-Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will.

-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games.
-wiiflow_lite.ini changes under [GAMECUBE] are:
removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore.
dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir
dm_widescreen= - is now - widescreen=
screenshot= is removed. was used for DML
wiiu_widescreen= is added. but only used if on a Wii U
-gameconfig2.ini changes as well.
-NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt.
-language and help files will need to be updated to remove all DML and NMM crap.
-and default names of images for some icons and btns need to be changed but for now left them as they are.
-other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
This commit is contained in:
fledge68 2016-04-03 00:31:02 +00:00
parent 9dc3eaaad1
commit 45b39c2be0
22 changed files with 1465 additions and 1998 deletions

View File

@ -7,7 +7,7 @@
#define STDEMU_DIR "/wiiflow/nandemu"
#define GAMES_DIR "%s:/wbfs"
#define HOMEBREW_DIR "%s:/apps"
#define GC_GAMES_DIR "%s:/games"
#define DF_GC_GAMES_DIR "%s:/games"
#define CFG_FILENAME "wiiflow_lite.ini"
#define LANG_FILENAME "languages.ini"
#define CAT_FILENAME "categories_lite.ini"

View File

@ -38,122 +38,13 @@
#include "memory/memory.h"
#include "memory/mem2.hpp"
// DIOS-MIOS
DML_CFG DMLCfg;
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
{
gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
memset(&DMLCfg, 0, sizeof(DML_CFG));
DMLCfg.Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg.CfgVersion = 0x00000002;
else
DMLCfg.CfgVersion = 0x00000001;
if(videoSetting == 0)
DMLCfg.VideoMode |= DML_VID_NONE;
else if(videoSetting == 1)
DMLCfg.VideoMode |= DML_VID_DML_AUTO;
else
DMLCfg.VideoMode |= DML_VID_FORCE;
DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
if(GamePath != NULL)
{
strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath));
DMLCfg.Config |= DML_CFG_GAME_PATH;
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
const char *ptr = NULL;
if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
{
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
ptr = strchr(NewCheatPath, '/');
}
else
ptr = strchr(CheatPath, '/');
strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath));
gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
DMLCfg.Config |= DML_CFG_CHEAT_PATH;
}
if(screenshot)
DMLCfg.Config |= DML_CFG_SCREENSHOT;
if(activity_led)
DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
if(cheats)
DMLCfg.Config |= DML_CFG_CHEATS;
if(debugger)
DMLCfg.Config |= DML_CFG_DEBUGGER;
if(NMM)
DMLCfg.Config |= DML_CFG_NMM;
if(NMM > 1)
DMLCfg.Config |= DML_CFG_NMM_DEBUG;
if(nodisc)
{
if(new_dm_cfg)
DMLCfg.Config |= DML_CFG_NODISC_CFG2;
else
DMLCfg.Config |= DML_CFG_NODISC_CFG1;
}
if(widescreen && new_dm_cfg)
DMLCfg.Config |= DML_CFG_FORCE_WIDE;
if(DMLvideoMode > 3)
DMLCfg.VideoMode |= DML_VID_PROG_PATCH;
}
void DML_Old_SetOptions(const char *GamePath)
{
gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath);
fsop_WriteFile(DML_BOOT_PATH, GamePath, strlen(GamePath)+1);
//Tell DML to boot the game from sd card
*(vu32*)0x80001800 = 0xB002D105;
DCFlushRange((void *)(0x80001800), 4);
ICInvalidateRange((void *)(0x80001800), 4);
*(vu32*)0xCC003024 |= 7;
}
void DML_New_SetBootDiscOption(bool new_dm_cfg)
{
memset(&DMLCfg, 0, sizeof(DML_CFG));
DMLCfg.Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg.CfgVersion = 0x00000002;
else
DMLCfg.CfgVersion = 0x00000001;
DMLCfg.VideoMode |= DML_VID_DML_AUTO;
DMLCfg.Config |= DML_CFG_BOOT_DISC;
}
void DML_New_WriteOptions()
{
//Write options into memory
memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
//DML v1.2+
memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
}
// Nintendont
NIN_CFG NinCfg;
u8 NinDevice = 0;
bool NinArgsboot = false;
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition,
bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger)
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger)
{
NinDevice = DeviceHandle.PathToDriveType(game);
memset(&NinCfg, 0, sizeof(NIN_CFG));
@ -224,8 +115,6 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
if(IsOnWiiU() == true)
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
videoSetting = 2;
if(videoSetting == 2)
NinCfg.VideoMode |= NIN_VID_FORCE;
if((videomode > 3) && (videomode != 6))
@ -243,16 +132,16 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(screenshot)
if(wiiu_widescreen)
NinCfg.Config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE;
if(NMM > 0)
if(emuMC > 0)
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
if(NMM > 1)
if(emuMC > 1)
{
NinCfg.Config |= NIN_CFG_MC_MULTI;
NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
@ -283,7 +172,7 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
}
void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
{
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
@ -300,12 +189,12 @@ void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl,
if(usb_hid)
NinCfg.Config |= NIN_CFG_HID;
if(NMM == 1)
if(emuMC == 1)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
}
else if(NMM == 2)
else if(emuMC == 2)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.Config |= NIN_CFG_MC_MULTI;
@ -556,16 +445,13 @@ u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
}
void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
void GC_SetVideoMode(u8 videomode, u8 loader)
{
syssram *sram;
sram = __SYS_LockSram();
GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
int vmode_reg = 0;
if(loader == 2)
videoSetting = 2;
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
sram->flags |= 0x80; //set progressive flag
else
@ -585,82 +471,47 @@ void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
if(videomode == 1)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL50;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
}
vmode = &TVPal528IntDf;
}
else if(videomode == 2)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_NTSC;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
}
vmode = &TVNtsc480IntDf;
}
else if(videomode == 3)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
}
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 4)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
}
vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog
}
else if(videomode == 5)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
}
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 6)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
}
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
vmode_reg = 5;// not sure about this
}
else if(videomode == 7)
{
if(videoSetting == 2)
{
if(loader == 0)
DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
else if(loader == 2)
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
}
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
@ -728,7 +579,7 @@ void GC_SetLanguage(u8 lang, u8 loader)
while(!__SYS_SyncSram());
/* write language for nintendont */
if(loader == 2)
if(loader == 1)
{
switch(lang)
{

View File

@ -19,60 +19,6 @@
#include <gccore.h>
// DIOS-MIOS
#define DML_BOOT_PATH "sd:/games/boot.bin"
typedef struct DML_CFG
{
u32 Magicbytes; //0xD1050CF6
u32 CfgVersion; //0x00000001
u32 VideoMode;
u32 Config;
char GamePath[255];
char CheatPath[255];
} DML_CFG;
enum dmlconfig
{
DML_CFG_CHEATS = (1<<0),
DML_CFG_DEBUGGER = (1<<1),
DML_CFG_DEBUGWAIT = (1<<2),
DML_CFG_NMM = (1<<3),
DML_CFG_NMM_DEBUG = (1<<4),
DML_CFG_GAME_PATH = (1<<5),
DML_CFG_CHEAT_PATH = (1<<6),
DML_CFG_ACTIVITY_LED= (1<<7),
DML_CFG_PADHOOK = (1<<8),
DML_CFG_NODISC_CFG1 = (1<<9),
DML_CFG_FORCE_WIDE = (1<<9), //v2
DML_CFG_BOOT_DISC = (1<<10),
DML_CFG_BOOT_DOL = (1<<11), //v1
DML_CFG_BOOT_DISC2 = (1<<11), //v2
DML_CFG_NODISC_CFG2 = (1<<12),
DML_CFG_SCREENSHOT = (1<<13),
};
enum dmlvideomode
{
DML_VID_DML_AUTO = (0<<16),
DML_VID_FORCE = (1<<16),
DML_VID_NONE = (2<<16),
DML_VID_FORCE_PAL50 = (1<<0),
DML_VID_FORCE_PAL60 = (1<<1),
DML_VID_FORCE_NTSC = (1<<2),
DML_VID_FORCE_PROG = (1<<3),
DML_VID_PROG_PATCH = (1<<4),
};
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
void DML_Old_SetOptions(const char *GamePath);
void DML_New_SetBootDiscOption(bool new_dm_cfg);
void DML_New_WriteOptions();
// Nintendont
#include "nin_cfg.h"
#define NIN_CFG_PATH "nincfg.bin"
@ -81,9 +27,9 @@ void DML_New_WriteOptions();
bool Nintendont_Installed();
bool Nintendont_GetLoader();
void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger);
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger);
void Nintendont_WriteOptions();
// Devolution
@ -117,7 +63,7 @@ void DEVO_Boot();
// General
void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader);
void GC_SetVideoMode(u8 videomode, u8 loader);
void GC_SetLanguage(u8 lang, u8 loader);
#endif //_GC_HPP_

View File

@ -268,9 +268,9 @@ void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const v
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
{
if(Flow == COVERFLOW_GAMECUBE)
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root)
else if(Flow == COVERFLOW_PLUGIN)
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really?
else if(Flow == COVERFLOW_HOMEBREW)
GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
}
@ -308,7 +308,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
FullPathChar = fmt("%s/%s", Path, pent->d_name);
if(pent->d_type == DT_DIR)
{
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
{
AddFile(FullPathChar);
continue;
@ -318,7 +318,7 @@ void GetFiles(const char *Path, const vector<string>& FileTypes,
}
else if(pent->d_type == DT_REG)
{
NewFileName = strrchr(pent->d_name, '.');
NewFileName = strrchr(pent->d_name, '.');//the extension
if(NewFileName == NULL) NewFileName = pent->d_name;
if(IsFileSupported(NewFileName, FileTypes))
{

View File

@ -296,7 +296,7 @@ s32 GCDump::DumpGame()
memset(gamepath, 0, MAX_FAT_PATH);
char basedir[MAX_FAT_PATH];
memset(basedir, 0, MAX_FAT_PATH);
strncpy(basedir, fmt(GC_GAMES_DIR, gamepartition), MAX_FAT_PATH);
strncpy(basedir, fmt(gc_gamesDir, gamepartition), MAX_FAT_PATH);
while(!gamedone)
{

View File

@ -69,7 +69,7 @@ struct FST
class GCDump
{
public:
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition)
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_GCgamesDir)
{
skiponerror = skip;
compressed = comp;
@ -78,7 +78,7 @@ public:
gc_nbrretry = nretry;
gc_readsize = rsize;
gamepartition = partition;
//gc_games_dir = m_gc_gamesDir;
gc_gamesDir = m_GCgamesDir;
gc_skipped = 0;
waitonerror = true;
}
@ -95,7 +95,7 @@ private:
bool gamedone;
bool multigamedisc;
const char *gamepartition;
//const char *gc_games_dir;
const char *gc_gamesDir;
char minfo[74];
u8 Disc;
u8 Disc2;

View File

@ -25,6 +25,7 @@ bool shutdown = false;
volatile u8 ExitOption = 0;
const char *NeekPath = NULL;
char wii_games_dir[64];
char gc_games_dir[64];
void __Wpad_PowerCallback()
{
@ -71,6 +72,7 @@ int Sys_GetExitTo(void)
{
return ExitOption;
}
void Sys_ExitTo(int option)
{
ExitOption = option;

View File

@ -54,6 +54,7 @@ extern volatile bool networkInit;
extern u8 currentPartition;
extern u8 currentPort;
extern char wii_games_dir[];
extern char gc_games_dir[];
#ifdef __cplusplus
}

View File

@ -99,11 +99,6 @@ CMenu::CMenu()
m_thrdDone = false;
m_thrdWritten = 0;
m_thrdTotal = 0;
/* mios stuff */
m_mios_ver = 0;
m_sd_dm = false;
m_new_dml = false;
m_new_dm_cfg = false;
/* ftp stuff */
m_ftp_inited = false;
m_init_ftp = false;
@ -245,15 +240,15 @@ void CMenu::init()
}
m_allow_random = m_cfg.getBool("GENERAL", "allow_b_on_questionmark", true);
m_multisource = m_cfg.getBool("GENERAL", "multisource", false);
/* DIOS_MIOS stuff */
if(m_cfg.getBool(GC_DOMAIN, "always_show_button", true))
{
gprintf("Force enabling DML view\n");
m_show_dml = true;
}
MIOSisDML();
if(m_show_dml == false)
m_show_dml = (m_mios_ver > 0);
/* GameCube stuff */
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
m_nintendont_installed = Nintendont_Installed();
m_show_gc = m_cfg.getBool(GC_DOMAIN, "always_show_button", false);
memset(gc_games_dir, 0, 64);
strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 64);
if(strncmp(gc_games_dir, "%s:/", 4) != 0)
strcpy(gc_games_dir, DF_GC_GAMES_DIR);
gprintf("GameCube Games Directory: %s\n", gc_games_dir);
/* Emu NAND */
m_cfg.getString(CHANNEL_DOMAIN, "path", "");
m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
@ -369,8 +364,6 @@ void CMenu::init()
m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
m_plugin.init(m_pluginsDir);
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
m_nintendont_installed = Nintendont_Installed();
const char *defLang = "Default";
switch (CONF_GetLanguage())
{
@ -2190,7 +2183,7 @@ bool CMenu::_loadList(void)
m_cfg.getBool(GC_DOMAIN, "source"))
{
m_current_view = COVERFLOW_GAMECUBE;
_loadDmlList();
_loadGCList();
if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr);
@ -2249,14 +2242,14 @@ bool CMenu::_loadHomebrewList()
return true;
}
bool CMenu::_loadDmlList()
bool CMenu::_loadGCList()
{
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
m_gameList.clear();
string gameDir(fmt(GC_GAMES_DIR, DeviceName[currentPartition]));
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
m_gameList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir,
@ -2567,69 +2560,6 @@ void CMenu::UpdateCache(u32 view)
}
}
void CMenu::MIOSisDML()
{
/*
0=mios
1=dm
2=qf
*/
m_mios_ver = 0;
m_sd_dm = false;
m_new_dml = false;
m_new_dm_cfg = false;
u32 size = 0;
char ISFS_Filename[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
strcpy(ISFS_Filename, "/title/00000001/00000101/content/0000000c.app");
u8 *appfile = ISFS_GetFile(ISFS_Filename, &size, -1);
if(appfile)
{
for(u32 i = 0; i < size; ++i)
{
/* check for some odd looking elf signs */
if(m_mios_ver == 0 && *(vu32*)(appfile+i) == 0x7F454C46 && *(vu32*)(appfile+i+4) != 0x01020161)
{
m_mios_ver = 1;
m_new_dml = true; /* assume cfg dm */
}
/* seaching for an old debug print in boot.bin only dml revs */
if(*(vu32*)(appfile+i) == 0x5573696E && *(vu32*)(appfile+i+4) == 0x6720656E)
{
m_mios_ver = 1;
m_new_dml = false; /* boot.bin dm */
}
/* pic checks */
if(*(vu32*)(appfile+i) == 0xF282F280 && *(vu32*)(appfile+i+4) == 0xF281F27F) /* pic at 0x35000 */
{
m_mios_ver = 1;
m_new_dm_cfg = true; /* newer dm cfg */
}
if(*(vu32*)(appfile+i) == 0x5A9B5A77 && *(vu32*)(appfile+i+4) == 0x5C9A5B78) /* pic at 0x35000 */
{
m_mios_ver = 1;
m_new_dm_cfg = true; /* current dm cfg */
}
if(*(vu32*)(appfile+i) == 0x68846791 && *(vu32*)(appfile+i+4) == 0x63836390) /* pic at 0x6b000 */
{
m_mios_ver = 1;
m_new_dm_cfg = false; /* older dm cfg */
}
if(*(vu32*)(appfile+i) == 0x1D981F78 && *(vu32*)(appfile+i+4) == 0x1E991E79) /* pic at 0x95000 */
{
m_mios_ver = 2;
m_new_dm_cfg = true; /* qf */
}
/* Lite or Quad string for SD versions */
if(*(vu32*)(appfile+i) == 0x4C697465 || *(vu32*)(appfile+i) == 0x51756164)
m_sd_dm = true;
}
free(appfile);
}
gprintf("m_mios_ver = %u; m_sd_dm = %d; m_new_dml = %d; m_new_dm_cfg = %d\n",
m_mios_ver, m_sd_dm, m_new_dml, m_new_dm_cfg);
}
void CMenu::RemoveCover(const char *id)
{
const char *CoverPath = NULL;

View File

@ -187,22 +187,18 @@ private:
s16 m_mainBtnPrev;
s16 m_mainBtnQuit;
s16 m_mainBtnDVD;
s16 m_mainBtnDML;
s16 m_mainBtnEmu;
s16 m_mainBtnUsb;
s16 m_mainBtnGamecube;
s16 m_mainBtnPlugin;
s16 m_mainBtnWii;
s16 m_mainBtnChannel;
s16 m_mainBtnHomebrew;
s16 m_mainBtnInit;
s16 m_mainBtnInit2;
s16 m_mainLblInit;
s16 m_mainLblUser[6];
u8 m_mios_ver;
bool m_show_dml;
bool m_sd_dm;
bool m_show_gc;
bool m_devo_installed;
bool m_nintendont_installed;
bool m_new_dml;
bool m_new_dm_cfg;
bool m_GameTDBLoaded;
//Main Config menus
s16 m_configLblPage;
@ -242,18 +238,18 @@ private:
s16 m_config3BtnVideoP;
s16 m_config3BtnVideoM;
s16 m_config3LblDMLGameLanguage;
s16 m_config3LblDMLLanguage;
s16 m_config3BtnDMLLanguageP;
s16 m_config3BtnDMLLanguageM;
s16 m_config3LblDMLGameVideo;
s16 m_config3LblDMLVideo;
s16 m_config3BtnDMLVideoP;
s16 m_config3BtnDMLVideoM;
s16 m_config3LblDMLGameLoader;
s16 m_config3LblDMLLoader;
s16 m_config3BtnDMLLoaderP;
s16 m_config3BtnDMLLoaderM;
s16 m_config3LblGCGameLanguage;
s16 m_config3LblGCLanguage;
s16 m_config3BtnGCLanguageP;
s16 m_config3BtnGCLanguageM;
s16 m_config3LblGCGameVideo;
s16 m_config3LblGCVideo;
s16 m_config3BtnGCVideoP;
s16 m_config3BtnGCVideoM;
s16 m_config3LblGCGameLoader;
s16 m_config3LblGCLoader;
s16 m_config3BtnGCLoaderP;
s16 m_config3BtnGCLoaderM;
s16 m_config3LblOcarina;
s16 m_config3BtnOcarina;
@ -464,9 +460,6 @@ private:
s16 m_gameSettingsLblLED;
s16 m_gameSettingsBtnLED;
s16 m_gameSettingsLblScreenshot;
s16 m_gameSettingsBtnScreenshot;
s16 m_gameSettingsLblAspectRatio;
s16 m_gameSettingsLblAspectRatioVal;
s16 m_gameSettingsBtnAspectRatioP;
@ -477,11 +470,6 @@ private:
s16 m_gameSettingsBtnEmuMemCard_P;
s16 m_gameSettingsBtnEmuMemCard_M;
s16 m_gameSettingsLblNoDVD;
s16 m_gameSettingsLblNoDVD_Val;
s16 m_gameSettingsBtnNoDVD_P;
s16 m_gameSettingsBtnNoDVD_M;
s16 m_gameSettingsLblDevoMemcardEmu;
s16 m_gameSettingsBtnDevoMemcardEmu;
@ -864,7 +852,7 @@ private:
//
bool _loadList(void);
bool _loadGameList(void);
bool _loadDmlList(void);
bool _loadGCList(void);
bool _loadChannelList(void);
bool _loadEmuList(void);
bool _loadHomebrewList(void);
@ -1059,7 +1047,7 @@ private:
void _CoverBanner(void);
void _Explorer(void);
const char *_FolderExplorer(const char *startPath);
void _Wad(const char *wad_path = NULL, bool autoInstall = false);
void _Wad(const char *wad_path = NULL);
void _CheatSettings();
bool _Source();
void _CfgSrc();
@ -1108,7 +1096,6 @@ private:
const char *_domainFromView(void);
const char *_cfDomain(bool selected = false);
void UpdateCache(u32 view = COVERFLOW_MAX);
void MIOSisDML();
void RemoveCover(const char *id);
SFont _font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
@ -1213,11 +1200,9 @@ private:
static const SOption _SaveEmu[5];
static const SOption _GlobalSaveEmu[4];
static const SOption _AspectRatio[3];
static const SOption _NMM[4];
static const SOption _NinEmuCard[5];
static const SOption _NoDVD[3];
static const SOption _GlobalGCLoaders[3];
static const SOption _GCLoader[4];
static const SOption _GlobalGCLoaders[2];
static const SOption _GCLoader[3];
static const SOption _vidModePatch[4];
static const SOption _debugger[3];
static const SOption _hooktype[8];

View File

@ -25,19 +25,19 @@ void CMenu::_hideConfig3(bool instant)
}
else
{
m_btnMgr.hide(m_config3LblDMLGameLanguage, instant);
m_btnMgr.hide(m_config3LblDMLLanguage, instant);
m_btnMgr.hide(m_config3BtnDMLLanguageP, instant);
m_btnMgr.hide(m_config3BtnDMLLanguageM, instant);
m_btnMgr.hide(m_config3LblDMLGameVideo, instant);
m_btnMgr.hide(m_config3LblDMLVideo, instant);
m_btnMgr.hide(m_config3BtnDMLVideoP, instant);
m_btnMgr.hide(m_config3BtnDMLVideoM, instant);
m_btnMgr.hide(m_config3LblGCGameLanguage, instant);
m_btnMgr.hide(m_config3LblGCLanguage, instant);
m_btnMgr.hide(m_config3BtnGCLanguageP, instant);
m_btnMgr.hide(m_config3BtnGCLanguageM, instant);
m_btnMgr.hide(m_config3LblGCGameVideo, instant);
m_btnMgr.hide(m_config3LblGCVideo, instant);
m_btnMgr.hide(m_config3BtnGCVideoP, instant);
m_btnMgr.hide(m_config3BtnGCVideoM, instant);
}
m_btnMgr.hide(m_config3LblDMLGameLoader, instant);
m_btnMgr.hide(m_config3LblDMLLoader, instant);
m_btnMgr.hide(m_config3BtnDMLLoaderP, instant);
m_btnMgr.hide(m_config3BtnDMLLoaderM, instant);
m_btnMgr.hide(m_config3LblGCGameLoader, instant);
m_btnMgr.hide(m_config3LblGCLoader, instant);
m_btnMgr.hide(m_config3BtnGCLoaderP, instant);
m_btnMgr.hide(m_config3BtnGCLoaderM, instant);
m_btnMgr.hide(m_config3LblOcarina, instant);
m_btnMgr.hide(m_config3BtnOcarina, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
@ -62,19 +62,19 @@ void CMenu::_showConfig3(void)
}
else
{
m_btnMgr.show(m_config3LblDMLGameLanguage);
m_btnMgr.show(m_config3LblDMLLanguage);
m_btnMgr.show(m_config3BtnDMLLanguageP);
m_btnMgr.show(m_config3BtnDMLLanguageM);
m_btnMgr.show(m_config3LblDMLGameVideo);
m_btnMgr.show(m_config3LblDMLVideo);
m_btnMgr.show(m_config3BtnDMLVideoP);
m_btnMgr.show(m_config3BtnDMLVideoM);
m_btnMgr.show(m_config3LblGCGameLanguage);
m_btnMgr.show(m_config3LblGCLanguage);
m_btnMgr.show(m_config3BtnGCLanguageP);
m_btnMgr.show(m_config3BtnGCLanguageM);
m_btnMgr.show(m_config3LblGCGameVideo);
m_btnMgr.show(m_config3LblGCVideo);
m_btnMgr.show(m_config3BtnGCVideoP);
m_btnMgr.show(m_config3BtnGCVideoM);
}
m_btnMgr.show(m_config3LblDMLGameLoader);
m_btnMgr.show(m_config3LblDMLLoader);
m_btnMgr.show(m_config3BtnDMLLoaderP);
m_btnMgr.show(m_config3BtnDMLLoaderM);
m_btnMgr.show(m_config3LblGCGameLoader);
m_btnMgr.show(m_config3LblGCLoader);
m_btnMgr.show(m_config3BtnGCLoaderP);
m_btnMgr.show(m_config3BtnGCLoaderM);
m_btnMgr.show(m_config3LblOcarina);
m_btnMgr.show(m_config3BtnOcarina);
@ -95,13 +95,13 @@ void CMenu::_showConfig3(void)
else
{
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
m_btnMgr.setText(m_config3LblDMLVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
m_btnMgr.setText(m_config3LblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
m_btnMgr.setText(m_config3LblDMLLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
m_btnMgr.setText(m_config3LblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
}
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
m_btnMgr.setText(m_config3LblDMLLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
m_btnMgr.setText(m_config3LblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
m_btnMgr.setText(m_config3BtnOcarina, m_cfg.getBool(_domainFromView(), "cheat", false) ? _t("on", L"On") : _t("off", L"Off"));
}
@ -130,22 +130,22 @@ int CMenu::_config3(void)
m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
_showConfig3();
}
else if (m_btnMgr.selected(m_config3BtnDMLLanguageP) || m_btnMgr.selected(m_config3BtnDMLLanguageM))
else if (m_btnMgr.selected(m_config3BtnGCLanguageP) || m_btnMgr.selected(m_config3BtnGCLanguageM))
{
s8 direction = m_btnMgr.selected(m_config3BtnDMLLanguageP) ? 1 : -1;
s8 direction = m_btnMgr.selected(m_config3BtnGCLanguageP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
_showConfig3();
}
else if (m_btnMgr.selected(m_config3BtnDMLVideoP) || m_btnMgr.selected(m_config3BtnDMLVideoM))
else if (m_btnMgr.selected(m_config3BtnGCVideoP) || m_btnMgr.selected(m_config3BtnGCVideoM))
{
s8 direction = m_btnMgr.selected(m_config3BtnDMLVideoP) ? 1 : -1;
s8 direction = m_btnMgr.selected(m_config3BtnGCVideoP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
_showConfig3();
}
else if (m_btnMgr.selected(m_config3BtnDMLLoaderP) || m_btnMgr.selected(m_config3BtnDMLLoaderM))
else if (m_btnMgr.selected(m_config3BtnGCLoaderP) || m_btnMgr.selected(m_config3BtnGCLoaderM))
{
s8 direction = m_btnMgr.selected(m_config3BtnDMLLoaderP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
s8 direction = m_btnMgr.selected(m_config3BtnGCLoaderP) ? 1 : -1;
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
_showConfig3();
}
else if (m_btnMgr.selected(m_config3BtnOcarina))
@ -172,18 +172,18 @@ void CMenu::_initConfig3Menu()
m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_config3LblDMLGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_config3BtnDMLVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_config3LblDMLGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_config3BtnDMLLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_config3LblDMLGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblDMLLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnDMLLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_config3BtnDMLLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_config3LblGCGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblGCVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnGCVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_config3BtnGCVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_config3LblGCGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblGCLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnGCLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_config3BtnGCLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_config3LblGCGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3LblGCLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_config3BtnGCLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_config3BtnGCLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_config3LblOcarina = _addLabel("CONFIG3/OCARINA", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_config3BtnOcarina = _addButton("CONFIG3/OCARINA_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
@ -197,18 +197,18 @@ void CMenu::_initConfig3Menu()
_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblDMLGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblDMLLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnDMLLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblGCGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblGCVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblGCGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblGCLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblGCGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3LblGCLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3BtnGCLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_config3LblOcarina, "CONFIG3/OCARINA", 50, 0, -2.f, 0.f);
_setHideAnim(m_config3BtnOcarina, "CONFIG3/OCARINA_BTN", -50, 0, 1.f, 0.f);
@ -220,9 +220,9 @@ void CMenu::_textConfig3(void)
{
m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
m_btnMgr.setText(m_config3LblDMLGameVideo, _t("cfgb5", L"Default GC video mode"));
m_btnMgr.setText(m_config3LblDMLGameLanguage, _t("cfgb6", L"Default GC game language"));
m_btnMgr.setText(m_config3LblDMLGameLoader, _t("cfgb2", L"Default GC game loader"));
m_btnMgr.setText(m_config3LblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
m_btnMgr.setText(m_config3LblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
m_btnMgr.setText(m_config3LblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
m_btnMgr.setText(m_config3LblOcarina, _t("cfgb1", L"Ocarina"));
}

View File

@ -84,10 +84,6 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M, instant);
m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M, instant);
m_btnMgr.hide(m_gameSettingsLblWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader, instant);
@ -100,8 +96,6 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL, instant);
m_btnMgr.hide(m_gameSettingsLblDeflicker, instant);
m_btnMgr.hide(m_gameSettingsBtnDeflicker, instant);
m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
m_btnMgr.hide(m_gameSettingsLblCustom, instant);
m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant);
@ -166,9 +160,6 @@ void CMenu::_hideGameSettingsPg(void)
m_btnMgr.hide(m_gameSettingsLblDeflicker);
m_btnMgr.hide(m_gameSettingsBtnDeflicker);
m_btnMgr.hide(m_gameSettingsLblScreenshot);
m_btnMgr.hide(m_gameSettingsBtnScreenshot);
m_btnMgr.hide(m_gameSettingsLblOcarina);
m_btnMgr.hide(m_gameSettingsBtnOcarina);
@ -213,14 +204,6 @@ void CMenu::_hideGameSettingsPg(void)
m_btnMgr.hide(m_gameSettingsLblWidescreen);
m_btnMgr.hide(m_gameSettingsBtnWidescreen);
m_btnMgr.hide(m_gameSettingsLblLED);
m_btnMgr.hide(m_gameSettingsBtnLED);
m_btnMgr.hide(m_gameSettingsLblNoDVD);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M);
m_btnMgr.hide(m_gameSettingsLblUSB_HID);
m_btnMgr.hide(m_gameSettingsBtnUSB_HID);
@ -280,7 +263,7 @@ void CMenu::_showGameSettings(void)
if(GameHdr->type == TYPE_GC_GAME)
{
GCLoader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
}
m_gameSettingsMaxPgs = 4;
@ -337,18 +320,10 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsBtnHooktypeP);
}
else
{
if(GCLoader == NINTENDONT)
{
m_btnMgr.show(m_gameSettingsLblDeflicker);
m_btnMgr.show(m_gameSettingsBtnDeflicker);
}
else //dml
{
m_btnMgr.show(m_gameSettingsLblScreenshot);
m_btnMgr.show(m_gameSettingsBtnScreenshot);
}
}
m_btnMgr.show(m_gameSettingsLblOcarina);
m_btnMgr.show(m_gameSettingsBtnOcarina);
@ -396,24 +371,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsBtnApploader);
}
}
else if(GCLoader == AUTOMIOS)// DIOS MIOS
{
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_P);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_M);
m_btnMgr.show(m_gameSettingsLblWidescreen);
m_btnMgr.show(m_gameSettingsBtnWidescreen);
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblNoDVD);
m_btnMgr.show(m_gameSettingsLblNoDVD_Val);
m_btnMgr.show(m_gameSettingsBtnNoDVD_P);
m_btnMgr.show(m_gameSettingsBtnNoDVD_M);
}
else if(GCLoader == NINTENDONT)
{
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
@ -495,7 +452,6 @@ void CMenu::_showGameSettings(void)
//widescreen is shared by all, in the future might seperate them
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", m_cfg.getBool(GC_DOMAIN, "dm_widescreen", 0))));
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", m_cfg.getBool(GC_DOMAIN, "screenshot", 0))));
m_btnMgr.setText(m_gameSettingsBtnUSB_HID, _optBoolToString(m_gcfg2.getOptBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", 0))));
m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", 0))));
m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", 0))));
@ -517,15 +473,6 @@ void CMenu::_showGameSettings(void)
i = min((u32)m_gcfg2.getInt(id, "nin_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
}
else if(GCLoader == AUTOMIOS)
{
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
}
i = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
m_btnMgr.setText(m_gameSettingsLblNoDVD_Val, _t(CMenu::_NoDVD[i].id, CMenu::_NoDVD[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text));
@ -535,7 +482,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnPrivateServer, _optBoolToString(m_gcfg2.getOptBool(id, "private_server", m_cfg.getBool(WII_DOMAIN, "private_server", 0))));
//m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", m_cfg.getBool(CHANNEL_DOMAIN, "useneek", 0))));
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
@ -633,11 +579,6 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
_showGameSettings();
}
/*else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
{
m_gcfg2.setBool(id, "reload_block", !m_gcfg2.getBool(id, "reload_block", 1));
_showGameSettings();
}*/
else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
{
m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
@ -656,7 +597,7 @@ void CMenu::_gameSettings(void)
else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen))
{
if(IsOnWiiU() and GCLoader == NINTENDONT)
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
else
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
_showGameSettings();
@ -688,16 +629,7 @@ void CMenu::_gameSettings(void)
else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1;
if(GCLoader == NINTENDONT)
m_gcfg2.setInt(id, "nin_memcard", (int)loopNum((u32)m_gcfg2.getInt(id, "nin_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
else
m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 2) + direction, ARRAY_SIZE(CMenu::_NMM)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) || m_btnMgr.selected(m_gameSettingsBtnNoDVD_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) ? 1 : -1;
m_gcfg2.setInt(id, "no_disc_patch", (int)loopNum((u32)m_gcfg2.getInt(id, "no_disc_patch", 0) + direction, ARRAY_SIZE(CMenu::_NoDVD)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) || m_btnMgr.selected(m_gameSettingsBtnGCLoader_M))
@ -787,11 +719,6 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "Deflicker", !m_gcfg2.getBool(id, "Deflicker", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
{
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnUSB_HID))
{
m_gcfg2.setBool(id, "USB_HID", !m_gcfg2.getBool(id, "USB_HID", 0));
@ -875,8 +802,7 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//GC Page 2
//nintendot = debugger, deflicker, ocarina, cheats
//dml = debugger, screenshot, ocarina, cheats
//nintendont = debugger, deflicker, ocarina, cheats
//devolution = emucard, widescreen, led_activity(pg4), (blank)
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
@ -910,8 +836,7 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//GC Page 3
//dml=nmm, widescreen, led_activity (pg4), no dvd
//nintendont=emucard, widescreen(pg2)/wiiu widescreen(screenshot), usb_hid, native_ctl
//nintendont=emucard, widescreen(pg2)/wiiu widescreen, usb_hid, native_ctl
//devo=nothing
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
@ -919,20 +844,12 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
m_gameSettingsLblNoDVD = _addLabel("GAME_SETTINGS/NO_DVD_PATCH", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblNoDVD_Val = _addLabel("GAME_SETTINGS/NO_DVD_PATCH_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnNoDVD_M = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
m_gameSettingsBtnNoDVD_P = _addPicButton("GAME_SETTINGS/NO_DVD_PATCH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
//Page 4
m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
@ -1038,19 +955,11 @@ void CMenu::_initGameSettingsMenu()
_setHideAnim(m_gameSettingsLblDeflicker, "GAME_SETTINGS/DEFLICKER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDeflicker, "GAME_SETTINGS/DEFLICKER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard, "GAME_SETTINGS/DML_NMM", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard_Val, "GAME_SETTINGS/DML_NMM_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_P, "GAME_SETTINGS/DML_NMM_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_M, "GAME_SETTINGS/DML_NMM_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f);
@ -1098,41 +1007,43 @@ void CMenu::_initGameSettingsMenu()
void CMenu::_textGameSettings(void)
{
m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg28", L"NMM"));
m_btnMgr.setText(m_gameSettingsLblNoDVD, _t("cfgg29", L"No DVD Patch"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
//m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DiosMios ScreenShot"));
m_btnMgr.setText(m_gameSettingsLblManage, _t("cfgg40", L"Manage Cover and Banner"));
m_btnMgr.setText(m_gameSettingsBtnManage, _t("cfgg41", L"Manage"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblUSB_HID, _t("cfgg42", L"USB-HID Controller"));
m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control"));
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server"));
}

View File

@ -24,7 +24,7 @@
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
//#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
@ -149,13 +149,7 @@ const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspect169", L"Force 16:9" },
};
const CMenu::SOption CMenu::_NMM[4] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMdebug", L"Debug" },
};
//still need to change the NMM's
const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
@ -164,21 +158,13 @@ const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_NoDVD[3] = {
{ "NoDVDDef", L"Default" },
{ "NoDVDOff", L"Disabled" },
{ "NoDVDon", L"Enabled" },
};
const CMenu::SOption CMenu::_GlobalGCLoaders[3] = {
{ "GC_Auto", L"Auto MIOS" },
const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
const CMenu::SOption CMenu::_GCLoader[4] = {
const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" },
{ "GC_Auto", L"Auto MIOS" },
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
@ -306,7 +292,6 @@ void CMenu::_hideGame(bool instant)
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToggle, instant);
m_btnMgr.hide(m_gameBtnToggleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
@ -791,6 +776,7 @@ void CMenu::_launchShutdown()
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
}
bool gcLaunchFail = false;
void CMenu::_launch(const dir_discHdr *hdr)
{
dir_discHdr launchHdr;
@ -799,7 +785,11 @@ void CMenu::_launch(const dir_discHdr *hdr)
if(launchHdr.type == TYPE_WII_GAME)
_launchGame(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME)
{
gcLaunchFail = false;
_launchGC(&launchHdr, false);
if(gcLaunchFail) return;
}
else if(launchHdr.type == TYPE_CHANNEL)
_launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN)
@ -837,18 +827,7 @@ void CMenu::_launch(const dir_discHdr *hdr)
wcstombs(title, launchHdr.title, 63);
}
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
// check if quadforce plugin if so then set proper quadforce mios
const char *mios_wad = NULL;
u32 magic = strtoul("444d4c62", NULL, 16);
if(m_plugin.GetEnableStatus(m_cfg, magic))
{
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
if(mios_wad != NULL && fsop_FileExist(mios_wad))
_Wad(mios_wad, true);//install mios
}
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol
but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel
@ -890,32 +869,6 @@ void CMenu::_launch(const dir_discHdr *hdr)
Sys_Exit();
}
// taken from Postloader by Stfour
#define QFIDN 9
static const char qfid[QFIDN][7] = {
"RELSAB", //Sample Header?
"GGPE01", //Mario Kart Arcade GP
"MKAGP1", //Mario Kart Arcade GP (Alt ID)
"GGPE02", //Mario Kart Arcade GP 2
"MKAGP2", //Mario Kart Arcade GP 2 (Alt ID)
"GFZJ8P", //F-Zero AX
"GVSJ8P", // Virtua Striker 4 Ver.2006 (PAL)
"GVS46E", // Virtua Striker 4 Ver.2006 (NTSC)
"GVS46J", // Virtua Striker 4 Ver.2006 (JAP)
};
bool CMenu::_QF_Game(const char *game_id)
{
if(game_id == NULL)
return false;
for(u8 i = 0; i < QFIDN; i++)
{
if(memcmp(game_id, qfid[i], 7) == 0)
return true;
}
return false;
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
const char *id = hdr->id;
@ -923,19 +876,33 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path;
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = 1;
if((loader == 1 && !m_nintendont_installed) || (loader == 0 && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
gcLaunchFail = true;
return;
}
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
u8 videoSetting = min(m_cfg.getInt(GC_DOMAIN, "video_setting", 1), 2);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
u8 videoMode = min((u32)m_gcfg2.getInt(id, "gc_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
if(disc || videoMode == 0)
{
@ -945,167 +912,51 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
videoMode = 1; //PAL 576i
}
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 2), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
if(loader == 0)
{
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
bool widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
}
else if(loader == 1)
{
u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1)), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC-1;
bool usb_hid = m_gcfg2.getBool(id, "USB_HID", m_cfg.getBool(GC_DOMAIN, "USB_HID", false));
bool native_ctl = m_gcfg2.getBool(id, "NATIVE_CTL", m_cfg.getBool(GC_DOMAIN, "NATIVE_CTL", false));
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
if(loader == 2 && m_nintendont_installed == false)
loader = 0;
//always enable for nintendont
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1)), ARRAY_SIZE(CMenu::_NMM) - 1u);
NMM = (NMM == 0) ? m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1) : NMM-1;
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(loader == 0) //auto selected
{
if(IsOnWiiU())
{
if(m_nintendont_installed)
loader = 2;
else if(m_devo_installed)
loader = 1;
}
else
{
gprintf("Auto installing MIOS\n");
const char *mios_wad = NULL;
_showWaitMessage();
if(_QF_Game(id) == true)
{
if(currentPartition == SD && (m_mios_ver != 2 || m_sd_dm == false))
mios_wad = fmt("%s/qfsd.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 2 || m_sd_dm == true))
mios_wad = fmt("%s/qfusb.wad", m_miosDir.c_str());
}
else if(disc == false)
{
if(currentPartition == SD && (m_mios_ver != 1 || m_sd_dm == false))
mios_wad = fmt("%s/dml.wad", m_miosDir.c_str());
else if(currentPartition != SD && (m_mios_ver != 1 || m_sd_dm == true))
mios_wad = fmt("%s/dm.wad", m_miosDir.c_str());
}
else if(m_mios_ver != 0)
mios_wad = fmt("%s/mios.wad", m_miosDir.c_str());
if(mios_wad != NULL && fsop_FileExist(mios_wad))
_Wad(mios_wad, true);//install mios
}
}
//copy DML game from USB to SD if needed for DML
if(disc == false && loader == 0 && currentPartition != SD && m_sd_dm == true && strcasestr(hdr->path, ".iso") == NULL)
{
bool foundOnSD = false;
ListGenerator SD_List;
string gameDir(fmt(GC_GAMES_DIR, DeviceName[SD]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
SD_List.CreateList(COVERFLOW_GAMECUBE, SD, gameDir,
stringToVector(".iso|root", '|'), cacheDir, false);
for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
{
if(strncasecmp(hdr->id, List->id, 6) == 0)
{
foundOnSD = true;
memset(hdr->path, 0, sizeof(hdr->path));
strncpy(hdr->path, List->path, sizeof(hdr->path));
break;
}
}
SD_List.clear();
if(!foundOnSD)
{
if(_wbfsOp(CMenu::WO_COPY_GAME))
{
char folder[50];
string GC_Path(hdr->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
u32 Place = GC_Path.find_last_of("/");
GC_Path = hdr->path;
memset(hdr->path, 0, sizeof(hdr->path));
snprintf(folder, sizeof(folder), GC_GAMES_DIR, DeviceName[SD]);
snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1);
}
else
return;
}
currentPartition = SD;
}
_launchShutdown();
if(disc == true)
{
if(loader == 0)
DML_New_SetBootDiscOption(m_new_dm_cfg);
else if(loader == 2)
{
NMM = m_cfg.getInt(GC_DOMAIN, "dml_nmm", 1);
Nintendont_BootDisc(NMM, widescreen, usb_hid, native_ctl, deflicker);
}
}
else if(loader == 0)
{
char CheatPath[256];
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
nodisc = (nodisc == 0) ? m_cfg.getInt(GC_DOMAIN, "no_disc_patch", 0) : nodisc-1;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
bool DML_debug = (m_gcfg2.getInt(id, "debugger", 0) == 1);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
/* Generate gct path */
char GC_Path[1024];
GC_Path[1023] = '\0';
strncpy(GC_Path, path, 1023);
if(strcasestr(path, "boot.bin") != NULL)
{
*strrchr(GC_Path, '/') = '\0'; //boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
emuMC = m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1);
Nintendont_BootDisc(emuMC, widescreen, usb_hid, native_ctl, deflicker);
}
else
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
const char *NewCheatPath = fmt("%s%s.gct", GC_Path, id);
if(cheats)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
if(m_new_dml)
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, widescreen, m_new_dm_cfg, activity_led, screenshot);
else
DML_Old_SetOptions(newPath);
if(!nodisc || !m_new_dml)
WDVD_StopMotor();
}
else if(loader == 1)
DEVO_GetLoader(m_dataDir.c_str());
else if(loader == 2)
{
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
/* Generate gct path */
char GC_Path[256];
GC_Path[255] = '\0';
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)
if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
//const char *NewPath = fmt("%s%s.gct", GC_Path, id);
char CheatPath[256];
char NewCheatPath[256];
else //games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
Nintendont_SetOptions(path, id, CheatPath,NewCheatPath,DeviceName[currentPartition],
cheats, NMM, videoMode,videoSetting, widescreen,usb_hid,native_ctl,deflicker,screenshot,NIN_Debugger);
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, emuMC, videoMode, widescreen, usb_hid, native_ctl, deflicker, wiiu_widescreen, NIN_Debugger);
}
}
m_gcfg1.save(true);
m_gcfg2.save(true);
@ -1113,28 +964,19 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
m_cfg.save(true);
cleanup();
GC_SetVideoMode(videoMode, (disc ? 1 : videoSetting), loader);
GC_SetVideoMode(videoMode, loader);
GC_SetLanguage(GClanguage, loader);
/* NTSC-J Patch by FIX94 */
if(id[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0;
if(loader == 0)
{
DML_New_WriteOptions();
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(0x100000100LL);
}
else if(loader == 1)
{
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_SetOptions(path, id, memcard_emu,
widescreen, activity_led, m_use_wifi_gecko);
DEVO_Boot();
}
else
@ -1425,7 +1267,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Check disc */
if(Disc_IsWii() < 0)
{
if (Disc_IsGC() < 0)
if(Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
@ -1435,8 +1277,12 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
/* Launching GC Game */
if(m_nintendont_installed)
_launchGC(hdr, true);
else
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
}
}
@ -1763,15 +1609,13 @@ void CMenu::_gameSoundThread(CMenu *m)
}
}
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{
if(m->_QF_Game(GameHdr->id) == false)
{
GC_Disc_Reader.init(GameHdr->path);
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
GC_Disc_Reader.clear();
}
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;

View File

@ -29,9 +29,9 @@ void CMenu::_hideMain(bool instant)
m_btnMgr.hide(m_mainBtnQuit, instant);
m_btnMgr.hide(m_mainBtnHomebrew, instant);
m_btnMgr.hide(m_mainBtnChannel, instant);
m_btnMgr.hide(m_mainBtnUsb, instant);
m_btnMgr.hide(m_mainBtnDML, instant);
m_btnMgr.hide(m_mainBtnEmu, instant);
m_btnMgr.hide(m_mainBtnWii, instant);
m_btnMgr.hide(m_mainBtnGamecube, instant);
m_btnMgr.hide(m_mainBtnPlugin, instant);
m_btnMgr.hide(m_mainBtnDVD, instant);
m_btnMgr.hide(m_mainBtnInit, instant);
m_btnMgr.hide(m_mainBtnInit2, instant);
@ -72,41 +72,41 @@ start_main:
if(show_channel)
m_btnMgr.show(m_mainBtnChannel);
else if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_CHANNEL:
if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_MAX:
case COVERFLOW_HOMEBREW:
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_PLUGIN:
if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
default:
if(show_gamecube)
m_btnMgr.show(m_mainBtnDML);
m_btnMgr.show(m_mainBtnGamecube);
else if(show_channel)
m_btnMgr.show(m_mainBtnChannel);
else if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
}
@ -120,7 +120,7 @@ start_main:
{
case COVERFLOW_WII:
case COVERFLOW_GAMECUBE:
// m_btnMgr.setText(m_mainLblInit, _t("main2", L"Sorry, could not find any games. Please click Install to install games or Select partition to change the device/partition where your games are."));
// m_btnMgr.setText(m_mainLblInit, _t("main2", L"No games found! Please select partition to change the device/partition or click Install to install a game."));
m_btnMgr.setText(m_mainLblInit, _t("main2", L"Welcome to WiiFlow. I have not found any games. Click Install to install games, or Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit);
m_btnMgr.show(m_mainBtnInit2);
@ -129,7 +129,6 @@ start_main:
case COVERFLOW_CHANNEL:
if(NANDemuView)
{
//"sorry, could not find your emu NAND. Would you like me to create one for you?
_hideMain();
if(!_AutoCreateNand())
{
@ -141,13 +140,13 @@ start_main:
}
break;
case COVERFLOW_HOMEBREW:
// m_btnMgr.setText(m_mainLblInit, _t("main4", L"Sorry, could not find any homebrew apps. Try changing the partition to select your device/partition where they are."));
// m_btnMgr.setText(m_mainLblInit, _t("main4", L"No homebrew apps found! Try changing the partition to select the correct device/partition."));
m_btnMgr.setText(m_mainLblInit, _t("main4", L"Welcome to WiiFlow. I have not found any homebrew apps. Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit2);
m_btnMgr.show(m_mainLblInit);
break;
case COVERFLOW_PLUGIN:
// m_btnMgr.setText(m_mainLblInit, _t("main5", L"Sorry, could not find any roms or items for your plugin. Try changing the partition to select your device/partition where they are."));
// m_btnMgr.setText(m_mainLblInit, _t("main5", L"No roms/items for your plugin found! Try changing the partition to select the correct device/partition."));
m_btnMgr.setText(m_mainLblInit, _t("main5", L"Welcome to WiiFlow. I have not found any plugins. Select partition to select your partition type."));
m_btnMgr.show(m_mainBtnInit2);
m_btnMgr.show(m_mainLblInit);
@ -250,7 +249,7 @@ int CMenu::main(void)
show_homebrew = (!m_cfg.getBool(HOMEBREW_DOMAIN, "disable", false) && (parental_homebrew || !m_locked));
show_channel = !m_cfg.getBool("GENERAL", "hidechannel", false);
show_emu = !m_cfg.getBool(PLUGIN_DOMAIN, "disable", false);
show_gamecube = (m_show_dml || m_devo_installed || m_nintendont_installed);
show_gamecube = m_show_gc;
m_use_source = m_cfg.getBool("GENERAL", "use_source", true);
bool bheld = false;
bool bUsed = false;
@ -295,6 +294,7 @@ int CMenu::main(void)
WDVD_GetCoverStatus(&disc_check);
/* Main Loop */
_mainLoopCommon(true);
//this will make the source menu/flow display. what happens when a sourceflow cover is selected is taken care of later.
if(bheld && !BTN_B_HELD)//if button b was held and now released
{
bheld = false;
@ -370,7 +370,7 @@ int CMenu::main(void)
if(BTN_B_HELD)
bUsed = true;
}
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnEmu))
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube) || m_btnMgr.selected(m_mainBtnHomebrew) || m_btnMgr.selected(m_mainBtnPlugin))
{
if(m_current_view == COVERFLOW_WII)
m_current_view = show_gamecube ? COVERFLOW_GAMECUBE : (show_channel ? COVERFLOW_CHANNEL : (show_emu ? COVERFLOW_PLUGIN : (show_homebrew ? COVERFLOW_HOMEBREW : COVERFLOW_WII)));
@ -453,7 +453,7 @@ int CMenu::main(void)
/* Create Fake Header */
dir_discHdr hdr;
memset(&hdr, 0, sizeof(dir_discHdr));
memcpy(&hdr.id, "dvddvd", 6);
memcpy(&hdr.id, "dvddvd", 6);//only the id is used for a disc and this is changed in _launchGame.
/* Boot the Disc */
_launchGame(&hdr, true);
_showMain();
@ -501,7 +501,7 @@ int CMenu::main(void)
_initCF();
}
//Events to show source menu or sourceflow if B on mode icon
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML)|| m_btnMgr.selected(m_mainBtnEmu) || m_btnMgr.selected(m_mainBtnHomebrew))
else if(m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnWii) || m_btnMgr.selected(m_mainBtnGamecube)|| m_btnMgr.selected(m_mainBtnPlugin) || m_btnMgr.selected(m_mainBtnHomebrew))
{
if(!m_use_source)//only use if B to source menu not enabled
{
@ -747,41 +747,41 @@ int CMenu::main(void)
if(show_channel)
m_btnMgr.show(m_mainBtnChannel);
else if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_CHANNEL:
if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_PLUGIN:
if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
case COVERFLOW_HOMEBREW:
case COVERFLOW_MAX:
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
break;
default:
if(show_gamecube)
m_btnMgr.show(m_mainBtnDML);
m_btnMgr.show(m_mainBtnGamecube);
else if(show_channel)
m_btnMgr.show(m_mainBtnChannel);
else if(show_emu)
m_btnMgr.show(m_mainBtnEmu);
m_btnMgr.show(m_mainBtnPlugin);
else if(show_homebrew)
m_btnMgr.show(m_mainBtnHomebrew);
else
m_btnMgr.show(m_mainBtnUsb);
m_btnMgr.show(m_mainBtnWii);
}
m_btnMgr.show(m_mainLblUser[2]);
m_btnMgr.show(m_mainLblUser[3]);
@ -790,9 +790,9 @@ int CMenu::main(void)
{
m_btnMgr.hide(m_mainBtnHomebrew);
m_btnMgr.hide(m_mainBtnChannel);
m_btnMgr.hide(m_mainBtnUsb);
m_btnMgr.hide(m_mainBtnDML);
m_btnMgr.hide(m_mainBtnEmu);
m_btnMgr.hide(m_mainBtnWii);
m_btnMgr.hide(m_mainBtnGamecube);
m_btnMgr.hide(m_mainBtnPlugin);
m_btnMgr.hide(m_mainLblUser[2]);
m_btnMgr.hide(m_mainLblUser[3]);
}
@ -852,14 +852,14 @@ void CMenu::_initMainMenu()
TexData texInfoS;
TexData texConfig;
TexData texConfigS;
TexData texDML;
TexData texDMLs;
TexData texEmu;
TexData texEmus;
TexData texGamecube;
TexData texGamecubes;
TexData texPlugin;
TexData texPlugins;
TexData texDVD;
TexData texDVDs;
TexData texUsb;
TexData texUsbs;
TexData texWii;
TexData texWiis;
TexData texChannel;
TexData texChannels;
TexData texHomebrew;
@ -887,12 +887,12 @@ void CMenu::_initMainMenu()
TexHandle.fromImageFile(texConfigS, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDVD, fmt("%s/btndvd.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDVDs, fmt("%s/btndvds.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
@ -913,9 +913,9 @@ void CMenu::_initMainMenu()
m_mainBtnQuit = _addPicButton("MAIN/QUIT_BTN", texQuit, texQuitS, 570, 400, 48, 48);
m_mainBtnChannel = _addPicButton("MAIN/CHANNEL_BTN", texChannel, texChannels, 520, 400, 48, 48);
m_mainBtnHomebrew = _addPicButton("MAIN/HOMEBREW_BTN", texHomebrew, texHomebrews, 520, 400, 48, 48);
m_mainBtnUsb = _addPicButton("MAIN/USB_BTN", texUsb, texUsbs, 520, 400, 48, 48);
m_mainBtnDML = _addPicButton("MAIN/DML_BTN", texDML, texDMLs, 520, 400, 48, 48);
m_mainBtnEmu = _addPicButton("MAIN/EMU_BTN", texEmu, texEmus, 520, 400, 48, 48);
m_mainBtnWii = _addPicButton("MAIN/USB_BTN", texWii, texWiis, 520, 400, 48, 48);
m_mainBtnGamecube = _addPicButton("MAIN/DML_BTN", texGamecube, texGamecubes, 520, 400, 48, 48);
m_mainBtnPlugin = _addPicButton("MAIN/EMU_BTN", texPlugin, texPlugins, 520, 400, 48, 48);
m_mainBtnDVD = _addPicButton("MAIN/DVD_BTN", texDVD, texDVDs, 470, 400, 48, 48);
m_mainBtnNext = _addPicButton("MAIN/NEXT_BTN", texNext, texNextS, 540, 146, 80, 80);
m_mainBtnPrev = _addPicButton("MAIN/PREV_BTN", texPrev, texPrevS, 20, 146, 80, 80);
@ -969,9 +969,9 @@ void CMenu::_initMainMenu()
_setHideAnim(m_mainBtnQuit, "MAIN/QUIT_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnChannel, "MAIN/CHANNEL_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnHomebrew, "MAIN/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnUsb, "MAIN/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnDML, "MAIN/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnEmu, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnWii, "MAIN/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnGamecube, "MAIN/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnPlugin, "MAIN/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnDVD, "MAIN/DVD_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnFavoritesOn, "MAIN/FAVORITES_ON", 0, 40, 0.f, 0.f);
_setHideAnim(m_mainBtnFavoritesOff, "MAIN/FAVORITES_OFF", 0, 40, 0.f, 0.f);

View File

@ -171,7 +171,7 @@ void CMenu::_Paths(void)
}
else if (BTN_A_PRESSED && paths_curPage == 2)
{
/*if (m_btnMgr.selected(m_pathsBtn1))
if (m_btnMgr.selected(m_pathsBtn1))
{
_hidePaths();
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
@ -202,29 +202,30 @@ void CMenu::_Paths(void)
{
_hidePaths();
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
string gameDir(fmt(m_usb_gc_gamesDir.c_str(), DeviceName[currentPartition]));
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
path = _FolderExplorer(gameDir.c_str());
//can only change usb1 folder name.
if(strlen(path) > 0 && (strncmp(path, "usb1:/", 6) == 0))
if(strlen(path) > 0)
{
if(strncmp(path, "sd:/", 4) == 0)
m_cfg.setInt(GC_DOMAIN, "partition", 0);
else
{
//might add error check to make sure its first partition and FAT only
const char *partval = &path[3];
m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval));
}
char tmpPath[MAX_FAT_PATH];
strncpy(tmpPath, strchr(path, '/')+1, MAX_FAT_PATH-1);
m_cfg.setString(GC_DOMAIN, "dir_usb_games", tmpPath);
m_usb_gc_gamesDir = fmt("%%s:/%s", tmpPath);
//m_usb_gc_gamesDir = fmt("%%s:/%s", m_cfg.getString(GC_DOMAIN, "dir_usb_games", "games").c_str());
strcpy(tmpPath, "%s");
strcat(tmpPath, strchr(path, ':'));
m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
memset(gc_games_dir, 0, 64);
strncpy(gc_games_dir, tmpPath, 64);
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
if(m_cfg.getBool(GC_DOMAIN, "source"))
m_load_view = true;
}
_showPaths();
}*/
}
if (m_btnMgr.selected(m_pathsBtn3))
{
_hidePaths();

View File

@ -13,9 +13,9 @@ s16 m_sourceBtnBack;
s16 m_sourceLblTitle;
s16 m_sourceBtnSource[12];
s16 m_sourceLblUser[4];
s16 m_sourceBtnDML;
s16 m_sourceBtnEmu;
s16 m_sourceBtnUsb;
s16 m_sourceBtnGamecube;
s16 m_sourceBtnPlugin;
s16 m_sourceBtnWii;
s16 m_sourceBtnChannel;
s16 m_sourceBtnHomebrew;
@ -40,9 +40,9 @@ void CMenu::_hideSource(bool instant)
m_btnMgr.hide(m_sourceBtnBack, instant);
m_btnMgr.hide(m_sourceBtnHomebrew, instant);
m_btnMgr.hide(m_sourceBtnChannel, instant);
m_btnMgr.hide(m_sourceBtnUsb, instant);
m_btnMgr.hide(m_sourceBtnDML, instant);
m_btnMgr.hide(m_sourceBtnEmu, instant);
m_btnMgr.hide(m_sourceBtnWii, instant);
m_btnMgr.hide(m_sourceBtnGamecube, instant);
m_btnMgr.hide(m_sourceBtnPlugin, instant);
u8 i;
for(i = 0; i < ARRAY_SIZE(m_sourceLblUser); ++i)
@ -195,7 +195,7 @@ void CMenu::_createSFList()
string source = m_source.getString(btn_selected, "source","");
if(source == "")
continue;
if(source == "dml" && !m_show_dml && !m_devo_installed && !m_nintendont_installed)
if(source == "dml" && !m_show_gc)
continue;
else if(source == "emunand" && !show_channel)
continue;
@ -254,7 +254,16 @@ void CMenu::_sourceFlow()
memset(btn_selected, 0, 256);
strncpy(btn_selected, fmt("BUTTON_%i", hdr->settings[0]), 255);
string source = m_source.getString(btn_selected, "source", "");
_clearSources();
_clearSources();// may have to move this
/*if(source == "wii")
{
m_cfg.setBool(WII_DOMAIN, "source", true);
if(sf_mode == 0)
{
m_current_view = COVERFLOW_WII;
m_catStartPage = m_source.getInt(btn_selected, "cat_page", 1);
}
}*/
if(source == "wii")
{
m_current_view = COVERFLOW_WII;
@ -333,7 +342,8 @@ void CMenu::_sourceFlow()
m_clearCats = false;
}
}
m_sourceflow = false;
m_sourceflow = false;// do something with this when in muilti
//no autoboot if multi mode. may have to make sure autoboot plugins are hidden from flow when multi is on.
/* autoboot */
const char *autoboot = m_source.getString(btn_selected, "autoboot", "").c_str();
if(autoboot != NULL && autoboot[0] != '\0')
@ -393,9 +403,9 @@ bool CMenu::_Source()
{
m_btnMgr.show(m_sourceBtnHomebrew);
m_btnMgr.show(m_sourceBtnChannel);
m_btnMgr.show(m_sourceBtnUsb);
m_btnMgr.show(m_sourceBtnDML);
m_btnMgr.show(m_sourceBtnEmu);
m_btnMgr.show(m_sourceBtnWii);
m_btnMgr.show(m_sourceBtnGamecube);
m_btnMgr.show(m_sourceBtnPlugin);
}
else
{
@ -522,15 +532,15 @@ bool CMenu::_Source()
else if(BTN_A_PRESSED && !sourceIniLoaded)
{
// check default source buttons when no source_menu.ini
if(m_btnMgr.selected(m_sourceBtnUsb))
if(m_btnMgr.selected(m_sourceBtnWii))
{
_clearSources();
m_cfg.setBool(WII_DOMAIN, "source", true);
exitSource = true;
}
if(m_btnMgr.selected(m_sourceBtnDML))
if(m_btnMgr.selected(m_sourceBtnGamecube))
{
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed)
if(!m_show_gc)
_showSourceNotice();
else
{
@ -561,7 +571,7 @@ bool CMenu::_Source()
exitSource = true;
}
}
if(m_btnMgr.selected(m_sourceBtnEmu))
if(m_btnMgr.selected(m_sourceBtnPlugin))
{
if(!show_emu)
_showSourceNotice();
@ -596,7 +606,7 @@ bool CMenu::_Source()
}
else if(source == "dml")
{
if(!m_show_dml && !m_devo_installed && !m_nintendont_installed)
if(!m_show_gc)
_showSourceNotice();
else
{
@ -737,7 +747,7 @@ bool CMenu::_Source()
}
else if(source == "dml")
{
if(m_show_dml || m_devo_installed || m_nintendont_installed)
if(m_show_gc)
m_cfg.setBool(GC_DOMAIN, "source", !m_cfg.getBool(GC_DOMAIN, "source"));
}
else if(source == "emunand")
@ -832,23 +842,23 @@ void CMenu::_clearSources(void)
void CMenu::_initSourceMenu()
{
TexData texDML;
TexData texDMLs;
TexData texEmu;
TexData texEmus;
TexData texUsb;
TexData texUsbs;
TexData texGamecube;
TexData texGamecubes;
TexData texPlugin;
TexData texPlugins;
TexData texWii;
TexData texWiis;
TexData texChannel;
TexData texChannels;
TexData texHomebrew;
TexData texHomebrews;
TexHandle.fromImageFile(texUsb, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texUsbs, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDML, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDMLs, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmu, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texEmus, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texWii, fmt("%s/btnusb.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texWiis, fmt("%s/btnusbs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGamecube, fmt("%s/btndml.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGamecubes, fmt("%s/btndmls.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texPlugin, fmt("%s/btnemu.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texPlugins, fmt("%s/btnemus.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannel, fmt("%s/btnchannel.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texChannels, fmt("%s/btnchannels.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texHomebrew, fmt("%s/btnhomebrew.png", m_imgsDir.c_str()));
@ -865,9 +875,9 @@ void CMenu::_initSourceMenu()
m_sourceBtnChannel = _addPicButton("SOURCE/CHANNEL_BTN", texChannel, texChannels, 265, 260, 48, 48);
m_sourceBtnHomebrew = _addPicButton("SOURCE/HOMEBREW_BTN", texHomebrew, texHomebrews, 325, 260, 48, 48);
m_sourceBtnUsb = _addPicButton("SOURCE/USB_BTN", texUsb, texUsbs, 235, 200, 48, 48);
m_sourceBtnDML = _addPicButton("SOURCE/DML_BTN", texDML, texDMLs, 295, 200, 48, 48);
m_sourceBtnEmu = _addPicButton("SOURCE/EMU_BTN", texEmu, texEmus, 355, 200, 48, 48);
m_sourceBtnWii = _addPicButton("SOURCE/USB_BTN", texWii, texWiis, 235, 200, 48, 48);
m_sourceBtnGamecube = _addPicButton("SOURCE/DML_BTN", texGamecube, texGamecubes, 295, 200, 48, 48);
m_sourceBtnPlugin = _addPicButton("SOURCE/EMU_BTN", texPlugin, texPlugins, 355, 200, 48, 48);
themeName = m_cfg.getString("GENERAL", "theme", "default");
if(!m_source.load(fmt("%s/%s/%s", m_sourceDir.c_str(), themeName.c_str(), SOURCE_FILENAME)))
@ -903,9 +913,9 @@ void CMenu::_initSourceMenu()
}
_setHideAnim(m_sourceBtnChannel, "SOURCE/CHANNEL_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnHomebrew, "SOURCE/HOMEBREW_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnUsb, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnDML, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnEmu, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnWii, "SOURCE/USB_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnGamecube, "SOURCE/DML_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceBtnPlugin, "SOURCE/EMU_BTN", 0, 40, 0.f, 0.f);
_setHideAnim(m_sourceLblTitle, "SOURCE/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_sourceLblNotice, "SOURCE/NOTICE", 0, 0, 1.f, 0.f);
_setHideAnim(m_sourceLblPage, "SOURCE/PAGE_BTN", 0, 0, 1.f, -1.f);

View File

@ -402,7 +402,7 @@ void CMenu::update_pThread(u64 added)
}
}
void CMenu::_Wad(const char *wad_path, bool autoInstall)
void CMenu::_Wad(const char *wad_path)
{
if(wad_path == NULL)
return;
@ -425,13 +425,6 @@ void CMenu::_Wad(const char *wad_path, bool autoInstall)
return;
}
}
if(autoInstall)
{
if(mios == true)
installWad(wad_path);
MIOSisDML();
return;
}
u8 part = currentPartition;
m_btnMgr.setText(m_wadLblDialog, wfmt(_fmt("wad3", L"Selected %s, after the installation you return to the explorer."), (strrchr(wad_path, '/')+1)));
@ -485,14 +478,6 @@ void CMenu::_Wad(const char *wad_path, bool autoInstall)
m_btnMgr.hide(m_wbfsLblMessage);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsPBar);
if(mios == true)
{
/* recheck after new mios install */
MIOSisDML();
if(m_show_dml == false)
m_show_dml = (m_mios_ver > 0);
}
}
void CMenu::_initWad()

View File

@ -170,7 +170,7 @@ int CMenu::_GCgameInstaller()
if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition]);
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition], gc_games_dir);
int ret;
m_progress = 0.f;
@ -235,7 +235,7 @@ int CMenu::_GCcopyGame(void *obj)
source[299] = '\0';
char folder[50];
strncpy(folder, fmt(GC_GAMES_DIR, DeviceName[SD]), sizeof(folder));
strncpy(folder, fmt(gc_games_dir, DeviceName[SD]), sizeof(folder));
folder[49] = '\0';
char target[300];
@ -265,9 +265,9 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
GameID[6] = '\0';
bool done = false;
bool upd_usb = false;
bool upd_dml = false;
bool upd_emu = false;
bool upd_wii = false;
bool upd_gc = false;
bool upd_plgin = false;
bool upd_chan = false;
bool out = false;
const dir_discHdr *CF_Hdr = CoverFlow.getHdr();
@ -346,7 +346,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
strncpy(cfPos, GameID, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title));
done = true;
upd_usb = true;
upd_wii = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
@ -364,7 +364,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
}
strncpy(cfPos, GameID, 6);
done = true;
upd_dml = true;
upd_gc = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
//LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
@ -396,25 +396,25 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{
strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; //iso path
const char *cmp = fmt(GC_GAMES_DIR, DeviceName[currentPartition]);
const char *cmp = fmt(gc_games_dir, DeviceName[currentPartition]);
if(strcasecmp(GC_Path, cmp) == 0)
fsop_deleteFile(CF_Hdr->path);
else
fsop_deleteFolder(GC_Path);
}
upd_dml = true;
upd_gc = true;
}
else if(CF_Hdr->type == TYPE_PLUGIN)
{
fsop_deleteFile(CF_Hdr->path);
upd_emu = true;
upd_plgin = true;
}
else if(CF_Hdr->type == TYPE_WII_GAME)
{
DeviceHandle.OpenWBFS(currentPartition);
WBFS_RemoveGame((u8*)&CF_Hdr->id, (char*)&CF_Hdr->path);
WBFS_Close();
upd_usb = true;
upd_wii = true;
}
else if(CF_Hdr->type == TYPE_CHANNEL && !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true))
{
@ -469,7 +469,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
strncpy(cfPos, CF_Hdr->id, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str()));
done = true;
upd_dml = true;
upd_gc = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
@ -510,11 +510,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{
//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
_showWaitMessage();
if(upd_dml)
if(upd_gc)
UpdateCache(COVERFLOW_GAMECUBE);
if(upd_usb)
if(upd_wii)
UpdateCache(COVERFLOW_WII);
if(upd_emu)
if(upd_plgin)
UpdateCache(COVERFLOW_PLUGIN);
if(upd_chan)
UpdateCache(COVERFLOW_CHANNEL);

View File

@ -7,8 +7,7 @@ extern "C" {
#endif
enum {
AUTOMIOS = 0,
DEVOLUTION,
DEVOLUTION = 0,
NINTENDONT
};

View File

@ -242,7 +242,7 @@ errboot1=No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all
errboot2=Could not find a device to save configuration files on!
errboot3=Could not initialize the DIP module!
errboot4=No available partitions found!
errboot5=data_on_usb=yes and No available usb partitions for data!\nUsing SD.
errboot5=data_on_usb=yes and no available usb partitions for data!\nUsing SD.
errboot6=No available usb partitions for data and no SD inserted!\nExiting.
errgame1=Cannot find the game with ID: %s
errgame2=No cIOS found!
@ -253,6 +253,8 @@ errgame7=WDVDGetCoverStatus Failed!
errgame8=Please insert a game disc.
errgame9=This is not a Wii or GC disc
errgame10=Set USB failed: %d
errgame11=GameCube Loader not found! Can't launch game.
errgame12=Nintendont not found! Can't launch GC Disc.
errneek1=Cannot launch neek2o. Verify your neek2o setup
exit_to=Exit To
ftp1=Start

View File

@ -18,8 +18,8 @@ Bedienung:
-- A auf Stern Icon = Favoriten
-- B auf Stern Icon = Kategorien
-- A auf Zahnrad Icon = WiiFlow Einstellungen
-- A auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Ansicht wechseln
-- B auf USB, DML, Kanäle, Emu, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln
-- A auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Ansicht wechseln
-- B auf Wii, GC, Kanäle, Einstecken, oder Homebrew Icon = Emu-NAND ein/ausschalten und zur Kanäle Ansicht wechseln
-- A auf Haus Icon = Home Menü öffnen / WiiFlow beenden
-- B für 3 Sekunden halten / B auf Haus Icon (wenn wiimote_gestures ein) = Quellen Menü öffnen
-- A auf Disk Icon (Spiel in DVD Laufwerk) = Spiel im Laufwerk starten

View File

@ -19,8 +19,8 @@ Controles:
-- B en Icono Inicio = Categorías
-- A en Icono de engranaje = WiiFlow Ajustes
-- B en Icono de engranaje = Refrescar cache
-- A en USB, DML, Canales, Emu, o Icono Homebrew = Cambia a esa Vista
-- B en USB, DML, Canales, Emu, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales
-- A en Wii, GC, Canales, Enchufar, o Icono Homebrew = Cambia a esa Vista
-- B en Wii, GC, Canales, Enchufar, o Icono Homebrew = Activa/Desactiva Emu-NAND y cambia a vista de canales
-- A en Icono Home = Salir a Menú Wii
-- Presionar B durante 3 segundos / B en Icono Home (wiimote_gestos Activado) = Muestra el menú Source
-- A en Icono Disco (Disco Juego en Unidad) = Lanzar disco de juego