-slightly edited the wii chan booting to may fix a bug

-updated german.ini
This commit is contained in:
fix94.1 2013-08-23 01:10:20 +00:00
parent c1ac964fe0
commit 4ab5e252ad
2 changed files with 2 additions and 4 deletions

View File

@ -1126,7 +1126,6 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
void CMenu::_launchChannel(dir_discHdr *hdr)
{
_launchShutdown();
u32 gameIOS = 0;
string id = string(hdr->id);
bool NAND_Emu = !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true);
@ -1175,6 +1174,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
bool use_led = m_gcfg2.getBool(id, "led", false);
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
m_gcfg1.save(true);
m_gcfg2.save(true);
@ -1185,8 +1185,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
if(NAND_Emu && !neek2o())
{
NANDemuView = true;
NandHandle.SetNANDEmu(currentPartition); /* Init NAND Emu */
NandHandle.SetPaths(emuPath.c_str(), DeviceName[currentPartition]);
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
@ -1200,7 +1198,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
while(1) usleep(500);
}
}
gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
if(_loadIOS(gameIOS, userIOS, id, !NAND_Emu) == LOAD_IOS_FAILED)
Sys_Exit();
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)

View File

@ -210,6 +210,7 @@ dlmsg23=Aktualisiere Datenverzeichnis...
dlmsg24=Entpacke...
dlmsg25=Entpacken fehlgeschlagen! Benenne Backup zurück nach boot.dol
dlmsg26=Update Cache...
dlmsg27=Nicht genügend Arbeitsspeicher!
dlmsg3=Lade von %s herunter
dlmsg4=Speichere %s
dlmsg5=%i/%i Dateien heruntergeladen