-added new channel boot option to boot the game via apploader

(disabled by default), before it always was used and now its
only done if you select this option, if you disable this option
you can enable video patches and whatever and they finally work
This commit is contained in:
fix94.1 2013-01-05 17:12:13 +00:00
parent 1791a28b61
commit 47fe516390
9 changed files with 130 additions and 104 deletions

View File

@ -94,7 +94,7 @@ static bool GetAppNameFromTmd(bool dol, u32 *bootcontent, u64 title, u32 *IOS)
_tmd *tmd_file = (_tmd *)SIGNATURE_PAYLOAD((u32 *)data); _tmd *tmd_file = (_tmd *)SIGNATURE_PAYLOAD((u32 *)data);
for(u16 i = 0; i < tmd_file->num_contents; ++i) for(u16 i = 0; i < tmd_file->num_contents; ++i)
{ {
if(tmd_file->contents[i].index == (dol ? tmd_file->boot_index : 0)) if(tmd_file->contents[i].index == (dol ? 0x01 : tmd_file->boot_index))
{ {
*bootcontent = tmd_file->contents[i].cid; *bootcontent = tmd_file->contents[i].cid;
ret = true; ret = true;
@ -140,11 +140,11 @@ static u32 MoveDol(u8 *buffer)
return dolfile->entry_point; return dolfile->entry_point;
} }
u32 LoadChannel(u64 title, u32 *IOS) u32 LoadChannel(u64 title, bool dol, u32 *IOS)
{ {
u32 entry = 0; u32 entry = 0;
GetAppNameFromTmd(true, &bootcontent, title, IOS); GetAppNameFromTmd(dol, &bootcontent, title, IOS);
u8 *data = GetDol(bootcontent, title); u8 *data = GetDol(bootcontent, title);
entry = MoveDol(data); entry = MoveDol(data);
free(data); free(data);

View File

@ -15,6 +15,6 @@ typedef struct _dolheader
void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString,
u8 patchVidModes, int aspectRatio); u8 patchVidModes, int aspectRatio);
u32 LoadChannel(u64 title, u32 *IOS); u32 LoadChannel(u64 title, bool dol, u32 *IOS);
#endif /* __CHANHANDLE_HPP_ */ #endif /* __CHANHANDLE_HPP_ */

View File

@ -21,7 +21,7 @@
#include "frag.h" #include "frag.h"
#include "wip.h" #include "wip.h"
typedef struct _the_CFG { struct the_CFG {
/* needed for wii games */ /* needed for wii games */
char gameID[7]; char gameID[7];
FragList *fragments; FragList *fragments;
@ -32,6 +32,7 @@ typedef struct _the_CFG {
u32 wip_count; u32 wip_count;
/* needed for channels */ /* needed for channels */
u64 title; u64 title;
bool use_dol;
/* General Stuff */ /* General Stuff */
IOS_Info IOS; IOS_Info IOS;
u8 BootType; u8 BootType;
@ -50,6 +51,6 @@ typedef struct _the_CFG {
u32 *gameconf; u32 *gameconf;
u32 gameconfsize; u32 gameconfsize;
u32 returnTo; u32 returnTo;
} the_CFG; } ATTRIBUTE_PACKED;
#endif /* _CFG_HPP_ */ #endif /* _CFG_HPP_ */

View File

@ -111,7 +111,7 @@ int main()
ISFS_Initialize(); ISFS_Initialize();
*Disc_ID = TITLE_LOWER(normalCFG.title); *Disc_ID = TITLE_LOWER(normalCFG.title);
vmode = Disc_SelectVMode(normalCFG.vidMode, &vmode_reg); vmode = Disc_SelectVMode(normalCFG.vidMode, &vmode_reg);
AppEntrypoint = LoadChannel(normalCFG.title, &GameIOS); AppEntrypoint = LoadChannel(normalCFG.title, normalCFG.use_dol, &GameIOS);
PatchChannel(normalCFG.vidMode, vmode, normalCFG.vipatch, normalCFG.countryString, PatchChannel(normalCFG.vidMode, vmode, normalCFG.vipatch, normalCFG.countryString,
normalCFG.patchVidMode, normalCFG.aspectRatio); normalCFG.patchVidMode, normalCFG.aspectRatio);
ISFS_Deinitialize(); ISFS_Deinitialize();

View File

@ -21,7 +21,7 @@
#include "loader/frag.h" #include "loader/frag.h"
#include "loader/wip.h" #include "loader/wip.h"
typedef struct _the_CFG { struct the_CFG {
/* needed for wii games */ /* needed for wii games */
char gameID[7]; char gameID[7];
FragList *fragments; FragList *fragments;
@ -32,6 +32,7 @@ typedef struct _the_CFG {
u32 wip_count; u32 wip_count;
/* needed for channels */ /* needed for channels */
u64 title; u64 title;
bool use_dol;
/* General Stuff */ /* General Stuff */
IOS_Info IOS; IOS_Info IOS;
u8 BootType; u8 BootType;
@ -50,6 +51,6 @@ typedef struct _the_CFG {
u32 *gameconf; u32 *gameconf;
u32 gameconfsize; u32 gameconfsize;
u32 returnTo; u32 returnTo;
} the_CFG; } ATTRIBUTE_PACKED;
#endif /* _CFG_HPP_ */ #endif /* _CFG_HPP_ */

View File

@ -102,10 +102,11 @@ void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
normalCFG.wbfsPart = wbfs_part_idx; normalCFG.wbfsPart = wbfs_part_idx;
} }
void ExternalBooter_ChannelSetup(u64 title) void ExternalBooter_ChannelSetup(u64 title, bool dol)
{ {
memset(&normalCFG, 0, sizeof(the_CFG)); memset(&normalCFG, 0, sizeof(the_CFG));
memcpy(&normalCFG.title, &title, sizeof(u64)); memcpy(&normalCFG.title, &title, sizeof(u64));
normalCFG.use_dol = dol;
} }
void ShutdownBeforeExit(bool KeepPatches) void ShutdownBeforeExit(bool KeepPatches)

View File

@ -30,7 +30,7 @@ extern u32 hooktype;
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
int aspectRatio, u32 returnTo, u8 BootType); int aspectRatio, u32 returnTo, u8 BootType);
void ExternalBooter_ChannelSetup(u64 title); void ExternalBooter_ChannelSetup(u64 title, bool dol);
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID); void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID);
void ShutdownBeforeExit(bool KeepPatches = false); void ShutdownBeforeExit(bool KeepPatches = false);

View File

@ -14,6 +14,9 @@ static inline int loopNum(int i, int s)
u8 g_numGCfPages = 5; u8 g_numGCfPages = 5;
u8 m_gameSettingsPage = 0; u8 m_gameSettingsPage = 0;
s16 m_gameSettingsLblApploader;
s16 m_gameSettingsBtnApploader;
void CMenu::_hideGameSettings(bool instant) void CMenu::_hideGameSettings(bool instant)
{ {
m_btnMgr.hide(m_gameSettingsLblPage, instant); m_btnMgr.hide(m_gameSettingsLblPage, instant);
@ -97,6 +100,8 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnExtractSave, instant); m_btnMgr.hide(m_gameSettingsBtnExtractSave, instant);
m_btnMgr.hide(m_gameSettingsLblFlashSave, instant); m_btnMgr.hide(m_gameSettingsLblFlashSave, instant);
m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant); m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
m_btnMgr.hide(m_gameSettingsLblApploader, instant);
m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i) for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if(m_gameSettingsLblUser[i] != -1) if(m_gameSettingsLblUser[i] != -1)
@ -279,6 +284,11 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsBtnAspectRatioP); m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
m_btnMgr.show(m_gameSettingsBtnAspectRatioM); m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
} }
else if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
{
m_btnMgr.show(m_gameSettingsLblApploader);
m_btnMgr.show(m_gameSettingsBtnApploader);
}
} }
else else
{ {
@ -314,11 +324,19 @@ void CMenu::_showGameSettings(void)
m_btnMgr.hide(m_gameSettingsLblCountryPatch); m_btnMgr.hide(m_gameSettingsLblCountryPatch);
m_btnMgr.hide(m_gameSettingsBtnCountryPatch); m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
if(CoverFlow.getHdr()->type == TYPE_WII_GAME)
{
m_btnMgr.hide(m_gameSettingsLblAspectRatio); m_btnMgr.hide(m_gameSettingsLblAspectRatio);
m_btnMgr.hide(m_gameSettingsLblAspectRatioVal); m_btnMgr.hide(m_gameSettingsLblAspectRatioVal);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioP); m_btnMgr.hide(m_gameSettingsBtnAspectRatioP);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioM); m_btnMgr.hide(m_gameSettingsBtnAspectRatioM);
} }
else if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
{
m_btnMgr.hide(m_gameSettingsLblApploader);
m_btnMgr.hide(m_gameSettingsBtnApploader);
}
}
else else
{ {
m_btnMgr.hide(m_gameSettingsLblNMM); m_btnMgr.hide(m_gameSettingsLblNMM);
@ -437,6 +455,7 @@ void CMenu::_showGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text)); m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0))); m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0))); m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
} }
int j = 0; int j = 0;
@ -515,65 +534,37 @@ void CMenu::_gameSettings(void)
} }
else if(m_btnMgr.selected(m_gameSettingsBtnVipatch)) else if(m_btnMgr.selected(m_gameSettingsBtnVipatch))
{ {
bool booloption = m_gcfg2.getBool(id, "vipatch"); m_gcfg2.setBool(id, "vipatch", !m_gcfg2.getBool(id, "vipatch", 0));
if(booloption != false)
m_gcfg2.remove(id, "vipatch");
else
m_gcfg2.setBool(id, "vipatch", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnCountryPatch)) else if(m_btnMgr.selected(m_gameSettingsBtnCountryPatch))
{ {
bool booloption = m_gcfg2.getBool(id, "country_patch"); m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
if(booloption != false)
m_gcfg2.remove(id, "country_patch");
else
m_gcfg2.setBool(id, "country_patch", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock)) else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
{ {
bool booloption = m_gcfg2.getBool(id, "reload_block"); m_gcfg2.setBool(id, "reload_block", !m_gcfg2.getBool(id, "reload_block", 1));
if(booloption != false)
m_gcfg2.remove(id, "reload_block");
else
m_gcfg2.setBool(id, "reload_block", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnCustom)) else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
{ {
bool booloption = m_gcfg2.getBool(id, "custom"); m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
if(booloption != false)
m_gcfg2.remove(id, "custom");
else
m_gcfg2.setBool(id, "custom", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnLaunchNK)) else if(m_btnMgr.selected(m_gameSettingsBtnLaunchNK))
{ {
bool booloption = m_gcfg2.getBool(id, "useneek"); m_gcfg2.setBool(id, "useneek", !m_gcfg2.getBool(id, "useneek", 0));
if(booloption != false)
m_gcfg2.remove(id, "useneek");
else
m_gcfg2.setBool(id, "useneek", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnDevoMemcardEmu)) else if(m_btnMgr.selected(m_gameSettingsBtnDevoMemcardEmu))
{ {
bool booloption = m_gcfg2.getBool(id, "devo_memcard_emu"); m_gcfg2.setBool(id, "devo_memcard_emu", !m_gcfg2.getBool(id, "devo_memcard_emu", 0));
if(booloption != false)
m_gcfg2.remove(id, "devo_memcard_emu");
else
m_gcfg2.setBool(id, "devo_memcard_emu", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnDM_Widescreen)) else if(m_btnMgr.selected(m_gameSettingsBtnDM_Widescreen))
{ {
bool booloption = m_gcfg2.getBool(id, "dm_widescreen"); m_gcfg2.setBool(id, "dm_widescreen", !m_gcfg2.getBool(id, "dm_widescreen", 0));
if(booloption != false)
m_gcfg2.remove(id, "dm_widescreen");
else
m_gcfg2.setBool(id, "dm_widescreen", true);
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM)) else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
@ -629,9 +620,7 @@ void CMenu::_gameSettings(void)
if(_installed_cios.size() > 0) if(_installed_cios.size() > 0)
{ {
bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP); bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP);
CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0)); CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0));
if(direction && itr == _installed_cios.end()) if(direction && itr == _installed_cios.end())
itr = _installed_cios.begin(); itr = _installed_cios.begin();
else if(!direction && itr == _installed_cios.begin()) else if(!direction && itr == _installed_cios.begin())
@ -646,7 +635,6 @@ void CMenu::_gameSettings(void)
m_gcfg2.setInt(id, "ios", itr->first); m_gcfg2.setInt(id, "ios", itr->first);
else else
m_gcfg2.remove(id, "ios"); m_gcfg2.remove(id, "ios");
_showGameSettings(); _showGameSettings();
} }
} }
@ -684,11 +672,12 @@ void CMenu::_gameSettings(void)
} }
else if(m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM)) else if(m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
{ {
bool booloption = m_gcfg2.getBool(id, "debugger"); m_gcfg2.setBool(id, "debugger", !m_gcfg2.getBool(id, "debugger", 0));
if (booloption != false) _showGameSettings();
m_gcfg2.remove(id, "debugger"); }
else else if(m_btnMgr.selected(m_gameSettingsBtnApploader))
m_gcfg2.setBool(id, "debugger", true); {
m_gcfg2.setBool(id, "apploader", !m_gcfg2.getBool(id, "apploader", 0));
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked) else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
@ -723,7 +712,6 @@ void CMenu::_gameSettings(void)
CoverFlow.startCoverLoader(); CoverFlow.startCoverLoader();
} }
} }
} }
m_gcfg2.save(true); m_gcfg2.save(true);
_hideGameSettings(); _hideGameSettings();
@ -797,6 +785,9 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56); m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56); m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
m_gameSettingsLblApploader = _addLabel("GAME_SETTINGS/APPLDR", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
//DML Page 3 //DML Page 3
m_gameSettingsLblNMM = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblNMM = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblNMM_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsLblNMM_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
@ -849,89 +840,119 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnPageP = _addPicButton("GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 400, 56, 56); m_gameSettingsBtnPageP = _addPicButton("GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 400, 56, 56);
m_gameSettingsBtnBack = _addButton("GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor); m_gameSettingsBtnBack = _addButton("GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
// Hide Animations
_setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f); _setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f);
_setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblLaunchNK, "GAME_SETTINGS/LAUNCHNEEK", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblLaunchNK, "GAME_SETTINGS/LAUNCHNEEK", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLaunchNK, "GAME_SETTINGS/LAUNCHNEEK_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLaunchNK, "GAME_SETTINGS/LAUNCHNEEK_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGClanguage, "GAME_SETTINGS/GC_LANG", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGClanguage, "GAME_SETTINGS/GC_LANG", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGClanguageVal, "GAME_SETTINGS/GC_LANG_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGClanguageVal, "GAME_SETTINGS/GC_LANG_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGClanguageM, "GAME_SETTINGS/GC_LANG_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnGClanguageM, "GAME_SETTINGS/GC_LANG_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGClanguageP, "GAME_SETTINGS/GC_LANG_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnGClanguageP, "GAME_SETTINGS/GC_LANG_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblApploader, "GAME_SETTINGS/APPLDR", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnApploader, "GAME_SETTINGS/APPLDR_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGCLoader_M, "GAME_SETTINGS/GC_LOADER_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnGCLoader_M, "GAME_SETTINGS/GC_LOADER_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblExtractSave, "GAME_SETTINGS/EXTRACT_SAVE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblExtractSave, "GAME_SETTINGS/EXTRACT_SAVE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnExtractSave, "GAME_SETTINGS/EXTRACT_SAVE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnExtractSave, "GAME_SETTINGS/EXTRACT_SAVE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblFlashSave, "GAME_SETTINGS/FLASH_SAVE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblFlashSave, "GAME_SETTINGS/FLASH_SAVE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnFlashSave, "GAME_SETTINGS/FLASH_SAVE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnFlashSave, "GAME_SETTINGS/FLASH_SAVE_BTN", 200, 0, 1.f, 0.f);
//Categories
_setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f);
_hideGameSettings(true); _hideGameSettings(true);
_textGameSettings(); _textGameSettings();
} }
@ -970,4 +991,5 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator")); m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader")); m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch")); m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
} }

View File

@ -1030,6 +1030,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
bool NAND_Emu = !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true); bool NAND_Emu = !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true);
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NAND_Emu || neek2o())); bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NAND_Emu || neek2o()));
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false)); bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(CHANNEL_DOMAIN, "cheat", false)); bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(CHANNEL_DOMAIN, "cheat", false));
@ -1134,7 +1135,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
Patch_Channel_Boot(); /* Patch for everything */ Patch_Channel_Boot(); /* Patch for everything */
NandHandle.Patch_AHB(); /* Identify may takes it */ NandHandle.Patch_AHB(); /* Identify may takes it */
Identify(gameTitle); Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle); ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL);
} }
Sys_Exit(); Sys_Exit();