-cleaned up cover loader a little.

This commit is contained in:
Fledge68 2018-11-13 16:08:25 -06:00
parent c8d5b12a12
commit 7c4eb065b2
2 changed files with 48 additions and 48 deletions

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@ -2588,9 +2588,6 @@ public:
bool CCoverFlow::cacheCoverFile(const char *wfcPath, const char *coverPath, bool full)
{
if(m_cachePath.empty())
return false;
TexData tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromImageFile(tex, coverPath, textureFmt, 32) != TE_OK)
@ -2614,9 +2611,6 @@ bool CCoverFlow::cacheCoverFile(const char *wfcPath, const char *coverPath, bool
bool CCoverFlow::cacheCoverBuffer(const char *wfcPath, const u8 *png, bool full)
{
if(m_cachePath.empty())
return false;
TexData tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromPNG(tex, png, textureFmt, 32) != TE_OK)
@ -2657,14 +2651,16 @@ bool CCoverFlow::fullCoverCached(const char *wfcPath)
bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
{
if(!m_loadingCovers) return false;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(!m_loadingCovers)
return false;
/* get path to cover png or jpg */
const char *path = box ? (blankBoxCover ? mainMenu.getBlankCoverPath(m_items[i].hdr) :
mainMenu.getBoxPath(m_items[i].hdr)) : mainMenu.getFrontPath(m_items[i].hdr);
if(path == NULL)
return false;
/* copy path to coverPath */
size_t path_len = strlen(path);
char *coverPath = (char*)MEM2_alloc(path_len+1);
if(coverPath == NULL)
@ -2673,9 +2669,11 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
memcpy(coverPath, path, path_len);
DCFlushRange(coverPath, path_len+1);
/* load cover png or jpg as a new texture */
TexData tex;
tex.thread = true;
m_renderingTex = &tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromImageFile(tex, coverPath, textureFmt, 32) != TE_OK)
{
MEM2_free(coverPath);
@ -2687,6 +2685,7 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
if(!m_loadingCovers)
return false;
/* set the current coverflow cover to the new texture */
LWP_MutexLock(m_mutex);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = tex;
@ -2694,60 +2693,49 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
m_items[i].state = STATE_Ready;
LWP_MutexUnlock(m_mutex);
// Save the texture to the cache folder for the next time
/* save the texture as a wfc file to the cache folder for the next time */
if(!m_cachePath.empty())
{
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
if(tex.data != NULL)
{
const char *gameNameOrID = NULL;
const char *coverWfcDir = NULL;
const char *wfcTitle = NULL;
const char *wfcCoverDir = NULL;
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
if(full_path == NULL)
return false;
memset(full_path, 0, MAX_FAT_PATH+1);
/* get title for wfc file */
if(blankBoxCover)
{
const char *blankCoverPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(blankCoverPath != NULL && strrchr(blankCoverPath, '/') != NULL)
gameNameOrID = strrchr(blankCoverPath, '/') + 1;
wfcTitle = strrchr(blankCoverPath, '/') + 1;
else
return false;
}
else
gameNameOrID = getFilenameId(m_items[i].hdr);
wfcTitle = getFilenameId(m_items[i].hdr);
/* get coverfolder for plugins and sourceflow */
if(m_items[i].hdr->type == TYPE_PLUGIN && m_pluginCacheFolders && !blankBoxCover)
coverWfcDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
wfcCoverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE && !blankBoxCover)
coverWfcDir = "sourceflow";
if(coverWfcDir != NULL)
wfcCoverDir = "sourceflow";
/* make coverfolder if needed and set full path of wfc file */
if(wfcCoverDir != NULL)
{
//check if coverWfcDir includes subfolders & make them
if(strchr(coverWfcDir, '/') != NULL)
{
char *tmp = (char*)MEM2_alloc(strlen(coverWfcDir)+1);
strncpy(tmp, coverWfcDir, strlen(coverWfcDir));
char *help = tmp;
while(help != NULL && strchr(help, '/') != NULL)
{
char *pos = strchr(help, '/');
*pos = '\0';
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), tmp));
*pos = '/';
help = pos+1;
}
MEM2_free(tmp);
}
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), coverWfcDir));
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverWfcDir, gameNameOrID), MAX_FAT_PATH);
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), wfcCoverDir));// will make subfolders if needed
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), wfcCoverDir, wfcTitle), MAX_FAT_PATH);
}
else
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), wfcTitle), MAX_FAT_PATH);
DCFlushRange(full_path, MAX_FAT_PATH+1);
//finally write the wfc file to the cache
/* finally write the wfc file to the cache */
FILE *file;
file = fopen(full_path, "wb");
MEM2_free(full_path);
@ -2760,7 +2748,9 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
}
}
}
if(!hq) _dropHQLOD(i);
/* note the wfc texture file is full LOD */
if(!hq)
_dropHQLOD(i);// drop Level Of Detail of texture
return true;
}
@ -2838,35 +2828,43 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
bool allocFailed = false;
// Try to find the texture in the cache
/* try to find the wfc texture file in the cache folder */
if(!m_cachePath.empty())
{
const char *gameNameOrID = NULL;
const char *coverWfcDir = NULL;
const char *wfcTitle = NULL;
const char *wfcCoverDir = NULL;
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
if(full_path == NULL)
return CL_NOMEM;
memset(full_path, 0, MAX_FAT_PATH+1);
/* get title for wfc file */
if(blankBoxCover)
{
const char *blankCoverPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(blankCoverPath != NULL && strrchr(blankCoverPath, '/') != NULL)
gameNameOrID = strrchr(blankCoverPath, '/') + 1;
wfcTitle = strrchr(blankCoverPath, '/') + 1;
else
return CL_ERROR;
}
else
gameNameOrID = getFilenameId(m_items[i].hdr);
wfcTitle = getFilenameId(m_items[i].hdr);
/* get coverfolder for plugins and sourceflow */
if(m_items[i].hdr->type == TYPE_PLUGIN && m_pluginCacheFolders && !blankBoxCover)
coverWfcDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
wfcCoverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE && !blankBoxCover)
coverWfcDir = "sourceflow";
if(coverWfcDir != NULL)
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverWfcDir, gameNameOrID), MAX_FAT_PATH);
wfcCoverDir = "sourceflow";
/* set full path of wfc file */
if(wfcCoverDir != NULL)
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), wfcCoverDir, wfcTitle), MAX_FAT_PATH);
else
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), wfcTitle), MAX_FAT_PATH);
DCFlushRange(full_path, MAX_FAT_PATH+1);
/* load wfc file */
FILE *fp;
fp = fopen(full_path, "rb");
free(full_path);
@ -2899,6 +2897,7 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
tex.height = header.getHeight();
tex.maxLOD = header.maxLOD;
/* note bufSize and texLen will be the same if cover is HQ */
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
if(!hq)
CCoverFlow::_calcTexLQLOD(tex);
@ -2909,6 +2908,7 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
allocFailed = true;
else
{
/* if not HQ cover then skip (bufSize - texLen) texture data after header */
fseek(fp, sizeof(header) + (bufSize - texLen), SEEK_SET);
if(fread(tex.data, 1, texLen, fp) != texLen)
{