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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added user label 5 to game menu. If used it will show all the time except during full screen banner and emu and homebrew modes. Now you can add a frame to the preview banner but only via a theme.
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@ -384,7 +384,7 @@ private:
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s16 m_gameBtnDelete;
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s16 m_gameBtnSettings;
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s16 m_gameBtnBack;
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s16 m_gameLblUser[4];
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s16 m_gameLblUser[5];
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// Parental code menu
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s16 m_codeLblTitle;
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s16 m_codeBtnKey[10];
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@ -352,7 +352,7 @@ void CMenu::_showGame(void)
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if(!m_zoom_banner)
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{
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
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{
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if(m_gameLblUser[i] != -1)
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m_btnMgr.show(m_gameLblUser[i]);
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@ -682,7 +682,9 @@ void CMenu::_game(bool launch)
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToogleFull);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if(m_gameLblUser[4] != -1 && !NoGameID(m_cf.getHdr()->type))
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m_btnMgr.show(m_gameLblUser[4]);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
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{
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if(m_gameLblUser[i] != -1)
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m_btnMgr.show(m_gameLblUser[i]);
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@ -714,7 +716,14 @@ void CMenu::_game(bool launch)
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m_btnMgr.hide(m_gameBtnPlay);
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m_btnMgr.hide(m_gameBtnBack);
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m_btnMgr.hide(m_gameBtnToogle);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if(m_gameLblUser[4] != -1)
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{
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if(!NoGameID(m_cf.getHdr()->type) && !m_zoom_banner)
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m_btnMgr.show(m_gameLblUser[4]);
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else
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m_btnMgr.hide(m_gameLblUser[4], true);
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}
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
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if (m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i]);
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}
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