mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-removed linker script yet again, hopefully properly this time :P
-modified the wii game launching to work without the linker script
This commit is contained in:
parent
2f97266e88
commit
5716a3a225
2
Makefile
2
Makefile
@ -73,7 +73,7 @@ ios := 249
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CFLAGS = -g -Os -Wall -Wextra -Wno-multichar $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80A00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size -T../scripts/rvl.ld
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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304
scripts/rvl.ld
304
scripts/rvl.ld
@ -1,304 +0,0 @@
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/*
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* Linkscript for Wii
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*/
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OUTPUT_FORMAT("elf32-powerpc", "elf32-powerpc", "elf32-powerpc");
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OUTPUT_ARCH(powerpc:common);
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EXTERN(_start);
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ENTRY(_start);
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PHDRS
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{
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/*cdat PT_LOAD FLAGS(6);*/
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stub PT_LOAD FLAGS(5);
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text PT_LOAD FLAGS(5);
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data PT_LOAD FLAGS(6);
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}
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SECTIONS
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{
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/*. = 0x80004000;
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.cdat :
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{
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KEEP(*(.cdat))
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} :cdat = 0
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__cdat_end = .;*/
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/* stub is loaded at physical address 0x00003400 (though both 0x80003400 and 0x00003400 are equivalent for IOS) */
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/* This can also be used to load an arbitrary standalone stub at an arbitrary address in memory, for any purpose */
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/* Use -Wl,--section-start,.stub=0xADDRESS to change */
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. = 0x00003400;
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.stub :
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KEEP(*(.stub))
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/* default base address */
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/* use -Wl,--section-start,.init=0xADDRESS to change */
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.fini :
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PROVIDE (__etext = .);
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the same address within the page on the next page up. */
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/* Ensure the __preinit_array_start label is properly aligned. We
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could instead move the label definition inside the section, but
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the linker would then create the section even if it turns out to
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be empty, which isn't pretty. */
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. = ALIGN(32 / 8);
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SORT(CONSTRUCTORS)
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. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
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.data1 : { *(.data1) }
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.tdata : { *(.tdata .tdata.* .gnu.linkonce.td.*) }
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.tbss : { *(.tbss .tbss.* .gnu.linkonce.tb.*) *(.tcommon) }
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.gcc_except_table : { *(.gcc_except_table) }
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.fixup : { *(.fixup) }
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.dynamic : { *(.dynamic) }
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.ctors :
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{
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/* gcc uses crtbegin.o to find the start of
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the constructors, so we make sure it is
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first. Because this is a wildcard, it
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doesn't matter if the user does not
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actually link against crtbegin.o; the
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linker won't look for a file to match a
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KEEP (*crtbegin.o(.ctors))
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/* We don't want to include the .ctor section from
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from the crtend.o file until after the sorted ctors.
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The .ctor section from the crtend file contains the
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end of ctors marker and it must be last */
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KEEP (*(EXCLUDE_FILE (*crtend.o ) .ctors))
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. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
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KEEP (*crtbegin.o(.dtors))
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KEEP (*(EXCLUDE_FILE (*crtend.o ) .dtors))
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KEEP (*(.dtors))
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. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
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.jcr : { KEEP (*(.jcr)) }
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.got : { *(.got.plt) *(.got) }
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/* We want the small data sections together, so single-instruction offsets
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can access them all, and initialized data all before uninitialized, so
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we can shorten the on-disk segment size. */
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{
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*(.sdata)
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*(.sdata.*)
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*(.gnu.linkonce.s.*)
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PROVIDE (edata = .);
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*(.sbss)
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. = ALIGN(32);
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/* Stabs debugging sections. */
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.stab 0 : { *(.stab) }
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.comment 0 : { *(.comment) }
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/* DWARF debug sections.
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Symbols in the DWARF debugging sections are relative to the beginning
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of the section so we begin them at 0. */
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/* DWARF 1 */
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.debug 0 : { *(.debug) }
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.line 0 : { *(.line) }
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/* GNU DWARF 1 extensions */
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.debug_srcinfo 0 : { *(.debug_srcinfo) }
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/* DWARF 1.1 and DWARF 2 */
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.debug_aranges 0 : { *(.debug_aranges) }
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.debug_pubnames 0 : { *(.debug_pubnames) }
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/* DWARF 2 */
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.debug_info 0 : { *(.debug_info) }
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.debug_typenames 0 : { *(.debug_typenames) }
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.debug_varnames 0 : { *(.debug_varnames) }
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/* These must appear regardless of . */
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}
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__isIPL = 0;
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__stack_addr = (__bss_start + SIZEOF(.bss) + 0x20000 + 7) & (-8);
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__stack_end = (__bss_start + SIZEOF(.bss));
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__intrstack_addr = (__stack_addr + 0x4000);
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__intrstack_end = (__stack_addr);
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__Arena1Lo = (__intrstack_addr + 31) & (-32);
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__Arena1Hi = (0x81700000);
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__Arena2Lo = (0x90002000);
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__Arena2Hi = (0x933E0000);
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__gxregs = (__Arena1Hi + 31) & (-32);
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__ipcbufferLo = (0x933e0000);
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__ipcbufferHi = (0x93400000);
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/* for backward compatibility with old crt0 */
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PROVIDE (__stack = (0x81700000));
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PROVIDE(__isIPL = __isIPL);
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PROVIDE(__stack_addr = __stack_addr);
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PROVIDE(__stack_end = __stack_end);
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PROVIDE(__intrstack_addr = __intrstack_addr);
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PROVIDE(__intrstack_end = __intrstack_end);
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PROVIDE(__Arena1Lo = __Arena1Lo);
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PROVIDE(__Arena1Hi = __Arena1Hi);
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PROVIDE(__Arena2Lo = __Arena2Lo);
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PROVIDE(__Arena2Hi = __Arena2Hi);
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PROVIDE(__ipcbufferLo = __ipcbufferLo);
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PROVIDE(__ipcbufferHi = __ipcbufferHi);
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PROVIDE(__gxregs = __gxregs);
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@ -40,8 +40,6 @@ GXRModeObj *disc_vmode = NULL;
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GXRModeObj *vmode = NULL;
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u32 vmode_reg = 0;
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extern void __exception_closeall();
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static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32);
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@ -387,21 +385,13 @@ s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString,
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/* Set an appropriate video mode */
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__Disc_SetVMode();
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u8 temp_data[4];
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// fix for PeppaPig
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memcpy((char *) &temp_data, (void*)0x800000F4,4);
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usleep(100 * 1000);
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/* Shutdown IOS subsystems */
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SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
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Sys_Shutdown();
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/* Originally from tueidj - taken from NeoGamma (thx) */
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*(vu32*)0xCC003024 = 1;
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// fix for PeppaPig
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memcpy((void*)0x800000F4,(char *) &temp_data, 4);
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gprintf("Jumping to entrypoint\n");
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#include "wiiuse/wpad.h"
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#include "mem2.hpp"
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#include <string.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/lwp_watchdog.h>
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#include "sys.h"
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#include "gecko.h"
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@ -24,6 +26,9 @@ static bool return_to_priiloader = false;
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static bool return_to_disable = false;
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static bool return_to_bootmii = false;
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extern void __exception_closeall();
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static vu16* const _dspReg = (u16*)0xCC005000;
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extern u32 __PADDisableRecalibration(s32 disable);
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void __Wpad_PowerCallback()
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{
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@ -137,3 +142,37 @@ void Sys_LoadMenu(void)
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/* Return to the Wii system menu */
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WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
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}
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static void __dsp_shutdown()
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{
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u32 tick;
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_HALT);
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_dspReg[27] &= ~0x8000;
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while(_dspReg[5]&0x400);
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while(_dspReg[5]&0x200);
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_DSPINT|DSPCR_ARINT|DSPCR_AIINT|DSPCR_HALT);
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_dspReg[0] = 0;
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while((_SHIFTL(_dspReg[2],16,16)|(_dspReg[3]&0xffff))&0x80000000);
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tick = gettick();
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while((gettick()-tick)<44);
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_dspReg[5] |= DSPCR_RES;
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while(_dspReg[5]&DSPCR_RES);
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}
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//Modified libogc call
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void Sys_Shutdown(void)
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{
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__dsp_shutdown();
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u32 ret = __PADDisableRecalibration(TRUE);
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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LCDisable();
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__lwp_thread_closeall();
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__PADDisableRecalibration(ret);
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}
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@ -18,6 +18,17 @@ extern "C" {
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#define EXIT_TO_DISABLE 4
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#define EXIT_TO_BOOTMII 5
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// DSPCR bits
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#define DSPCR_DSPRESET 0x0800 // Reset DSP
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#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
|
||||
#define DSPCR_ARINT 0x0020
|
||||
#define DSPCR_AIINT 0x0008
|
||||
#define DSPCR_HALT 0x0004 // halt DSP
|
||||
#define DSPCR_RES 0x0001 // reset DSP
|
||||
|
||||
#define _SHIFTL(v, s, w) \
|
||||
((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
|
||||
|
||||
/* Prototypes */
|
||||
void Sys_Init(void);
|
||||
void Sys_LoadMenu(void);
|
||||
@ -25,7 +36,8 @@ extern "C" {
|
||||
void Sys_Test(void);
|
||||
void Sys_Exit(void);
|
||||
void Sys_ExitTo(int);
|
||||
|
||||
void Sys_Shutdown(void);
|
||||
|
||||
void Open_Inputs(void);
|
||||
void Close_Inputs(void);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user