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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- mapped classic controller + and - buttons to work like wiimote + and - instead of using the classic controller L and R buttons. makes more sense to me.
- cleaned up homebrew launcher code a little.
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out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
@ -11,9 +11,9 @@
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#define WBTN_HOME_PRESSED (wBtn_Pressed(WPAD_BUTTON_HOME, WPAD_EXP_NONE) \
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_HOME, WPAD_EXP_CLASSIC))
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#define WBTN_MINUS_PRESSED (wBtn_Pressed(WPAD_BUTTON_MINUS, WPAD_EXP_NONE) \
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_FULL_L, WPAD_EXP_CLASSIC))
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_MINUS, WPAD_EXP_CLASSIC))
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#define WBTN_PLUS_PRESSED (wBtn_Pressed(WPAD_BUTTON_PLUS, WPAD_EXP_NONE) \
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_FULL_R, WPAD_EXP_CLASSIC))
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_PLUS, WPAD_EXP_CLASSIC))
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#define WBTN_Z_PRESSED (wBtn_Pressed(WPAD_NUNCHUK_BUTTON_Z, WPAD_EXP_NUNCHUK) \
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|| wBtn_Pressed(WPAD_CLASSIC_BUTTON_ZR, WPAD_EXP_CLASSIC))
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#define WBTN_A_PRESSED (wBtn_Pressed(WPAD_BUTTON_A, WPAD_EXP_NONE) \
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@ -95,8 +95,9 @@ bool LoadHomebrew(const char *filepath)
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DCFlushRange(EXECUTE_ADDR, filesize);
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homebrew_ptr = (char*)EXECUTE_ADDR;
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homebrew_size = filesize;
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return true;
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}
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return true;
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return false;
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}
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char *GetHomebrew(unsigned int *size)
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@ -168,7 +169,7 @@ void BootHomebrew()
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memcpy(BOOTER_ADDR, appbooter_ptr, appbooter_size);
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DCFlushRange(BOOTER_ADDR, appbooter_size);
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free(appbooter_ptr);
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JumpToEntry(BOOTER_ENTRY);
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}
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