mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
-cleaned up and optimized gamecube disc
installer, maybe it's a bit faster now ;) I want to thank stfour for his fileOps which was added in r160, it makes a very good job, without it copy game from usb to sd would have taken longer to add for me :)
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@ -37,6 +37,7 @@
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#include "wdvd.h"
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#include "text.hpp"
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#include "gecko.h"
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#include "fileOps.h"
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static u8 *FSTable ALIGNED(32);
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@ -87,29 +88,23 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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return -1;
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}
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner, void *spinner_data)
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
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u32 toread = 0;
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u32 wrote = 0;
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FILE *f = fopen(path, "ab");
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FILE *f = fopen(path, "wb");
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while(length)
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{
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toread = gc_readsize;
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if(toread > length)
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toread = length;
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toread = gc_readsize ? gc_readsize<length : length;
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s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
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if( ret == 1 )
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memset(ReadBuffer, 0, gc_readsize);
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else if( ret > 1 )
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return 0;
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fwrite(ReadBuffer, 1, toread, f);
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fwrite(ReadBuffer, 1, toread, f);
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wrote += toread;
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offset += toread;
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length -= toread;
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@ -122,30 +117,24 @@ s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t
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return wrote;
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}
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s32 GCDump::__DiscWriteAligned(FILE *f, u32 offset, u32 length)
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s32 GCDump::__DiscWriteAligned(FILE *f, u32 offset, u32 length, u8 *ReadBuffer)
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{
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize+4);
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u32 toread = 0;
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u32 wrote = 0;
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while(length)
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{
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toread = gc_readsize;
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if (toread > length)
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toread = length;
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toread = length ? gc_readsize>length : gc_readsize;
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s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
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if (ret == 1)
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memset(ReadBuffer, 0, gc_readsize);
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else if (ret > 1)
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return 0;
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fwrite(ReadBuffer, 1, toread, f);
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wrote += toread;
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offset += toread;
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length -= toread;
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}
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MEM2_free(ReadBuffer);
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return wrote;
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}
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@ -153,7 +142,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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{
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x40);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
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u8 *FSTBuffer;
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u32 wrote = 0;
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@ -164,8 +153,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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u32 FSTSize = 0;
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u32 FSTEnt = 0;
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u32 GamePartOffset = 0;
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u32 DataSize = 0;
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char *FSTNameOff = (char *)NULL;
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u32 DataSize = 0;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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@ -175,18 +163,17 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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s32 ret = Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), "%s:/games/", gamepartition);
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fsop_MakeFolder(folder);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", gamepartition, gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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if(writeexfiles)
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{
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", gamepartition, gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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}
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fsop_MakeFolder(folder);
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ret = __DiscReadRaw(ReadBuffer, 0x400, 0x40);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return 0x31100;
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}
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ApploaderSize = *(vu32*)(ReadBuffer);
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DOLOffset = *(vu32*)(ReadBuffer+0x20);
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@ -195,8 +182,6 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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GamePartOffset = *(vu32*)(ReadBuffer+0x34);
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DataSize = *(vu32*)(ReadBuffer+0x38);
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MEM2_free(ReadBuffer);
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DOLSize = FSTOffset - DOLOffset;
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DiscSize = DataSize + GamePartOffset;
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@ -205,13 +190,17 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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{
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MEM2_free(FSTBuffer);
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MEM2_free(ReadBuffer);
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return 0x31100;
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}
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FSTable = (u8*)FSTBuffer;
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FSTEnt = *(u32*)(FSTable+0x08);
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FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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char *FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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FST *fst = (FST *)(FSTable);
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gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
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@ -227,17 +216,20 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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if(writeexfiles)
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{
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", gamepartition, gcheader.title, (char *)gcheader.id);
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fsop_MakeFolder(folder);
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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__DiscWrite(gamepath, 0, 0x440, spinner, spinner_data);
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__DiscWrite(gamepath, 0, 0x440, ReadBuffer, spinner, spinner_data);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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__DiscWrite(gamepath, 0x440, 0x2000, spinner, spinner_data);
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__DiscWrite(gamepath, 0x440, 0x2000, ReadBuffer, spinner, spinner_data);
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gprintf("Writing %s/apploader.img\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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__DiscWrite(gamepath, 0x2440, ApploaderSize, spinner, spinner_data);
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__DiscWrite(gamepath, 0x2440, ApploaderSize, ReadBuffer, spinner, spinner_data);
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}
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snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%s]/game.iso", gamepartition, gcheader.title, (char *)gcheader.id);
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@ -247,11 +239,11 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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{
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u32 align;
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u32 correction;
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FILE *f;
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f = fopen(gamepath, "ab");
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ret = __DiscWriteAligned(f, 0, (FSTOffset + FSTSize));
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FILE *f;
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f = fopen(gamepath, "wb");
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ret = __DiscWriteAligned(f, 0, (FSTOffset + FSTSize), ReadBuffer);
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wrote += (FSTOffset + FSTSize);
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u32 i;
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@ -264,27 +256,19 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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}
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else
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{
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correction = 0x00;
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for(align = 0x8000; align > 2; align/=2)
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{
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if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
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{
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correction = 0x00;
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while(((wrote+correction) & (align-1)) != 0)
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correction++;
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wrote += correction;
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fseek(f,correction,SEEK_END);
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break;
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}
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}
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while(((wrote+correction) & (align-1)) != 0)
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correction++;
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if(correction>0x00)
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{
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u32 j;
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for(j=0x00;j<correction;j++)
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fwrite("", 1, 1, f);
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wrote += correction;
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}
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ret = __DiscWriteAligned(f, fst[i].FileOffset, fst[i].FileLength);
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ret = __DiscWriteAligned(f, fst[i].FileOffset, fst[i].FileLength, ReadBuffer);
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gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
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if( ret >= 0 )
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{
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@ -296,16 +280,14 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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{
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spinner(FSTEnt, FSTEnt, spinner_data);
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MEM2_free(FSTBuffer);
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MEM2_free(ReadBuffer);
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SAFE_CLOSE(f);
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return gc_error;
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}
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}
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}
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SAFE_CLOSE(f);
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gprintf("Updating FST\n");
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f = fopen(gamepath, "r+");
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fseek(f, FSTOffset, SEEK_SET);
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fwrite(fst, 1, FSTSize, f);
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SAFE_CLOSE(f);
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@ -314,16 +296,18 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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}
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else
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{
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ret = __DiscWrite(gamepath, 0, DiscSize, spinner, spinner_data);
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ret = __DiscWrite(gamepath, 0, DiscSize, ReadBuffer, spinner, spinner_data);
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if( ret < 0 )
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{
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MEM2_free(FSTBuffer);
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MEM2_free(ReadBuffer);
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return gc_error;
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}
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gprintf("Done!! Disc size: %d\n", DiscSize);
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}
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MEM2_free(FSTBuffer);
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MEM2_free(ReadBuffer);
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return gc_skipped;
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}
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@ -85,7 +85,7 @@ private:
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};
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} FST;
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s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length);
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s32 __DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner , void *spinner_data);
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s32 __DiscWriteAligned(FILE *f, u32 offset, u32 length);
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s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner , void *spinner_data);
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s32 __DiscWriteAligned(FILE *f, u32 offset, u32 length, u8 *ReadBuffer);
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};
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#endif
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