-removed some stuff from previous tests since its not needed

This commit is contained in:
fix94.1 2012-10-01 13:49:31 +00:00
parent 9381e97e8d
commit 483b3921f8
3 changed files with 0 additions and 19 deletions

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@ -51,12 +51,6 @@
#define USB_IOCTL_UMS_TESTMODE (UMS_BASE+0x81) #define USB_IOCTL_UMS_TESTMODE (UMS_BASE+0x81)
#define USB_IOCTL_SET_PORT (UMS_BASE+0x83) #define USB_IOCTL_SET_PORT (UMS_BASE+0x83)
#define WBFS_BASE (('W'<<24)|('F'<<16)|('S'<<8))
#define USB_IOCTL_WBFS_OPEN_DISC (WBFS_BASE+0x1)
#define USB_IOCTL_WBFS_READ_DISC (WBFS_BASE+0x2)
#define USB_IOCTL_WBFS_SET_DEVICE (WBFS_BASE+0x50)
#define USB_IOCTL_WBFS_SET_FRAGLIST (WBFS_BASE+0x51)
#define MAX_SECTOR_SIZE 4096 #define MAX_SECTOR_SIZE 4096
#define MAX_BUFFER_SECTORS 128 #define MAX_BUFFER_SECTORS 128
#define UMS_HEAPSIZE 2*1024 #define UMS_HEAPSIZE 2*1024
@ -321,15 +315,6 @@ s32 USBStorage2_GetSectorSize()
return 0; return 0;
} }
s32 USBStorage2_WBFS_SetDevice(int dev)
{
s32 retval = 0;
s32 ret = IOS_IoctlvFormat(hid, fd, USB_IOCTL_WBFS_SET_DEVICE, "i:i", dev, &retval);
if(retval)
return retval;
return ret;
}
static bool __usbstorage_Startup(void) static bool __usbstorage_Startup(void)
{ {
return USBStorage2_Init(0) >= 0; return USBStorage2_Init(0) >= 0;

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@ -24,8 +24,6 @@ s32 USBStorage2_GetSectorSize();
s32 USBStorage2_SetPort(s8 port); s32 USBStorage2_SetPort(s8 port);
s8 USBStorage2_GetPort(); s8 USBStorage2_GetPort();
s32 USBStorage2_WBFS_SetDevice(int dev);
extern int usb_libogc_mode; extern int usb_libogc_mode;
#define DEVICE_TYPE_WII_UMS (('W'<<24)|('U'<<16)|('M'<<8)|'S') #define DEVICE_TYPE_WII_UMS (('W'<<24)|('U'<<16)|('M'<<8)|'S')

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@ -1431,8 +1431,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS); wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0) if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit(); Sys_Exit();
if(currentPartition == 0)
USBStorage2_WBFS_SetDevice(1);
WBFS_Close(); WBFS_Close();
} }
if(gameconfig.get() != NULL) if(gameconfig.get() != NULL)