mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
-fixed codedumps and wrong cached banners if games are switched
too fast, that may slow downs game switching but makes it way more secure
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parent
e4212aaf23
commit
558abcd0fb
@ -597,21 +597,29 @@ void CMenu::_game(bool launch)
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}
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if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
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{
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if(m_gameSoundThread != LWP_THREAD_NULL)
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CheckGameSoundThread();
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m_cf.up();
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startGameSound = -10;
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}
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if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
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{
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if(m_gameSoundThread != LWP_THREAD_NULL)
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CheckGameSoundThread();
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m_cf.right();
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startGameSound = -10;
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}
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if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
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{
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if(m_gameSoundThread != LWP_THREAD_NULL)
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CheckGameSoundThread();
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m_cf.down();
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startGameSound = -10;
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}
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if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
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{
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if(m_gameSoundThread != LWP_THREAD_NULL)
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CheckGameSoundThread();
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m_cf.left();
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startGameSound = -10;
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}
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@ -1523,15 +1531,16 @@ struct IMD5Header
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} __attribute__((packed));
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SmartBuf gameSoundThreadStack;
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unsigned int gameSoundThreadStackSize = (unsigned int)32768;
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u32 gameSoundThreadStackSize = (u32)32768;
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void CMenu::_gameSoundThread(CMenu *m)
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{
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m->m_gameSoundHdr = m->m_cf.getHdr();
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if(m->m_cf.getHdr()->type == TYPE_PLUGIN)
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{
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m_banner->DeleteBanner();
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m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false);
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m->m_gamesound_changed = true;
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m->m_gameSoundHdr = NULL;
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return;
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}
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@ -1578,6 +1587,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
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m->m_gamesound_changed = true;
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disc.clear();
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m->m_gameSoundHdr = NULL;
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return;
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}
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}
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@ -1593,7 +1603,6 @@ void CMenu::_gameSoundThread(CMenu *m)
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fclose(fp);
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}
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}
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m->m_gameSoundHdr = m->m_cf.getHdr();
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m->m_gamesound_changed = false;
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u32 sndSize = 0;
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@ -1601,13 +1610,13 @@ void CMenu::_gameSoundThread(CMenu *m)
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(custom ? new Banner((u8 *)custom_bnr_file, custom_bnr_size, 0, true) :
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(m->m_gameSoundHdr->type == TYPE_WII_GAME ? _extractBnr(m->m_gameSoundHdr) : (m->m_gameSoundHdr->type == TYPE_CHANNEL ?
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_extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL)));
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m->m_gameSoundHdr = NULL;
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if (banner == NULL || !banner->IsValid())
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{
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gprintf("no valid banner found\n");
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m_banner->DeleteBanner();
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delete banner;
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m->m_gameSoundHdr = NULL;
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return;
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}
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else if(!custom && !cached)
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@ -1627,11 +1636,13 @@ void CMenu::_gameSoundThread(CMenu *m)
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gprintf("Failed to load banner sound!\n\n");
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if(soundBin != NULL)
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delete soundBin;
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m->m_gameSoundHdr = NULL;
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return;
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}
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m->m_gameSound.Load(soundBin, sndSize, false);
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m->m_gamesound_changed = true;
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m->m_gameSoundHdr = NULL;
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}
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void CMenu::_playGameSound(void)
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@ -1640,6 +1651,7 @@ void CMenu::_playGameSound(void)
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if(m_bnrSndVol == 0)
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return;
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if(m_gameSoundThread != LWP_THREAD_NULL)
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CheckGameSoundThread();
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if(!gameSoundThreadStack.get())
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gameSoundThreadStack = smartMem2Alloc(gameSoundThreadStackSize);
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@ -1652,6 +1664,8 @@ void CMenu::CheckGameSoundThread()
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if(LWP_ThreadIsSuspended(m_gameSoundThread))
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LWP_ResumeThread(m_gameSoundThread);
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while(m_gameSoundHdr != NULL)
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usleep(50);
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LWP_JoinThread(m_gameSoundThread, NULL);
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m_gameSoundThread = LWP_THREAD_NULL;
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}
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