mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-fix for last commit. now wii games should work via wiigsc.
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BIN
out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -40,7 +40,8 @@ int main(int argc, char **argv)
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gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
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gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
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#endif
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#endif
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char *gameid = NULL;
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char gameid[6];
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memset(&gameid, 0, sizeof(gameid));
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bool wait_loop = false;
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bool wait_loop = false;
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char wait_dir[256];
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char wait_dir[256];
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memset(&wait_dir, 0, sizeof(wait_dir));
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memset(&wait_dir, 0, sizeof(wait_dir));
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@ -63,11 +64,14 @@ int main(int argc, char **argv)
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wait_loop = true;
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wait_loop = true;
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else if(strlen(argv[i]) == 6 || strlen(argv[i]) == 4)
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else if(strlen(argv[i]) == 6 || strlen(argv[i]) == 4)
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{
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{
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gameid = argv[i];
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strcpy(gameid, argv[i]);
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for(u8 i = 0; i < strlen(argv[i]) - 1; i++)
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for(u8 i = 0; i < strlen(gameid) - 1; i++)
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{
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{
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if(!isalnum(gameid[i]))
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if(!isalnum(gameid[i]))
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gameid = NULL;
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{
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gameid[0] = 0;
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break;
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}
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}
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}
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}
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}
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@ -142,7 +146,7 @@ int main(int argc, char **argv)
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bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if !sdOnly
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bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if !sdOnly
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/* init wait images and show wait animation */
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/* init wait images and show wait animation */
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if(gameid == NULL)// dont show if autobooting a wii game.
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if(strlen(gameid) == 0)// dont show if autobooting a wii game.
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{
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{
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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m_vid.waitMessage(0.15f);
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m_vid.waitMessage(0.15f);
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@ -161,7 +165,7 @@ int main(int argc, char **argv)
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startup_successful = true;
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startup_successful = true;
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if(!isWiiVC)
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if(!isWiiVC)
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writeStub();// copy return stub to memory
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writeStub();// copy return stub to memory
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if(!isWiiVC && gameid != NULL)// if argv game ID then launch it
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if(!isWiiVC && strlen(gameid) != 0)// if argv game ID then launch it
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mainMenu.directlaunch(gameid);
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mainMenu.directlaunch(gameid);
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else
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else
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mainMenu.main();// start wiiflow with main menu displayed
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mainMenu.main();// start wiiflow with main menu displayed
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