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https://github.com/Fledge68/WiiFlow_Lite.git
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- Fix to make wii games show up in multi source view when one of the sources is a plugin. _loadEmuList() needs to be before _loadGameList() because _loadEmuList() clears gameList and uses it temporarily to make a new gamelist.
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@ -2197,13 +2197,6 @@ bool CMenu::_loadList(void)
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u8 sources = 0;
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u8 sources = 0;
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gprintf("Creating Gamelist\n");
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gprintf("Creating Gamelist\n");
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if((m_current_view == COVERFLOW_USB && !m_cfg.has(WII_DOMAIN, "source")) ||
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m_cfg.getBool(WII_DOMAIN, "source"))
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{
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m_current_view = COVERFLOW_USB;
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_loadGameList();
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sources++;
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}
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if((m_current_view == COVERFLOW_PLUGIN && !m_cfg.has(PLUGIN_DOMAIN, "source")) ||
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if((m_current_view == COVERFLOW_PLUGIN && !m_cfg.has(PLUGIN_DOMAIN, "source")) ||
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m_cfg.getBool(PLUGIN_DOMAIN, "source"))
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m_cfg.getBool(PLUGIN_DOMAIN, "source"))
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{
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{
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@ -2211,6 +2204,13 @@ bool CMenu::_loadList(void)
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_loadEmuList();
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_loadEmuList();
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sources++;
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sources++;
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}
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}
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if((m_current_view == COVERFLOW_USB && !m_cfg.has(WII_DOMAIN, "source")) ||
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m_cfg.getBool(WII_DOMAIN, "source"))
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{
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m_current_view = COVERFLOW_USB;
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_loadGameList();
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sources++;
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}
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if((m_current_view == COVERFLOW_CHANNEL && !m_cfg.has(CHANNEL_DOMAIN, "source")) ||
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if((m_current_view == COVERFLOW_CHANNEL && !m_cfg.has(CHANNEL_DOMAIN, "source")) ||
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m_cfg.getBool(CHANNEL_DOMAIN, "source"))
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m_cfg.getBool(CHANNEL_DOMAIN, "source"))
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{
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{
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