-fixed missing translatable words in menu_categories and

menu_nandemu
-fixed more spelling mistakes in menu_nandemu, menu_config
and menu_config_game
-updated english.ini
-updated german.ini
This commit is contained in:
fix94.1 2012-05-06 13:55:56 +00:00
parent be5195aa96
commit 70955117f9
7 changed files with 88 additions and 26 deletions

View File

@ -248,7 +248,7 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
void CMenu::_textCategorySettings(void) void CMenu::_textCategorySettings(void)
{ {
m_btnMgr.setText(m_categoryLblTitle, _t("", L"Select Categories")); m_btnMgr.setText(m_categoryLblTitle, _t("cfgg17", L"Select Categories"));
m_btnMgr.setText(m_categoryBtnBack, _t("cd1", L"Back")); m_btnMgr.setText(m_categoryBtnBack, _t("cd1", L"Back"));
for(int i = 0; i < 21; ++i) for(int i = 0; i < 21; ++i)
{ {

View File

@ -317,7 +317,7 @@ void CMenu::_textConfig(void)
m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back")); m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back"));
if(m_current_view != COVERFLOW_EMU) if(m_current_view != COVERFLOW_EMU)
{ {
m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"Nand emulation settings")); m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"NAND Emulation Settings"));
m_btnMgr.setText(m_configBtnCfg4, _t("cfg14", L"Set")); m_btnMgr.setText(m_configBtnCfg4, _t("cfg14", L"Set"));
} }
else else

View File

@ -818,7 +818,7 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select")); m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type")); m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger")); m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"Nand emulation")); m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block")); m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio")); m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM")); m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));

View File

@ -131,7 +131,7 @@ void CMenu::_hideNandEmu(bool instant)
void CMenu::_showNandEmu(void) void CMenu::_showNandEmu(void)
{ {
_setBg(m_nandemuBg, m_nandemuBg); _setBg(m_nandemuBg, m_nandemuBg);
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"Nand emulation settings")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings"));
m_btnMgr.show(m_nandemuLblTitle); m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandemuBtnBack); m_btnMgr.show(m_nandemuBtnBack);
int i; int i;
@ -209,11 +209,11 @@ int CMenu::_NandEmuCfg(void)
m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:")); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
if(m_fulldump) if(m_fulldump)
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND extractor")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
else else
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game save extractor")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
m_thrdStop = false; m_thrdStop = false;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
m_thrdWorking = true; m_thrdWorking = true;
@ -233,7 +233,7 @@ int CMenu::_NandEmuCfg(void)
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if (!m_thrdWorking) if (!m_thrdWorking)
@ -275,7 +275,7 @@ int CMenu::_AutoExtractSave(string gameId)
{ {
m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne24", L"Extract save")); m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne24", L"Extract save"));
m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne25", L"Create new save")); m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne25", L"Create new save"));
m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real NAND. Extract existing save file from real nand or create new file for NAND Emulation?")); m_btnMgr.setText(m_nandemuLblInit, _t("cfgne26", L"A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?"));
m_btnMgr.show(m_nandemuBtnExtract); m_btnMgr.show(m_nandemuBtnExtract);
m_btnMgr.show(m_nandemuBtnDisable); m_btnMgr.show(m_nandemuBtnDisable);
m_btnMgr.show(m_nandemuLblInit); m_btnMgr.show(m_nandemuLblInit);
@ -302,8 +302,8 @@ int CMenu::_AutoExtractSave(string gameId)
m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:")); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game save extractor")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
m_thrdStop = false; m_thrdStop = false;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
m_thrdWorking = true; m_thrdWorking = true;
@ -323,7 +323,7 @@ int CMenu::_AutoExtractSave(string gameId)
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if (!m_thrdWorking) if (!m_thrdWorking)
@ -353,7 +353,7 @@ int CMenu::_AutoCreateNand(void)
m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract NAND")); m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract NAND"));
m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable NAND Emulation")); m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable NAND Emulation"));
m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid nand for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.")); m_btnMgr.setText(m_nandemuLblInit, _t("cfgne23", L"Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation."));
m_btnMgr.show(m_nandemuBtnExtract); m_btnMgr.show(m_nandemuBtnExtract);
m_btnMgr.show(m_nandemuBtnDisable); m_btnMgr.show(m_nandemuBtnDisable);
m_btnMgr.show(m_nandemuLblInit); m_btnMgr.show(m_nandemuLblInit);
@ -376,7 +376,7 @@ int CMenu::_AutoCreateNand(void)
m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall progress:")); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
m_thrdStop = false; m_thrdStop = false;
m_thrdProgress = 0.f; m_thrdProgress = 0.f;
@ -397,16 +397,16 @@ int CMenu::_AutoCreateNand(void)
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dkb"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if (!m_thrdWorking) if (!m_thrdWorking)
{ {
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone)); m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f) if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMb (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2)); m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %ukb (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2)); m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
_hideNandEmu(); _hideNandEmu();
return 1; return 1;
@ -464,7 +464,7 @@ int CMenu::_NandDumper(void *obj)
if(!emuPartIsValid) if(!emuPartIsValid)
{ {
m.error(sfmt("No valid FAT partition found for NAND Emulation!")); m.error(m._t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
m.m_thrdWorking = false; m.m_thrdWorking = false;
m.m_btnMgr.hide(m.m_nandfilePBar); m.m_btnMgr.hide(m.m_nandfilePBar);
m.m_btnMgr.hide(m.m_nandfileLblMessage); m.m_btnMgr.hide(m.m_nandfileLblMessage);
@ -497,7 +497,7 @@ int CMenu::_NandDumper(void *obj)
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str()); snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str());
LWP_MutexLock(m.m_mutex); LWP_MutexLock(m.m_mutex);
m._setDumpMsg(L"Calculating space needed for extraction...", 0.f, 0.f); m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
LWP_MutexUnlock(m.m_mutex); LWP_MutexUnlock(m.m_mutex);
if(m.m_fulldump) if(m.m_fulldump)
@ -624,7 +624,7 @@ void CMenu::_initNandEmuMenu(CMenu::SThemeData &theme)
void CMenu::_textNandEmu(void) void CMenu::_textNandEmu(void)
{ {
m_btnMgr.setText(m_nandemuLblEmulation, _t("cfgne1", L"NAND Emulation")); m_btnMgr.setText(m_nandemuLblEmulation, _t("cfgne1", L"NAND Emulation"));
m_btnMgr.setText(m_nandemuLblSaveDump, _t("cfgne2", L"Extract game saves")); m_btnMgr.setText(m_nandemuLblSaveDump, _t("cfgne2", L"Extract Game Saves"));
m_btnMgr.setText(m_nandemuBtnAll, _t("cfgne3", L"All")); m_btnMgr.setText(m_nandemuBtnAll, _t("cfgne3", L"All"));
m_btnMgr.setText(m_nandemuBtnMissing, _t("cfgne4", L"Missing")); m_btnMgr.setText(m_nandemuBtnMissing, _t("cfgne4", L"Missing"));
m_btnMgr.setText(m_nandemuLblNandDump, _t("cfgne5", L"Extract NAND")); m_btnMgr.setText(m_nandemuLblNandDump, _t("cfgne5", L"Extract NAND"));

View File

@ -219,13 +219,13 @@ void CMenu::_initPluginSettingsMenu(CMenu::SThemeData &theme)
void CMenu::_textPluginSettings(void) void CMenu::_textPluginSettings(void)
{ {
m_btnMgr.setText(m_pluginLblTitle, _t("", L"Select Plugins")); m_btnMgr.setText(m_pluginLblTitle, _t("cfgpl1", L"Select Plugins"));
m_btnMgr.setText(m_pluginBtnBack, _t("plugin_cd1", L"Back")); m_btnMgr.setText(m_pluginBtnBack, _t("cd1", L"Back"));
u8 i = 0; u8 i = 0;
while(true) while(true)
{ {
if(i == 0) if(i == 0)
m_btnMgr.setText(m_pluginLblCat[i], _t("plugin_dl3", L"All")); m_btnMgr.setText(m_pluginLblCat[i], _t("dl3", L"All"));
else else
{ {
if(m_plugin.PluginExist(i - 1)) if(m_plugin.PluginExist(i - 1))

View File

@ -26,6 +26,10 @@ cfg1=Settings
cfg10=Back cfg10=Back
cfg11=USB Saves Emulation cfg11=USB Saves Emulation
cfg12=NAND Emulation cfg12=NAND Emulation
cfg13=NAND Emulation Settings
cfg14=Set
cfg15=Plugins
cfg16=Select
cfg3=Download covers & titles cfg3=Download covers & titles
cfg4=Download cfg4=Download
cfg5=Parental control cfg5=Parental control
@ -56,13 +60,13 @@ cfgg13=Download
cfgg14=Patch video modes cfgg14=Patch video modes
cfgg15=Cheat Codes cfgg15=Cheat Codes
cfgg16=Select cfgg16=Select
cfgg17=Categories cfgg17=Select Categories
cfgg18=Hook Type cfgg18=Hook Type
cfgg2=Video mode cfgg2=Video mode
cfgg21=Return To Channel cfgg21=Return To Channel
cfgg22=Debugger cfgg22=Debugger
cfgg23=Downloading cheat file.... cfgg23=Downloading cheat file....
cfgg24=Nand emulation cfgg24=NAND Emulation
cfgg25=Password incorrect cfgg25=Password incorrect
cfgg26=Disable IOS Reload block cfgg26=Disable IOS Reload block
cfgg27=Aspect Ratio cfgg27=Aspect Ratio
@ -73,8 +77,35 @@ cfgg4=Patch country strings
cfgg5=Ocarina cfgg5=Ocarina
cfgg7=Vipatch cfgg7=Vipatch
cfgg8=Back cfgg8=Back
cfgne1=NAND Emulation
cfgne2=Extract Game Saves
cfgne3=All
cfgne4=Missing
cfgne5=Extract NAND
cfgne6=Start
cfgne7=Back
cfgne8=No valid FAT partition found for NAND Emulation!
cfgne9=Current file: %s
cfgne10=NAND Emulation Settings
cfgne11=Overall Progress:
cfgne12=NAND Extractor
cfgne13=Game Save Extractor
cfgne14=Extracted: %d saves / %d files / %d folders
cfgne15=Extracted: %d files / %d folders
cfgne16=Total size: %uMB (%d blocks)
cfgne17=Total size: %uKB (%d blocks)
cfgne18=Listing game saves to extract...
cfgne19=Extraction finished!
cfgne20=Extraction failed!
cfgne22=Disable NAND Emulation
cfgne23=Welcome to WiiFlow. I have not found a valid NAND for NAND Emulation. Click Extract to extract your NAND, or click disable to disable NAND Emulation.
cfgne24=Extract save
cfgne25=Create new save
cfgne26=A save file for this game was created on real NAND. Extract existing save file from real NAND or create new file for NAND Emulation?
cfgne27=Calculating space needed for extraction...
cfgp1=Game Partition cfgp1=Game Partition
cfgp3=Init network on boot cfgp3=Init network on boot
cfgpl1=Select Plugins
cfgs1=Music volume cfgs1=Music volume
cfgs2=GUI sound volume cfgs2=GUI sound volume
cfgs3=Coverflow sound volume cfgs3=Coverflow sound volume

View File

@ -26,6 +26,10 @@ cfg1=Einstellungen
cfg10=Zurück cfg10=Zurück
cfg11=Speicherstand Emulation cfg11=Speicherstand Emulation
cfg12=NAND Emulation cfg12=NAND Emulation
cfg13=NAND Emulation Einstellungen
cfg14=Setzen
cfg15=Plugins
cfg16=Auswählen
cfg3=Hüllen & Namen cfg3=Hüllen & Namen
cfg4=Herunterladen cfg4=Herunterladen
cfg5=Altersbeschränkungen cfg5=Altersbeschränkungen
@ -56,7 +60,7 @@ cfgg13=Herunterladen
cfgg14=Videomodi patchen cfgg14=Videomodi patchen
cfgg15=Cheatcodes cfgg15=Cheatcodes
cfgg16=Auswählen cfgg16=Auswählen
cfgg17=Kategorien cfgg17=Wähle Kategorien
cfgg18=Hook-Typ cfgg18=Hook-Typ
cfgg2=Videomodus cfgg2=Videomodus
cfgg21=Zu Kanal zurückkehren cfgg21=Zu Kanal zurückkehren
@ -73,8 +77,35 @@ cfgg4=Länder-Strings patchen
cfgg5=Ocarina cfgg5=Ocarina
cfgg7=Video patchen cfgg7=Video patchen
cfgg8=Zurück cfgg8=Zurück
cfgne1=NAND Emulation
cfgne2=Entpacke Speicherstände
cfgne3=Alle
cfgne4=Fehlende
cfgne5=Entpacke NAND
cfgne6=Starten
cfgne7=Zurück
cfgne8=Keine gültige FAT Partition für NAND Emulation gefunden!
cfgne9=Aktuelle Datei: %s
cfgne10=NAND Emulation Einstellungen
cfgne11=Fortschritt:
cfgne12=NAND-Entpacker
cfgne13=Speicherstand-Entpacker
cfgne14=Entpackt: %d Speicherstände / %d Dateien / %d Ordner
cfgne15=Entpackt: %d Dateien / %d Ordner
cfgne16=Gesamtgröße: %uMB (%d Blöcke)
cfgne17=Gesamtgröße: %uKB (%d Blöcke)
cfgne18=Berechne zu entpackende Speicherstände...
cfgne19=Entpacken erfolgreich!
cfgne20=Entpacken gescheitert!
cfgne22=NAND Emulation deaktivieren
cfgne23=Willkommen zu WiiFlow. Kein gültiges NAND für NAND Emulation gefunden. Klicke auf Entpacken um dein NAND zu entpacken oder klicke auf NAND Emulation deaktivieren.
cfgne24=Entpacke Speicherstand
cfgne25=Erstelle Speicherstand
cfgne26=Ein Speicherstand wurde auf dem echten NAND erstellt. Speicherstand entpacken oder einen neuen für NAND Emulation erstellen?
cfgne27=Berechne benötigten Speicherplatz...
cfgp1=Spielpartition cfgp1=Spielpartition
cfgp3=Netzwerk beim Start initialisieren cfgp3=Netzwerk beim Start initialisieren
cfgpl1=Plugins auswählen
cfgs1=Lautstärke Hintergrundmusik cfgs1=Lautstärke Hintergrundmusik
cfgs2=Lautstärke Tasten cfgs2=Lautstärke Tasten
cfgs3=Lautstärke Coverflow cfgs3=Lautstärke Coverflow