mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
-added a way to play music using wiiflows internal player in plugin
form, just use "MUSIC" as dol name in the plugin ini, here is a example ini which loads up the default wiiflow music folder: https://dl.dropbox.com/u/25620767/music_player.ini oh, and wiiflow only supports mp3 and ogg files
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@ -25,6 +25,7 @@
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#define CHANNEL_DOMAIN "NAND"
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#define PLUGIN_DOMAIN "EMULATOR"
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#define HOMEBREW_DOMAIN "HOMEBREW"
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#define MUSIC_DOMAIN "MUSIC"
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#define AGE_LOCK_DEFAULT 13
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@ -988,6 +988,7 @@ private:
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void _launchChannel(dir_discHdr *hdr);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchGC(dir_discHdr *hdr, bool disc);
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void _launchShutdown();
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void _setAA(int aa);
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void _loadCFCfg();
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void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
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@ -629,11 +629,6 @@ void CMenu::_game(bool launch)
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currentPartition = SD;
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}
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CoverFlow.clear();
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_showWaitMessage();
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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CurrentBanner.ClearBanner();
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// Get banner_title
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if(hdr->type == TYPE_CHANNEL)
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_extractChannelBnr(chantitle);
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@ -662,8 +657,8 @@ void CMenu::_game(bool launch)
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WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
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m_gcfg2.unload();
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_showGame();
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_initCF();
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CoverFlow.select();
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//_initCF();
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//CoverFlow.select();
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}
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else
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{
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@ -799,6 +794,14 @@ void CMenu::directlaunch(const char *GameID)
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error(sfmt("errgame1", L"Cannot find the game with ID: %s", GameID));
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}
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void CMenu::_launchShutdown()
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{
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CoverFlow.clear();
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_showWaitMessage();
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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CurrentBanner.ClearBanner();
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}
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void CMenu::_launch(dir_discHdr *hdr)
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{
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/* Lets boot that shit */
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@ -810,11 +813,19 @@ void CMenu::_launch(dir_discHdr *hdr)
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_launchChannel(hdr);
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else if(hdr->type == TYPE_PLUGIN)
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{
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const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
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u8 plugin_dol_len = strlen(plugin_dol_name);
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char title[101];
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memset(&title, 0, sizeof(title));
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const char *path;
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const char *path = NULL;
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if(strchr(hdr->path, ':') != NULL)
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{
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if(plugin_dol_len == strlen(MUSIC_DOMAIN) && strcmp(plugin_dol_name, MUSIC_DOMAIN) == 0)
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{
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MusicPlayer.LoadFile(hdr->path, false);
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m_exit = false;
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return;
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}
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strncpy(title, strrchr(hdr->path, '/') + 1, 100);
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*strrchr(hdr->path, '/') = '\0';
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path = strchr(hdr->path, '/') + 1;
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@ -828,7 +839,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
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const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
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vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, hdr->settings[0]);
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments);
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name), arguments);
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}
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else if(hdr->type == TYPE_HOMEBREW)
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{
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@ -847,6 +858,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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{
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_launchShutdown();
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const char *id = hdr->id;
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memcpy((u8*)Disc_ID, id, 6);
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DCFlushRange((u8*)Disc_ID, 32);
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@ -959,6 +971,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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{
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_launchShutdown();
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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@ -1063,6 +1076,7 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
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void CMenu::_launchChannel(dir_discHdr *hdr)
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{
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_launchShutdown();
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u32 gameIOS = 0;
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string id = string(hdr->id);
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@ -1182,6 +1196,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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{
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_launchShutdown();
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string id(hdr->id);
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string path(hdr->path);
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if(neek2o())
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@ -138,12 +138,17 @@ void Musicplayer::Tick(bool attenuate)
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void Musicplayer::LoadCurrentFile()
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{
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MusicFile.Load((*CurrentFileName).c_str());
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LoadFile(CurrentFileName->c_str());
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}
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void Musicplayer::LoadFile(const char *name, bool display_change)
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{
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MusicFile.Load(name);
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SetVolume(CurrentVolume);
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MusicFile.Play();
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CurrentPosition = 0;
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MusicStopped = false;
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MusicChanged = true;
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MusicChanged = display_change;
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}
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/* For our GUI */
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@ -47,6 +47,8 @@ public:
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bool SongChanged();
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time_t DisplayTime;
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bool OneSong;
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/* Plugin */
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void LoadFile(const char *name, bool display_change = true);
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protected:
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bool PosFromPrevFile();
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void LoadCurrentFile();
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