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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-if a gamecube game is found in the wbfs folder,
it will be displayed in regular wii coverflow and it's also possible to launch it as in dml coverflow
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@ -116,7 +116,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnPageP);
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m_btnMgr.show(m_gameSettingsBtnBack);
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m_btnMgr.show(m_gameSettingsLblTitle);
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if(m_current_view != COVERFLOW_DML)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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g_numGCfPages = 4;
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else
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g_numGCfPages = 2;
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@ -126,7 +126,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsLblCover);
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m_btnMgr.show(m_gameSettingsBtnCover);
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if(m_current_view != COVERFLOW_DML)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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{
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m_btnMgr.show(m_gameSettingsBtnCategoryMain);
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m_btnMgr.show(m_gameSettingsLblCategoryMain);
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@ -159,7 +159,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblCover);
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m_btnMgr.hide(m_gameSettingsBtnCover);
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if(m_current_view != COVERFLOW_DML)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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{
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m_btnMgr.hide(m_gameSettingsBtnCategoryMain);
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m_btnMgr.hide(m_gameSettingsLblCategoryMain);
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@ -194,7 +194,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnDebuggerP);
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m_btnMgr.show(m_gameSettingsBtnDebuggerM);
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if(m_current_view != COVERFLOW_DML)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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{
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m_btnMgr.show(m_gameSettingsLblHooktype);
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m_btnMgr.show(m_gameSettingsLblHooktypeVal);
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@ -215,7 +215,7 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
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m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
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if(m_current_view != COVERFLOW_DML)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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{
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m_btnMgr.hide(m_gameSettingsLblHooktype);
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m_btnMgr.hide(m_gameSettingsLblHooktypeVal);
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@ -445,7 +445,7 @@ void CMenu::_game(bool launch)
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{
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_hideGame();
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dir_discHdr *hdr = m_cf.getHdr();
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if(currentPartition != SD && m_current_view == COVERFLOW_DML)
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if(currentPartition != SD && hdr->hdr.gc_magic == 0xc2339f3d)
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{
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char gcfolder[300];
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sprintf(gcfolder, "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->hdr.id);
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@ -470,7 +470,7 @@ void CMenu::_game(bool launch)
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if (m_current_view != COVERFLOW_HOMEBREW)
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{
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// Get banner_title
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Banner * banner = m_current_view == COVERFLOW_CHANNEL ? _extractChannelBnr(chantitle) : m_current_view == COVERFLOW_USB ? _extractBnr(hdr) : NULL;
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Banner * banner = m_current_view == COVERFLOW_CHANNEL ? _extractChannelBnr(chantitle) : (m_current_view == COVERFLOW_USB && hdr->hdr.gc_magic != 0xc2339f3d) ? _extractBnr(hdr) : NULL;
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if (banner != NULL)
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{
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if (banner->IsValid())
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@ -550,7 +550,7 @@ void CMenu::_game(bool launch)
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m_btnMgr.show(m_gameBtnSettings);
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}
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if ((m_current_view == COVERFLOW_USB || m_current_view == COVERFLOW_DML) && !m_locked)
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if ((m_current_view == COVERFLOW_USB || m_cf.getHdr()->hdr.gc_magic == 0xc2339f3d) && !m_locked)
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m_btnMgr.show(m_gameBtnDelete);
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}
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else
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@ -602,6 +602,11 @@ void CMenu::_directlaunch(const string &id)
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void CMenu::_launch(dir_discHdr *hdr)
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{
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m_gcfg2.load(sfmt("%s/gameconfig2.ini", m_settingsDir.c_str()).c_str());
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if(hdr->hdr.gc_magic == 0xc2339f3d)
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{
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_launchGC(hdr, true);
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return;
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}
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switch(m_current_view)
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{
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case COVERFLOW_HOMEBREW:
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@ -1321,7 +1326,7 @@ SmartBuf gameSoundThreadStack;
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void CMenu::_gameSoundThread(CMenu *m)
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{
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if(m->m_current_view == COVERFLOW_DML)
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if(m->m_cf.getHdr()->hdr.gc_magic == 0xc2339f3d)
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{
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m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
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m->m_gamesound_changed = true;
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