- changed flipping the selected cover. press 'A' to flip it and 'B' to flip it back. This fixes the problem of the cover not always flipping back.

- fixed a small problem from last commit where sourceflow would use sideflow or shortflow after selecting one of those plugins. now it uses the correct flow.
- made flows appear faster after selecting a source.
This commit is contained in:
fledge68 2016-06-22 19:34:58 +00:00
parent ce0108939d
commit 5cefb92df7
4 changed files with 20 additions and 24 deletions

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@ -560,10 +560,7 @@ void CCoverFlow::setCoverFlipPos(const Vector3D &pos)
{ {
if(m_covers == NULL || !m_selected) return; if(m_covers == NULL || !m_selected) return;
LockMutex lock(m_mutex); LockMutex lock(m_mutex);
m_covers[m_range / 2].targetPos = m_loSelected.centerPos + pos;
CCoverFlow::CCover &cvr = m_covers[m_range / 2];
m_flipCoverPos = pos;
cvr.targetPos = m_loSelected.centerPos + m_flipCoverPos;
} }
void CCoverFlow::setBlur(u32 blurResolution, u32 blurRadius, float blurFactor) void CCoverFlow::setBlur(u32 blurResolution, u32 blurRadius, float blurFactor)
@ -628,7 +625,7 @@ void CCoverFlow::applySettings(void)
if (m_covers == NULL) return; if (m_covers == NULL) return;
LockMutex lock(m_mutex); LockMutex lock(m_mutex);
_updateAllTargets(); _updateAllTargets(true);
} }
void CCoverFlow::stopCoverLoader(bool empty) void CCoverFlow::stopCoverLoader(bool empty)
@ -1607,7 +1604,7 @@ void CCoverFlow::cancel(void)
void CCoverFlow::defaultLoad(void) void CCoverFlow::defaultLoad(void)
{ {
_loadAllCovers(0); _loadAllCovers(0);
_updateAllTargets(); _updateAllTargets(true);
} }
void CCoverFlow::_updateAllTargets(bool instant) void CCoverFlow::_updateAllTargets(bool instant)
@ -2103,7 +2100,7 @@ bool CCoverFlow::findId(const char *id, bool instant, bool path)
if (instant) if (instant)
{ {
_loadAllCovers(i); _loadAllCovers(i);
_updateAllTargets(); _updateAllTargets(true);
} }
else else
{ {

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@ -508,10 +508,18 @@ void CMenu::_game(bool launch)
continue; continue;
} }
if(BTN_HOME_PRESSED || BTN_B_PRESSED) if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
if(BTN_B_PRESSED && coverFlipped)
{
CoverFlow.flip();
coverFlipped = false;
}
else
{ {
_cleanupBanner(); _cleanupBanner();
break; break;
} }
}
else if(BTN_PLUS_PRESSED && !coverFlipped && m_GameTDBAvailable && !NoGameID(hdr->type)) else if(BTN_PLUS_PRESSED && !coverFlipped && m_GameTDBAvailable && !NoGameID(hdr->type))
{ {
_hideGame(); _hideGame();
@ -686,7 +694,7 @@ void CMenu::_game(bool launch)
m_gcfg2.unload(); m_gcfg2.unload();
_showGame(); _showGame();
} }
else else if(!coverFlipped)
{ {
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{ {
@ -697,18 +705,9 @@ void CMenu::_game(bool launch)
key = "flip_pos"; key = "flip_pos";
if(!m_vid.wide()) if(!m_vid.wide())
key += "_4_3"; key += "_4_3";
coverFlipped = !coverFlipped;
if(coverFlipped)
{
v = m_coverflow.getVector3D(domain, key); v = m_coverflow.getVector3D(domain, key);
savedv = v; coverFlipped = true;
CoverFlow.flip(true, true); CoverFlow.flip();
}
else
{
CoverFlow.setCoverFlipPos(savedv);
CoverFlow.flip(true, false);
}
} }
} }
} }

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@ -159,7 +159,7 @@ void CMenu::LoadView(void)
cf_domain = "_SMALLFLOW"; cf_domain = "_SMALLFLOW";
if(m_sourceflow && m_cfg.getBool(_domainFromView(), "smallbox", true)) if(m_sourceflow && m_cfg.getBool(_domainFromView(), "smallbox", true))
cf_domain = "_SMALLFLOW"; cf_domain = "_SMALLFLOW";
if(m_current_view == COVERFLOW_PLUGIN) if(m_current_view == COVERFLOW_PLUGIN && !m_sourceflow)
{ {
vector<bool> pluginsEnabled = m_plugin.GetEnabledPlugins(m_cfg, &enabledPluginsCount); vector<bool> pluginsEnabled = m_plugin.GetEnabledPlugins(m_cfg, &enabledPluginsCount);
if(pluginsEnabled.size() > 0) if(pluginsEnabled.size() > 0)