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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-fixed wrong cache position lol
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parent
cbdd8d7ec8
commit
695161df76
@ -2171,7 +2171,7 @@ bool CMenu::_loadChannelList(void)
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{
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string cacheDir;
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if(!disable_emu)
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cacheDir = fmt("%s/%s_channels.db", m_cacheDir.c_str(), DeviceName[currentPartition]);
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cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]);
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bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
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vector<string> NullVector;
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m_gameList.CreateList(m_current_view, currentPartition, std::string(),
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@ -2229,7 +2229,7 @@ bool CMenu::_loadGameList(void)
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
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m_gameList.CreateList(m_current_view, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
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WBFS_Close();
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@ -2244,7 +2244,7 @@ bool CMenu::_loadHomebrewList()
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return false;
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string gameDir(fmt(HOMEBREW_DIR, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_homebrew.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_homebrew.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
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m_gameList.CreateList(m_current_view, currentPartition, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache);
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@ -2258,7 +2258,7 @@ bool CMenu::_loadDmlList()
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return false;
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string gameDir(fmt(currentPartition == SD ? DML_DIR : m_DMLgameDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_gamecube.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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bool updateCache = m_cfg.getBool(_domainFromView(), "update_cache");
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m_gameList.CreateList(m_current_view, currentPartition, gameDir,
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stringToVector(".iso|root", '|'),cacheDir, updateCache);
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@ -2290,7 +2290,7 @@ bool CMenu::_loadEmuList()
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if(m_plugin_cfg.getString(PLUGIN_DOMAIN,"romDir").find("scummvm.ini") == string::npos)
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{
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string gameDir(fmt("%s:/%s", DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"romDir").c_str()));
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string cacheDir(fmt("%s/%s_%s.db", m_cacheDir.c_str(), DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str()));
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string cacheDir(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str()));
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vector<string> FileTypes = stringToVector(m_plugin_cfg.getString(PLUGIN_DOMAIN,"fileTypes"), '|');
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u32 CaseColor = strtoul(m_plugin_cfg.getString(PLUGIN_DOMAIN,"coverColor").c_str(), NULL, 16);
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u32 MagicWord = strtoul(m_plugin_cfg.getString(PLUGIN_DOMAIN,"magic").c_str(), NULL, 16);
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@ -573,7 +573,7 @@ void CMenu::_game(bool launch)
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bool foundOnSD = false;
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ListGenerator SD_List;
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string gameDir(fmt(DML_DIR, DeviceName[SD]));
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string cacheDir(fmt("%s/%s_gamecube.db", m_cacheDir.c_str(), DeviceName[SD]));
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string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
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SD_List.CreateList(COVERFLOW_DML, SD, gameDir,
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stringToVector(".iso|root", '|'), cacheDir, false);
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for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
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@ -758,7 +758,7 @@ void CMenu::directlaunch(const char *GameID)
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continue;
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_cacheDir.c_str(), DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir,
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stringToVector(".wbfs|.iso", '|'), cacheDir, false);
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WBFS_Close();
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