mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-fixed ios reloading games
This commit is contained in:
parent
b26e0e286e
commit
4d1f861381
@ -56,11 +56,14 @@ void __Disc_SetLowMem()
|
|||||||
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
|
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
|
||||||
*CPU_Speed = 0x2B73A840; // Console CPU Speed
|
*CPU_Speed = 0x2B73A840; // Console CPU Speed
|
||||||
*Assembler = 0x38A00040; // Assembler
|
*Assembler = 0x38A00040; // Assembler
|
||||||
*(u32*)0x800000E4 = 0x80431A80;
|
*(vu32*)0x800000E4 = 0x80431A80;
|
||||||
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
|
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
|
||||||
*Simulated_Mem = 0x01800000; // Simulated Memory Size
|
*Simulated_Mem = 0x01800000; // Simulated Memory Size
|
||||||
*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
|
*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
|
||||||
|
|
||||||
|
/* Fix for Sam & Max (WiiPower) */
|
||||||
|
*GameID_Address = 0x80000000;
|
||||||
|
|
||||||
/* Copy disc ID */
|
/* Copy disc ID */
|
||||||
memcpy((void *)Online_Check, (void *)Disc_ID, 4);
|
memcpy((void *)Online_Check, (void *)Disc_ID, 4);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user