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@ -14,6 +14,9 @@ static inline int loopNum(int i, int s)
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u8 g_numGCfPages = 5;
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u8 g_numGCfPages = 5;
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u8 m_gameSettingsPage = 0;
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u8 m_gameSettingsPage = 0;
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s16 m_gameSettingsLblApploader;
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s16 m_gameSettingsBtnApploader;
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void CMenu::_hideGameSettings(bool instant)
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void CMenu::_hideGameSettings(bool instant)
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{
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{
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m_btnMgr.hide(m_gameSettingsLblPage, instant);
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m_btnMgr.hide(m_gameSettingsLblPage, instant);
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@ -97,6 +100,8 @@ void CMenu::_hideGameSettings(bool instant)
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m_btnMgr.hide(m_gameSettingsBtnExtractSave, instant);
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m_btnMgr.hide(m_gameSettingsBtnExtractSave, instant);
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m_btnMgr.hide(m_gameSettingsLblFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsLblFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
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m_btnMgr.hide(m_gameSettingsLblApploader, instant);
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m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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if(m_gameSettingsLblUser[i] != -1)
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if(m_gameSettingsLblUser[i] != -1)
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@ -279,6 +284,11 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
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m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
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m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
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m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
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}
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}
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else if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
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{
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m_btnMgr.show(m_gameSettingsLblApploader);
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m_btnMgr.show(m_gameSettingsBtnApploader);
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}
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}
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}
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else
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else
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{
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{
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@ -313,11 +323,19 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblCountryPatch);
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m_btnMgr.hide(m_gameSettingsLblCountryPatch);
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m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
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m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
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m_btnMgr.hide(m_gameSettingsLblAspectRatio);
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if(CoverFlow.getHdr()->type == TYPE_WII_GAME)
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m_btnMgr.hide(m_gameSettingsLblAspectRatioVal);
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{
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m_btnMgr.hide(m_gameSettingsBtnAspectRatioP);
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m_btnMgr.hide(m_gameSettingsLblAspectRatio);
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m_btnMgr.hide(m_gameSettingsBtnAspectRatioM);
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m_btnMgr.hide(m_gameSettingsLblAspectRatioVal);
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m_btnMgr.hide(m_gameSettingsBtnAspectRatioP);
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m_btnMgr.hide(m_gameSettingsBtnAspectRatioM);
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}
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else if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
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{
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m_btnMgr.hide(m_gameSettingsLblApploader);
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m_btnMgr.hide(m_gameSettingsBtnApploader);
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}
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}
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}
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else
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else
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{
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{
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@ -437,6 +455,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
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m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
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m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
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}
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}
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int j = 0;
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int j = 0;
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@ -515,65 +534,37 @@ void CMenu::_gameSettings(void)
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnVipatch))
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else if(m_btnMgr.selected(m_gameSettingsBtnVipatch))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "vipatch");
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m_gcfg2.setBool(id, "vipatch", !m_gcfg2.getBool(id, "vipatch", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "vipatch");
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else
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m_gcfg2.setBool(id, "vipatch", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnCountryPatch))
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else if(m_btnMgr.selected(m_gameSettingsBtnCountryPatch))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "country_patch");
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m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "country_patch");
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else
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m_gcfg2.setBool(id, "country_patch", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
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else if(m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "reload_block");
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m_gcfg2.setBool(id, "reload_block", !m_gcfg2.getBool(id, "reload_block", 1));
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if(booloption != false)
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m_gcfg2.remove(id, "reload_block");
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else
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m_gcfg2.setBool(id, "reload_block", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
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else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "custom");
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m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "custom");
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else
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m_gcfg2.setBool(id, "custom", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnLaunchNK))
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else if(m_btnMgr.selected(m_gameSettingsBtnLaunchNK))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "useneek");
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m_gcfg2.setBool(id, "useneek", !m_gcfg2.getBool(id, "useneek", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "useneek");
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else
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m_gcfg2.setBool(id, "useneek", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnDevoMemcardEmu))
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else if(m_btnMgr.selected(m_gameSettingsBtnDevoMemcardEmu))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "devo_memcard_emu");
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m_gcfg2.setBool(id, "devo_memcard_emu", !m_gcfg2.getBool(id, "devo_memcard_emu", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "devo_memcard_emu");
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else
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m_gcfg2.setBool(id, "devo_memcard_emu", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnDM_Widescreen))
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else if(m_btnMgr.selected(m_gameSettingsBtnDM_Widescreen))
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{
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{
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bool booloption = m_gcfg2.getBool(id, "dm_widescreen");
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m_gcfg2.setBool(id, "dm_widescreen", !m_gcfg2.getBool(id, "dm_widescreen", 0));
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if(booloption != false)
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m_gcfg2.remove(id, "dm_widescreen");
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else
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m_gcfg2.setBool(id, "dm_widescreen", true);
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
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else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
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@ -626,17 +617,15 @@ void CMenu::_gameSettings(void)
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}
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
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else if(m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
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{
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{
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if( _installed_cios.size() > 0)
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if(_installed_cios.size() > 0)
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{
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{
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bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP);
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bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP);
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CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0));
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CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0));
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if(direction && itr == _installed_cios.end())
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if (direction && itr == _installed_cios.end())
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itr = _installed_cios.begin();
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itr = _installed_cios.begin();
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else if(!direction && itr == _installed_cios.begin())
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else if(!direction && itr == _installed_cios.begin())
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itr = _installed_cios.end();
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itr = _installed_cios.end();
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else if (direction)
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else if(direction)
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itr++;
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itr++;
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if(!direction)
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if(!direction)
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@ -646,17 +635,16 @@ void CMenu::_gameSettings(void)
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m_gcfg2.setInt(id, "ios", itr->first);
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m_gcfg2.setInt(id, "ios", itr->first);
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else
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else
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m_gcfg2.remove(id, "ios");
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m_gcfg2.remove(id, "ios");
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_showGameSettings();
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_showGameSettings();
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}
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}
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}
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) || m_btnMgr.selected(m_gameSettingsBtnPatchVidModesM))
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else if(m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) || m_btnMgr.selected(m_gameSettingsBtnPatchVidModesM))
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{
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{
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) ? 1 : -1;
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) ? 1 : -1;
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m_gcfg2.setInt(id, "patch_video_modes", (int)loopNum((u32)m_gcfg2.getInt(id, "patch_video_modes", 0) + direction, ARRAY_SIZE(CMenu::_vidModePatch)));
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m_gcfg2.setInt(id, "patch_video_modes", (int)loopNum((u32)m_gcfg2.getInt(id, "patch_video_modes", 0) + direction, ARRAY_SIZE(CMenu::_vidModePatch)));
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnCover))
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else if(m_btnMgr.selected(m_gameSettingsBtnCover))
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{
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{
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CoverFlow.stopCoverLoader(true);
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CoverFlow.stopCoverLoader(true);
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_hideGameSettings();
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_hideGameSettings();
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@ -664,47 +652,48 @@ void CMenu::_gameSettings(void)
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_showGameSettings();
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_showGameSettings();
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CoverFlow.startCoverLoader();
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CoverFlow.startCoverLoader();
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}
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnCheat))
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else if(m_btnMgr.selected(m_gameSettingsBtnCheat))
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{
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{
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_hideGameSettings();
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_hideGameSettings();
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_CheatSettings();
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_CheatSettings();
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnHooktypeP) || m_btnMgr.selected(m_gameSettingsBtnHooktypeM))
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else if(m_btnMgr.selected(m_gameSettingsBtnHooktypeP) || m_btnMgr.selected(m_gameSettingsBtnHooktypeM))
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{
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{
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnHooktypeP) ? 1 : -1;
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnHooktypeP) ? 1 : -1;
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m_gcfg2.setInt(id, "hooktype", (int)loopNum((u32)m_gcfg2.getInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype)));
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m_gcfg2.setInt(id, "hooktype", (int)loopNum((u32)m_gcfg2.getInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype)));
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_showGameSettings();
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_showGameSettings();
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|
|
}
|
|
|
|
}
|
|
|
|
else if (m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM))
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1;
|
|
|
|
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1;
|
|
|
|
m_gcfg2.setInt(id, "emulate_save", (int)loopNum((u32)m_gcfg2.getInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu)));
|
|
|
|
m_gcfg2.setInt(id, "emulate_save", (int)loopNum((u32)m_gcfg2.getInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu)));
|
|
|
|
_showGameSettings();
|
|
|
|
_showGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bool booloption = m_gcfg2.getBool(id, "debugger");
|
|
|
|
m_gcfg2.setBool(id, "debugger", !m_gcfg2.getBool(id, "debugger", 0));
|
|
|
|
if (booloption != false)
|
|
|
|
|
|
|
|
m_gcfg2.remove(id, "debugger");
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
m_gcfg2.setBool(id, "debugger", true);
|
|
|
|
|
|
|
|
_showGameSettings();
|
|
|
|
_showGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnApploader))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
m_gcfg2.setBool(id, "apploader", !m_gcfg2.getBool(id, "apploader", 0));
|
|
|
|
|
|
|
|
_showGameSettings();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_hideGameSettings();
|
|
|
|
_hideGameSettings();
|
|
|
|
_CategorySettings(true);
|
|
|
|
_CategorySettings(true);
|
|
|
|
_showGameSettings();
|
|
|
|
_showGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (m_btnMgr.selected(m_gameSettingsBtnExtractSave))
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnExtractSave))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_hideGameSettings();
|
|
|
|
_hideGameSettings();
|
|
|
|
m_forceext = true;
|
|
|
|
m_forceext = true;
|
|
|
|
_AutoExtractSave(id);
|
|
|
|
_AutoExtractSave(id);
|
|
|
|
_showGameSettings();
|
|
|
|
_showGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (m_btnMgr.selected(m_gameSettingsBtnFlashSave))
|
|
|
|
else if(m_btnMgr.selected(m_gameSettingsBtnFlashSave))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_hideGameSettings();
|
|
|
|
_hideGameSettings();
|
|
|
|
m_forceext = true;
|
|
|
|
m_forceext = true;
|
|
|
@ -712,9 +701,9 @@ void CMenu::_gameSettings(void)
|
|
|
|
_showGameSettings();
|
|
|
|
_showGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((WBTN_2_HELD && WBTN_1_PRESSED) || (WBTN_1_HELD && WBTN_2_PRESSED))
|
|
|
|
else if((WBTN_2_HELD && WBTN_1_PRESSED) || (WBTN_1_HELD && WBTN_2_PRESSED))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (m_btnMgr.selected(m_gameSettingsBtnCover))
|
|
|
|
if(m_btnMgr.selected(m_gameSettingsBtnCover))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CoverFlow.stopCoverLoader(true); // Empty cover cache
|
|
|
|
CoverFlow.stopCoverLoader(true); // Empty cover cache
|
|
|
|
remove(fmt("%s/%s.png", m_picDir.c_str(), id));
|
|
|
|
remove(fmt("%s/%s.png", m_picDir.c_str(), id));
|
|
|
@ -723,7 +712,6 @@ void CMenu::_gameSettings(void)
|
|
|
|
CoverFlow.startCoverLoader();
|
|
|
|
CoverFlow.startCoverLoader();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_gcfg2.save(true);
|
|
|
|
m_gcfg2.save(true);
|
|
|
|
_hideGameSettings();
|
|
|
|
_hideGameSettings();
|
|
|
@ -734,14 +722,14 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
_addUserLabels(m_gameSettingsLblUser, ARRAY_SIZE(m_gameSettingsLblUser), "GAME_SETTINGS");
|
|
|
|
_addUserLabels(m_gameSettingsLblUser, ARRAY_SIZE(m_gameSettingsLblUser), "GAME_SETTINGS");
|
|
|
|
m_gameSettingsBg = _texture("GAME_SETTINGS/BG", "texture", theme.bg, false);
|
|
|
|
m_gameSettingsBg = _texture("GAME_SETTINGS/BG", "texture", theme.bg, false);
|
|
|
|
m_gameSettingsLblTitle = _addTitle("GAME_SETTINGS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblTitle = _addTitle("GAME_SETTINGS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
|
|
|
|
|
|
|
|
|
|
|
|
// Page 1
|
|
|
|
// Page 1
|
|
|
|
m_gameSettingsLblCover = _addLabel("GAME_SETTINGS/COVER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblCover = _addLabel("GAME_SETTINGS/COVER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsBtnCover = _addButton("GAME_SETTINGS/COVER_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
|
|
|
|
m_gameSettingsBtnCover = _addButton("GAME_SETTINGS/COVER_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
|
m_gameSettingsLblCategoryMain = _addLabel("GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblCategoryMain = _addLabel("GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsBtnCategoryMain = _addButton("GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
|
|
|
|
m_gameSettingsBtnCategoryMain = _addButton("GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
|
m_gameSettingsLblGameLanguage = _addLabel("GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblGameLanguage = _addLabel("GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblLanguage = _addLabel("GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsLblLanguage = _addLabel("GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsBtnLanguageM = _addPicButton("GAME_SETTINGS/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
|
|
|
|
m_gameSettingsBtnLanguageM = _addPicButton("GAME_SETTINGS/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
|
|
|
@ -751,8 +739,8 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
m_gameSettingsLblVideo = _addLabel("GAME_SETTINGS/VIDEO_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsLblVideo = _addLabel("GAME_SETTINGS/VIDEO_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsBtnVideoM = _addPicButton("GAME_SETTINGS/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnVideoM = _addPicButton("GAME_SETTINGS/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnVideoP = _addPicButton("GAME_SETTINGS/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnVideoP = _addPicButton("GAME_SETTINGS/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
|
|
|
|
|
|
|
|
|
|
|
|
//DML Page 1
|
|
|
|
//DML Page 1
|
|
|
|
m_gameSettingsLblDMLGameVideo = _addLabel("GAME_SETTINGS/DML_VIDEO", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblDMLGameVideo = _addLabel("GAME_SETTINGS/DML_VIDEO", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblDMLVideo = _addLabel("GAME_SETTINGS/DML_VIDEO_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsLblDMLVideo = _addLabel("GAME_SETTINGS/DML_VIDEO_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsBtnDMLVideoM = _addPicButton("GAME_SETTINGS/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
|
|
|
|
m_gameSettingsBtnDMLVideoM = _addPicButton("GAME_SETTINGS/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
|
|
|
@ -763,7 +751,7 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
m_gameSettingsBtnGClanguageM = _addPicButton("GAME_SETTINGS/GC_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
|
|
|
|
m_gameSettingsBtnGClanguageM = _addPicButton("GAME_SETTINGS/GC_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
|
|
|
|
m_gameSettingsBtnGClanguageP = _addPicButton("GAME_SETTINGS/GC_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
|
|
|
|
m_gameSettingsBtnGClanguageP = _addPicButton("GAME_SETTINGS/GC_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
|
|
|
|
|
|
|
|
|
|
|
|
// Page 2
|
|
|
|
// Page 2
|
|
|
|
m_gameSettingsLblDebugger = _addLabel("GAME_SETTINGS/GAME_DEBUGGER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblDebugger = _addLabel("GAME_SETTINGS/GAME_DEBUGGER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblDebuggerV = _addLabel("GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsLblDebuggerV = _addLabel("GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsBtnDebuggerM = _addPicButton("GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
|
|
|
|
m_gameSettingsBtnDebuggerM = _addPicButton("GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
|
|
|
@ -780,7 +768,7 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
m_gameSettingsLblCheat = _addLabel("GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblCheat = _addLabel("GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
|
|
|
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
|
// Page 3
|
|
|
|
// Page 3
|
|
|
|
m_gameSettingsLblCountryPatch = _addLabel("GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblCountryPatch = _addLabel("GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsBtnCountryPatch = _addButton("GAME_SETTINGS/COUNTRY_PATCH_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
|
|
|
|
m_gameSettingsBtnCountryPatch = _addButton("GAME_SETTINGS/COUNTRY_PATCH_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
@ -797,7 +785,10 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
|
|
|
|
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
|
|
|
|
|
|
|
|
|
|
|
|
//DML Page 3
|
|
|
|
m_gameSettingsLblApploader = _addLabel("GAME_SETTINGS/APPLDR", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
|
|
|
|
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//DML Page 3
|
|
|
|
m_gameSettingsLblNMM = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblNMM = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblNMM_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsLblNMM_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
|
|
|
m_gameSettingsBtnNMM_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
|
|
|
|
m_gameSettingsBtnNMM_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
|
|
|
@ -819,119 +810,149 @@ void CMenu::_initGameSettingsMenu()
|
|
|
|
m_gameSettingsLblDM_Widescreen = _addLabel("GAME_SETTINGS/DM_WIDESCREEN", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsLblDM_Widescreen = _addLabel("GAME_SETTINGS/DM_WIDESCREEN", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
m_gameSettingsBtnDM_Widescreen = _addButton("GAME_SETTINGS/DM_WIDESCREEN_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
|
|
|
m_gameSettingsBtnDM_Widescreen = _addButton("GAME_SETTINGS/DM_WIDESCREEN_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
|
|
|
|
|
|
|
|
|
|
|
//Page 4
|
|
|
|
//Page 4
|
|
|
|
m_gameSettingsLblCustom = _addLabel("GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblCustom = _addLabel("GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnCustom = _addButton("GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnCustom = _addButton("GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnEmulationM = _addPicButton("GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnEmulationM = _addPicButton("GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnEmulationP = _addPicButton("GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
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m_gameSettingsBtnEmulationP = _addPicButton("GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
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m_gameSettingsLblGameIOS = _addLabel("GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblGameIOS = _addLabel("GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblIOS = _addLabel("GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsLblIOS = _addLabel("GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
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m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
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m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
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m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
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m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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//Page 5
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//Page 5
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m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
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//Footer
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//Footer
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m_gameSettingsLblPage = _addLabel("GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 76, 400, 80, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsLblPage = _addLabel("GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 76, 400, 80, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnPageM = _addPicButton("GAME_SETTINGS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 56, 56);
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m_gameSettingsBtnPageM = _addPicButton("GAME_SETTINGS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 56, 56);
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m_gameSettingsBtnPageP = _addPicButton("GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 400, 56, 56);
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m_gameSettingsBtnPageP = _addPicButton("GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 400, 56, 56);
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m_gameSettingsBtnBack = _addButton("GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
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m_gameSettingsBtnBack = _addButton("GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
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// Hide Animations
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_setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f);
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_setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f);
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_setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblLaunchNK, "GAME_SETTINGS/LAUNCHNEEK", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblLaunchNK, "GAME_SETTINGS/LAUNCHNEEK", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLaunchNK, "GAME_SETTINGS/LAUNCHNEEK_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLaunchNK, "GAME_SETTINGS/LAUNCHNEEK_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGClanguage, "GAME_SETTINGS/GC_LANG", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGClanguage, "GAME_SETTINGS/GC_LANG", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGClanguageVal, "GAME_SETTINGS/GC_LANG_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGClanguageVal, "GAME_SETTINGS/GC_LANG_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnGClanguageM, "GAME_SETTINGS/GC_LANG_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnGClanguageM, "GAME_SETTINGS/GC_LANG_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnGClanguageP, "GAME_SETTINGS/GC_LANG_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnGClanguageP, "GAME_SETTINGS/GC_LANG_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblApploader, "GAME_SETTINGS/APPLDR", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnApploader, "GAME_SETTINGS/APPLDR_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN_BTN", 200, 0, 1.f, 0.f);
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|
_setHideAnim(m_gameSettingsBtnDM_Widescreen, "GAME_SETTINGS/DM_WIDESCREEN_BTN", 200, 0, 1.f, 0.f);
|
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_setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", -200, 0, 1.f, 0.f);
|
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_setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", 200, 0, 1.f, 0.f);
|
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_setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", 200, 0, 1.f, 0.f);
|
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_setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", 200, 0, 1.f, 0.f);
|
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_setHideAnim(m_gameSettingsBtnGCLoader_M, "GAME_SETTINGS/GC_LOADER_MINUS", 200, 0, 1.f, 0.f);
|
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|
_setHideAnim(m_gameSettingsBtnGCLoader_M, "GAME_SETTINGS/GC_LOADER_MINUS", 200, 0, 1.f, 0.f);
|
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|
|
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
|
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|
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
|
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|
|
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
|
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|
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
|
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|
|
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
|
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|
|
_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f);
|
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|
|
_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f);
|
|
|
|
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f);
|
|
|
|
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsLblExtractSave, "GAME_SETTINGS/EXTRACT_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblExtractSave, "GAME_SETTINGS/EXTRACT_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnExtractSave, "GAME_SETTINGS/EXTRACT_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnExtractSave, "GAME_SETTINGS/EXTRACT_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsLblFlashSave, "GAME_SETTINGS/FLASH_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblFlashSave, "GAME_SETTINGS/FLASH_SAVE", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnFlashSave, "GAME_SETTINGS/FLASH_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnFlashSave, "GAME_SETTINGS/FLASH_SAVE_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
//Categories
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f);
|
|
|
|
_setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f);
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f);
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f);
|
|
|
|
|
|
|
|
_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f);
|
|
|
|
|
|
|
|
|
|
|
|
_hideGameSettings(true);
|
|
|
|
_hideGameSettings(true);
|
|
|
|
_textGameSettings();
|
|
|
|
_textGameSettings();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -970,4 +991,5 @@ void CMenu::_textGameSettings(void)
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg34", L"Devolution Memcard Emulator"));
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
|
|
|
|
|
|
|
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|