mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
- fixed plugin dol path that was broken in last release.
- added option to upsample/resample music audio to 48khz. code taken from wiixplorer thanks to dimok.
This commit is contained in:
parent
0263a20778
commit
64cf5a6858
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out/boot.dol
BIN
out/boot.dol
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Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
@ -1,6 +1,6 @@
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#define APP_NAME "WiiFlow WFL"
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#define APP_VERSION "5.4.6"
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#define APP_VERSION "5.4.7"
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#define APP_DATA_DIR "wiiflow"
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#define APPS_DIR "apps/wiiflow"
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@ -416,6 +416,7 @@ bool CMenu::init(bool usb_mounted)
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/* Init background Music Player and song info */
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MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
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m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
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MusicPlayer.SetResampleSetting(m_cfg.getBool("general", "resample_to_48khz", false));
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/* Init Button Manager and build the menus */
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_buildMenus();
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@ -66,33 +66,21 @@ void CMenu::_showConfig7(int curPage)
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if(m_config7LblUser[i] != -1)
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m_btnMgr.show(m_config7LblUser[i]);
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if(curPage == 13)
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{
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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m_btnMgr.show(m_config7Lbl2);
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m_btnMgr.show(m_config7Btn2);
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m_btnMgr.show(m_config7Lbl3);
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m_btnMgr.show(m_config7Btn3);
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}
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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m_btnMgr.show(m_config7Lbl2);
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m_btnMgr.show(m_config7Btn2);
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m_btnMgr.show(m_config7Lbl3);
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m_btnMgr.show(m_config7Btn3);
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m_btnMgr.show(m_config7Lbl4);
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if(curPage == 7 || curPage == 11 || curPage == 12 || curPage == 13)
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m_btnMgr.show(m_config7Btn4);
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else
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{
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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m_btnMgr.show(m_config7Lbl2);
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m_btnMgr.show(m_config7Btn2);
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m_btnMgr.show(m_config7Lbl3);
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m_btnMgr.show(m_config7Btn3);
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m_btnMgr.show(m_config7Lbl4);
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if(curPage == 7 || curPage == 11 || curPage == 12)
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m_btnMgr.show(m_config7Btn4);
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else
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{
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m_btnMgr.show(m_config7Lbl4Val);
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m_btnMgr.show(m_config7Btn4M);
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m_btnMgr.show(m_config7Btn4P);
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}
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m_btnMgr.show(m_config7Lbl4Val);
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m_btnMgr.show(m_config7Btn4M);
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m_btnMgr.show(m_config7Btn4P);
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}
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if(curPage == 7)
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@ -169,6 +157,8 @@ void CMenu::_showConfig7(int curPage)
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m_btnMgr.setText(m_config7Btn2, m_cfg.getBool("general", "box_mode", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_config7Lbl3, _t("cfg727", L"Use Plugin Database Titles"));
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m_btnMgr.setText(m_config7Btn3, m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true) ? _t("yes", L"Yes") : _t("no", L"No"));
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m_btnMgr.setText(m_config7Lbl4, _t("cfg728", L"Upsample music to 48khz"));
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m_btnMgr.setText(m_config7Btn4, m_cfg.getBool("general", "resample_to_48khz", true) ? _t("yes", L"Yes") : _t("no", L"No"));
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}
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}
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@ -367,6 +357,15 @@ int CMenu::_config7(int curPage)
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m_cfg.setBool(PLUGIN_DOMAIN, "database_titles", val);
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m_btnMgr.setText(m_config7Btn3, val ? _t("yes", L"Yes") : _t("no", L"No"));
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}
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if(m_btnMgr.selected(m_config7Btn4))
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{
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bool val = !m_cfg.getBool("general", "resample_to_48khz");
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m_cfg.setBool("general", "resample_to_48khz", val);
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m_btnMgr.setText(m_config7Btn4, val ? _t("yes", L"Yes") : _t("no", L"No"));
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MusicPlayer.SetResampleSetting(val);
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MusicPlayer.Stop();
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MusicPlayer.LoadCurrentFile();
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}
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}
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}
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}
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@ -193,16 +193,16 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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m_cfg.save(true);
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Playlog_Delete();
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/* no more error msgs - remove btns and sounds */
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cleanup();
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/* load boot.dol into memory and load app_booter.bin into memory */
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bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
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if(ret == false)
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{
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//error(_t("errgame14", L"app_booter.bin not found!"));
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error(_t("errgame14", L"app_booter.bin not found!"));
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_exitWiiflow();
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}
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/* no more error msgs - remove btns and sounds */
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cleanup();
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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@ -35,16 +35,12 @@ public:
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AifDecoder(const char *filepath);
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AifDecoder(const u8 *snd, int len);
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~AifDecoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Read(u8 *buffer, int buffer_size);
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protected:
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void OpenFile();
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void CloseFile();
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u32 DataOffset;
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u32 DataSize;
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u32 SampleRate;
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u8 Format;
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};
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#endif
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@ -100,6 +100,9 @@ void BNSDecoder::OpenFile()
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CloseFile();
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return;
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}
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// set sound information
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Format = SoundData.format;
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SampleRate = SoundData.frequency;
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Decode();
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}
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@ -45,8 +45,6 @@ public:
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BNSDecoder(const char * filepath);
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BNSDecoder(const u8 * snd, int len);
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virtual ~BNSDecoder();
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int GetFormat() { return SoundData.format; };
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int GetSampleRate() { return SoundData.frequency; };
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int Read(u8 * buffer, int buffer_size);
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protected:
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void OpenFile();
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@ -33,8 +33,6 @@ public:
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Mp3Decoder(const char * filepath);
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Mp3Decoder(const u8 * sound, int len);
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~Mp3Decoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Rewind();
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int Read(u8 * buffer, int buffer_size);
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protected:
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@ -45,7 +43,5 @@ protected:
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mad_timer_t Timer;
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u8 * GuardPtr;
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u8 * ReadBuffer;
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u8 Format;
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u32 SampleRate;
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u32 SynthPos;
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};
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@ -135,6 +135,11 @@ void Musicplayer::SetVolume(u8 volume)
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MusicFile.SetVolume(CurrentVolume);
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}
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void Musicplayer::SetResampleSetting(bool resample)
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{
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ResampleSetting = resample;
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}
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void Musicplayer::Previous()
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{
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if(FileNames.empty() || PosFromPrevFile())
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@ -31,12 +31,14 @@ public:
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void Init(Config &cfg, const string& musicDir, const string& themeMusicDir);
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int InitPlaylist(Config &cfg, const char *playlist, u8 device);
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void Tick(bool attenuate);
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void SetFadeRate(u8 faderate);
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void SetVolume(u8 volume);
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void SetMaxVolume(u8 volume);
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u8 GetVolume() { return CurrentVolume; };
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u8 GetMaxVolume() { return Volume; };
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bool ResampleSetting;
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void SetResampleSetting(bool resample);
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void Previous();
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void Next();
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@ -51,11 +53,11 @@ public:
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bool SongChanged();
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time_t DisplayTime;
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bool OneSong;
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/* Plugin */
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void LoadFile(const char *name, bool display_change = true);
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void LoadCurrentFile();
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protected:
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bool PosFromPrevFile();
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void LoadCurrentFile();
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u8 Volume;
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u8 CurrentVolume;
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@ -96,25 +96,18 @@ void OggDecoder::OpenFile()
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}
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ogg_info = ov_info(&ogg_file, -1);
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if(!ogg_info)
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{
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ov_clear(&ogg_file);
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delete file_fd;
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file_fd = NULL;
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return;
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}
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Format = ((ogg_info->channels == 2) ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT);
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SampleRate = ogg_info->rate;
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Decode();
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}
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int OggDecoder::GetFormat()
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{
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if(!file_fd)
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return VOICE_STEREO_16BIT;
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return ((ogg_info->channels == 2) ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT);
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}
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int OggDecoder::GetSampleRate()
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{
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if(!file_fd)
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return 0;
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return (int) ogg_info->rate;
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}
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int OggDecoder::Rewind()
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{
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if(!file_fd)
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OggDecoder(const char * filepath);
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OggDecoder(const u8 * snd, int len);
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~OggDecoder();
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int GetFormat();
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int GetSampleRate();
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int Rewind();
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int Read(u8 * buffer, int buffer_size);
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int Tell();
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@ -26,9 +26,14 @@
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* for WiiXplorer 2010
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***************************************************************************/
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#include <gccore.h>
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#include <malloc.h>
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#include <string.h>
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#include <unistd.h>
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#include "SoundDecoder.hpp"
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#include "MusicPlayer.hpp"
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static const u32 FixedPointShift = 15;
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static const u32 FixedPointScale = 1 << FixedPointShift;
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SoundDecoder::SoundDecoder()
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{
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@ -57,6 +62,9 @@ SoundDecoder::~SoundDecoder()
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if(file_fd)
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delete file_fd;
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file_fd = NULL;
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if(ResampleBuffer)
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free(ResampleBuffer);
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}
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void SoundDecoder::Init()
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@ -64,6 +72,7 @@ void SoundDecoder::Init()
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SoundType = SOUND_RAW;
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SoundBlocks = 8;
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SoundBlockSize = 8192;
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ResampleTo48kHz = MusicPlayer.ResampleSetting;
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CurPos = 0;
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LoopStart = 0;
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LoopEnd = 0;
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@ -73,6 +82,8 @@ void SoundDecoder::Init()
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ExitRequested = false;
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SoundBuffer.SetBufferBlockSize(SoundBlockSize);
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SoundBuffer.Resize(SoundBlocks);
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ResampleBuffer = NULL;
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ResampleRatio = 0;
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}
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int SoundDecoder::Rewind()
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@ -92,6 +103,47 @@ int SoundDecoder::Read(u8 * buffer, int buffer_size)
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return ret;
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}
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void SoundDecoder::EnableUpsample(void)
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{
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if( (ResampleBuffer == NULL)
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&& IsStereo() && Is16Bit()
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&& SampleRate != 32000
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&& SampleRate != 48000)
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{
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ResampleBuffer = (u8*)memalign(32, SoundBlockSize);
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ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
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SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
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SoundBlockSize &= ~0x03;
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// set new sample rate
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SampleRate = 48000;
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}
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}
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void SoundDecoder::Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples)
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{
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int timer = 0;
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for(u32 i = 0, n = 0; i < nr_dst_samples; i += 2)
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{
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if((n+3) < nr_src_samples) {
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// simple fixed point linear interpolation
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dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
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dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
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}
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else {
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dst[i] = src[n];
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dst[i+1] = src[n+1];
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}
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timer += ResampleRatio;
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if(timer >= (int)FixedPointScale) {
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n += 2;
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timer -= FixedPointScale;
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}
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}
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}
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void SoundDecoder::Decode()
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{
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if(!file_fd || ExitRequested || EndOfFile)
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@ -121,6 +173,10 @@ void SoundDecoder::Decode()
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return;
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}
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//*******************************************
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if(ResampleTo48kHz && !ResampleBuffer)
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EnableUpsample();
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while(done < SoundBlockSize)
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{
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int ret = Read(&write_buf[done], SoundBlockSize-done);
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@ -146,6 +202,17 @@ void SoundDecoder::Decode()
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if(done > 0)
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{
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// check if we need to resample
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if(ResampleBuffer && ResampleRatio)
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{
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memcpy(ResampleBuffer, write_buf, done);
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int src_samples = done >> 1;
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int dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
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dest_samples &= ~0x01;
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Upsample((s16*)ResampleBuffer, (s16*)write_buf, src_samples, dest_samples);
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done = dest_samples << 1;
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}
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SoundBuffer.SetBufferSize(newWhich, done);
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SoundBuffer.SetBufferReady(newWhich, true);
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}
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@ -55,8 +55,8 @@ public:
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virtual int Tell() { return CurPos; };
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virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
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virtual int Rewind();
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virtual int GetFormat() { return VOICE_STEREO_16BIT; };
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virtual int GetSampleRate() { return 48000; };
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virtual u8 GetFormat() { return Format; }
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virtual u16 GetSampleRate() { return SampleRate; }
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virtual void Decode();
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virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); };
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virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); };
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@ -74,21 +74,29 @@ public:
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virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); };
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virtual bool IsStereo() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_STEREO_8BIT); };
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virtual bool Is16Bit() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_MONO_16BIT); };
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void EnableUpsample(void);
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protected:
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void Init();
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void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
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CFile * file_fd;
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BufferCircle SoundBuffer;
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u8 SoundType;
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u16 SoundBlocks;
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int SoundBlockSize;
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int CurPos;
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bool ResampleTo48kHz;
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bool Loop;
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int LoopStart;
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int LoopEnd;
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bool EndOfFile;
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bool Decoding;
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bool ExitRequested;
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u8 Format;
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u16 SampleRate;
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u8 *ResampleBuffer;
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u32 ResampleRatio;
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};
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#endif
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@ -82,16 +82,12 @@ public:
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WavDecoder(const char * filepath);
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WavDecoder(const u8 * snd, int len);
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~WavDecoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Read(u8 * buffer, int buffer_size);
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protected:
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void OpenFile();
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void CloseFile();
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u32 DataOffset;
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u32 DataSize;
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u32 SampleRate;
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u8 Format;
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bool Is16Bit;
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};
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@ -69,6 +69,7 @@ cfg724=Lock coverflow layouts
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cfg725=Shutdown to idle standby
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cfg726=Covers Box Mode
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cfg727=Use Plugin Database Titles
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cfg728=Upsample music to 48khz
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cfga2=Install game
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cfga3=Install
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cfga6=Language
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