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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
- added auto hide buttons option for main screen and game selected screen. when set to no those buttons don't hide and display all the time. defaults to yes so buttons hide unless the pointer is in a specified zone of the screen.
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@ -64,6 +64,7 @@ private:
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bool cacheCovers;
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bool SF_cacheCovers;
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bool CFLocked;
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bool Auto_hide_icons;
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vector<dir_discHdr> m_gameList;
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struct SZone
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@ -793,7 +793,7 @@ void CMenu::_game(bool launch)
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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if(m_show_zone_game && !coverFlipped && !m_video_playing)
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if((!Auto_hide_icons || m_show_zone_game) && !coverFlipped && !m_video_playing)
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{
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnBack);
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@ -344,6 +344,7 @@ int CMenu::main(void)
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m_emuSaveNand = false;
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m_reload = false;
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CFLocked = m_cfg.getBool("GENERAL", "cf_locked", false);
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Auto_hide_icons = m_cfg.getBool("GENERAL", "auto_hide_icons", true);
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u32 disc_check = 0;
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m_prev_view = 0;
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@ -813,7 +814,7 @@ int CMenu::main(void)
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else
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m_btnMgr.hide(m_mainBtnNext);
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if(m_show_zone_main && !m_sourceflow)
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if((!Auto_hide_icons || m_show_zone_main) && !m_sourceflow)
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{
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m_btnMgr.show(m_mainLblUser[0]);
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m_btnMgr.show(m_mainLblUser[1]);
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@ -835,7 +836,7 @@ int CMenu::main(void)
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m_btnMgr.hide(m_mainBtnFavoritesOn);
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m_btnMgr.hide(m_mainBtnFavoritesOff);
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}
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if(!m_cfg.getBool("GENERAL", "hideviews", false) && m_show_zone_main2 && !m_sourceflow)
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if(!m_cfg.getBool("GENERAL", "hideviews", false) && (!Auto_hide_icons || m_show_zone_main2) && !m_sourceflow)
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{
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switch(m_current_view)
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{
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@ -892,7 +893,7 @@ int CMenu::main(void)
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m_btnMgr.hide(m_mainLblUser[2]);
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m_btnMgr.hide(m_mainLblUser[3]);
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}
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if(m_show_zone_main3 && !m_sourceflow)
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if((!Auto_hide_icons || m_show_zone_main3) && !m_sourceflow)
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{
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m_btnMgr.show(m_mainBtnDVD);
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m_btnMgr.show(m_mainLblUser[4]);
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