mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-fixed possible bug on usb remount if IOS got changed
-proper shutdown of devices on wiiflow end (boot game, exit to, etc)
This commit is contained in:
parent
5ca2c279ba
commit
5b955bbeed
@ -62,7 +62,7 @@ void DeviceHandler::MountAll()
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MountAllUSB();
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}
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void DeviceHandler::UnMountAll()
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void DeviceHandler::UnMountAll(bool ShutdownUSB)
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{
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for(u32 i = SD; i < MAXDEVICES; i++)
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UnMount(i);
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@ -77,6 +77,11 @@ void DeviceHandler::UnMountAll()
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sd = NULL;
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usb0 = NULL;
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usb1 = NULL;
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USBStorage2_Deinit();
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SDHC_Close();
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if(ShutdownUSB)
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USB_Deinitialize();
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}
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bool DeviceHandler::Mount(int dev)
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@ -72,7 +72,7 @@ class DeviceHandler
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void SetModes();
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void MountAll();
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void UnMountAll();
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void UnMountAll(bool ShutdownUSB = false);
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bool Mount(int dev);
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bool IsInserted(int dev);
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void UnMount(int dev);
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@ -66,9 +66,9 @@ static char fs[] ATTRIBUTE_ALIGN(32) = "/dev/usb2";
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static char fs2[] ATTRIBUTE_ALIGN(32) = "/dev/usb123";
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static char fs3[] ATTRIBUTE_ALIGN(32) = "/dev/usb/ehc";
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static u8 * mem2_ptr = NULL;
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static s32 hid = -1, fd = -1;
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static u32 usb2_port = -1; //current USB port
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u8 *mem2_ptr = NULL;
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s32 hid = -1, fd = -1;
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s8 usb2_port = -1; //current USB port
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bool hddInUse[2] = { false, false };
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u32 hdd_sector_size[2] = { 512, 512 };
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bool first = false;
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@ -84,35 +84,36 @@ inline s32 __USBStorage_isMEM2Buffer(const void *buffer)
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s32 USBStorage2_Init(u32 port)
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{
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/* allocate buf2 */
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if(mem2_ptr == NULL)
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mem2_ptr = SYS_AllocArena2MemLo(USB_MEM2_SIZE, 32);
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if(usb_libogc_mode)
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{
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__io_usbstorage_ogc.startup();
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return (USBStorage2_GetCapacity(port, &hdd_sector_size[port]) == 0) ? IPC_ENOENT : 0;
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}
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if(hddInUse[port])
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return 0;
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if(usb_libogc_mode)
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__io_usbstorage_ogc.startup();
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else
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/* Create heap */
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if(hid < 0)
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{
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/* Create heap */
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if(hid < 0)
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{
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hid = iosCreateHeap(UMS_HEAPSIZE);
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if (hid < 0) return IPC_ENOMEM;
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}
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/* allocate buf2 */
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if(mem2_ptr == NULL)
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mem2_ptr = SYS_AllocArena2MemLo(USB_MEM2_SIZE, 32);
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/* Open USB device */
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if (fd < 0) fd = IOS_Open(fs, 0);
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if (fd < 0) fd = IOS_Open(fs2, 0);
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if (fd < 0) fd = IOS_Open(fs3, 0);
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if (fd < 0) return fd;
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hid = iosCreateHeap(UMS_HEAPSIZE);
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if (hid < 0) return IPC_ENOMEM;
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}
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/* Open USB device */
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if (fd < 0) fd = IOS_Open(fs, 0);
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if (fd < 0) fd = IOS_Open(fs2, 0);
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if (fd < 0) fd = IOS_Open(fs3, 0);
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if (fd < 0) return fd;
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USBStorage2_SetPort(port);
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/* Initialize USB storage */
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if(!usb_libogc_mode)
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IOS_IoctlvFormat(hid, fd, USB_IOCTL_UMS_INIT, ":");
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IOS_IoctlvFormat(hid, fd, USB_IOCTL_UMS_INIT, ":");
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/* Get device capacity */
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if(USBStorage2_GetCapacity(port, &hdd_sector_size[port]) == 0)
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@ -125,24 +126,25 @@ s32 USBStorage2_Init(u32 port)
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void USBStorage2_Deinit()
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{
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if(usb_libogc_mode)
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{
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__io_usbstorage_ogc.shutdown();
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return;
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}
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/* Close USB device */
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if (fd >= 0)
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{
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if(usb_libogc_mode)
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__io_usbstorage_ogc.shutdown();
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else if(fd >= 0)
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IOS_Close(fd); // not sure to close the fd is needed
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fd = -1;
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/* Reset Variables */
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if(usb2_port == 0 || usb2_port == 1)
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{
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hddInUse[usb2_port] = false;
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usb2_port = -1;
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}
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fd = -1;
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}
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s32 USBStorage2_SetPort(u32 port)
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s32 USBStorage2_SetPort(s8 port)
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{
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//! Port = 2 is handle in the loader, no need to handle it in cIOS
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if(port > 1)
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if(port > 1 || port < 0)
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return -1;
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if(port == usb2_port)
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@ -160,7 +162,7 @@ s32 USBStorage2_SetPort(u32 port)
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return ret;
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}
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s32 USBStorage2_GetPort()
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s8 USBStorage2_GetPort()
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{
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return usb2_port;
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}
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@ -178,7 +180,7 @@ s32 USBStorage2_GetCapacity(u32 port, u32 *_sector_size)
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else
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numSectors = IOS_IoctlvFormat(hid, fd, USB_IOCTL_UMS_GET_CAPACITY, ":i", §orSize);
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if(first)
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if(first && numSectors && sectorSize)
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{
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gprintf(" * * * * * * * * * * * *\n");
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gprintf(" * HDD Information\n * Sectors: %lu\n", numSectors);
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@ -296,7 +298,9 @@ s32 USBStorage2_WriteSectors(u32 port, u32 sector, u32 numSectors, const void *b
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s32 USBStorage2_GetSectorSize()
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{
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return hdd_sector_size[usb2_port];
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if(usb2_port == 0 || usb2_port == 1)
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return hdd_sector_size[usb2_port];
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return 0;
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}
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static bool __usbstorage_Startup(void)
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@ -21,8 +21,8 @@ s32 USBStorage2_ReadSectors(u32 port, u32 sector, u32 numSectors, void *buffer);
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s32 USBStorage2_WriteSectors(u32 port, u32 sector, u32 numSectors, const void *buffer);
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s32 USBStorage2_GetSectorSize();
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s32 USBStorage2_SetPort(u32 port);
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s32 USBStorage2_GetPort();
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s32 USBStorage2_SetPort(s8 port);
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s8 USBStorage2_GetPort();
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extern int usb_libogc_mode;
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@ -85,11 +85,8 @@ bool loadIOS(int ios, bool MountDevices)
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bool ret = true;
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m_music.Stop();
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DeviceHandler::Instance()->UnMountAll();
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USBStorage2_Deinit();
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SDHC_Close();
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#ifndef DOLPHIN
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mload_close();
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if(ios != IOS_GetVersion())
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{
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WDVD_Close();
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@ -21,8 +21,7 @@
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#include "fst.h"
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#include "wdvd.h"
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#include "channel/nand.hpp"
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#include "devicemounter/sdhc.h"
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#include "devicemounter/usbstorage.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "homebrew/homebrew.h"
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/* External WiiFlow Game Booter */
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@ -93,14 +92,7 @@ void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 pat
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memcpy((void *)0x90000000, &normalCFG, sizeof(the_CFG));
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DCFlushRange((void *)(0x90000000), sizeof(the_CFG));
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#ifndef DOLPHIN
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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#endif
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Nand::Instance()->DeInit_ISFS(true); //cIOS loves magic :P
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WDVD_Close(); //We init that in the booter anyways
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ShutdownBeforeExit(true);
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memcpy(EXECUTE_ADDR, wii_game_booter_dol, wii_game_booter_dol_size);
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DCFlushRange(EXECUTE_ADDR, wii_game_booter_dol_size);
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BootHomebrew();
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@ -116,3 +108,10 @@ void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18],
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normalCFG.dolchunkcount = dolchunkcount;
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normalCFG.startPoint = StartPoint;
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}
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void ShutdownBeforeExit(bool KeepPatches)
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{
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DeviceHandler::Instance()->UnMountAll(true); //Shutdown USB as well
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Nand::Instance()->DeInit_ISFS(KeepPatches);
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WDVD_Close();
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}
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@ -31,5 +31,6 @@ extern u32 hooktype;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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int aspectRatio, u32 returnTo, u8 BootType);
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void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint);
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void ShutdownBeforeExit(bool KeepPatches = false);
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#endif
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@ -12,6 +12,7 @@
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#include "gui/video.hpp"
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#include "gui/text.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/external_booter.hpp"
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#include "loader/wdvd.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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@ -134,10 +135,7 @@ int main(int argc, char **argv)
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}
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//Exit WiiFlow, no game booted...
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mainMenu->cleanup();
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DeviceHandler::Instance()->UnMountAll();
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Nand::Instance()->DeInit_ISFS();
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WDVD_Close();
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ShutdownBeforeExit();
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Sys_Exit();
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exit(1);
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return 0;
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@ -882,7 +882,6 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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m_cfg.save(true);
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cleanup();
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DeviceHandler::Instance()->UnMountAll();
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GC_SetVideoMode(videoMode, videoSetting);
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GC_SetLanguage(GClanguage);
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if(loader == 2)
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@ -891,20 +890,9 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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loadIOS(58, false);
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else //use cIOS instead to make sure Devolution works anyways
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loadIOS(mainIOS, false);
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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DEVO_SetOptions(path.c_str(), DeviceName[currentPartition], id.c_str(), memcard_emu);
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}
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#ifndef DOLPHIN
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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#endif
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Nand::Instance()->DeInit_ISFS();
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WDVD_Close();
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ShutdownBeforeExit();
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if(loader == 1 || disc)
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{
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DML_New_WriteOptions();
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@ -928,21 +916,14 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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Playlog_Delete();
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cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
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LoadHomebrew(filepath);
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DeviceHandler::Instance()->UnMountAll(); //homebrew loaded, we can unmount devices now
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LoadHomebrew(filepath);
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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AddBootArgument(arguments[i].c_str());
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loadIOS(58, false);
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#ifndef DOLPHIN
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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#endif
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Nand::Instance()->DeInit_ISFS();
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WDVD_Close();
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loadIOS(58, false);
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ShutdownBeforeExit();
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writeStub();
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BootHomebrew();
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}
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@ -1100,7 +1081,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
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Sys_LoadMenu();
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}
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DeviceHandler::Instance()->UnMountAll();
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ShutdownBeforeExit();
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Launch_nk(gameTitle, emuPath.size() > 1 ? emuPath.c_str() : NULL);
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}
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DeviceHandler::Instance()->UnMountAll();
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@ -1152,8 +1133,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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}
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if(forwarder)
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{
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Nand::Instance()->DeInit_ISFS();
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WDVD_Close();
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ShutdownBeforeExit();
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WII_Initialize();
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if(WII_LaunchTitle(gameTitle) < 0)
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Sys_LoadMenu();
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