mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
-reverted change of r94 for now, we don't wanna break other games ;)
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parent
787e753f58
commit
47aea503fa
@ -91,21 +91,14 @@ s32 BootChannel(u8 *data, u64 chantitle, u8 vidMode, bool vipatch, bool countryS
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{
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__asm__(
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"lis %r3, entryPoint@h\n"
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"nop\n"
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"ori %r3, %r3, entryPoint@l\n"
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"nop\n"
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"lwz %r3, 0(%r3)\n"
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"nop\n"
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"mtlr %r3\n"
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"nop\n"
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"lis %r3, 0x8000\n"
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"nop\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"nop\n"
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"bctr\n"
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"nop\n"
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);
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}
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else appJump();
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@ -114,39 +107,23 @@ s32 BootChannel(u8 *data, u64 chantitle, u8 vidMode, bool vipatch, bool countryS
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{
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__asm__(
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"lis %r3, returnpoint@h\n"
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"nop\n"
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"ori %r3, %r3, returnpoint@l\n"
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"nop\n"
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"mtlr %r3\n"
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"nop\n"
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"lis %r3, 0x8000\n"
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"nop\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"nop\n"
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"bctr\n"
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"nop\n"
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"returnpoint:\n"
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"nop\n"
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"bl DCDisable\n"
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"nop\n"
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"bl ICDisable\n"
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"nop\n"
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"li %r3, 0\n"
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"nop\n"
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"mtsrr1 %r3\n"
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"nop\n"
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"lis %r4, entryPoint@h\n"
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"nop\n"
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"ori %r4,%r4,entryPoint@l\n"
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"nop\n"
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"lwz %r4, 0(%r4)\n"
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"nop\n"
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"mtsrr0 %r4\n"
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"nop\n"
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"rfi\n"
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"nop\n"
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);
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}
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else _unstub_start();
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@ -398,36 +398,24 @@ s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString,
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"nop\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"nop\n"
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"lwz %r3, 0(%r3)\n"
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"nop\n"
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"mtlr %r3\n"
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"nop\n"
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"lis %r3, 0x8000\n"
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"nop\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"nop\n"
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"bctr\n"
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"nop\n"
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);
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}
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else
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"nop\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"nop\n"
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"lwz %r3, 0(%r3)\n"
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"nop\n"
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"mtlr %r3\n"
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"nop\n"
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"blr\n"
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"nop\n"
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);
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}
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