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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-slightly edited the wii chan booting to may fix a bug
-updated german.ini
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@ -1126,7 +1126,6 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
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void CMenu::_launchChannel(dir_discHdr *hdr)
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{
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_launchShutdown();
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u32 gameIOS = 0;
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string id = string(hdr->id);
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bool NAND_Emu = !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true);
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@ -1175,6 +1174,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
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bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
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bool use_led = m_gcfg2.getBool(id, "led", false);
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u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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@ -1185,8 +1185,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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if(NAND_Emu && !neek2o())
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{
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NANDemuView = true;
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NandHandle.SetNANDEmu(currentPartition); /* Init NAND Emu */
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NandHandle.SetPaths(emuPath.c_str(), DeviceName[currentPartition]);
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if(useNK2o)
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{
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if(!Load_Neek2o_Kernel())
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@ -1200,7 +1198,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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while(1) usleep(500);
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}
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}
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gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
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if(_loadIOS(gameIOS, userIOS, id, !NAND_Emu) == LOAD_IOS_FAILED)
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Sys_Exit();
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if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)
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@ -210,6 +210,7 @@ dlmsg23=Aktualisiere Datenverzeichnis...
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dlmsg24=Entpacke...
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dlmsg25=Entpacken fehlgeschlagen! Benenne Backup zurück nach boot.dol
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dlmsg26=Update Cache...
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dlmsg27=Nicht genügend Arbeitsspeicher!
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dlmsg3=Lade von %s herunter
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dlmsg4=Speichere %s
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dlmsg5=%i/%i Dateien heruntergeladen
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