mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-fixed missing translatable words in menu_categories and
menu_nandemu -fixed more spelling mistakes in menu_nandemu, menu_config and menu_config_game -updated english.ini -updated german.ini
This commit is contained in:
parent
be5195aa96
commit
70955117f9
@ -248,7 +248,7 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
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void CMenu::_textCategorySettings(void)
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{
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m_btnMgr.setText(m_categoryLblTitle, _t("", L"Select Categories"));
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m_btnMgr.setText(m_categoryLblTitle, _t("cfgg17", L"Select Categories"));
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m_btnMgr.setText(m_categoryBtnBack, _t("cd1", L"Back"));
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for(int i = 0; i < 21; ++i)
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{
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@ -317,7 +317,7 @@ void CMenu::_textConfig(void)
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m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back"));
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if(m_current_view != COVERFLOW_EMU)
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{
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m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"Nand emulation settings"));
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m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"NAND Emulation Settings"));
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m_btnMgr.setText(m_configBtnCfg4, _t("cfg14", L"Set"));
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}
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else
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@ -818,7 +818,7 @@ void CMenu::_textGameSettings(void)
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m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
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m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
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m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
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m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"Nand emulation"));
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m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
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m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
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m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
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m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));
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@ -131,7 +131,7 @@ void CMenu::_hideNandEmu(bool instant)
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void CMenu::_showNandEmu(void)
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{
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_setBg(m_nandemuBg, m_nandemuBg);
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"Nand emulation settings"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings"));
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m_btnMgr.show(m_nandemuLblTitle);
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m_btnMgr.show(m_nandemuBtnBack);
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int i;
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@ -209,11 +209,11 @@ int CMenu::_NandEmuCfg(void)
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m_btnMgr.show(m_nandemuLblDialog);
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:"));
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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if(m_fulldump)
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND extractor"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
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else
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game save extractor"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
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m_thrdStop = false;
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m_thrdProgress = 0.f;
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m_thrdWorking = true;
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@ -233,7 +233,7 @@ int CMenu::_NandEmuCfg(void)
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m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
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m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
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m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
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if (!m_thrdWorking)
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@ -275,7 +275,7 @@ int CMenu::_AutoExtractSave(string gameId)
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{
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne24", L"Extract save"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne25", L"Create new save"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real NAND. Extract existing save file from real nand or create new file for NAND Emulation?"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?"));
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m_btnMgr.show(m_nandemuBtnExtract);
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m_btnMgr.show(m_nandemuBtnDisable);
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m_btnMgr.show(m_nandemuLblInit);
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@ -302,8 +302,8 @@ int CMenu::_AutoExtractSave(string gameId)
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m_btnMgr.show(m_nandemuLblDialog);
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game save extractor"));
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
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m_thrdStop = false;
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m_thrdProgress = 0.f;
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m_thrdWorking = true;
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@ -323,7 +323,7 @@ int CMenu::_AutoExtractSave(string gameId)
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m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
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m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
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m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
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if (!m_thrdWorking)
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@ -353,7 +353,7 @@ int CMenu::_AutoCreateNand(void)
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract NAND"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable NAND Emulation"));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid nand for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation."));
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m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation."));
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m_btnMgr.show(m_nandemuBtnExtract);
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m_btnMgr.show(m_nandemuBtnDisable);
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m_btnMgr.show(m_nandemuLblInit);
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@ -376,7 +376,7 @@ int CMenu::_AutoCreateNand(void)
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m_btnMgr.show(m_nandemuLblDialog);
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:"));
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
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m_thrdStop = false;
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m_thrdProgress = 0.f;
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@ -397,16 +397,16 @@ int CMenu::_AutoCreateNand(void)
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m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
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m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
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m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
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if (!m_thrdWorking)
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{
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
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if(m_dumpsize/0x400 > 0x270f)
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMb (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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else
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %ukb (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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_hideNandEmu();
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return 1;
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@ -464,7 +464,7 @@ int CMenu::_NandDumper(void *obj)
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if(!emuPartIsValid)
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{
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m.error(sfmt("No valid FAT partition found for NAND Emulation!"));
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m.error(m._t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
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m.m_thrdWorking = false;
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m.m_btnMgr.hide(m.m_nandfilePBar);
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m.m_btnMgr.hide(m.m_nandfileLblMessage);
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@ -497,7 +497,7 @@ int CMenu::_NandDumper(void *obj)
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snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str());
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LWP_MutexLock(m.m_mutex);
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m._setDumpMsg(L"Calculating space needed for extraction...", 0.f, 0.f);
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m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
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LWP_MutexUnlock(m.m_mutex);
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if(m.m_fulldump)
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@ -624,7 +624,7 @@ void CMenu::_initNandEmuMenu(CMenu::SThemeData &theme)
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void CMenu::_textNandEmu(void)
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{
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m_btnMgr.setText(m_nandemuLblEmulation, _t("cfgne1", L"NAND Emulation"));
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m_btnMgr.setText(m_nandemuLblSaveDump, _t("cfgne2", L"Extract game saves"));
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m_btnMgr.setText(m_nandemuLblSaveDump, _t("cfgne2", L"Extract Game Saves"));
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m_btnMgr.setText(m_nandemuBtnAll, _t("cfgne3", L"All"));
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m_btnMgr.setText(m_nandemuBtnMissing, _t("cfgne4", L"Missing"));
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m_btnMgr.setText(m_nandemuLblNandDump, _t("cfgne5", L"Extract NAND"));
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@ -219,13 +219,13 @@ void CMenu::_initPluginSettingsMenu(CMenu::SThemeData &theme)
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void CMenu::_textPluginSettings(void)
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{
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m_btnMgr.setText(m_pluginLblTitle, _t("", L"Select Plugins"));
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m_btnMgr.setText(m_pluginBtnBack, _t("plugin_cd1", L"Back"));
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m_btnMgr.setText(m_pluginLblTitle, _t("cfgpl1", L"Select Plugins"));
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m_btnMgr.setText(m_pluginBtnBack, _t("cd1", L"Back"));
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u8 i = 0;
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while(true)
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{
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if(i == 0)
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m_btnMgr.setText(m_pluginLblCat[i], _t("plugin_dl3", L"All"));
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m_btnMgr.setText(m_pluginLblCat[i], _t("dl3", L"All"));
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else
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{
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if(m_plugin.PluginExist(i - 1))
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@ -26,6 +26,10 @@ cfg1=Settings
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cfg10=Back
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cfg11=USB Saves Emulation
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cfg12=NAND Emulation
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cfg13=NAND Emulation Settings
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cfg14=Set
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cfg15=Plugins
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cfg16=Select
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cfg3=Download covers & titles
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cfg4=Download
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cfg5=Parental control
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@ -56,13 +60,13 @@ cfgg13=Download
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cfgg14=Patch video modes
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cfgg15=Cheat Codes
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cfgg16=Select
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cfgg17=Categories
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cfgg17=Select Categories
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cfgg18=Hook Type
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cfgg2=Video mode
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cfgg21=Return To Channel
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cfgg22=Debugger
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cfgg23=Downloading cheat file....
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cfgg24=Nand emulation
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cfgg24=NAND Emulation
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cfgg25=Password incorrect
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cfgg26=Disable IOS Reload block
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cfgg27=Aspect Ratio
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@ -73,8 +77,35 @@ cfgg4=Patch country strings
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cfgg5=Ocarina
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cfgg7=Vipatch
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cfgg8=Back
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cfgne1=NAND Emulation
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cfgne2=Extract Game Saves
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cfgne3=All
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cfgne4=Missing
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cfgne5=Extract NAND
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cfgne6=Start
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cfgne7=Back
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cfgne8=No valid FAT partition found for NAND Emulation!
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cfgne9=Current file: %s
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cfgne10=NAND Emulation Settings
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cfgne11=Overall Progress:
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cfgne12=NAND Extractor
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cfgne13=Game Save Extractor
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cfgne14=Extracted: %d saves / %d files / %d folders
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cfgne15=Extracted: %d files / %d folders
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cfgne16=Total size: %uMB (%d blocks)
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cfgne17=Total size: %uKB (%d blocks)
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cfgne18=Listing game saves to extract...
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cfgne19=Extraction finished!
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cfgne20=Extraction failed!
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cfgne22=Disable NAND Emulation
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cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.
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cfgne24=Extract save
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cfgne25=Create new save
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cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?
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cfgne27=Calculating space needed for extraction...
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cfgp1=Game Partition
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cfgp3=Init network on boot
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cfgpl1=Select Plugins
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cfgs1=Music volume
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cfgs2=GUI sound volume
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cfgs3=Coverflow sound volume
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@ -26,6 +26,10 @@ cfg1=Einstellungen
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cfg10=Zurück
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cfg11=Speicherstand Emulation
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cfg12=NAND Emulation
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cfg13=NAND Emulation Einstellungen
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cfg14=Setzen
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cfg15=Plugins
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cfg16=Auswählen
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cfg3=Hüllen & Namen
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cfg4=Herunterladen
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cfg5=Altersbeschränkungen
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@ -56,7 +60,7 @@ cfgg13=Herunterladen
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cfgg14=Videomodi patchen
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cfgg15=Cheatcodes
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cfgg16=Auswählen
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cfgg17=Kategorien
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cfgg17=Wähle Kategorien
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cfgg18=Hook-Typ
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cfgg2=Videomodus
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cfgg21=Zu Kanal zurückkehren
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@ -73,8 +77,35 @@ cfgg4=Länder-Strings patchen
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cfgg5=Ocarina
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cfgg7=Video patchen
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cfgg8=Zurück
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cfgne1=NAND Emulation
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cfgne2=Entpacke Speicherstände
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cfgne3=Alle
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cfgne4=Fehlende
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cfgne5=Entpacke NAND
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cfgne6=Starten
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cfgne7=Zurück
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cfgne8=Keine gültige FAT Partition für NAND Emulation gefunden!
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cfgne9=Aktuelle Datei: %s
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cfgne10=NAND Emulation Einstellungen
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cfgne11=Fortschritt:
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cfgne12=NAND-Entpacker
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cfgne13=Speicherstand-Entpacker
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cfgne14=Entpackt: %d Speicherstände / %d Dateien / %d Ordner
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cfgne15=Entpackt: %d Dateien / %d Ordner
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cfgne16=Gesamtgröße: %uMB (%d Blöcke)
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cfgne17=Gesamtgröße: %uKB (%d Blöcke)
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cfgne18=Berechne zu entpackende Speicherstände...
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cfgne19=Entpacken erfolgreich!
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cfgne20=Entpacken gescheitert!
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cfgne22=NAND Emulation deaktivieren
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cfgne23=Willkommen zu WiiFlow. Kein gültiges NAND für NAND Emulation gefunden. Klicke auf Entpacken um dein NAND zu entpacken oder klicke auf NAND Emulation deaktivieren.
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cfgne24=Entpacke Speicherstand
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cfgne25=Erstelle Speicherstand
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cfgne26=Ein Speicherstand wurde auf dem echten NAND erstellt. Speicherstand entpacken oder einen neuen für NAND Emulation erstellen?
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cfgne27=Berechne benötigten Speicherplatz...
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cfgp1=Spielpartition
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cfgp3=Netzwerk beim Start initialisieren
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cfgpl1=Plugins auswählen
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cfgs1=Lautstärke Hintergrundmusik
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cfgs2=Lautstärke Tasten
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cfgs3=Lautstärke Coverflow
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