ bool CMenu::_Source()
{ {
m_btnMgr.show(m_sourceBtnHomebrew); m_btnMgr.show(m_sourceBtnHomebrew);
m_btnMgr.show(m_sourceBtnChannel); m_btnMgr.show(m_sourceBtnChannel);
m_btnMgr.show(m_sourceBtnUsb); m_btnMgr.show(m_sourceBtnWii);
m_btnMgr.show(m_sourceBtnDML); m_btnMgr.show(m_sourceBtnGamecube);
m_btnMgr.show(m_sourceBtnEmu); m_btnMgr.show(m_sourceBtnPlugin);
} }
else else
{ {
@ -522,15 +532,15 @@ bool CMenu::_Source()
else if(BTN_A_PRESSED && !sourceIniLoaded) else if(BTN_A_PRESSED && !sourceIniLoaded)
{ {
// check default source buttons when no source_menu.ini // check default source buttons when no source_menu.ini
if(m_btnMgr.selected(m_sourceBtnUsb)) if(m_btnMgr.selected(m_sourceBtnWii))
{ {
_clearSources(); _clearSources();
m_cfg.setBool(WII_DOMAIN, "source", true); m_cfg.setBool(WII_DOMAIN, "source", true);
exitSource = true; exitSource = true;
} }
if(m_btnMgr.selected(m_sourceBtnDML)) if(m_btnMgr.selected(m_sourceBtnGamecube))
{ {
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed) if(!m_show_gc)
_showSourceNotice(); _showSourceNotice();
else else
{ {
@ -561,7 +571,7 @@ bool CMenu::_Source()
exitSource = true; exitSource = true;
} }
} }
if(m_btnMgr.selected(m_sourceBtnEmu)) if(m_btnMgr.selected(m_sourceBtnPlugin))
{ {
if(!show_emu) if(!show_emu)
_showSourceNotice(); _showSourceNotice();
@ -596,7 +606,7 @@ bool CMenu::_Source()
} }
else if(source == "dml") else if(source == "dml")
{ {
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed) if(!m_show_gc)
_showSourceNotice(); _showSourceNotice();
else else
{ {
@ -737,7 +747,7 @@ bool CMenu::_Source()
} }
else if(source == "dml") else if(source == "dml")
{ {
if(m_show_dml || m_devo_installed || m_nintendont_installed) if(m_show_gc)
m_cfg.setBool(GC_DOMAIN, "source", !m_cfg.getBool(GC_DOMAIN, "source")); m_cfg.setBool(GC_DOMAIN, "source", !m_cfg.getBool(GC_DOMAIN, "source"));
} }
else if(source == "emunand") else if(source == "emunand")
@ -832,23 +842,23 @@ void CMenu::_clearSources(void)
void CMenu::_initSourceMenu() void CMenu::_initSourceMenu()
{ {
TexData texDML; TexData texGamecube;
TexData texDMLs; TexData texGamecubes;
TexData texEmu; TexData texPlugin;
TexData texEmus; TexData texPlugins;
TexData texUsb; TexData texWii;
TexData texUsbs; TexData texWiis;
TexData texChannel; TexData texChannel;
TexData texChannels; TexData texChannels;
TexData texHomebrew; TexData texHomebrew;
TexData texHomebrews; TexData texHomebrews;
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str())); TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
@ -865,9 +875,9 @@ void CMenu::_initSourceMenu()
m_sourceBtnChannel = _addPicButton("SOURCE/CHANNEL_BTN", texChannel, texChannels, 265, 260, 48, 48); m_sourceBtnChannel = _addPicButton("SOURCE/CHANNEL_BTN", texChannel, texChannels, 265, 260, 48, 48);
m_sourceBtnHomebrew = _addPicButton("SOURCE/HOMEBREW_BTN", texHomebrew, texHomebrews, 325, 260, 48, 48); m_sourceBtnHomebrew = _addPicButton("SOURCE/HOMEBREW_BTN", texHomebrew, texHomebrews, 325, 260, 48, 48);
m_sourceBtnUsb = _addPicButton("SOURCE/USB_BTN", texUsb, texUsbs, 235, 200, 48, 48); m_sourceBtnWii = _addPicButton("SOURCE/USB_BTN", texWii, texWiis, 235, 200, 48, 48);
m_sourceBtnDML = _addPicButton("SOURCE/DML_BTN", texDML, texDMLs, 295, 200, 48, 48); m_sourceBtnGamecube = _addPicButton("SOURCE/DML_BTN", texGamecube, texGamecubes, 295, 200, 48, 48);
m_sourceBtnEmu = _addPicButton("SOURCE/EMU_BTN", texEmu, texEmus, 355, 200, 48, 48); m_sourceBtnPlugin = _addPicButton("SOURCE/EMU_BTN", texPlugin, texPlugins, 355, 200, 48, 48);
themeName = m_cfg.getString("GENERAL", "theme", "default"); themeName = m_cfg.getString("GENERAL", "theme", "default");
if(!m_source.load(fmt("%s/%s/%s", m_sourceDir.c_str(), themeName.c_str(), SOURCE_FILENAME))) if(!m_source.load(fmt("%s/%s/%s", m_sourceDir.c_str(), themeName.c_str(), SOURCE_FILENAME)))
@ -903,9 +913,9 @@ void CMenu::_initSourceMenu()
} }
_setHideAnim(m_sourceBtnChannel, "SOURCE/CHANNEL_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_sourceBtnChannel, "SOURCE/CHANNEL_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnHomebrew, "SOURCE/HOMEBREW_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_sourceBtnHomebrew, "SOURCE/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnUsb, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_sourceBtnWii, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnDML, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_sourceBtnGamecube, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnEmu, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f); _setHideAnim(m_sourceBtnPlugin, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceLblTitle, "SOURCE/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_sourceLblTitle, "SOURCE/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_sourceLblNotice, "SOURCE/NOTICE", 0, 0, 1.f, 0.f); _setHideAnim(m_sourceLblNotice, "SOURCE/NOTICE", 0, 0, 1.f, 0.f);
_setHideAnim(m_sourceLblPage, "SOURCE/PAGE_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_sourceLblPage, "SOURCE/PAGE_BTN", 0, 0, 1.f, -1.f);

File diff suppressed because it is too large Load Diff

View File

@ -170,7 +170,7 @@ int CMenu::_GCgameInstaller()
if(skip) if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition]); m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition], gc_games_dir);
int ret; int ret;
m_progress = 0.f; m_progress = 0.f;
@ -235,7 +235,7 @@ int CMenu::_GCcopyGame(void *obj)
source[299] = '\0'; source[299] = '\0';
char folder[50]; char folder[50];
strncpy(folder, fmt(GC_GAMES_DIR, DeviceName[SD]), sizeof(folder)); strncpy(folder, fmt(gc_games_dir, DeviceName[SD]), sizeof(folder));
folder[49] = '\0'; folder[49] = '\0';
char target[300]; char target[300];
@ -265,9 +265,9 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
GameID[6] = '\0'; GameID[6] = '\0';
bool done = false; bool done = false;
bool upd_usb = false; bool upd_wii = false;
bool upd_dml = false; bool upd_gc = false;
bool upd_emu = false; bool upd_plgin = false;
bool upd_chan = false; bool upd_chan = false;
bool out = false; bool out = false;
const dir_discHdr *CF_Hdr = CoverFlow.getHdr(); const dir_discHdr *CF_Hdr = CoverFlow.getHdr();
@ -346,7 +346,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
strncpy(cfPos, GameID, 6); strncpy(cfPos, GameID, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title)); m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title));
done = true; done = true;
upd_usb = true; upd_wii = true;
m_thrdWorking = true; m_thrdWorking = true;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
m_thrdMessageAdded = false; m_thrdMessageAdded = false;
@ -364,7 +364,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
} }
strncpy(cfPos, GameID, 6); strncpy(cfPos, GameID, 6);
done = true; done = true;
upd_dml = true; upd_gc = true;
m_thrdWorking = true; m_thrdWorking = true;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
//LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64); //LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
@ -396,25 +396,25 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{ {
strncpy(GC_Path, CF_Hdr->path, 1023); strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; //iso path *strrchr(GC_Path, '/') = '\0'; //iso path
const char *cmp = fmt(GC_GAMES_DIR, DeviceName[currentPartition]); const char *cmp = fmt(gc_games_dir, DeviceName[currentPartition]);
if(strcasecmp(GC_Path, cmp) == 0) if(strcasecmp(GC_Path, cmp) == 0)
fsop_deleteFile(CF_Hdr->path); fsop_deleteFile(CF_Hdr->path);
else else
fsop_deleteFolder(GC_Path); fsop_deleteFolder(GC_Path);
} }
upd_dml = true; upd_gc = true;
} }
else if(CF_Hdr->type == TYPE_PLUGIN) else if(CF_Hdr->type == TYPE_PLUGIN)
{ {
fsop_deleteFile(CF_Hdr->path); fsop_deleteFile(CF_Hdr->path);
upd_emu = true; upd_plgin = true;
} }
else if(CF_Hdr->type == TYPE_WII_GAME) else if(CF_Hdr->type == TYPE_WII_GAME)
{ {
DeviceHandle.OpenWBFS(currentPartition); DeviceHandle.OpenWBFS(currentPartition);
WBFS_RemoveGame((u8*)&CF_Hdr->id, (char*)&CF_Hdr->path); WBFS_RemoveGame((u8*)&CF_Hdr->id, (char*)&CF_Hdr->path);
WBFS_Close(); WBFS_Close();
upd_usb = true; upd_wii = true;
} }
else if(CF_Hdr->type == TYPE_CHANNEL && !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true)) else if(CF_Hdr->type == TYPE_CHANNEL && !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true))
{ {
@ -469,7 +469,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
strncpy(cfPos, CF_Hdr->id, 6); strncpy(cfPos, CF_Hdr->id, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str())); m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str()));
done = true; done = true;
upd_dml = true; upd_gc = true;
m_thrdWorking = true; m_thrdWorking = true;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
m_thrdMessageAdded = false; m_thrdMessageAdded = false;
@ -510,11 +510,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{ {
//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()); //m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
_showWaitMessage(); _showWaitMessage();
if(upd_dml) if(upd_gc)
UpdateCache(COVERFLOW_GAMECUBE); UpdateCache(COVERFLOW_GAMECUBE);
if(upd_usb) if(upd_wii)
UpdateCache(COVERFLOW_WII); UpdateCache(COVERFLOW_WII);
if(upd_emu) if(upd_plgin)
UpdateCache(COVERFLOW_PLUGIN); UpdateCache(COVERFLOW_PLUGIN);
if(upd_chan) if(upd_chan)
UpdateCache(COVERFLOW_CHANNEL); UpdateCache(COVERFLOW_CHANNEL);

View File

@ -7,8 +7,7 @@ extern "C" {
#endif #endif
enum { enum {
AUTOMIOS = 0, DEVOLUTION = 0,
DEVOLUTION,
NINTENDONT NINTENDONT
}; };

View File

@ -1,408 +1,410 @@
 
[ENGLISH] [ENGLISH]
about1=Original Loader By:\n%s about1=Original Loader By:\n%s
about2=Original GUI By:\n%s about2=Original GUI By:\n%s
about4=Thanks To:\n%s about4=Thanks To:\n%s
about6=Current Developers:\n%s about6=Current Developers:\n%s
about7=Past Developers:\n%s about7=Past Developers:\n%s
about8=Bits of Code Obtained From:\n%s about8=Bits of Code Obtained From:\n%s
about9=Supporting Websites:\n%s about9=Supporting Websites:\n%s
about10=Help Guide about10=Help Guide
alphabetically=alphabetically alphabetically=alphabetically
appname=%s v%s appname=%s v%s
aspect169=Force 16:9 aspect169=Force 16:9
aspect43=Force 4:3 aspect43=Force 4:3
aspectDef=Default aspectDef=Default
bootmii=BootMii bootmii=BootMii
bycontrollers=By Controllers bycontrollers=By Controllers
byesrb=By ESRB byesrb=By ESRB
bygameid=By Game ID bygameid=By Game ID
bylastplayed=By Last Played bylastplayed=By Last Played
byplaycount=By Play Count byplaycount=By Play Count
byplayers=By Players byplayers=By Players
bywifiplayers=By Wifi Players bywifiplayers=By Wifi Players
cat1=Select Categories cat1=Select Categories
cat2=Clear cat2=Clear
cd1=Back cd1=Back
cd2=Erase cd2=Erase
cd3=Age Lock cd3=Age Lock
cfg1=Settings cfg1=Settings
cfg10=Back cfg10=Back
cfg11=USB Saves Emulation cfg11=USB Saves Emulation
cfg12=NAND Emulation cfg12=NAND Emulation
cfg13=NAND Emulation Settings cfg13=NAND Emulation Settings
cfg14=Set cfg14=Set
cfg15=Plugins cfg15=Plugins
cfg16=Select cfg16=Select
cfg3=Download covers & titles cfg3=Download covers & titles
cfg4=Download cfg4=Download
cfg5=Parental control cfg5=Parental control
cfg6=Unlock cfg6=Unlock
cfg7=Set code cfg7=Set code
cfga2=Install game cfga2=Install game
cfga3=Install cfga3=Install
cfga6=Language cfga6=Language
cfga7=Theme cfga7=Theme
cfgb1=Ocarina cfgb1=Ocarina
cfgb2=Default GC game loader cfgb2=Default GC game loader
cfgb3=Default video mode cfgb3=Default video mode
cfgb4=Default game language cfgb4=Default game language
cfgb5=Default DML video mode cfgb5=Default DML video mode
cfgb6=Default DML game language cfgb6=Default DML game language
cfgbnr1=Download Cover cfgbnr1=Download Cover
cfgbnr2=Delete Cover cfgbnr2=Delete Cover
cfgbnr3=Download Custom Banner cfgbnr3=Download Custom Banner
cfgbnr4=Delete Banner cfgbnr4=Delete Banner
cfgbnr5=Download cfgbnr5=Download
cfgbnr6=Delete cfgbnr6=Delete
cfgbt1=Startup Settings cfgbt1=Startup Settings
cfgbt2=Force Load cIOS cfgbt2=Force Load cIOS
cfgbt3=Force cIOS Revision cfgbt3=Force cIOS Revision
cfgbt4=USB Port cfgbt4=USB Port
cfgbt5=Show source menu on boot cfgbt5=Show source menu on boot
cfgbt6=Enable Multisource Features cfgbt6=Enable Multisource Features
cfgbt7=Start FTP Server on boot cfgbt7=Start FTP Server on boot
cfgc1=Exit To cfgc1=Exit To
cfgc2=Adjust TV width cfgc2=Adjust TV width
cfgc3=Adjust TV height cfgc3=Adjust TV height
cfgc4=Adjust Coverflow cfgc4=Adjust Coverflow
cfgc5=Go cfgc5=Go
cfgc6=Horizontal offset cfgc6=Horizontal offset
cfgc7=Vertical offset cfgc7=Vertical offset
cfgc8=Startup Settings cfgc8=Startup Settings
cfgc9=Manage Languages cfgc9=Manage Languages
cfgd4=Path Manager cfgd4=Path Manager
cfgd5=Save favorite mode state cfgd5=Save favorite mode state
cfgd7=Show categories on boot cfgd7=Show categories on boot
cfgg1=Settings cfgg1=Settings
cfgg10=IOS cfgg10=IOS
cfgg12=Download cover cfgg12=Download cover
cfgg13=Download cfgg13=Download
cfgg14=Patch video modes cfgg14=Patch video modes
cfgg15=Cheat Codes cfgg15=Cheat Codes
cfgg16=Select cfgg16=Select
cfgg17=Categories cfgg17=Categories
cfgg18=Hook Type cfgg18=Hook Type
cfgg2=Video mode cfgg2=Video mode
cfgg21=Return To Channel cfgg21=Return To Channel
cfgg22=Debugger cfgg22=Debugger
cfgg23=Downloading cheat file.... cfgg23=Downloading cheat file....
cfgg24=NAND Emulation cfgg24=NAND Emulation
cfgg25=Password incorrect cfgg25=Password incorrect
cfgg26=Disable IOS Reload block cfgg26=Disable IOS Reload block
cfgg27=Aspect Ratio cfgg27=Aspect Ratio
cfgg28=NMM cfgg28=NMM
cfgg29=No DVD Patch cfgg29=No DVD Patch
cfgg3=Language cfgg3=Language
cfgg30=Extract Save from NAND cfgg30=Extract Save from NAND
cfgg31=Extract cfgg31=Extract
cfgg32=Flash Save to NAND cfgg32=Flash Save to NAND
cfgg33=Flash cfgg33=Flash
cfgg34=Devolution Memcard Emulator cfgg34=Devolution Memcard Emulator
cfgg35=GameCube Loader cfgg35=GameCube Loader
cfgg36=Widescreen Patch cfgg36=Widescreen Patch
cfgg37=Boot Apploader cfgg37=Boot Apploader
cfgg38=Activity LED cfgg38=Activity LED
cfgg39=DM Screenshot Feature cfgg39=DM Screenshot Feature
cfgg40=Manage Cover and Banner cfgg40=Manage Cover and Banner
cfgg41=Manage cfgg41=Manage
cfgg4=Patch country strings cfgg4=Patch country strings
cfgg5=Ocarina cfgg5=Ocarina
cfgg7=Vipatch cfgg7=Vipatch
cfgg8=Back cfgg8=Back
cfglng1=Manage Languages cfglng1=Manage Languages
cfglng2=Get Languages cfglng2=Get Languages
cfglng3=Select File cfglng3=Select File
cfglng4=Download selected File cfglng4=Download selected File
cfgne1=NAND Emulation cfgne1=NAND Emulation
cfgne2=Extract Game Saves cfgne2=Extract Game Saves
cfgne3=All cfgne3=All
cfgne4=Missing cfgne4=Missing
cfgne5=Extract NAND cfgne5=Extract NAND
cfgne6=Start cfgne6=Start
cfgne7=Back cfgne7=Back
cfgne8=No valid FAT partition found for NAND Emulation! cfgne8=No valid FAT partition found for NAND Emulation!
cfgne9=Current file: %s cfgne9=Current file: %s
cfgne10=NAND Emulation Settings cfgne10=NAND Emulation Settings
cfgne11=Overall Progress: cfgne11=Overall Progress:
cfgne12=NAND Extractor cfgne12=NAND Extractor
cfgne13=Game Save Extractor cfgne13=Game Save Extractor
cfgne14=Extracted: %d saves / %d files / %d folders cfgne14=Extracted: %d saves / %d files / %d folders
cfgne15=Extracted: %d files / %d folders cfgne15=Extracted: %d files / %d folders
cfgne16=Total size: %uMB (%d blocks) cfgne16=Total size: %uMB (%d blocks)
cfgne17=Total size: %uKB (%d blocks) cfgne17=Total size: %uKB (%d blocks)
cfgne18=Listing game saves to extract... cfgne18=Listing game saves to extract...
cfgne19=Extraction finished! cfgne19=Extraction finished!
cfgne20=Extraction failed! cfgne20=Extraction failed!
cfgne22=Disable NAND Emulation cfgne22=Disable NAND Emulation
cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation. cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.
cfgne24=Extract save cfgne24=Extract save
cfgne25=Create new save cfgne25=Create new save
cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation? cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?
cfgne27=Calculating space needed for extraction... cfgne27=Calculating space needed for extraction...
cfgne28=Game Save Flasher cfgne28=Game Save Flasher
cfgne29=Flashed: %d saves / %d files / %d folders cfgne29=Flashed: %d saves / %d files / %d folders
cfgne30=Flashing save files finished! cfgne30=Flashing save files finished!
cfgne31=Select Partition cfgne31=Select Partition
cfgne32=Change Nand cfgne32=Change Nand
cfgne33=Change Saves Nand cfgne33=Change Saves Nand
cfgne34=Set cfgne34=Set
cfgne35=Back cfgne35=Back
cfgne36=Path = cfgne36=Path =
cfgne37=Select Preset Nand cfgne37=Select Preset Nand
cfgne38=Empty cfgne38=Empty
cfgp1=Game Partition cfgp1=Game Partition
cfgp2=Flat Covers cfgp2=Flat Covers
cfgp3=Init network on boot cfgp3=Init network on boot
cfgp4=Banners Cache cfgp4=Banners Cache
cfgp5=Wii Games cfgp5=Wii Games
cfgp6=GC Games cfgp6=GC Games
cfgp7=Music cfgp7=Music
cfgp8=Box Covers cfgp8=Box Covers
cfgp9=Custom Banners cfgp9=Custom Banners
cfgpl1=Select Plugins cfgpl1=Select Plugins
cfgs1=Music volume cfgs1=Music volume
cfgs2=GUI sound volume cfgs2=GUI sound volume
cfgs3=Coverflow sound volume cfgs3=Coverflow sound volume
cfgs4=Game sound volume cfgs4=Game sound volume
cfgsm1=Source Menu Settings cfgsm1=Source Menu Settings
cfgsm2=Enable B To Source Menu cfgsm2=Enable B To Source Menu
cfgsm3=Enable Sourceflow cfgsm3=Enable Sourceflow
cfgsm4=Sourceflow Smallbox cfgsm4=Sourceflow Smallbox
cfgsm5=Clear Sourceflow Cache cfgsm5=Clear Sourceflow Cache
cfgsm6=B On Mode To Source cfgsm6=B On Mode To Source
cfgsm7=Manage Source Menu cfgsm7=Manage Source Menu
cheat1=Back cheat1=Back
cheat2=Apply cheat2=Apply
cheat3=Cheat file for game not found. cheat3=Cheat file for game not found.
cheat4=Download not found. cheat4=Download not found.
commodore=Commodore 64 commodore=Commodore 64
custom=Custom custom=Custom
def=Default def=Default
disabled=Disabled disabled=Disabled
dl1=Cancel dl1=Cancel
dl10=Please donate\nto GameTDB.com dl10=Please donate\nto GameTDB.com
dl12=GameTDB dl12=GameTDB
dl13=Download order dl13=Download order
dl14=Select regions to check for covers: dl14=Select regions to check for covers:
dl15=Cover download settings dl15=Cover download settings
dl16=Set dl16=Set
dl17=Cover download settings dl17=Cover download settings
dl18=Back dl18=Back
dl19=Original only dl19=Original only
dl2=Back dl2=Back
dl20=Original/Original dl20=Original/Original
dl21=Original/Custom dl21=Original/Custom
dl22=Custom/Original dl22=Custom/Original
dl23=Custom/Custom dl23=Custom/Custom
dl24=Custom only dl24=Custom only
dl25=All dl25=All
dl3=All dl3=All
dl4=Missing dl4=Missing
dl5=Download dl5=Download
dl6=Download dl6=Download
dl8=Covers dl8=Covers
dlmsg1=Initializing network... dlmsg1=Initializing network...
dlmsg10=Making %s dlmsg10=Making %s
dlmsg11=Downloading... dlmsg11=Downloading...
dlmsg12=Download failed dlmsg12=Download failed
dlmsg13=Saving... dlmsg13=Saving...
dlmsg14=Done. dlmsg14=Done.
dlmsg15=Saving failed! dlmsg15=Saving failed!
dlmsg16=Couldn't read file dlmsg16=Couldn't read file
dlmsg17=No new updates found. dlmsg17=No new updates found.
dlmsg18=boot.dol not found at default path dlmsg18=boot.dol not found at default path
dlmsg19=New Update available! dlmsg19=New Update available!
dlmsg2=Network initialization failed dlmsg2=Network initialization failed
dlmsg20=No version information found. dlmsg20=No version information found.
dlmsg21=WiiFlow will now exit to allow the update to take effect. dlmsg21=WiiFlow will now exit to allow the update to take effect.
dlmsg22=Updating application directory... dlmsg22=Updating application directory...
dlmsg23=Updating data directory... dlmsg23=Updating data directory...
dlmsg24=Extracting... dlmsg24=Extracting...
dlmsg25=Extraction must have failed! Renaming the backup to boot.dol dlmsg25=Extraction must have failed! Renaming the backup to boot.dol
dlmsg26=Updating cache... dlmsg26=Updating cache...
dlmsg27=Not enough memory! dlmsg27=Not enough memory!
dlmsg28=Running FTP Server on %s:%u dlmsg28=Running FTP Server on %s:%u
dlmsg29=FTP Server is currently stopped. dlmsg29=FTP Server is currently stopped.
dlmsg3=Downloading from %s dlmsg3=Downloading from %s
dlmsg4=Saving %s dlmsg4=Saving %s
dlmsg5=%i/%i files downloaded dlmsg5=%i/%i files downloaded
dlmsg6=Canceling... dlmsg6=Canceling...
dlmsg7=Listing covers to download... dlmsg7=Listing covers to download...
dlmsg8=Full cover not found. Downloading from %s dlmsg8=Full cover not found. Downloading from %s
dlmsg9=%i/%i files downloaded. %i are front covers only. dlmsg9=%i/%i files downloaded. %i are front covers only.
DMLdef=Default DMLdef=Default
DMLdefG=Game DMLdefG=Game
DMLntsc=NTSC 480i DMLntsc=NTSC 480i
DMLpal=PAL 576i DMLpal=PAL 576i
DMLpal60=PAL 480i DMLpal60=PAL 480i
DMLprog=NTSC 480p DMLprog=NTSC 480p
DMLprogP=PAL 480p DMLprogP=PAL 480p
errboot1=No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games. errboot1=No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.
errboot2=Could not find a device to save configuration files on! errboot2=Could not find a device to save configuration files on!
errboot3=Could not initialize the DIP module! errboot3=Could not initialize the DIP module!
errboot4=No available partitions found! errboot4=No available partitions found!
errboot5=data_on_usb=yes and No available usb partitions for data!\nUsing SD. errboot5=data_on_usb=yes and no available usb partitions for data!\nUsing SD.
errboot6=No available usb partitions for data and no SD inserted!\nExiting. errboot6=No available usb partitions for data and no SD inserted!\nExiting.
errgame1=Cannot find the game with ID: %s errgame1=Cannot find the game with ID: %s
errgame2=No cIOS found! errgame2=No cIOS found!
errgame4=Couldn't load IOS %i errgame4=Couldn't load IOS %i
errgame5=Enabling emu failed! errgame5=Enabling emu failed!
errgame6=Enabling emu after reload failed! errgame6=Enabling emu after reload failed!
errgame7=WDVDGetCoverStatus Failed! errgame7=WDVDGetCoverStatus Failed!
errgame8=Please insert a game disc. errgame8=Please insert a game disc.
errgame9=This is not a Wii or GC disc errgame9=This is not a Wii or GC disc
errgame10=Set USB failed: %d errgame10=Set USB failed: %d
errneek1=Cannot launch neek2o. Verify your neek2o setup errgame11=GameCube Loader not found! Can't launch game.
exit_to=Exit To errgame12=Nintendont not found! Can't launch GC Disc.
ftp1=Start errneek1=Cannot launch neek2o. Verify your neek2o setup
ftp2=Stop exit_to=Exit To
gameinfo1=Developer: %s ftp1=Start
gameinfo2=Publisher: %s ftp2=Stop
gameinfo3=Region: %s gameinfo1=Developer: %s
gameinfo4=Release Date: %i.%i.%i gameinfo2=Publisher: %s
gameinfo5=Genre: %s gameinfo3=Region: %s
gameinfo6=No Gameinfo gameinfo4=Release Date: %i.%i.%i
gametdb_code=EN gameinfo5=Genre: %s
GC_Def=Default gameinfo6=No Gameinfo
GC_DM=DIOS-MIOS gametdb_code=EN
GC_Devo=Devolution GC_Def=Default
GC_Auto=Auto GC_DM=DIOS-MIOS
genesis=Sega Genesis GC_Devo=Devolution
gm1=Play GC_Auto=Auto
gm2=Back genesis=Sega Genesis
hbc=HBC gm1=Play
homebrew=Homebrew gm2=Back
home1=Settings hbc=HBC
home2=Reload Cache homebrew=Homebrew
home3=Update home1=Settings
home4=Credits home2=Reload Cache
home5=Exit To home3=Update
home6=Help home4=Credits
home7=Install Game home5=Exit To
home8=File Explorer home6=Help
home9=Source Menu home7=Install Game
home10=FTP Server home8=File Explorer
hooktype1=VBI home9=Source Menu
hooktype2=KPAD Read home10=FTP Server
hooktype3=Joypad hooktype1=VBI
hooktype4=GXDraw hooktype2=KPAD Read
hooktype5=GXFlush hooktype3=Joypad
hooktype6=OSSleepThread hooktype4=GXDraw
hooktype7=AXNextFrame hooktype5=GXFlush
ios=IOS%i base %s hooktype6=OSSleepThread
lngdef=Default hooktype7=AXNextFrame
lngdut=Dutch ios=IOS%i base %s
lngeng=English lngdef=Default
lngfre=French lngdut=Dutch
lngger=German lngeng=English
lngita=Italian lngfre=French
lngjap=Japanese lngger=German
lngkor=Korean lngita=Italian
lngsch=S. Chinese lngjap=Japanese
lngspa=Spanish lngkor=Korean
lngsys=System lngsch=S. Chinese
lngtch=T. Chinese lngspa=Spanish
main1=Install Game lngsys=System
main2=Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type. lngtch=T. Chinese
main3=Select Partition main1=Install Game
main4=Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type. main2=Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type.
main5=Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type. main3=Select Partition
mastersystem=Sega Master System main4=Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type.
menu=System Menu main5=Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type.
NANDfull=Full mastersystem=Sega Master System
NANDoff=Off menu=System Menu
NANDpart=Partial NANDfull=Full
neek1=Launch Title with neek2o NANDoff=Off
neek2o=neek2o NANDpart=Partial
neogeo=Neo-Geo neek1=Launch Title with neek2o
nes=Nintendo neek2o=neek2o
nintendo64=Nintendo64 neogeo=Neo-Geo
NMMdebug=Debug nes=Nintendo
NMMDef=Default nintendo64=Nintendo64
NMMOff=Disabled NMMdebug=Debug
NMMon=Enabled NMMDef=Default
NoDVDDef=Default NMMOff=Disabled
NoDVDOff=Disabled NMMon=Enabled
NoDVDon=Enabled NoDVDDef=Default
off=Off NoDVDOff=Disabled
on=On NoDVDon=Enabled
players= Players off=Off
prii=Priiloader on=On
real=Real Nand players= Players
SaveDef=Default prii=Priiloader
SaveFull=Full real=Real Nand
SaveFullG=Full SaveDef=Default
SaveOff=Off SaveFull=Full
SaveOffG=Off SaveFullG=Full
SavePart=Game save SaveOff=Off
SavePartG=Game save SaveOffG=Off
SaveReg=Regionswitch SavePart=Game save
SaveRegG=Regionswitch SavePartG=Game save
snes=Super Nintendo SaveReg=Regionswitch
stup1=Select Source SaveRegG=Regionswitch
stup2=** DISABLED ** snes=Super Nintendo
sys1=Update WiiFlow stup1=Select Source
sys2=WiiFlow Version: stup2=** DISABLED **
sys3=Cancel sys1=Update WiiFlow
sys4=Upgrade sys2=WiiFlow Version:
sys7=Installed Version. sys3=Cancel
translation_author= sys4=Upgrade
turbografx16=TurboGrafx-16 sys7=Installed Version.
turbografxcd=TurboGrafx-CD translation_author=
unknown=Unknown turbografx16=TurboGrafx-16
viddef=Default turbografxcd=TurboGrafx-CD
vidgame=Game unknown=Unknown
vidntsc=NTSC viddef=Default
vidp50=PAL 50Hz vidgame=Game
vidp60=PAL 60Hz vidntsc=NTSC
vidprog=Progressive vidp50=PAL 50Hz
vidsys=System vidp60=PAL 60Hz
vmpall=All vidprog=Progressive
vmpmore=More vidsys=System
vmpnone=None vmpall=All
vmpnormal=Normal vmpmore=More
wad1=Install WAD vmpnone=None
wad2=Go vmpnormal=Normal
wad3=Selected %s, after the installation you return to the explorer. wad1=Install WAD
wad4=Installing WAD, please wait... wad2=Go
wad5=Installation error %i! wad3=Selected %s, after the installation you return to the explorer.
wad6=Installation finished with %i hash fails. wad4=Installing WAD, please wait...
wbfsadddlg=Please insert the disc you want to copy, then click on Go. wad5=Installation error %i!
wbfscpydlg=If you are sure you want to copy this game to SD, click on Go. wad6=Installation finished with %i hash fails.
wbfsop1=Install Game wbfsadddlg=Please insert the disc you want to copy, then click on Go.
wbfsop10=Copying [%s] %s... wbfscpydlg=If you are sure you want to copy this game to SD, click on Go.
wbfsop11=Copy Game wbfsop1=Install Game
wbfsop12=DVDError(%d) wbfsop10=Copying [%s] %s...
wbfsop13=Game installed, but disc contains errors (%d) wbfsop11=Copy Game
wbfsop14=Game copied, press Back to boot the game. wbfsop12=DVDError(%d)
wbfsop15=Calculating space needed for %s wbfsop13=Game installed, but disc contains errors (%d)
wbfsop16=Installing %s wbfsop14=Game copied, press Back to boot the game.
wbfsop17=Installing %s disc %d/2 wbfsop15=Calculating space needed for %s
wbfsop18=This is a Wii disc! wbfsop16=Installing %s
wbfsop19=This is not a Gamecube disc! wbfsop17=Installing %s disc %d/2
wbfsop2=Delete Game wbfsop18=This is a Wii disc!
wbfsop20=You inserted disc %d again!! wbfsop19=This is not a Gamecube disc!
wbfsop21=This is a disc of another game!! wbfsop2=Delete Game
wbfsop22=Installing %s...\n Please insert disc 2 to continue wbfsop20=You inserted disc %d again!!
wbfsop23=Calculating space needed for %s...\n Please insert disc %d to continue wbfsop21=This is a disc of another game!!
wbfsop24=Not enough space: %d blocks needed, %d available wbfsop22=Installing %s...\n Please insert disc 2 to continue
wbfsop25=Disc read error!! Please clean the disc wbfsop23=Calculating space needed for %s...\n Please insert disc %d to continue
wbfsop26=Disc ejected!! Please insert disc again wbfsop24=Not enough space: %d blocks needed, %d available
wbfsop4=Back wbfsop25=Disc read error!! Please clean the disc
wbfsop5=Go wbfsop26=Disc ejected!! Please insert disc again
wbfsop6=Installing [%s] %s... wbfsop4=Back
wbfsop7=Game deleted wbfsop5=Go
wbfsop8=Game installed, press B to exit. wbfsop6=Installing [%s] %s...
wbfsop9=An error has occurred wbfsop7=Game deleted
wbfsoperr1=Disc_Wait failed wbfsop8=Game installed, press B to exit.
wbfsoperr2=Disc_Open failed wbfsop9=An error has occurred
wbfsoperr3=This is not a Wii disc! wbfsoperr1=Disc_Wait failed
wbfsoperr4=Game already installed wbfsoperr2=Disc_Open failed
wbfsoperr5=Deleting this Channel is not allowed! wbfsoperr3=This is not a Wii disc!
wbfsprogress=%i%% wbfsoperr4=Game already installed
wbfsremdlg=To permanently remove the game : %s, click on Go. wbfsoperr5=Deleting this Channel is not allowed!
wifiplayers= Wifi Players wbfsprogress=%i%%
wii=Wii wbfsremdlg=To permanently remove the game : %s, click on Go.
wiichannels=Offical Wii Channels wifiplayers= Wifi Players
wiiware=WiiWare wii=Wii
wiichannels=Offical Wii Channels
wiiware=WiiWare

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@ -1,58 +1,58 @@
 
Bedienung: Bedienung:
- Hauptmenü (Coverflow): - Hauptmenü (Coverflow):
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal) -- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal) -- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
-- Minus / Plus = Spiele schnell durchsuchen -- Minus / Plus = Spiele schnell durchsuchen
-- A = Spiel auswählen -- A = Spiel auswählen
-- B+A = Spiel sofort Starten -- B+A = Spiel sofort Starten
-- B+Home = WiiFlow neu laden -- B+Home = WiiFlow neu laden
-- Home = Home Menü öffnen / WiiFlow beenden -- Home = Home Menü öffnen / WiiFlow beenden
-- 1 / 2 = vorheriger / nächster Coverflow Modus -- 1 / 2 = vorheriger / nächster Coverflow Modus
-- B+Left / B+Right = Song wählen -- B+Left / B+Right = Song wählen
-- B+UP / B+DOWN = Alphabetische Suche -- B+UP / B+DOWN = Alphabetische Suche
-- B+Bildschirmpfeile = Alphabetische Suche -- B+Bildschirmpfeile = Alphabetische Suche
-- B+Minus = Partition wechseln -- B+Minus = Partition wechseln
-- B+Plus = Spiele sortieren -- B+Plus = Spiele sortieren
-- A auf Stern Icon = Favoriten -- A auf Stern Icon = Favoriten
-- B auf Stern Icon = Kategorien -- B auf Stern Icon = Kategorien
-- A auf Zahnrad Icon = WiiFlow Einstellungen -- A auf Zahnrad Icon = WiiFlow Einstellungen
-- A auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Ansicht wechseln -- A auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Ansicht wechseln
-- B auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln -- B auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln
-- A auf Haus Icon = Home Menü öffnen / WiiFlow beenden -- A auf Haus Icon = Home Menü öffnen / WiiFlow beenden
-- B für 3 Sekunden halten / B auf Haus Icon (wenn wiimote_gestures ein) = Quellen Menü öffnen -- B für 3 Sekunden halten / B auf Haus Icon (wenn wiimote_gestures ein) = Quellen Menü öffnen
-- A auf Disk Icon (Spiel in DVD Laufwerk) = Spiel im Laufwerk starten -- A auf Disk Icon (Spiel in DVD Laufwerk) = Spiel im Laufwerk starten
-- A auf Fragezeichen Icon = Credits und diese Hilfe anzeigen -- A auf Fragezeichen Icon = Credits und diese Hilfe anzeigen
- Spiel: - Spiel:
-- A auf Box = Rückseite anzeigen -- A auf Box = Rückseite anzeigen
-- A außerhalb des Bildschirms = Spiel starten -- A außerhalb des Bildschirms = Spiel starten
-- B = zurück zum Coverflow -- B = zurück zum Coverflow
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal) -- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal) -- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
-- Plus = Spielinformation -- Plus = Spielinformation
---Rechts (in Spielinformation) = Spielbeschreibung ---Rechts (in Spielinformation) = Spielbeschreibung
---Links (in Spielinformation) = Spielinformation ---Links (in Spielinformation) = Spielinformation
-- A auf Stern Icon = Zum Favoriten setzen (Gelb = Favorit) -- A auf Stern Icon = Zum Favoriten setzen (Gelb = Favorit)
-- B auf Stern Icon = Kategorien für Spiel setzen -- B auf Stern Icon = Kategorien für Spiel setzen
-- A auf Hand Icon = Kindersicherung (Rot = gesperrt) -- A auf Hand Icon = Kindersicherung (Rot = gesperrt)
-- A auf Gear Icon = Spieleinstellungen -- A auf Gear Icon = Spieleinstellungen
-- A auf X Icon = Spiel löschen -- A auf X Icon = Spiel löschen
- Einstellungen: - Einstellungen:
-- Minus / Plus = vorherige / nächste Seite -- Minus / Plus = vorherige / nächste Seite
-- Links / Rechts = vorherige / nächste Seite -- Links / Rechts = vorherige / nächste Seite
- Coverflow Einstellungen: - Coverflow Einstellungen:
-- B+Minus / B+Plus = vorherige / nächste Seite -- B+Minus / B+Plus = vorherige / nächste Seite
-- B = Schneller einstellen (B+A anstelle von A auf Button) -- B = Schneller einstellen (B+A anstelle von A auf Button)
-- B+1 = Coverflow kopieren -- B+1 = Coverflow kopieren
-- B+2 = Coverflow einfügen -- B+2 = Coverflow einfügen
TIPPS um Spiele die nicht funktionieren zu starten: TIPPS um Spiele die nicht funktionieren zu starten:
Falls ein Spiel einfach einfriert und einen schwarzen Bildschirm verursacht stelle sicher ob das Spiel aus deiner Region kommt. Falls ein Spiel einfach einfriert und einen schwarzen Bildschirm verursacht stelle sicher ob das Spiel aus deiner Region kommt.
(gehe in die Spieleinstellungen.) Falls es nicht aus deiner Region kommt, stelle den Videomodus auf die Region des Spiels. (gehe in die Spieleinstellungen.) Falls es nicht aus deiner Region kommt, stelle den Videomodus auf die Region des Spiels.
Du kannst auch ein Komponentenkabel benutzen und deine Wii auf 480p stellen. Du kannst auch ein Komponentenkabel benutzen und deine Wii auf 480p stellen.
Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist. Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist.

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@ -1,59 +1,59 @@
 
Controles: Controles:
- Menú Principal (coverflow) : - Menú Principal (coverflow) :
-- Arriba / Abajo = Previo / próximo juego (vertical) -- Arriba / Abajo = Previo / próximo juego (vertical)
-- Izquierda / Derecha = Previo / próximo Juego (horizontal) -- Izquierda / Derecha = Previo / próximo Juego (horizontal)
-- Menos / Mas = Paso Rápido de los Juegos -- Menos / Mas = Paso Rápido de los Juegos
-- A = Seleccionar Juego -- A = Seleccionar Juego
-- B+A = Lanzar juego inmediatamente -- B+A = Lanzar juego inmediatamente
-- B+Home = Recarga WiiFlow -- B+Home = Recarga WiiFlow
-- Home = Abre Menú Home / Salir WiiFlow -- Home = Abre Menú Home / Salir WiiFlow
-- 1 / 2 = Previo / próximo modo coverflow -- 1 / 2 = Previo / próximo modo coverflow
-- B+Izquierda / B+Derecha = Cambia canción -- B+Izquierda / B+Derecha = Cambia canción
-- B+Arriba / B+Abajo = Búsqueda Alfabética -- B+Arriba / B+Abajo = Búsqueda Alfabética
-- B+Flechas en pantalla = Búsqueda Alfabética -- B+Flechas en pantalla = Búsqueda Alfabética
-- B+Menos = Cambia Partición -- B+Menos = Cambia Partición
-- B+Más = Ordena Juegos -- B+Más = Ordena Juegos
-- A en Icono Inicio = Favoritos -- A en Icono Inicio = Favoritos
-- B en Icono Inicio = Categorías -- B en Icono Inicio = Categorías
-- A en Icono de engranaje = WiiFlow Ajustes -- A en Icono de engranaje = WiiFlow Ajustes
-- B en Icono de engranaje = Refrescar cache -- B en Icono de engranaje = Refrescar cache
-- A en USB, DML, Canales, Emu, o Icono Homebrew = Cambia a esa Vista -- A en Wii, GC, Canales, Enchufar, o Icono Homebrew = Cambia a esa Vista
-- B en USB, DML, Canales, Emu, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales -- B en Wii, GC, Canales, Enchufar, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales
-- A en Icono Home = Salir a Menú Wii -- A en Icono Home = Salir a Menú Wii
-- Presionar B durante 3 segundos / B en Icono Home (wiimote_gestos Activado) = Muestra el menú Source -- Presionar B durante 3 segundos / B en Icono Home (wiimote_gestos Activado) = Muestra el menú Source
-- A en Icono Disco (Disco Juego en Unidad) = Lanzar disco de juego -- A en Icono Disco (Disco Juego en Unidad) = Lanzar disco de juego
-- A en Icono Interrogación = Muestra créditos y este archivo ayuda, y actualiza WiiFlow -- A en Icono Interrogación = Muestra créditos y este archivo ayuda, y actualiza WiiFlow
- Juego : - Juego :
-- A en Caja = Muestra la parte trasera -- A en Caja = Muestra la parte trasera
-- A fuera de pantalla = Lanza el juego -- A fuera de pantalla = Lanza el juego
-- B = Regresa a coverflow -- B = Regresa a coverflow
-- Arriba / Abajo = Previo / Próximo Juego (vertical) -- Arriba / Abajo = Previo / Próximo Juego (vertical)
-- Izquierda / Derecha = Previo / Próximo Juego (horizontal) -- Izquierda / Derecha = Previo / Próximo Juego (horizontal)
-- Más = Info del Juego -- Más = Info del Juego
---Derecha (en Info del Juego) = Descripción del juego ---Derecha (en Info del Juego) = Descripción del juego
---Izquierda (en Descripción del Juego) = Info del juego ---Izquierda (en Descripción del Juego) = Info del juego
-- A en Icono Inicio = Activar favorito (Amarillo = Favorito) -- A en Icono Inicio = Activar favorito (Amarillo = Favorito)
-- B en Icono Inicio = Establecer categorías de juego -- B en Icono Inicio = Establecer categorías de juego
-- A en Icono Mano = Bloqueo Parental (Rejo = Bloqueado) -- A en Icono Mano = Bloqueo Parental (Rejo = Bloqueado)
-- A en Icono de engranaje = Ajustes de juego -- A en Icono de engranaje = Ajustes de juego
-- A en Icono X = Borra Juego -- A en Icono X = Borra Juego
- Menús Ajustes : - Menús Ajustes :
-- Menos / Mas = Previo / Próxima pagina -- Menos / Mas = Previo / Próxima pagina
-- Izquierda / Derecha = Previo / Próxima pagina -- Izquierda / Derecha = Previo / Próxima pagina
- Coverflow Ajuste Configuración : - Coverflow Ajuste Configuración :
-- B+Menos / B+Más = Previo / Próxima pagina -- B+Menos / B+Más = Previo / Próxima pagina
-- B = Ajuste más rápido (B+A en lugar de 'A' para hacer clic en un botón) -- B = Ajuste más rápido (B+A en lugar de 'A' para hacer clic en un botón)
-- B+1 = Copia todo coverflow -- B+1 = Copia todo coverflow
-- B+2 = Pasa coverflow -- B+2 = Pasa coverflow
CONSEJOS para juegos que se bloquean: CONSEJOS para juegos que se bloquean:
Si el juego solo se bloquea con una pantalla en negro en el lanzamiento, comprobar si es un juego PAL. Si el juego solo se bloquea con una pantalla en negro en el lanzamiento, comprobar si es un juego PAL.
(Pulse el botón Más en la pantalla del juego.) Si se trata de PAL, establecer el modo de juego de vídeo a "PAL 50 Hz" en la configuración del juego. (Pulse el botón Más en la pantalla del juego.) Si se trata de PAL, establecer el modo de juego de vídeo a "PAL 50 Hz" en la configuración del juego.
Usted tendrá que utilizar una conexión de componentes a la TV y tener tu Wii en modo de vídeo 480p. Usted tendrá que utilizar una conexión de componentes a la TV y tener tu Wii en modo de vídeo 480p.
Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego. Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego.