mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
GC Ex Dumper:
* Fixed progress bar for games that come with 2 discs * Dumper now uses a much smaller buffer when "skip on error" mode is on * Added __WaitForDisc function to cleanup a lot of code * Cleaned up some more
This commit is contained in:
parent
9472bd3d59
commit
5ff5952db3
@ -92,19 +92,19 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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return -1;
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}
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u32 already_done, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u32 wrote = 0;
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FILE *f = fopen(path, "wb");
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wrote = __DiscWriteFile(f, offset, length, already_done, ReadBuffer, spinner, spinner_data);
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wrote = __DiscWriteFile(f, offset, length, ReadBuffer, spinner, spinner_data);
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SAFE_CLOSE(f);
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return wrote;
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}
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s32 GCDump::__DiscWriteFile(FILE *f, u32 offset, u32 length, u32 already_done, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
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s32 GCDump::__DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data)
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{
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u32 toread = 0;
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u32 wrote = 0;
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@ -121,12 +121,91 @@ s32 GCDump::__DiscWriteFile(FILE *f, u32 offset, u32 length, u32 already_done, u
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wrote += toread;
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offset += toread;
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length -= toread;
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gc_done += toread;
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if(spinner)
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spinner(already_done+wrote, DiscSizeCalculated, spinner_data);
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spinner(gc_done/1024, DiscSizeCalculated, spinner_data);
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}
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return wrote;
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}
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bool GCDump::__WaitForDisc(u8 dsc, char *minfo, u32 msg, message_callback_t message, void *message_data)
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{
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x440);
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u32 cover = 0;
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bool done = false;
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*(u32*)0xCD0000C0 |= 0x20;
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while(!done)
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{
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message( msg, dsc+1, minfo, message_data);
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while(1)
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{
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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while(1)
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{
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open() < 0)
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{
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MEM2_free(ReadBuffer);
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return false;
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}
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return false;
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}
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ID2 = *(vu32*)(ReadBuffer);
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Disc2 = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc2 == dsc)
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{
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*(u32*)0xCD0000C0 &= ~0x20;
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done = true;
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break;
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}
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else if(ID == ID2 && Disc2 != dsc)
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{
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message( 7, dsc+1, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
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{
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message( 5, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else
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{
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message( 6, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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}
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MEM2_free(ReadBuffer);
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return done;
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}
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s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, void *spinner_data)
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{
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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@ -134,6 +213,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
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u32 j;
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gc_done = 0;
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char *FSTNameOff = (char *)NULL;
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@ -145,7 +225,6 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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for( j=0; j<2; ++j)
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{
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bool done = false;
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u8 *FSTBuffer;
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u32 wrote = 0;
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@ -153,7 +232,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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Asciify2(gcheader.title);
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if(strncmp(gamepartition, "sd", 2) != 0)
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snprintf(folder, sizeof(folder), dmlgamedir, gamepartition);
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snprintf(folder, sizeof(folder), dmlgamedir, gamepartition); //WTF??
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else
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snprintf(folder, sizeof(folder), DML_DIR, gamepartition);
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if(!fsop_DirExist(folder))
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@ -225,15 +304,15 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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__DiscWrite(gamepath, 0, 0x440, wrote, ReadBuffer, spinner, spinner_data);
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gc_done += __DiscWrite(gamepath, 0, 0x440, ReadBuffer, spinner, spinner_data);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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__DiscWrite(gamepath, 0x440, 0x2000, wrote, ReadBuffer, spinner, spinner_data);
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gc_done += __DiscWrite(gamepath, 0x440, 0x2000, ReadBuffer, spinner, spinner_data);
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gprintf("Writing %s/apploader.img\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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__DiscWrite(gamepath, 0x2440, ApploaderSize, wrote, ReadBuffer, spinner, spinner_data);
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gc_done += __DiscWrite(gamepath, 0x2440, ApploaderSize, ReadBuffer, spinner, spinner_data);
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}
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snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%.06s]%s/game.iso", gamepartition, gcheader.title, (char *)gcheader.id, j ? "2" : "");
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@ -248,8 +327,9 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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FILE *f;
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f = fopen(gamepath, "wb");
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ret = __DiscWriteFile(f, 0, (FSTOffset + FSTSize), wrote, ReadBuffer, spinner, spinner_data);
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ret = __DiscWriteFile(f, 0, (FSTOffset + FSTSize), ReadBuffer, spinner, spinner_data);
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wrote += (FSTOffset + FSTSize);
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gc_done += wrote;
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u32 i;
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@ -265,24 +345,23 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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{
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if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
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{
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correction = 0x00;
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correction = 0;
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while(((wrote+correction) & (align-1)) != 0)
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correction++;
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wrote += correction;
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//fseek(f,correction,SEEK_END);
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while(correction)
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{
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toread=min(correction, gc_readsize);
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memset(ReadBuffer, 0, toread);
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fwrite(ReadBuffer, 1, toread, f);
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correction -= toread;
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if(spinner)
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spinner(wrote+toread, DiscSizeCalculated, spinner_data);
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gc_done += toread;
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}
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break;
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}
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}
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ret = __DiscWriteFile(f, fst[i].FileOffset, fst[i].FileLength, wrote, ReadBuffer, spinner, spinner_data);
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ret = __DiscWriteFile(f, fst[i].FileOffset, fst[i].FileLength, ReadBuffer, spinner, spinner_data);
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gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
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if( ret >= 0 )
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{
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@ -308,7 +387,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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}
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else
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{
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ret = __DiscWrite(gamepath, 0, DiscSize, wrote, ReadBuffer, spinner, spinner_data);
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ret = __DiscWrite(gamepath, 0, DiscSize, ReadBuffer, spinner, spinner_data);
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if( ret < 0 )
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{
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MEM2_free(ReadBuffer);
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@ -321,75 +400,10 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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MEM2_free(FSTBuffer);
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if(FSTTotal > FSTSize && !j)
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{
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*(u32*)0xCD0000C0 |= 0x20;
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u32 cover = 0;
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message( 9, 0, minfo, spinner_data);
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while(!done)
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{
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while(1)
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{
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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while(1)
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{
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open() < 0)
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return 1;
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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return 1;
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ID2 = *(vu32*)(ReadBuffer);
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Disc = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc == 0x01)
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{
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done = true;
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*(u32*)0xCD0000C0 &= ~0x20;
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break;
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}
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else if(ID == ID2 && Disc == 0x00)
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{
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message( 7, 1, NULL, spinner_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, spinner_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
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{
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message( 5, 0, NULL, spinner_data);
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usleep( 5000000 );
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break;
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}
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__WaitForDisc(1, minfo, 9, message, spinner_data);
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else
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{
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message( 6, 0, NULL, spinner_data);
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usleep( 5000000 );
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break;
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}
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}
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}
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}
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else
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{
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break;
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}
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}
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MEM2_free(ReadBuffer);
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@ -427,8 +441,6 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp, message_callback_t message, void
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DataSize = *(vu32*)(ReadBuffer+0x438);
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DiscSize = DataSize + GamePartOffset;
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bool done = false;
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Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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@ -494,214 +506,16 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp, message_callback_t message, void
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if(FSTTotal > FSTSize)
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{
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u32 cover = 0;
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if(Disc == 0x00 && j == 0)
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{
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while(!done)
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{
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message( 1, 2, minfo, message_data);
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while(1)
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{
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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while(1)
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{
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open() < 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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ID2 = *(vu32*)(ReadBuffer);
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Disc2 = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc2 == 0x01)
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{
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done = true;
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break;
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}
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else if(ID == ID2 && Disc2 == 0x00)
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{
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message( 7, 1, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
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{
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message( 5, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else
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{
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message( 6, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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}
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}
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if(Disc == 0 && j == 0)
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__WaitForDisc(1, minfo, 1, message, message_data);
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else if(Disc == 0x01 && j == 0)
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{
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while(!done)
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{
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message( 1, 1, minfo, message_data);
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while(1)
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{
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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while(1)
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{
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open() < 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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ID2 = *(vu32*)(ReadBuffer);
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Disc2 = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc2 == 0x00)
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{
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done = true;
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break;
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}
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else if(ID == ID2 && Disc2 == 0x01)
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{
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message( 7, 2, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
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{
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message( 5, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else
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{
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message( 6, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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}
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}
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__WaitForDisc(0, minfo, 1, message, message_data);
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if(j == 1)
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{
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if(Disc == 0x01)
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{
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while(!done)
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{
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message( 1, 1, minfo, message_data);
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while(1)
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{
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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__WaitForDisc(0, minfo, 1, message, message_data);
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while(1)
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{
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open() < 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return 1;
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}
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ID2 = *(vu32*)(ReadBuffer);
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Disc2 = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc2 == 0x00)
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{
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done = true;
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break;
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}
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else if(ID == ID2 && Disc2 == 0x01)
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{
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message( 7, 2, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, message_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
|
||||
{
|
||||
message( 5, 0, NULL, message_data);
|
||||
usleep( 5000000 );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
message( 6, 0, NULL, message_data);
|
||||
usleep( 5000000 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -709,8 +523,9 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp, message_callback_t message, void
|
||||
break;
|
||||
}
|
||||
MEM2_free(ReadBuffer);
|
||||
DiscSizeCalculated = size;
|
||||
DiscSizeCalculated = (size/1024);
|
||||
*needed = size/0x8000;
|
||||
gprintf("Free space needed: %d Mb (%x blocks)\n", (size/1024)/1024, size/0x8000);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -62,6 +62,7 @@ private:
|
||||
u32 gc_retry;
|
||||
u32 gc_skipped;
|
||||
u32 gc_readsize;
|
||||
u32 gc_done;
|
||||
u32 ID;
|
||||
u32 ID2;
|
||||
u32 ApploaderSize;
|
||||
@ -102,7 +103,8 @@ private:
|
||||
};
|
||||
} FST;
|
||||
s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length);
|
||||
s32 __DiscWrite(char * path, u32 offset, u32 length, u32 already_done, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data);
|
||||
s32 __DiscWriteFile(FILE *f, u32 offset, u32 length, u32 already_done, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data);
|
||||
s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data);
|
||||
s32 __DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner, void *spinner_data);
|
||||
bool __WaitForDisc(u8 dsc, char *minfo, u32 msg, message_callback_t message, void *message_data);
|
||||
};
|
||||
#endif
|
@ -944,6 +944,7 @@ private:
|
||||
static int _gameInstaller(void *obj);
|
||||
static int _GCgameInstaller(void *obj);
|
||||
static int _GCcopyGame(void *obj);
|
||||
float m_progress;
|
||||
wstringEx _optBoolToString(int b);
|
||||
void _stopSounds(void);
|
||||
|
||||
|
@ -62,12 +62,12 @@ static void slotLight(bool state)
|
||||
void CMenu::_addDiscProgress(int status, int total, void *user_data)
|
||||
{
|
||||
CMenu &m = *(CMenu *)user_data;
|
||||
float progress = total == 0 ? 0.f : (float)status / (float)total;
|
||||
m.m_progress = total == 0 ? 0.f : (float)status / (float)total;
|
||||
// Don't synchronize too often
|
||||
if (progress - m.m_thrdProgress >= 0.01f)
|
||||
if(m.m_progress - m.m_thrdProgress >= 0.01f)
|
||||
{
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setThrdMsg(L"", progress);
|
||||
m._setThrdMsg(L"", m.m_progress);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
}
|
||||
}
|
||||
@ -77,23 +77,23 @@ void CMenu::_Messenger(int message, int info, char *cinfo, void *user_data)
|
||||
CMenu &m = *(CMenu *)user_data;
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
if(message == 1)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop14", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info), 0.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info), m.m_progress);
|
||||
if(message == 2)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop15", L"Calculating space needed for %s"), cinfo), 0.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop15", L"Calculating space needed for %s"), cinfo), m.m_progress);
|
||||
if(message == 3)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop16", L"Installing %s"), cinfo), 0.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop16", L"Installing %s"), cinfo), m.m_progress);
|
||||
if(message == 4)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info), 0.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info), m.m_progress);
|
||||
if(message == 5)
|
||||
m._setThrdMsg(m._t("wbfsop18", L"Don't try to trick me with a Wii disc!!"), 0.f);
|
||||
m._setThrdMsg(m._t("wbfsop18", L"Don't try to trick me with a Wii disc!!"), m.m_progress);
|
||||
if(message == 6)
|
||||
m._setThrdMsg(m._t("wbfsop19", L"This is not a GC disc!!"), 0.f);
|
||||
m._setThrdMsg(m._t("wbfsop19", L"This is not a GC disc!!"), m.m_progress);
|
||||
if(message == 7)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop20", L"You inserted disc %d again!!"), info), 0.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop20", L"You inserted disc %d again!!"), info), m.m_progress);
|
||||
if(message == 8)
|
||||
m._setThrdMsg(m._t("wbfsop21", L"This is a disc of another game!!"), 0.f);
|
||||
m._setThrdMsg(m._t("wbfsop21", L"This is a disc of another game!!"), m.m_progress);
|
||||
if(message == 9)
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo), 1.f);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo), m.m_progress);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
}
|
||||
|
||||
@ -151,9 +151,13 @@ int CMenu::_GCgameInstaller(void *obj)
|
||||
u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5);
|
||||
u32 rsize = 1048576; //1MB
|
||||
|
||||
if(skip)
|
||||
rsize = 8192; // Use small chunks when skip on error is enabled
|
||||
|
||||
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition],m.m_DMLgameDir.c_str());
|
||||
|
||||
int ret;
|
||||
m.m_progress = 0.f;
|
||||
|
||||
if (!DeviceHandler::Instance()->IsInserted(currentPartition))
|
||||
{
|
||||
|
@ -206,10 +206,23 @@ vmpall=Alles
|
||||
vmpmore=Meer
|
||||
vmpnone=Geen
|
||||
vmpnormal=Normaal
|
||||
wbfsadddlg=Plaats het te kopiëren spel in de disk sleuf, klik daarna op Start.
|
||||
wbfsadddlg=Plaats het te kopiëren spel in de disc sleuf, klik daarna op Start.
|
||||
wbfsop1=Installeer Spel
|
||||
wbfsop10=Niet genoeg ruimte: %i blokken benodigd, %i beschikbaar
|
||||
wbfsop11=Kopieër Spel
|
||||
wbfsop12=DVD Lees Fout(%d)
|
||||
wbfsop13=Spel geïnstalleerd, maar bevat %d leesfouten
|
||||
wbfsop14=Spel gekopieërd, klik op terug om spel te starten
|
||||
wbfsop15=Benodigde ruimte aan het berekenen voor %s
|
||||
wbfsop16=Bezig met installeren van %s
|
||||
wbfsop17=Bezig met installeren van %s disc %d/2
|
||||
wbfsop18=Dit is een Wii disc!
|
||||
wbfsop19=Dit is geen Gamecube disc!
|
||||
wbfsop2=Verwijder Spel
|
||||
wbfsop20=Je hebt disc %d terug in de disc sleuf gedaan!
|
||||
wbfsop21=Dit is een disc van een ander spel!
|
||||
wbfsop22=Bezig met installeren van %s...\nDoe disc 2 in de disc sleuf om door the gaan
|
||||
wbfsop23=Benodigde ruimte aan het berekenen voor %s...\nDoe disc %d in de disc sleuf om door the gaan
|
||||
wbfsop4=Terug
|
||||
wbfsop5=Start
|
||||
wbfsop6=Bezig met installeren van [%s] %s...
|
||||
@ -218,7 +231,7 @@ wbfsop8=Spel geïnstalleerd
|
||||
wbfsop9=Er is een fout opgetreden
|
||||
wbfsoperr1=Disc_Wait mislukt
|
||||
wbfsoperr2=Disc_Open muslukt
|
||||
wbfsoperr3=Dit is geen Wii disc!
|
||||
wbfsoperr3=Dit is geen Wii of Gamecube disc!
|
||||
wbfsoperr4=Dit spel is al geïnstalleerd
|
||||
wbfsprogress=%i%%
|
||||
wbfsremdlg=Om het spel: "%s" permanent te verwijderen, klik op Start.
|
||||
|
Loading…
Reference in New Issue
Block a user