-small fixes for using d-pad to switch views. Game covers no longer move when changing view and view only loads if its enabled and different than current view.

This commit is contained in:
fledge68 2012-02-28 17:52:59 +00:00
parent 5e3df23f76
commit 5b203f8252

View File

@ -178,6 +178,7 @@ int CMenu::main(void)
bool dpad_mode = m_cfg.getBool("GENERAL", "dpad_mode", false);
parental_homebrew = m_cfg.getBool("HOMEBREW", "parental", false);
u32 cv=m_current_view;
m_reload = false;
static u32 disc_check = 0;
int done = 0;
@ -260,6 +261,7 @@ int CMenu::main(void)
m_btnMgr.noClick(true);
if ((m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew)) && dpad_mode && (BTN_UP_PRESSED || BTN_DOWN_PRESSED || BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED))
{
cv = m_current_view;
if (BTN_UP_PRESSED)
m_current_view = COVERFLOW_USB;
else if (BTN_DOWN_PRESSED && m_show_dml)
@ -268,9 +270,14 @@ int CMenu::main(void)
m_current_view = COVERFLOW_HOMEBREW;
else if (BTN_RIGHT_PRESSED && show_channel)
m_current_view = COVERFLOW_CHANNEL;
if (cv != m_current_view)
{
m_category = m_cat.getInt(_domainFromView(), "category", 0);
LoadView();
}
}
if (cv == m_current_view && !m_btnMgr.selected(m_mainBtnChannel) && !m_btnMgr.selected(m_mainBtnUsb) && !m_btnMgr.selected(m_mainBtnDML) && !m_btnMgr.selected(m_mainBtnHomebrew))
{
if (!m_btnMgr.selected(m_mainBtnQuit) && !BTN_B_HELD && (BTN_UP_REPEAT || RIGHT_STICK_UP))
m_cf.up();
if (!m_btnMgr.selected(m_mainBtnQuit) && ((!BTN_B_HELD && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT)) || WROLL_RIGHT))
@ -279,6 +286,7 @@ int CMenu::main(void)
m_cf.down();
if (!m_btnMgr.selected(m_mainBtnQuit) && ((!BTN_B_HELD && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT)) || WROLL_LEFT))
m_cf.left();
}
m_btnMgr.noClick(false);
//CF Layout select
if (!BTN_B_HELD && (BTN_1_PRESSED || BTN_2_PRESSED))