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https://github.com/Fledge68/WiiFlow_Lite.git
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- nand emulation config menu using main config buttons.
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out/boot.dol
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@ -935,8 +935,7 @@ private:
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void _hideCoverBanner(bool instant = true);
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void _hideCoverBanner(bool instant = true);
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void _hidePartitionsCfg(bool instant = false);
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void _hidePartitionsCfg(bool instant = false);
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void _hidePaths(bool instant = false);
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void _hidePaths(bool instant = false);
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void _hideNandEmu(bool instant = false);
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void _hideNandEmu(bool instant = true);
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void _hideNandEmuPg();
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void _hideDownload(bool instant = false);
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void _hideDownload(bool instant = false);
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void _hideSettings(bool instant = false);
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void _hideSettings(bool instant = false);
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void _hideCode(bool instant = false);
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void _hideCode(bool instant = false);
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@ -1018,8 +1017,8 @@ private:
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void _ConfigHB();
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void _ConfigHB();
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void _partitionsCfg(void);
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void _partitionsCfg(void);
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int _NandEmuCfg(void);
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int _NandEmuCfg(void);
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int _AutoExtractSave(string gameId);
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int _ExtractGameSave(string gameId);
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int _FlashSave(string gameId);
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int _FlashGameSave(string gameId);
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void _game(bool launch = false);
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void _game(bool launch = false);
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void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size);
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void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size);
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void _download(string gameId = string(), int dl_type = 0);
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void _download(string gameId = string(), int dl_type = 0);
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@ -1093,7 +1093,7 @@ void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
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{
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{
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_hideGameSettings();
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_hideGameSettings();
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m_forceext = true;
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m_forceext = true;
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if(!_AutoExtractSave(id))
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if(!_ExtractGameSave(id))
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error(_t("cfgg50", L"No save to extract!"));
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error(_t("cfgg50", L"No save to extract!"));
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_showGameSettings();
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_showGameSettings();
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}
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}
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@ -1101,7 +1101,7 @@ void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
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{
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{
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_hideGameSettings();
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_hideGameSettings();
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m_forceext = true;
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m_forceext = true;
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if(!_FlashSave(id))
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if(!_FlashGameSave(id))
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error(_t("cfgg51", L"No save to flash to real NAND!"));
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error(_t("cfgg51", L"No save to flash to real NAND!"));
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_showGameSettings();
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_showGameSettings();
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}
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}
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