mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-set down mem2 which wiiflow can use, that should make it
more stable, and I havent seen somebody filling filling it completely anyways :P
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@ -42,7 +42,7 @@ int main(int argc, char **argv)
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CVideo vid;
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vid.init();
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MEM2_init(49); //Thats everything we can get anyways
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MEM2_init(46); //Should be safe to use
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vid.waitMessage(0.2f);
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AllocSDGeckoBuffer();
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@ -4,14 +4,16 @@
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#include <algorithm>
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#include <string.h>
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#define IOS_RELOAD_AREA 0x90200000
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#include "lockMutex.hpp"
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void CMEM2Alloc::init(unsigned int size)
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{
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m_baseAddress = (SBlock *)(((u32)SYS_GetArena2Lo() + 31) & ~31);
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m_baseAddress = (SBlock *) std::max(((u32)SYS_GetArena2Lo() + 31) & ~31, IOS_RELOAD_AREA);
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m_endAddress = (SBlock *)((char *)m_baseAddress + std::min(size * 0x100000, SYS_GetArena2Size() & ~31));
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if (m_endAddress > (SBlock *)0x93100000)
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m_endAddress = (SBlock *)0x93100000;
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if (m_endAddress > (SBlock *) 0x93300000) //rest is reserved for usb/usb2/network and other stuff... (0xE0000 bytes)
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m_endAddress = (SBlock *) 0x93300000;
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SYS_SetArena2Lo(m_endAddress);
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LWP_MutexInit(&m_mutex, 0);
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}
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