-cleaned up and optimized gamecube disc

installer, maybe it's a bit faster now ;)
I want to thank stfour for his fileOps
which was added in r160, it makes a very
good job, without it copy game from usb to 
sd would have taken longer to add for me :)
This commit is contained in:
fix94.1 2012-02-28 15:06:01 +00:00
parent f1d0386b3c
commit 5e3df23f76
2 changed files with 44 additions and 60 deletions

View File

@ -37,6 +37,7 @@
#include "wdvd.h"
#include "text.hpp"
#include "gecko.h"
#include "fileOps.h"
static u8 *FSTable ALIGNED(32);
@ -87,29 +88,23 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
return -1;
}
s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner, void *spinner_data)
s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
{
gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
u32 toread = 0;
u32 wrote = 0;
FILE *f = fopen(path, "ab");
FILE *f = fopen(path, "wb");
while(length)
{
toread = gc_readsize;
if(toread > length)
toread = length;
toread = gc_readsize ? gc_readsize<length : length;
s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
if( ret == 1 )
memset(ReadBuffer, 0, gc_readsize);
else if( ret > 1 )
return 0;
fwrite(ReadBuffer, 1, toread, f);
wrote += toread;
offset += toread;
length -= toread;
@ -122,30 +117,24 @@ s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t
return wrote;
}
s32 GCDump::__DiscWriteAligned(FILE *f, u32 offset, u32 length)
s32 GCDump::__DiscWriteAligned(FILE *f, u32 offset, u32 length, u8 *ReadBuffer)
{
u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize+4);
u32 toread = 0;
u32 wrote = 0;
while(length)
{
toread = gc_readsize;
if (toread > length)
toread = length;
toread = length ? gc_readsize>length : gc_readsize;
s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
if (ret == 1)
memset(ReadBuffer, 0, gc_readsize);
else if (ret > 1)
return 0;
fwrite(ReadBuffer, 1, toread, f);
wrote += toread;
offset += toread;
length -= toread;
}
MEM2_free(ReadBuffer);
return wrote;
}
@ -153,7 +142,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
{
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
u8 *ReadBuffer = (u8 *)MEM2_alloc(0x40);
u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
u8 *FSTBuffer;
u32 wrote = 0;
@ -165,7 +154,6 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
u32 FSTEnt = 0;
u32 GamePartOffset = 0;
u32 DataSize = 0;
char *FSTNameOff = (char *)NULL;
char folder[MAX_FAT_PATH];
bzero(folder, MAX_FAT_PATH);
@ -175,18 +163,17 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
s32 ret = Disc_ReadGCHeader(&gcheader);
Asciify2(gcheader.title);
snprintf(folder, sizeof(folder), "%s:/games/", gamepartition);
fsop_MakeFolder(folder);
snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", gamepartition, gcheader.title, (char *)gcheader.id);
makedir((char *)folder);
if(writeexfiles)
{
snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", gamepartition, gcheader.title, (char *)gcheader.id);
makedir((char *)folder);
}
fsop_MakeFolder(folder);
ret = __DiscReadRaw(ReadBuffer, 0x400, 0x40);
if(ret > 0)
{
MEM2_free(ReadBuffer);
return 0x31100;
}
ApploaderSize = *(vu32*)(ReadBuffer);
DOLOffset = *(vu32*)(ReadBuffer+0x20);
@ -195,8 +182,6 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
GamePartOffset = *(vu32*)(ReadBuffer+0x34);
DataSize = *(vu32*)(ReadBuffer+0x38);
MEM2_free(ReadBuffer);
DOLSize = FSTOffset - DOLOffset;
DiscSize = DataSize + GamePartOffset;
@ -205,13 +190,17 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
if(ret > 0)
{
MEM2_free(FSTBuffer);
MEM2_free(ReadBuffer);
return 0x31100;
}
FSTable = (u8*)FSTBuffer;
FSTEnt = *(u32*)(FSTable+0x08);
FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
char *FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
FST *fst = (FST *)(FSTable);
gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
@ -227,17 +216,20 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
if(writeexfiles)
{
snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", gamepartition, gcheader.title, (char *)gcheader.id);
fsop_MakeFolder(folder);
gprintf("Writing %s/boot.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
__DiscWrite(gamepath, 0, 0x440, spinner, spinner_data);
__DiscWrite(gamepath, 0, 0x440, ReadBuffer, spinner, spinner_data);
gprintf("Writing %s/bi2.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
__DiscWrite(gamepath, 0x440, 0x2000, spinner, spinner_data);
__DiscWrite(gamepath, 0x440, 0x2000, ReadBuffer, spinner, spinner_data);
gprintf("Writing %s/apploader.img\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
__DiscWrite(gamepath, 0x2440, ApploaderSize, spinner, spinner_data);
__DiscWrite(gamepath, 0x2440, ApploaderSize, ReadBuffer, spinner, spinner_data);
}
snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%s]/game.iso", gamepartition, gcheader.title, (char *)gcheader.id);
@ -249,9 +241,9 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
u32 correction;
FILE *f;
f = fopen(gamepath, "ab");
f = fopen(gamepath, "wb");
ret = __DiscWriteAligned(f, 0, (FSTOffset + FSTSize));
ret = __DiscWriteAligned(f, 0, (FSTOffset + FSTSize), ReadBuffer);
wrote += (FSTOffset + FSTSize);
u32 i;
@ -264,27 +256,19 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
}
else
{
correction = 0x00;
for(align = 0x8000; align > 2; align/=2)
{
if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
{
correction = 0x00;
while(((wrote+correction) & (align-1)) != 0)
correction++;
wrote += correction;
fseek(f,correction,SEEK_END);
break;
}
}
while(((wrote+correction) & (align-1)) != 0)
correction++;
if(correction>0x00)
{
u32 j;
for(j=0x00;j<correction;j++)
fwrite("", 1, 1, f);
wrote += correction;
}
ret = __DiscWriteAligned(f, fst[i].FileOffset, fst[i].FileLength);
ret = __DiscWriteAligned(f, fst[i].FileOffset, fst[i].FileLength, ReadBuffer);
gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
if( ret >= 0 )
{
@ -296,16 +280,14 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
{
spinner(FSTEnt, FSTEnt, spinner_data);
MEM2_free(FSTBuffer);
MEM2_free(ReadBuffer);
SAFE_CLOSE(f);
return gc_error;
}
}
}
SAFE_CLOSE(f);
gprintf("Updating FST\n");
f = fopen(gamepath, "r+");
fseek(f, FSTOffset, SEEK_SET);
fwrite(fst, 1, FSTSize, f);
SAFE_CLOSE(f);
@ -314,16 +296,18 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
}
else
{
ret = __DiscWrite(gamepath, 0, DiscSize, spinner, spinner_data);
ret = __DiscWrite(gamepath, 0, DiscSize, ReadBuffer, spinner, spinner_data);
if( ret < 0 )
{
MEM2_free(FSTBuffer);
MEM2_free(ReadBuffer);
return gc_error;
}
gprintf("Done!! Disc size: %d\n", DiscSize);
}
MEM2_free(FSTBuffer);
MEM2_free(ReadBuffer);
return gc_skipped;
}

View File

@ -85,7 +85,7 @@ private:
};
} FST;
s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length);
s32 __DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner , void *spinner_data);
s32 __DiscWriteAligned(FILE *f, u32 offset, u32 length);
s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner , void *spinner_data);
s32 __DiscWriteAligned(FILE *f, u32 offset, u32 length, u8 *ReadBuffer);
};
#endif