-fixed wrong cache position lol

This commit is contained in:
fix94.1 2012-10-04 15:25:35 +00:00
parent cbdd8d7ec8
commit 695161df76
2 changed files with 7 additions and 7 deletions

View File

@ -2171,7 +2171,7 @@ bool CMenu::_loadChannelList(void)
{
string cacheDir;
if(!disable_emu)
cacheDir = fmt("%s/%s_channels.db", m_cacheDir.c_str(), DeviceName[currentPartition]);
cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]);
bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
vector<string> NullVector;
m_gameList.CreateList(m_current_view, currentPartition, std::string(),
@ -2229,7 +2229,7 @@ bool CMenu::_loadGameList(void)
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
m_gameList.CreateList(m_current_view, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
WBFS_Close();
@ -2244,7 +2244,7 @@ bool CMenu::_loadHomebrewList()
return false;
string gameDir(fmt(HOMEBREW_DIR, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_homebrew.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_homebrew.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
m_gameList.CreateList(m_current_view, currentPartition, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache);
@ -2258,7 +2258,7 @@ bool CMenu::_loadDmlList()
return false;
string gameDir(fmt(currentPartition == SD ? DML_DIR : m_DMLgameDir.c_str(), DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
m_gameList.CreateList(m_current_view, currentPartition, gameDir,
stringToVector(".iso|root", '|'),cacheDir, updateCache);
@ -2290,7 +2290,7 @@ bool CMenu::_loadEmuList()
if(m_plugin_cfg.getString(PLUGIN_DOMAIN,"romDir").find("scummvm.ini") == string::npos)
{
string gameDir(fmt("%s:/%s", DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"romDir").c_str()));
string cacheDir(fmt("%s/%s_%s.db", m_cacheDir.c_str(), DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str()));
string cacheDir(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str()));
vector<string> FileTypes = stringToVector(m_plugin_cfg.getString(PLUGIN_DOMAIN,"fileTypes"), '|');
u32 CaseColor = strtoul(m_plugin_cfg.getString(PLUGIN_DOMAIN,"coverColor").c_str(), NULL, 16);
u32 MagicWord = strtoul(m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str(), NULL, 16);

View File

@ -573,7 +573,7 @@ void CMenu::_game(bool launch)
bool foundOnSD = false;
ListGenerator SD_List;
string gameDir(fmt(DML_DIR, DeviceName[SD]));
string cacheDir(fmt("%s/%s_gamecube.db", m_cacheDir.c_str(), DeviceName[SD]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
SD_List.CreateList(COVERFLOW_DML, SD, gameDir,
stringToVector(".iso|root", '|'), cacheDir, false);
for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
@ -758,7 +758,7 @@ void CMenu::directlaunch(const char *GameID)
continue;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir,
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();