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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-updated scummvm ini parser, more stable and doesnt
codedump when returning to wiiflow anymore
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@ -120,16 +120,14 @@ safe_vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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if(!ini.loaded())
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return gameHeader;
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string game = ini.firstDomain().c_str();
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if(Device.rfind("usb") != string::npos)
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Device.erase(3, 1);
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dir_discHdr tmp;
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while(1)
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{
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if(game == emptyString)
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break;
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if(strncasecmp(game.c_str(), "/", 1) == 0 ||
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strncasecmp(lowerCase(ini.getString(game,"description")).c_str(), "/", 1) == 0 ||
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lowerCase(ini.getStrings(game, "path", '/')[0]).rfind(Device.c_str()) == string::npos)
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strncasecmp(ini.getString(game,"description").c_str(), "/", 1) == 0 ||
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strncasecmp(ini.getWString(game, "path").toUTF8().c_str(), Device.c_str(), 3) != 0)
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{
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game = ini.nextDomain();
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continue;
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@ -140,7 +138,7 @@ safe_vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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tmpString.fromUTF8(ini.getString(game,"description").c_str());
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %s\n", tmpString.c_str());
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gprintf("Found: %ls\n", tmp.title);
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tmp.hdr.magic = magicWords.back();
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tmp.hdr.gc_magic = 0x4c4f4c4f;
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gameHeader.push_back(tmp);
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