-fixed ios reloading games

This commit is contained in:
fix94.1 2012-05-24 16:48:24 +00:00
parent b26e0e286e
commit 4d1f861381

View File

@ -56,13 +56,16 @@ void __Disc_SetLowMem()
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed
*Assembler = 0x38A00040; // Assembler *Assembler = 0x38A00040; // Assembler
*(u32*)0x800000E4 = 0x80431A80; *(vu32*)0x800000E4 = 0x80431A80;
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size *Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus *(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
/* Fix for Sam & Max (WiiPower) */
*GameID_Address = 0x80000000;
/* Copy disc ID */ /* Copy disc ID */
memcpy((void *) Online_Check, (void *) Disc_ID, 4); memcpy((void *)Online_Check, (void *)Disc_ID, 4);
} }
GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle) GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)