mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-fixed greenscreen, moved mem2 init back (no idea what the problem
there was) -fixed random game flickering on return to wiiflow, doesnt work for everyone still ;) -removed dsp deinit, dont see a reason for that anymore
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@ -107,13 +107,12 @@ void CVideo::setAA(u8 aa, bool alpha, int width, int height)
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void CVideo::init(void)
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{
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VIDEO_Init();
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VIDEO_SetBlack(TRUE);
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m_wide = CONF_GetAspectRatio() == CONF_ASPECT_16_9;
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m_rmode = VIDEO_GetPreferredMode(NULL);
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u32 type = CONF_GetVideo();
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m_rmode->viWidth = m_wide ? 700 : 672;
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if(m_rmode == &TVPal576IntDfScale || m_rmode == &TVPal576ProgScale)
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m_50hz = true;
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else
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@ -140,12 +139,8 @@ void CVideo::init(void)
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m_frameBuf[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode));
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m_frameBuf[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode));
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VIDEO_Configure(m_rmode);
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m_curFB = 0;
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (m_rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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m_curFB = 0;
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m_fifo = MEM1_memalign(32, DEFAULT_FIFO_SIZE);
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memset(m_fifo, 0, DEFAULT_FIFO_SIZE);
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GX_Init(m_fifo, DEFAULT_FIFO_SIZE);
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@ -172,12 +167,18 @@ void CVideo::init(void)
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GX_SetNumChans(0);
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GX_SetZCompLoc(GX_ENABLE);
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setup2DProjection();
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK);
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render();
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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render();
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(m_rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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m_stencil = MEM1_memalign(32, CVideo::_stencilWidth * CVideo::_stencilHeight);
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memset(m_stencil, 0, CVideo::_stencilWidth * CVideo::_stencilHeight);
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}
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@ -142,23 +142,3 @@ void Sys_LoadMenu(void)
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/* Return to the Wii system menu */
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WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
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}
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void __dsp_shutdown(void)
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{
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u32 tick;
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_HALT);
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_dspReg[27] &= ~0x8000;
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while(_dspReg[5]&0x400);
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while(_dspReg[5]&0x200);
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_DSPINT|DSPCR_ARINT|DSPCR_AIINT|DSPCR_HALT);
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_dspReg[0] = 0;
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while((_SHIFTL(_dspReg[2],16,16)|(_dspReg[3]&0xffff))&0x80000000);
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tick = gettick();
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while((gettick()-tick)<44);
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_dspReg[5] |= DSPCR_RES;
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while(_dspReg[5]&DSPCR_RES);
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}
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@ -18,17 +18,6 @@ extern "C" {
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#define EXIT_TO_DISABLE 4
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#define EXIT_TO_BOOTMII 5
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// DSPCR bits
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#define DSPCR_DSPRESET 0x0800 // Reset DSP
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#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
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#define DSPCR_ARINT 0x0020
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#define DSPCR_AIINT 0x0008
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#define DSPCR_HALT 0x0004 // halt DSP
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#define DSPCR_RES 0x0001 // reset DSP
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#define _SHIFTL(v, s, w) \
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((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
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/* Prototypes */
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void Sys_Init(void);
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void Sys_LoadMenu(void);
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@ -36,7 +25,6 @@ extern "C" {
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void Sys_Test(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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void __dsp_shutdown(void);
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void Open_Inputs(void);
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void Close_Inputs(void);
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@ -37,12 +37,12 @@ int main(int argc, char **argv)
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{
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__exception_setreload(5);
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MEM1_init((void*)0x80003f00, (void*)0x80b00000);
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MEM2_init(52);
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// Init video
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CVideo vid;
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vid.init();
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MEM2_init(52);
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geckoinit = InitGecko();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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vid.waitMessage(0.2f);
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@ -483,7 +483,6 @@ void CMenu::cleanup(bool ios_reload)
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if(!m_reload)
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{
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DeviceHandler::DestroyInstance();
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__dsp_shutdown();
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m_vid.cleanup();
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wiiLightOff();
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}
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