mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-moved sounds to mem1 (overjoy, play around with them in mem2 and
you'll notice why I moved them to mem1 now)
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parent
3f79b1f8e0
commit
50f0e72e17
@ -104,7 +104,7 @@ GuiSound::GuiSound(GuiSound *g)
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if (g->sound != NULL)
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{
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u8 * snd = (u8 *)MEM2_alloc(g->length);
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u8 *snd = (u8 *)MEM1_alloc(g->length);
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memcpy(snd, g->sound, length);
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Load(snd, g->length, true);
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}
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@ -144,7 +144,7 @@ void GuiSound::FreeMemory()
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if(allocated)
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{
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MEM2_free(sound);
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MEM1_free(sound);
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allocated = false;
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}
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filepath = "";
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@ -237,15 +237,15 @@ bool GuiSound::LoadSoundEffect(const u8 * snd, u32 len)
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decoder.Rewind();
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u32 done = 0;
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sound = (u8 *)MEM2_alloc(4096);
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sound = (u8 *)MEM1_alloc(4096);
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memset(sound, 0, 4096);
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while(1)
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{
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u8 * tmpsnd = (u8 *)MEM2_realloc(sound, done+4096);
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u8 * tmpsnd = (u8 *)MEM1_realloc(sound, done+4096);
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if(!tmpsnd)
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{
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MEM2_free(sound);
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MEM1_free(sound);
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return false;
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}
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@ -258,7 +258,7 @@ bool GuiSound::LoadSoundEffect(const u8 * snd, u32 len)
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done += read;
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}
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sound = (u8 *)MEM2_realloc(sound, done);
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sound = (u8 *)MEM1_realloc(sound, done);
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SoundEffectLength = done;
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allocated = true;
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@ -407,7 +407,7 @@ u8 * uncompressLZ77(const u8 *inBuf, u32 inLength, u32 * size)
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const u8 *inBufEnd = inBuf + inLength;
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inBuf += 8;
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buffer = (u8 *)MEM2_alloc(uncSize);
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buffer = (u8 *)MEM1_alloc(uncSize);
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if (!buffer)
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return buffer;
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@ -468,7 +468,7 @@ void GuiSound::UncompressSoundbin(const u8 * snd, u32 len, bool isallocated)
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}
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else
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{
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sound = (u8 *)MEM2_alloc(length);
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sound = (u8 *)MEM1_alloc(length);
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if (!sound)
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{
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length = 0;
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@ -480,7 +480,7 @@ void GuiSound::UncompressSoundbin(const u8 * snd, u32 len, bool isallocated)
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if(isallocated)
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{
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void *p = (void *)snd;
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MEM2_free(p);
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MEM1_free(p);
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}
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allocated = true;
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