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https://github.com/Fledge68/WiiFlow_Lite.git
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* Another attempt at fixing About and Synopsis screens
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@ -107,12 +107,12 @@ void CMenu::_initAboutMenu(CMenu::SThemeData &theme)
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_addUserLabels(theme, m_aboutLblUser, ARRAY_SIZE(m_aboutLblUser), "ABOUT");
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m_aboutBg = _texture(theme.texSet, "ABOUT/BG", "texture", theme.bg);
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m_aboutLblTitle = _addLabel(theme, "ABOUT/TITLE", theme.titleFont, L"", 170, 25, 300, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, emptyTex);
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m_aboutLblInfo = _addLabel(theme, "ABOUT/INFO", theme.txtFont, L"", 40, 220, 560, 260, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, emptyTex);
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m_aboutLblInfo = _addLabel(theme, "ABOUT/INFO", theme.txtFont, L"", 20, 180, 600, 300, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, emptyTex);
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m_aboutBtnSystem = _addButton(theme, "ABOUT/SYSTEM_BTN", theme.btnFont, L"", 20, 410, 200, 56, theme.btnFontColor);
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m_aboutLblIOS = _addLabel(theme, "ABOUT/IOS", theme.txtFont, L"", 240, 400, 360, 56, theme.txtFontColor, FTGX_JUSTIFY_RIGHT | FTGX_ALIGN_MIDDLE);
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//
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_setHideAnim(m_aboutLblTitle, "ABOUT/TITLE", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblInfo, "ABOUT/INFO", 0, -100, 0.f, 0.f);
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_setHideAnim(m_aboutLblInfo, "ABOUT/INFO", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutBtnSystem, "ABOUT/SYSTEM_BTN", 0, 0, -2.f, 0.f);
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_setHideAnim(m_aboutLblIOS, "ABOUT/IOS", 0, 100, 0.f, 0.f);
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//
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@ -125,7 +125,7 @@ void CMenu::_textAbout(void)
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m_btnMgr.setText(m_aboutBtnSystem, _t("sys4", L"Update"));
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m_btnMgr.setText(m_aboutLblTitle, wfmt(_fmt("appname", L"%s v%s r%s"), APP_NAME, APP_VERSION, SVN_REV), false);
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wstringEx developers(wfmt(_fmt("about6", L"Current Developers:\n%s"), DEVELOPERS));
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wstringEx developers(wfmt(_fmt("about6", L"\nCurrent Developers:\n%s"), DEVELOPERS));
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wstringEx pDevelopers(wfmt(_fmt("about7", L"Past Developers:\n%s"), PAST_DEVELOPERS));
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wstringEx origLoader(wfmt(_fmt("about1", L"Original Loader By:\n%s"), LOADER_AUTHOR));
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@ -96,7 +96,7 @@ void CMenu::_gameinfo(void)
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}
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if(first && page == 1)
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{
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -(pixels_to_skip * 10));
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -(10));
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amount_of_skips++;
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first = false;
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}
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@ -251,20 +251,20 @@ void CMenu::_initGameInfoMenu(CMenu::SThemeData &theme)
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_addUserLabels(theme, m_gameinfoLblUser, 2, 1, "GAMEINFO");
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m_gameinfoBg = _texture(theme.texSet, "GAMEINFO/BG", "texture", theme.bg);
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m_gameinfoLblID = _addLabel(theme, "GAMEINFO/GAMEID", theme.btnFont, L"", 125, 10, 420, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_gameinfoLblID = _addLabel(theme, "GAMEINFO/GAMEID", theme.btnFont, L"", 125, 5, 420, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_gameinfoLblGenre = _addLabel(theme, "GAMEINFO/GENRE", theme.txtFont, L"", 40, 140, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblDev = _addLabel(theme, "GAMEINFO/DEVELOPER", theme.txtFont, L"", 40, 170, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblPublisher = _addLabel(theme, "GAMEINFO/PUBLISHER", theme.txtFont, L"", 40, 200, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRlsdate = _addLabel(theme, "GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRegion = _addLabel(theme, "GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRating = _addLabel(theme, "GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating);
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m_gameinfoLblSynopsis = _addLabel(theme, "GAMEINFO/SYNOPSIS", theme.txtFont, L"", 40, 220, 560, 260, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, emptyTex);
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m_gameinfoLblSynopsis = _addLabel(theme, "GAMEINFO/SYNOPSIS", theme.txtFont, L"", 20, 150, 600, 400, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, emptyTex);
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m_gameinfoLblWifiplayers = _addLabel(theme, "GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi);
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_addUserLabels(theme, m_gameinfoLblUser, 1, 1, "GAMEINFO");
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_addUserLabels(theme, m_gameinfoLblUser, 3, 2, "GAMEINFO");
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m_gameinfoLblTitle = _addLabel(theme, "GAMEINFO/TITLE", theme.titleFont, L"", 125, 37, 440, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_gameinfoLblTitle = _addLabel(theme, "GAMEINFO/TITLE", theme.titleFont, L"", 20, 60, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
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for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
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{
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@ -283,7 +283,7 @@ void CMenu::_initGameInfoMenu(CMenu::SThemeData &theme)
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_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, 100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, 100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 700, 1.f, 1.f);
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_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
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