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-fixed a small coverflow cover loading bug
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@ -2838,7 +2838,7 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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nextItem = cf->m_covers[cf->m_range / 2].index;
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int diff = nextItem - firstItem;
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if(diff < 0) diff *= (-1);
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for(u32 j = bufferSize - diff; j < bufferSize && cf->m_loadingCovers && update; ++j)
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for(u32 j = bufferSize - diff; j <= bufferSize && cf->m_loadingCovers && update; ++j)
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{
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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TexHandle.Cleanup(cf->m_items[i].texture);
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