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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-01-11 11:29:09 +01:00
- minor code cleanup.
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@ -149,9 +149,7 @@ void CMenu::_showGameSettings()
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{
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u32 i;
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char id[74];
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char catID[64];
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memset(id, 0, 74);
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memset(catID, 0, 64);
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if(GameHdr->type == TYPE_HOMEBREW)
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wcstombs(id, GameHdr->title, 63);
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@ -159,11 +157,14 @@ void CMenu::_showGameSettings()
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{
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
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if(strrchr(GameHdr->path, '/') != NULL)
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wcstombs(catID, GameHdr->title, 63);
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{
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char gameTitle[64];
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gameTitle[63] = '\0';
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wcstombs(gameTitle, GameHdr->title, 63);
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strncpy(id, fmt("%s/%s", m_plugin.PluginMagicWord, gameTitle), sizeof(id) - 1);
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}
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else
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strncpy(catID, GameHdr->path, 63);// scummvm
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strcpy(id, m_plugin.PluginMagicWord);
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strcat(id, fmt("/%s", catID));
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strncpy(id, fmt("%s/%s", m_plugin.PluginMagicWord, GameHdr->path), sizeof(id) - 1);
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}
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else
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{
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@ -491,11 +492,9 @@ void CMenu::_showGameSettings()
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void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
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{
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m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
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GameHdr = hdr;//
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GameHdr = hdr;// set for global use in other fuctions
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char id[74];
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char catID[64];
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memset(id, 0, 74);
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memset(catID, 0, 64);
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if(GameHdr->type == TYPE_HOMEBREW)
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wcstombs(id, GameHdr->title, 63);
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@ -503,11 +502,14 @@ void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
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{
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
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if(strrchr(GameHdr->path, '/') != NULL)
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wcstombs(catID, GameHdr->title, 63);
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{
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char gameTitle[64];
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gameTitle[63] = '\0';
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wcstombs(gameTitle, GameHdr->title, 63);
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strncpy(id, fmt("%s/%s", m_plugin.PluginMagicWord, gameTitle), sizeof(id) - 1);
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}
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else
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strncpy(catID, GameHdr->path, 63);// scummvm
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strcpy(id, m_plugin.PluginMagicWord);
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strcat(id, fmt("/%s", catID));
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strncpy(id, fmt("%s/%s", m_plugin.PluginMagicWord, GameHdr->path), sizeof(id) - 1);
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}
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else
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{
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