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-fixed ios reloading games
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@ -56,13 +56,16 @@ void __Disc_SetLowMem()
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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*Assembler = 0x38A00040; // Assembler
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*Assembler = 0x38A00040; // Assembler
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*(u32*)0x800000E4 = 0x80431A80;
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*(vu32*)0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
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*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
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/* Fix for Sam & Max (WiiPower) */
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*GameID_Address = 0x80000000;
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/* Copy disc ID */
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/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
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memcpy((void *)Online_Check, (void *)Disc_ID, 4);
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}
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}
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GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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