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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-01-11 19:39:09 +01:00
-fixed wrong played default wiiflow sounds (issue 23)
also replaced all spaces by tabs in the gui_sound.cpp ;) -made the default wave sounds smaller
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@ -56,7 +56,8 @@ static inline int GetFirstUnusedVoice()
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extern "C" void SoundCallback(s32 voice)
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{
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder) return;
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if(!decoder)
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return;
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if(decoder->IsBufferReady())
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{
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@ -98,7 +99,8 @@ GuiSound::GuiSound(GuiSound *g)
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voice = -1;
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Init();
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if (g == NULL) return;
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if (g == NULL)
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return;
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if (g->sound != NULL)
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{
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@ -159,7 +161,8 @@ bool GuiSound::Load(const char * filepath)
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FILE * f = fopen(filepath, "rb");
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if(!f)
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{ gprintf("Failed to load file %s!!\n", filepath);
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{
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gprintf("Failed to load file %s!!\n", filepath);
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return false;
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}
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@ -171,12 +174,14 @@ bool GuiSound::Load(const char * filepath)
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gprintf("Loading %s using voice %d\n", filepath, voice);
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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{ gprintf("No Decoder!!!\n");
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{
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gprintf("No Decoder!!!\n");
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return false;
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}
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if(!decoder->IsBufferReady())
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{ gprintf("Buffer not ready!!n");
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{
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gprintf("Buffer not ready!!n");
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SoundHandler::Instance()->RemoveDecoder(voice);
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return false;
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}
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@ -193,19 +198,13 @@ bool GuiSound::Load(const u8 * snd, u32 len, bool isallocated)
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this->voice = voice;
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if(!snd)
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{
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return false;
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}
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if(!isallocated && *((u32 *) snd) == 'RIFF')
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{
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return LoadSoundEffect(snd, len);
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}
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if(*((u32 *) snd) == 'IMD5')
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{
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UncompressSoundbin(snd, len, isallocated);
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}
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else
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{
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sound = (u8 *) snd;
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@ -217,9 +216,7 @@ bool GuiSound::Load(const u8 * snd, u32 len, bool isallocated)
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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{
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return false;
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}
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if(!decoder->IsBufferReady())
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{
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@ -273,25 +270,19 @@ void GuiSound::Play(int vol, bool restart)
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if(SoundEffectLength > 0)
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{
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ASND_StopVoice(voice);
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ASND_SetVoice(voice, VOICE_STEREO_16BIT, 32000, 0, sound, SoundEffectLength, vol, vol, NULL);
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ASND_SetVoice(voice, VOICE_MONO_16BIT, 22050, 0, sound, SoundEffectLength, vol, vol, NULL);
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return;
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}
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if(IsPlaying() && !restart)
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{
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return;
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}
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if(voice < 0 || voice >= 16)
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{
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return;
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}
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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{
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return;
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}
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ASND_StopVoice(voice);
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if(decoder->IsEOF())
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@ -325,9 +316,7 @@ void GuiSound::Stop()
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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{
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return;
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}
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decoder->ClearBuffer();
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Rewind();
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@ -463,7 +452,8 @@ void GuiSound::UncompressSoundbin(const u8 * snd, u32 len, bool isallocated)
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const u8 * file = snd+32;
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length = len-32;
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if (length <= 0) return;
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if (length <= 0)
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return;
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if(*((u32 *) file) == 'LZ77')
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{
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