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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-removed some stuff from previous tests since its not needed
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@ -51,12 +51,6 @@
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#define USB_IOCTL_UMS_TESTMODE (UMS_BASE+0x81)
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#define USB_IOCTL_SET_PORT (UMS_BASE+0x83)
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#define WBFS_BASE (('W'<<24)|('F'<<16)|('S'<<8))
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#define USB_IOCTL_WBFS_OPEN_DISC (WBFS_BASE+0x1)
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#define USB_IOCTL_WBFS_READ_DISC (WBFS_BASE+0x2)
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#define USB_IOCTL_WBFS_SET_DEVICE (WBFS_BASE+0x50)
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#define USB_IOCTL_WBFS_SET_FRAGLIST (WBFS_BASE+0x51)
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#define MAX_SECTOR_SIZE 4096
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#define MAX_BUFFER_SECTORS 128
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#define UMS_HEAPSIZE 2*1024
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@ -321,15 +315,6 @@ s32 USBStorage2_GetSectorSize()
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return 0;
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}
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s32 USBStorage2_WBFS_SetDevice(int dev)
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{
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s32 retval = 0;
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s32 ret = IOS_IoctlvFormat(hid, fd, USB_IOCTL_WBFS_SET_DEVICE, "i:i", dev, &retval);
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if(retval)
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return retval;
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return ret;
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}
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static bool __usbstorage_Startup(void)
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{
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return USBStorage2_Init(0) >= 0;
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@ -24,8 +24,6 @@ s32 USBStorage2_GetSectorSize();
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s32 USBStorage2_SetPort(s8 port);
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s8 USBStorage2_GetPort();
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s32 USBStorage2_WBFS_SetDevice(int dev);
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extern int usb_libogc_mode;
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#define DEVICE_TYPE_WII_UMS (('W'<<24)|('U'<<16)|('M'<<8)|'S')
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@ -1431,8 +1431,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
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if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
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Sys_Exit();
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if(currentPartition == 0)
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USBStorage2_WBFS_SetDevice(1);
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WBFS_Close();
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}
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if(gameconfig.get() != NULL)
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