-added user label 5 to game menu. If used it will show all the time except during full screen banner and emu and homebrew modes. Now you can add a frame to the preview banner but only via a theme.

This commit is contained in:
fledge68 2012-09-20 15:50:47 +00:00
parent 11aa9af957
commit 5cf17dfae6
2 changed files with 13 additions and 4 deletions

View File

@ -384,7 +384,7 @@ private:
s16 m_gameBtnDelete; s16 m_gameBtnDelete;
s16 m_gameBtnSettings; s16 m_gameBtnSettings;
s16 m_gameBtnBack; s16 m_gameBtnBack;
s16 m_gameLblUser[4]; s16 m_gameLblUser[5];
// Parental code menu // Parental code menu
s16 m_codeLblTitle; s16 m_codeLblTitle;
s16 m_codeBtnKey[10]; s16 m_codeBtnKey[10];

View File

@ -352,7 +352,7 @@ void CMenu::_showGame(void)
if(!m_zoom_banner) if(!m_zoom_banner)
{ {
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{ {
if(m_gameLblUser[i] != -1) if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]); m_btnMgr.show(m_gameLblUser[i]);
@ -682,7 +682,9 @@ void CMenu::_game(bool launch)
m_btnMgr.hide(m_gameBtnPlayFull); m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull); m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToogleFull); m_btnMgr.hide(m_gameBtnToogleFull);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if(m_gameLblUser[4] != -1 && !NoGameID(m_cf.getHdr()->type))
m_btnMgr.show(m_gameLblUser[4]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{ {
if(m_gameLblUser[i] != -1) if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]); m_btnMgr.show(m_gameLblUser[i]);
@ -714,7 +716,14 @@ void CMenu::_game(bool launch)
m_btnMgr.hide(m_gameBtnPlay); m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack); m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnToogle); m_btnMgr.hide(m_gameBtnToogle);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if(m_gameLblUser[4] != -1)
{
if(!NoGameID(m_cf.getHdr()->type) && !m_zoom_banner)
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4], true);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
if (m_gameLblUser[i] != -1) if (m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]); m_btnMgr.hide(m_gameLblUser[i]);
} }