mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- Added shutdown to idle standby option on page 12 of main settings. Set to yes for idle standby (yellow light). wii u users leave off.
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@ -98,10 +98,15 @@ void Sys_Exit(void)
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{
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/* Shutdown Inputs */
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Close_Inputs();
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/* Just shutdown console*/
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if(ExitOption == BUTTON_CALLBACK)
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/* shutdown console without wc24*/
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if(ExitOption == SHUTDOWN_STANDBY)
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SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
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/* shutdown console with wc24 (riiconnect24) */
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if(ExitOption == SHUTDOWN_IDLE)
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SYS_ResetSystem(SYS_POWEROFF_IDLE, 0, 0);
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if(!isWiiVC)
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{
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/* We wanna to boot something */
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@ -27,7 +27,8 @@ enum
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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SHUTDOWN_STANDBY,
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SHUTDOWN_IDLE,
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WIIFLOW_DEF,// m_cfg.getInt("GENERAL", "exit_to", 0). (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU)
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};
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@ -1715,7 +1715,12 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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// check if power button is pressed and exit wiiflow
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if(Sys_Exiting())
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exitHandler(BUTTON_CALLBACK);
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{
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if(m_cfg.getBool("GENERAL", "idle_standby", false))
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exitHandler(SHUTDOWN_IDLE);
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else
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exitHandler(SHUTDOWN_STANDBY);
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}
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// check if we need to start playing the game/banner sound
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// m_gameSelected means we are on the game selected menu
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@ -151,7 +151,7 @@ bool CMenu::_Boot(void)
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bool cur_sd = m_cfg.getBool("GENERAL", "sd_only");
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if(prev_load != cur_load || prev_ios != cur_ios || set_port != currentPort || prev_sd != cur_sd)
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{
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error(_t("errboot8", L"Rebooting ..."));
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error(_t("errboot8", L"Press 'A' to reload WiiFlow"));
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m_exit = true;
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m_reload = true;
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return 1;
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@ -66,7 +66,7 @@ void CMenu::_showConfig7(int curPage)
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if(m_config7LblUser[i] != -1)
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m_btnMgr.show(m_config7LblUser[i]);
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if(curPage == 12)
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/*if(curPage == 12)
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{
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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@ -76,7 +76,7 @@ void CMenu::_showConfig7(int curPage)
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m_btnMgr.show(m_config7Btn3);
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}
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else
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{
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{*/
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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m_btnMgr.show(m_config7Lbl2);
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@ -85,7 +85,7 @@ void CMenu::_showConfig7(int curPage)
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m_btnMgr.show(m_config7Btn3);
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m_btnMgr.show(m_config7Lbl4);
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if(curPage == 7 || curPage == 11)
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if(curPage == 7 || curPage == 11 || curPage == 12)
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m_btnMgr.show(m_config7Btn4);
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else
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{
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@ -93,7 +93,7 @@ void CMenu::_showConfig7(int curPage)
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m_btnMgr.show(m_config7Btn4M);
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m_btnMgr.show(m_config7Btn4P);
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}
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}
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//}
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if(curPage == 7)
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{
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@ -158,6 +158,8 @@ void CMenu::_showConfig7(int curPage)
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m_btnMgr.setText(m_config7Btn2, _t("cfg14", L"Set"));
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m_btnMgr.setText(m_config7Lbl3, _t("cfg724", L"Lock coverflow layouts"));
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m_btnMgr.setText(m_config7Btn3, m_cfg.getBool("general", "cf_locked") ? _t("yes", L"Yes") : _t("no", L"No"));
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m_btnMgr.setText(m_config7Lbl4, _t("cfg725", L"Shutdown to idle standby"));
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m_btnMgr.setText(m_config7Btn4, m_cfg.getBool("general", "idle_standby", false) ? _t("yes", L"Yes") : _t("no", L"No"));
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}
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}
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@ -327,6 +329,12 @@ int CMenu::_config7(int curPage)
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m_btnMgr.setText(m_config7Btn3, val ? _t("yes", L"Yes") : _t("no", L"No"));
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CFLocked = val;
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}
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else if(m_btnMgr.selected(m_config7Btn4))
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{
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bool val = !m_cfg.getBool("general", "idle_standby");
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m_cfg.setBool("general", "idle_standby", val);
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m_btnMgr.setText(m_config7Btn4, val ? _t("yes", L"Yes") : _t("no", L"No"));
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}
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}
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}
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}
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@ -66,6 +66,7 @@ cfg721=Play GC default sound
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cfg722=Homebrew settings
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cfg723=Source menu settings
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cfg724=Lock coverflow layouts
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cfg725=Shutdown to idle standby
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cfga2=Install game
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cfga3=Install
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cfga6=Language
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@ -318,7 +319,7 @@ errboot4=No apps/wiiflow directory found!
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errboot5=data_on_usb=yes and no available usb partitions for data!\nUsing SD.
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errboot6=No available usb partitions for data and no SD inserted!\nExiting.
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errboot7=Access denied in Wii VC mode.
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errboot8=Rebooting ...
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errboot8=Press 'A' to reload WiiFlow
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errgame1=Cannot find the game with ID: %s
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errgame2=No cIOS found!
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errgame4=Couldn't load IOS %i
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