mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-fixed bug about booting gamecube discs
This commit is contained in:
parent
944f784c0a
commit
6840e3d9dc
@ -988,7 +988,7 @@ private:
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchGame(dir_discHdr *hdr, bool dvd);
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void _launchChannel(dir_discHdr *hdr);
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void _launchChannel(dir_discHdr *hdr);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchGC(dir_discHdr *hdr, bool DML);
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void _launchGC(dir_discHdr *hdr, bool disc);
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void _setAA(int aa);
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void _setAA(int aa);
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void _loadCFCfg(SThemeData &theme);
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void _loadCFCfg(SThemeData &theme);
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void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
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void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
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@ -770,7 +770,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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}
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}
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else if(hdr->type == TYPE_GC_GAME)
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else if(hdr->type == TYPE_GC_GAME)
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{
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{
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_launchGC(hdr, true);
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_launchGC(hdr, false);
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return;
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return;
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}
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}
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else if(hdr->type == TYPE_CHANNEL)
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else if(hdr->type == TYPE_CHANNEL)
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@ -780,7 +780,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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}
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}
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}
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}
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void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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{
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{
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string id(hdr->id);
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string id(hdr->id);
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string path(hdr->path);
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string path(hdr->path);
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@ -805,12 +805,14 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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else if((id[3] != 'P') && (DMLvideoMode == 0))
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else if((id[3] != 'P') && (DMLvideoMode == 0))
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DMLvideoMode = 2;
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DMLvideoMode = 2;
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if(m_devo_installed && strcasestr(path.c_str(), "boot.bin") == NULL)
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if(disc)
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DML_New_SetBootDiscOption();
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else if(m_devo_installed && strcasestr(path.c_str(), "boot.bin") == NULL)
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{
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{
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bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
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bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
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DEVO_SetOptions(path.c_str(), DeviceName[currentPartition], m_dataDir.c_str(), memcard_emu);
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DEVO_SetOptions(path.c_str(), DeviceName[currentPartition], m_dataDir.c_str(), memcard_emu);
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}
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}
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else if(DML)
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else
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{
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{
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m_cfg.setString("DML", "current_item", id);
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m_cfg.setString("DML", "current_item", id);
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@ -847,8 +849,6 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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WDVD_Close();
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WDVD_Close();
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}
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}
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}
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}
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else
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DML_New_SetBootDiscOption();
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m_gcfg1.save(true);
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_gcfg2.save(true);
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@ -862,15 +862,13 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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#endif
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#endif
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GC_SetVideoMode(DMLvideoMode, videoSetting);
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GC_SetVideoMode(DMLvideoMode, videoSetting);
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GC_SetLanguage(GClanguage);
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GC_SetLanguage(GClanguage);
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if(!m_devo_installed || strcasestr(path.c_str(), "boot.bin") != NULL)
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if(!disc && m_devo_installed && strcasestr(path.c_str(), "boot.bin") == NULL)
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{
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DEVO_Boot();
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DML_New_WriteOptions();
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DML_New_WriteOptions();
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WII_Initialize();
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WII_Initialize();
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if(WII_LaunchTitle(0x100000100LL) < 0)
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if(WII_LaunchTitle(0x100000100LL) < 0)
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Sys_LoadMenu();
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Sys_LoadMenu();
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}
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else
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DEVO_Boot();
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}
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}
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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@ -1141,7 +1139,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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if(dvd)
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if(dvd)
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{
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{
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u32 cover = 0;
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u32 cover = 0;
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#ifndef DOLPHIN
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if(!cIOSInfo::neek2o())
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if(!cIOSInfo::neek2o())
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{
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{
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Disc_SetUSB(NULL);
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Disc_SetUSB(NULL);
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@ -1159,6 +1157,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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} while(!(cover & 0x2));
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} while(!(cover & 0x2));
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}
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}
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}
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}
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#endif
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/* Open Disc */
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/* Open Disc */
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if (Disc_Open(true) < 0)
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if (Disc_Open(true) < 0)
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{
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{
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@ -1178,10 +1177,10 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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/* Read GC disc header */
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/* Read GC disc header */
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struct gc_discHdr *gcHeader = (struct gc_discHdr *)MEM2_alloc(sizeof(struct gc_discHdr));
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struct gc_discHdr *gcHeader = (struct gc_discHdr *)MEM2_alloc(sizeof(struct gc_discHdr));
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Disc_ReadGCHeader(gcHeader);
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Disc_ReadGCHeader(gcHeader);
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id = string((const char*)gcHeader->id);
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strncpy(hdr->id, (char*)gcHeader->id, 6);
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MEM2_free(gcHeader);
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MEM2_free(gcHeader);
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/* Launching GC Game */
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/* Launching GC Game */
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_launchGC(hdr, false);
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_launchGC(hdr, true);
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}
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}
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}
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}
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else
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else
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