mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
-fixed freeze when switching through game views
-fixed wrong banner sound played (issue 7)
This commit is contained in:
parent
05c007582d
commit
7905a0a9b0
@ -432,8 +432,6 @@ void CMenu::cleanup(bool ios_reload)
|
||||
{
|
||||
m_cf.stopCoverLoader();
|
||||
|
||||
CheckGameSoundThread(true);
|
||||
|
||||
_stopSounds();
|
||||
|
||||
if (!ios_reload)
|
||||
@ -1511,8 +1509,8 @@ void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting)
|
||||
}
|
||||
Sys_Test();
|
||||
}
|
||||
|
||||
if (withCF && m_gameSelected && m_gamesound_changed && (m_gameSoundHdr == NULL) && !m_gameSound.IsPlaying() && MusicPlayer::Instance()->GetVolume() == 0)
|
||||
|
||||
if (withCF && m_gameSelected && m_gamesound_changed && (!m_gameSoundHdr) && !m_gameSound.IsPlaying() && MusicPlayer::Instance()->GetVolume() == 0)
|
||||
{
|
||||
m_gameSound.Play(m_bnrSndVol);
|
||||
m_gamesound_changed = false;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef __MENU_HPP
|
||||
#define __MENU_HPP
|
||||
//#define SHOWMEM 1
|
||||
//#define SHOWMEMGECKO
|
||||
#define SHOWMEMGECKO
|
||||
#include <wiiuse/wpad.h>
|
||||
#include <ogc/pad.h>
|
||||
|
||||
@ -932,14 +932,14 @@ private:
|
||||
static int _GCgameInstaller(void *obj);
|
||||
wstringEx _optBoolToString(int b);
|
||||
void _stopSounds(void);
|
||||
//
|
||||
|
||||
static u32 _downloadCheatFileAsync(void *obj);
|
||||
//
|
||||
|
||||
void _playGameSound(void);
|
||||
void CheckGameSoundThread(bool force = false);
|
||||
void CheckThreads(bool force = false);
|
||||
void CheckGameSoundThread(void);
|
||||
void CheckThreads(void);
|
||||
static void _gameSoundThread(CMenu *m);
|
||||
//
|
||||
|
||||
static void _load_installed_cioses();
|
||||
//
|
||||
struct SOption { const char id[10]; const wchar_t text[16]; };
|
||||
|
@ -305,6 +305,7 @@ void CMenu::_game(bool launch)
|
||||
if (!launch)
|
||||
{
|
||||
SetupInput();
|
||||
CheckGameSoundThread();
|
||||
_playGameSound();
|
||||
_showGame();
|
||||
m_gameSelected = true;
|
||||
@ -320,6 +321,7 @@ void CMenu::_game(bool launch)
|
||||
|
||||
if (startGameSound == -5)
|
||||
{
|
||||
CheckGameSoundThread();
|
||||
_playGameSound();
|
||||
_showGame();
|
||||
}
|
||||
@ -393,7 +395,6 @@ void CMenu::_game(bool launch)
|
||||
if (!m_locked)
|
||||
{
|
||||
_hideGame();
|
||||
CheckGameSoundThread(true);
|
||||
if (_wbfsOp(CMenu::WO_REMOVE_GAME))
|
||||
{
|
||||
m_gameSound.Stop();
|
||||
@ -849,7 +850,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
IOS_Close(ESHandle);
|
||||
}
|
||||
|
||||
CheckGameSoundThread(true);
|
||||
cleanup();
|
||||
Close_Inputs();
|
||||
USBStorage_Deinit();
|
||||
@ -979,7 +979,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
||||
u32 cheatSize = 0, gameconfigSize = 0;
|
||||
bool iosLoaded = false;
|
||||
|
||||
CheckGameSoundThread(true);
|
||||
if (videoMode == 0) videoMode = (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1);
|
||||
if (language == 0) language = min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
|
||||
m_cfg.setString("GAMES", "current_item", id);
|
||||
@ -1229,30 +1228,27 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
Banner *banner = m->m_current_view == COVERFLOW_USB ?
|
||||
_extractBnr(m->m_gameSoundHdr) : m->m_current_view == COVERFLOW_CHANNEL ?
|
||||
_extractChannelBnr(m->m_gameSoundHdr->hdr.chantitle) : NULL;
|
||||
|
||||
SAFE_DELETE(m->m_gameSoundHdr);
|
||||
|
||||
if (banner == NULL || !banner->IsValid())
|
||||
{
|
||||
gprintf("no valid banner found\n");
|
||||
SAFE_DELETE(banner);
|
||||
m->m_gameSoundHdr = NULL;
|
||||
return;
|
||||
}
|
||||
_extractBannerTitle(banner, GetLanguage(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str()));
|
||||
|
||||
const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize);
|
||||
|
||||
SAFE_DELETE(banner);
|
||||
|
||||
if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
|
||||
{
|
||||
gprintf("Failed to load banner sound!\n\n");
|
||||
SAFE_DELETE(banner);
|
||||
m->m_gameSoundHdr = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
m->m_gameSound.Load(soundBin, sndSize, false);
|
||||
SAFE_DELETE(banner);
|
||||
m->m_gamesound_changed = true;
|
||||
m->m_gameSoundHdr = NULL;
|
||||
}
|
||||
|
||||
void CMenu::_playGameSound(void)
|
||||
@ -1268,9 +1264,9 @@ void CMenu::_playGameSound(void)
|
||||
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void *)this, gameSoundThreadStack.get(), stack_size, 40);
|
||||
}
|
||||
|
||||
void CMenu::CheckGameSoundThread(bool force)
|
||||
void CMenu::CheckGameSoundThread()
|
||||
{
|
||||
if (force || (m_gameSoundHdr == NULL && m_gameSoundThread != LWP_THREAD_NULL))
|
||||
if (m_gameSoundHdr == NULL && m_gameSoundThread != LWP_THREAD_NULL)
|
||||
{
|
||||
if(LWP_ThreadIsSuspended(m_gameSoundThread))
|
||||
LWP_ResumeThread(m_gameSoundThread);
|
||||
@ -1282,9 +1278,9 @@ void CMenu::CheckGameSoundThread(bool force)
|
||||
}
|
||||
}
|
||||
|
||||
void CMenu::CheckThreads(bool force)
|
||||
void CMenu::CheckThreads()
|
||||
{
|
||||
CheckGameSoundThread(force);
|
||||
//CheckGameSoundThread(force);
|
||||
//m_vid.CheckWaitThread(force);
|
||||
#ifdef SHOWMEMGECKO
|
||||
mem1 = SYS_GetArena1Size();
|
||||
|
Loading…
Reference in New Issue
Block a user