mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-fixed the background music issue FINALLY the correct way, found
the core of the problem :D -made background music code easier and smaller, cleaned it up
This commit is contained in:
parent
6963b0c637
commit
5cef9d88e6
@ -140,12 +140,12 @@ CMenu::CMenu(CVideo &vid) :
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m_initialCoverStatusComplete = false;
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m_reload = false;
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m_gamesound_changed = false;
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m_video_playing = false;
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m_base_font_size = 0;
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m_current_view = COVERFLOW_USB;
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m_Emulator_boot = false;
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m_banner = new BannerWindow;
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m_music = new MusicPlayer; //Voice 0
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m_gameSound = new GuiSound; //Voice 1
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m_gameSound.SetVoice(1);
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}
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void CMenu::init(void)
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@ -437,7 +437,7 @@ void CMenu::init(void)
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}
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m_btnMgr.init(m_vid);
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m_music->Init(m_cfg, m_musicDir, sfmt("%s/music", m_themeDataDir.c_str()));
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m_music.Init(m_cfg, m_musicDir, sfmt("%s/music", m_themeDataDir.c_str()));
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_buildMenus();
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@ -502,7 +502,7 @@ void CMenu::cleanup(bool hb)
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m_plugin.Cleanup();
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_stopSounds();
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delete m_music;
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m_music.cleanup();
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m_cameraSound.release();
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ClearGameSoundThreadStack();
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SoundHandler::DestroyInstance();
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@ -1814,17 +1814,17 @@ void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting)
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Sys_Test();
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}
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if(withCF && m_gameSelected && m_gamesound_changed && (m_gameSoundHdr == NULL) && !m_gameSound->IsPlaying() && m_music->GetVolume() == 0)
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if(withCF && m_gameSelected && m_gamesound_changed && (m_gameSoundHdr == NULL) && !m_gameSound.IsPlaying() && m_music.GetVolume() == 0)
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{
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CheckGameSoundThread();
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m_gameSound->Play(m_bnrSndVol);
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m_gameSound.Play(m_bnrSndVol);
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m_gamesound_changed = false;
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}
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else if(!m_gameSelected)
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m_gameSound->Stop();
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m_gameSound.Stop();
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m_music->Tick(m_video_playing || (m_gameSelected &&
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m_gameSound->IsLoaded()) || m_gameSound->IsPlaying());
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m_music.Tick(m_video_playing || (m_gameSelected &&
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m_gameSound.IsLoaded()) || m_gameSound.IsPlaying());
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//Take Screenshot
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if(gc_btnsPressed & PAD_TRIGGER_Z)
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@ -2243,21 +2243,21 @@ void CMenu::_stopSounds(void)
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// Fade out sounds
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int fade_rate = m_cfg.getInt("GENERAL", "music_fade_rate", 8);
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if(!m_music->IsStopped())
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if(!m_music.IsStopped())
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{
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while(m_music->GetVolume() > 0 || m_gameSound->GetVolume() > 0)
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while(m_music.GetVolume() > 0 || m_gameSound.GetVolume() > 0)
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{
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m_music->Tick(true);
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if(m_gameSound->GetVolume() > 0)
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m_gameSound->SetVolume(m_gameSound->GetVolume() < fade_rate ? 0 : m_gameSound->GetVolume() - fade_rate);
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m_music.Tick(true);
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if(m_gameSound.GetVolume() > 0)
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m_gameSound.SetVolume(m_gameSound.GetVolume() < fade_rate ? 0 : m_gameSound.GetVolume() - fade_rate);
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VIDEO_WaitVSync();
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}
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}
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m_btnMgr.stopSounds();
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m_cf.stopSound();
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m_music->Stop();
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m_gameSound->Stop();
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m_music.Stop();
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m_gameSound.Stop();
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}
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bool CMenu::_loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file)
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@ -678,7 +678,7 @@ private:
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volatile float m_fileProgress;
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volatile bool m_thrdMessageAdded;
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volatile bool m_gameSelected;
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GuiSound *m_gameSound;
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GuiSound m_gameSound;
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SmartGuiSound m_cameraSound;
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dir_discHdr *m_gameSoundHdr;
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lwp_t m_gameSoundThread;
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@ -101,14 +101,14 @@ int CMenu::_configSnd(void)
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int musicVol = min(m_cfg.getInt("GENERAL", "sound_volume_music", 255) + step, 255);
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m_cfg.setInt("GENERAL", "sound_volume_music", musicVol);
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_showConfigSnd();
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m_music->SetVolume(m_music->GetVolume(), musicVol);
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m_music.SetVolume(musicVol);
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}
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else if (m_btnMgr.selected(m_configSndBtnMusicVolM))
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{
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int musicVol = max(m_cfg.getInt("GENERAL", "sound_volume_music", 255) - step, 0);
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m_cfg.setInt("GENERAL", "sound_volume_music", musicVol);
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_showConfigSnd();
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m_music->SetVolume(m_music->GetVolume(), musicVol);
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m_music.SetVolume(musicVol);
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}
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else if (m_btnMgr.selected(m_configSndBtnCFVolP))
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{
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@ -419,13 +419,13 @@ void CMenu::_game(bool launch)
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m_banner->DeleteBanner();
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_CategorySettings(true);
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_showGame();
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if (!m_gameSound->IsPlaying())
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if(!m_gameSound.IsPlaying())
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startGameSound = -6;
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continue;
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}
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if(BTN_HOME_PRESSED || BTN_B_PRESSED)
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{
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m_gameSound->FreeMemory();
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m_gameSound.FreeMemory();
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CheckGameSoundThread();
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ClearGameSoundThreadStack();
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m_banner->DeleteBanner();
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@ -438,7 +438,7 @@ void CMenu::_game(bool launch)
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m_gameSelected = true;
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_gameinfo();
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_showGame();
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if (!m_gameSound->IsPlaying())
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if(!m_gameSound.IsPlaying())
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startGameSound = -6;
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}
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else if(BTN_MINUS_PRESSED)
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@ -467,7 +467,7 @@ void CMenu::_game(bool launch)
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}
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movie.Stop();
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_showGame();
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m_music->Play();
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m_music.Play();
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m_video_playing = false;
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//m_gameSound->play(m_bnrSndVol);
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}
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@ -492,7 +492,7 @@ void CMenu::_game(bool launch)
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_hideGame();
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if(_wbfsOp(CMenu::WO_REMOVE_GAME))
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{
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m_gameSound->FreeMemory();
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m_gameSound.FreeMemory();
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CheckGameSoundThread();
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ClearGameSoundThreadStack();
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m_banner->DeleteBanner();
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@ -507,7 +507,7 @@ void CMenu::_game(bool launch)
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m_gcfg1.setBool("ADULTONLY", id, !m_gcfg1.getBool("ADULTONLY", id, false));
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else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
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{
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m_gameSound->FreeMemory();
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m_gameSound.FreeMemory();
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CheckGameSoundThread();
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ClearGameSoundThreadStack();
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m_banner->DeleteBanner();
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@ -529,7 +529,7 @@ void CMenu::_game(bool launch)
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m_banner->ToogleGameSettings();
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_showGame();
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if(!m_gameSound->IsPlaying())
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if(!m_gameSound.IsPlaying())
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startGameSound = -6;
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}
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else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u16)-1)))
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@ -633,7 +633,7 @@ void CMenu::_game(bool launch)
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}
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if(startGameSound == -10)
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{
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m_gameSound->Stop();
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m_gameSound.Stop();
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m_gameSelected = false;
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m_fa.unload();
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m_banner->DeleteBanner(true);
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@ -1539,7 +1539,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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if(m->m_cf.getHdr()->type == TYPE_PLUGIN)
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{
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m_banner->DeleteBanner();
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m->m_gameSound->Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false);
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m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false);
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m->m_gamesound_changed = true;
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m->m_gameSoundHdr = NULL;
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return;
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@ -1568,7 +1568,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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cached_bnr_file = (u8*)malloc(cached_bnr_size);
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if(cached_bnr_file == NULL)
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{
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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m_banner->DeleteBanner();
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m->m_gameSoundHdr = NULL;
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return;
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@ -1592,7 +1592,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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u8 *opening_bnr = disc.GetGameCubeBanner();
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if(opening_bnr != NULL)
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m_banner->CreateGCBanner(opening_bnr, &m->m_vid, m_wbf1_font.get(), m_wbf2_font.get(), m->m_cf.getHdr()->title);
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m->m_gameSound->Load(gc_ogg, gc_ogg_size, false);
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m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
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m->m_gamesound_changed = true;
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m->m_gameSoundHdr = NULL;
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disc.clear();
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@ -1608,7 +1608,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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custom_bnr_file = (u8*)malloc(custom_bnr_size);
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if(custom_bnr_file == NULL)
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{
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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m_banner->DeleteBanner();
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m->m_gameSoundHdr = NULL;
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return;
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@ -1631,7 +1631,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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}
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else
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{
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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m_banner->DeleteBanner();
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m->m_gameSoundHdr = NULL;
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delete banner;
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@ -1650,9 +1650,9 @@ void CMenu::_gameSoundThread(CMenu *m)
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{
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u32 newSize = 0;
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u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
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if(newSound == NULL || newSize == 0 || !m->m_gameSound->Load(newSound, newSize))
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if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
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{
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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m_banner->DeleteBanner();
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m->m_gameSoundHdr = NULL;
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return;
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@ -1660,13 +1660,13 @@ void CMenu::_gameSoundThread(CMenu *m)
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free(soundBin);
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}
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else
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m->m_gameSound->Load(soundBin, sndSize);
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m->m_gameSound.Load(soundBin, sndSize);
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if(m->m_gameSound->IsLoaded())
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if(m->m_gameSound.IsLoaded())
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m->m_gamesound_changed = true;
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else
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{
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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m_banner->DeleteBanner();
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}
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}
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@ -1674,7 +1674,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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{
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gprintf("WARNING: No sound found in banner!\n");
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m->m_gamesound_changed = true;
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m->m_gameSound->FreeMemory();
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m->m_gameSound.FreeMemory();
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}
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m->m_gameSoundHdr = NULL;
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}
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@ -272,7 +272,7 @@ int CMenu::main(void)
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_initAsyncNetwork();
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SetupInput(true);
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m_music->Play();
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m_music.Play();
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GameTDB m_gametdb;
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m_gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
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@ -538,14 +538,14 @@ int CMenu::main(void)
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else if(BTN_MINUS_PRESSED)
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{
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if(b_lr_mode)
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m_music->Previous();
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m_music.Previous();
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else
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m_cf.pageUp();
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}
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else if(BTN_PLUS_PRESSED)
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{
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if(b_lr_mode)
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m_music->Next();
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m_music.Next();
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else
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m_cf.pageDown();
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}
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@ -588,7 +588,7 @@ int CMenu::main(void)
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if(b_lr_mode)
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m_cf.pageUp();
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else
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m_music->Previous();
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m_music.Previous();
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}
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else if(BTN_RIGHT_PRESSED)
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{
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@ -596,7 +596,7 @@ int CMenu::main(void)
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if(b_lr_mode)
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m_cf.pageDown();
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else
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m_music->Next();
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m_music.Next();
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}
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else if(BTN_PLUS_PRESSED && !m_locked)
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{
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@ -433,7 +433,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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m_thrdMessageAdded = false;
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m_cf.stopCoverLoader();
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_stopSounds();
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m_music->cleanup();
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m_music.cleanup();
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SoundHandler::DestroyInstance();
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soundDeinit();
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Nand::Instance()->Disable_Emu();
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@ -373,6 +373,11 @@ void GuiSound::Rewind()
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decoder->Rewind();
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}
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void GuiSound::SetVoice(s8 v)
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{
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this->voice = v;
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}
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void soundInit(void)
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{
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ASND_Init();
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@ -81,6 +81,8 @@ public:
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void SetVolume(int v);
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//!\param l Loop (true to loop)
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void SetLoop(u8 l);
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//!Needed for music etc
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void SetVoice(s8 v);
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private:
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//!Initializes the GuiSound object by setting the default values
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void Init();
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@ -2,76 +2,50 @@
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using namespace std;
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MusicPlayer *m_music;
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MusicPlayer::MusicPlayer()
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{
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m_music = NULL;
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}
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MusicPlayer m_music;
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void MusicPlayer::cleanup()
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{
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if (m_music != NULL)
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{
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m_music->Stop();
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delete m_music;
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}
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MusicFile.FreeMemory();
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}
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void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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{
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m_manual_stop = true;
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m_stopped = true;
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m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
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SetVolume(0); // Fades in with tick()
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SetVolume(0);
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MusicFile.SetVoice(0);
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MusicDirectory dir = (MusicDirectory) cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC);
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MusicDirectory dir = (MusicDirectory)cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC);
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m_music_files.Init(cfg.getString("GENERAL", "dir_list_cache"), std::string(), std::string(), std::string(), false);
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if (dir & THEME_MUSIC)
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if(dir & THEME_MUSIC)
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m_music_files.Load(themeMusicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
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if (dir & NORMAL_MUSIC)
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if(dir & NORMAL_MUSIC)
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m_music_files.Load(musicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
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if (cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
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if(cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
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{
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srand(unsigned(time(NULL)));
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random_shuffle(m_music_files.begin(), m_music_files.end());
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}
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m_current_music = m_music_files.begin();
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}
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MusicPlayer::~MusicPlayer()
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void MusicPlayer::SetVolume(u8 volume)
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{
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if (m_music != NULL)
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{
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m_music->Stop();
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delete m_music;
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}
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}
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void MusicPlayer::SetVolume(int volume)
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{
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m_music_current_volume = volume > m_music_volume ? m_music_volume : volume;
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if (m_music != NULL)
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m_music->SetVolume(m_music_current_volume);
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}
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void MusicPlayer::SetVolume(int volume, int max_volume)
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{
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m_music_volume = max_volume;
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SetVolume(volume);
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m_music_current_volume = volume;
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MusicFile.SetVolume(m_music_current_volume);
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}
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void MusicPlayer::Previous()
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{
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if (m_music_files.empty()) return;
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if (m_current_music == m_music_files.begin())
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if(m_music_files.empty())
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return;
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if(m_current_music == m_music_files.begin())
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m_current_music = m_music_files.end();
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m_current_music--;
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@ -81,7 +55,8 @@ void MusicPlayer::Previous()
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void MusicPlayer::Next()
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{
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||||
if (m_music_files.empty()) return;
|
||||
if(m_music_files.empty())
|
||||
return;
|
||||
|
||||
m_current_music++;
|
||||
if (m_current_music == m_music_files.end())
|
||||
@ -90,75 +65,40 @@ void MusicPlayer::Next()
|
||||
LoadCurrentFile();
|
||||
}
|
||||
|
||||
void MusicPlayer::Pause()
|
||||
{
|
||||
if (m_music != NULL)
|
||||
m_music->Pause();
|
||||
|
||||
m_paused = true;
|
||||
}
|
||||
|
||||
void MusicPlayer::Play()
|
||||
{
|
||||
m_manual_stop = m_paused = false; // Next tick will start the music
|
||||
if (m_music != NULL)
|
||||
m_music->SetVolume(m_music_current_volume);
|
||||
SetVolume(m_music_current_volume);
|
||||
MusicFile.Play();
|
||||
m_stopped = false;
|
||||
}
|
||||
|
||||
void MusicPlayer::Stop()
|
||||
{
|
||||
m_manual_stop = true;
|
||||
if (m_music != NULL)
|
||||
{
|
||||
m_music->Pause();
|
||||
m_music->Stop();
|
||||
delete m_music;
|
||||
m_music = NULL;
|
||||
}
|
||||
MusicFile.Pause();
|
||||
MusicFile.Stop();
|
||||
m_stopped = true;
|
||||
}
|
||||
|
||||
void MusicPlayer::Tick(bool attenuate)
|
||||
{
|
||||
if (m_music_files.empty()) return;
|
||||
if (m_music_current_volume == 0 && attenuate) return;
|
||||
|
||||
if (m_music != NULL)
|
||||
if(m_music_files.empty())
|
||||
return;
|
||||
if(!attenuate && m_music_current_volume < m_music_volume)
|
||||
{
|
||||
if (!attenuate && m_music_current_volume < m_music_volume)
|
||||
{
|
||||
int volume = m_music_current_volume + m_fade_rate > m_music_volume ?
|
||||
m_music_volume : m_music_current_volume + m_fade_rate;
|
||||
SetVolume(volume);
|
||||
}
|
||||
else if (attenuate && m_music_current_volume > 0)
|
||||
{
|
||||
int volume = m_music_current_volume - m_fade_rate < 0 ?
|
||||
0 : m_music_current_volume - m_fade_rate;
|
||||
SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
if (!attenuate && !m_manual_stop && (m_music == NULL || m_stopped || !m_music->IsPlaying()))
|
||||
SetVolume(m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume
|
||||
: m_music_current_volume + m_fade_rate);
|
||||
if(!MusicFile.IsPlaying())
|
||||
Next();
|
||||
}
|
||||
else if(attenuate && m_music_current_volume > 0)
|
||||
{
|
||||
SetVolume(m_music_current_volume - m_fade_rate < 0 ? 0
|
||||
: m_music_current_volume - m_fade_rate);
|
||||
}
|
||||
}
|
||||
|
||||
void MusicPlayer::LoadCurrentFile()
|
||||
{
|
||||
if (m_music_files.empty()) return;
|
||||
|
||||
if (m_music != NULL)
|
||||
m_music->Stop();
|
||||
|
||||
if (m_music == NULL)
|
||||
m_music = new GuiSound((*m_current_music).c_str(), ASND_MUSIC_VOICE);
|
||||
else
|
||||
m_music->Load((*m_current_music).c_str());
|
||||
|
||||
if (m_music != NULL && !m_manual_stop)
|
||||
{
|
||||
m_music->SetVolume(m_music_current_volume);
|
||||
m_music->Play();
|
||||
m_stopped = false;
|
||||
}
|
||||
MusicFile.Load((*m_current_music).c_str());
|
||||
Play();
|
||||
}
|
||||
|
@ -12,50 +12,37 @@ enum MusicDirectory
|
||||
THEME_MUSIC = 2
|
||||
};
|
||||
|
||||
#define ASND_MUSIC_VOICE 0
|
||||
|
||||
class MusicPlayer
|
||||
{
|
||||
public:
|
||||
MusicPlayer();
|
||||
~MusicPlayer();
|
||||
|
||||
void cleanup();
|
||||
void Init(Config &cfg, std::string musicDir, std::string themeMusicDir);
|
||||
void Tick(bool attenuate);
|
||||
|
||||
void SetVolume(int volume);
|
||||
void SetVolume(int volume, int max_volume);
|
||||
int GetVolume() { return m_music != NULL ? m_music_current_volume : 0; };
|
||||
int GetMaxVolume() { return m_music_volume; };
|
||||
void SetVolume(u8 volume);
|
||||
u8 GetVolume() { return m_music_current_volume; };
|
||||
u8 GetMaxVolume() { return m_music_volume; };
|
||||
|
||||
void Previous();
|
||||
void Next();
|
||||
void Pause();
|
||||
void Play();
|
||||
void Stop();
|
||||
|
||||
bool IsStopped() { return m_stopped; };
|
||||
private:
|
||||
|
||||
protected:
|
||||
void LoadCurrentFile();
|
||||
|
||||
u8 m_music_volume;
|
||||
u8 m_music_current_volume;
|
||||
u8 m_fade_rate;
|
||||
bool m_stopped;
|
||||
|
||||
GuiSound MusicFile;
|
||||
CachedList<std::string> m_music_files;
|
||||
vector<std::string>::iterator m_current_music;
|
||||
|
||||
int m_fade_rate;
|
||||
|
||||
int m_music_volume;
|
||||
int m_music_current_volume;
|
||||
bool m_manual_stop;
|
||||
|
||||
bool m_paused;
|
||||
bool m_stopped;
|
||||
bool m_playbackFinished;
|
||||
|
||||
GuiSound *m_music;
|
||||
u32 *m_songCount;
|
||||
};
|
||||
|
||||
extern MusicPlayer *m_music;
|
||||
extern MusicPlayer m_music;
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user