mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
- Fixed a screen issue in menu_about
- Now wiiflow download "US" covers correctly - A lot of little changes and code clean up (like update GameTDB -> dimok )
This commit is contained in:
parent
c93a673b6a
commit
7d07abdb16
@ -68,14 +68,13 @@ s32 BootChannel(u8 *data, u64 chantitle, u8 vidMode, bool vipatch, bool countryS
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// IOS Version Check
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*(vu32*)0x80003140 = ((ios << 16)) | 0xFFFF;
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*(vu32*)0x80003188 = ((ios << 16)) | 0xFFFF;
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DCFlushRange((void *)0x80003140, 32);
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DCFlushRange((void *)0x80003188, 32);
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DCFlushRange((void *)0x80003140, 4);
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DCFlushRange((void *)0x80003188, 4);
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// Game ID Online Check
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memset((void *)0x80000000, 0, 6);
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*(vu32 *)0x80000000 = TITLE_LOWER(chantitle);
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*(vu32 *)0x80003180 = TITLE_LOWER(chantitle);
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DCFlushRange((void *)0x80000000, 32);
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DCFlushRange((void *)0x80003180, 32);
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DCFlushRange((void *)0x80000000, 6);
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/* Shutdown IOS subsystems */
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SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
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@ -137,13 +136,15 @@ u32 LoadChannel(u8 *buffer)
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if(dolfile->bss_start)
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{
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if(!(dolfile->bss_start & 0x80000000))
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dolfile->bss_start |= 0x80000000;
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ICInvalidateRange((void *)dolfile->bss_start, dolfile->bss_size);
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memset((void *)dolfile->bss_start, 0, dolfile->bss_size);
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DCFlushRange((void *)dolfile->bss_start, dolfile->bss_size);
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}
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int i;
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for(i = 0; i < 18; i++)
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for(int i = 0; i < 18; i++)
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{
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if (!dolfile->section_size[i]) continue;
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if (dolfile->section_pos[i] < sizeof(dolheader)) continue;
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@ -159,15 +160,15 @@ u32 LoadChannel(u8 *buffer)
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dolchunkcount++;
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}
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SAFE_FREE(dolfile);
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return dolfile->entry_point;
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}
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes)
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{
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int i;
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bool hookpatched = false;
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for (i=0;i < dolchunkcount;i++)
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for (int i=0;i < dolchunkcount;i++)
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{
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patchVideoModes(dolchunkoffset[i], dolchunksize[i], vidMode, vmode, patchVidModes);
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if (vipatch) vidolpatcher(dolchunkoffset[i], dolchunksize[i]);
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@ -22,7 +22,8 @@
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"Lustar, CedWii, Benjay, Domi78, Oops, Celtiore, Jiiwah, FluffyKiwi, Roku93, \
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Spayrosam, Bluescreen81, Chappy23, BlindDude, Bubba, DJTaz, OggZee, Usptactical, \
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WiiPower, Hermes, Spidy1000, Dimok, Kovani, Drexyl, DvZ, Etheboss, FIX94, GaiaKnight, \
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nibb, NJ7, Plasma, Pakatus, ravmn, spidercaleb, Ziggy34, And to anyone who has donated or contributed to Wiiflow that we missed!"
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nibb, NJ7, Plasma, Pakatus, ravmn, spidercaleb, Ziggy34, And to anyone who has donated or contributed to Wiiflow \
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that we missed!"
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#define THANKS_SITES "devkitpro.org, wiibrew.org, gametdb.com, ohloh.net, wiifanart.com, wiiflowiki.com, tgames.fr.nf"
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#define THANKS_CODE "CFG Loader, uLoader, USB Loader GX, NeoGamma, WiiXplorer, Triiforce, Mighty Channels"
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@ -176,9 +176,9 @@ class PartitionHandle
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//! UnMount all Partition
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void UnMountAll() { for(u32 i = 0; i < PartitionList.size(); ++i) UnMount(i); };
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//! Get the Mountname
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const char * MountName(int pos) { if(pos < 0 || pos >= (int) MountNameList.size() || !MountNameList[pos].size()) return NULL; else return MountNameList[pos].c_str(); };
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const char * MountName(int pos) { if(pos < 0 || pos >= (int) MountNameList.size() || !MountNameList[pos].size()) return ""; else return MountNameList[pos].c_str(); };
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//! Get the Name of the FileSystem e.g. "FAT32"
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const char * GetFSName(int pos) { if(valid(pos)) return PartitionList[pos].FSName; else return NULL; };
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const char * GetFSName(int pos) { if(valid(pos)) return PartitionList[pos].FSName; else return ""; };
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//! Get the LBA where the partition is located
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u32 GetLBAStart(int pos) { if(valid(pos)) return PartitionList[pos].LBA_Start; else return 0; };
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//! Get the partition size in sectors of this partition
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@ -388,9 +388,10 @@ static void free_block(wbfs_t *p,int bl)
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p->freeblks[i] = wbfs_htonl(v | 1 << j);
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}
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int install_abort_signal = 0;
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u32 wbfs_add_disc(wbfs_t *p, read_wiidisc_callback_t read_src_wii_disc, void *callback_data,progress_callback_t spinner,void *spinner_data,partition_selector_t sel,int copy_1_1)
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{
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int i,discn;
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int i,discn,ret;
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u32 tot,cur;
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u32 wii_sec_per_wbfs_sect = 1 << (p->wbfs_sec_sz_s - p->wii_sec_sz_s);
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wiidisc_t *d = 0;
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@ -450,6 +451,8 @@ u32 wbfs_add_disc(wbfs_t *p, read_wiidisc_callback_t read_src_wii_disc, void *ca
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tot = num_wbfs_sect_to_copy * wii_sec_per_wbfs_sect;
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}
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install_abort_signal = 0;
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/*
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// num of hd sectors to copy could be specified directly
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if (copy_1_1 > 1) {
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@ -457,7 +460,6 @@ u32 wbfs_add_disc(wbfs_t *p, read_wiidisc_callback_t read_src_wii_disc, void *ca
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num_wbfs_sect_to_copy = copy_1_1 / hd_sec_per_wii_sec / wii_sec_per_wbfs_sect;
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tot = num_wbfs_sect_to_copy * wii_sec_per_wbfs_sect;
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}*/
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int ret = 0;
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if(spinner) spinner(0, tot, spinner_data);
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for(i=0; i < num_wbfs_sect_to_copy; i++)
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{
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@ -495,10 +497,22 @@ u32 wbfs_add_disc(wbfs_t *p, read_wiidisc_callback_t read_src_wii_disc, void *ca
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if(spinner) spinner(cur,tot,spinner_data);
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}
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}
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if (ret) break;
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if (install_abort_signal) break;
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info->wlba_table[i] = wbfs_htons(bl);
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wbfs_sync(p);
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}
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if(install_abort_signal)
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{
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for(int n = 0; n < i; n++)
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{
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u32 iwlba = wbfs_ntohs(info->wlba_table[n]);
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if (iwlba)
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free_block(p,iwlba);
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}
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wbfs_memset(info,0,p->disc_info_sz);
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p->head->disc_table[discn] = 0;
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}
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// write disc info
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int disc_info_sz_lba = p->disc_info_sz>>p->hd_sec_sz_s;
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p->write_hdsector(p->callback_data,p->part_lba+1+discn*disc_info_sz_lba,disc_info_sz_lba,info);
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@ -44,12 +44,12 @@ u8 fi[24], ri[24];
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u32 fkey[120];
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u32 rkey[120];
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static u32 pack(u8 *b)
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static inline u32 pack(u8 *b)
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{ /* pack bytes into a 32-bit Word */
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return ((u32 ) b[3] << 24) | ((u32 ) b[2] << 16) | ((u32 ) b[1] << 8) | (u32 ) b[0];
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}
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static void unpack(u32 a, u8 *b)
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static inline void unpack(u32 a, u8 *b)
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{ /* unpack bytes from a word */
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b[0] = (u8 ) a;
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b[1] = (u8 ) (a >> 8);
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@ -57,7 +57,7 @@ static void unpack(u32 a, u8 *b)
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b[3] = (u8 ) (a >> 24);
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}
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static u8 xtime(u8 a)
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static inline u8 xtime(u8 a)
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{
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u8 b;
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if (a & 0x80)
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@ -68,14 +68,14 @@ static u8 xtime(u8 a)
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return a;
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}
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static u8 bmul(u8 x, u8 y)
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static inline u8 bmul(u8 x, u8 y)
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{ /* x.y= AntiLog(Log(x) + Log(y)) */
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if (x && y)
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return ptab[(ltab[x] + ltab[y]) % 255];
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else return 0;
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}
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static u32 SubByte(u32 a)
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static inline u32 SubByte(u32 a)
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{
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u8 b[4];
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unpack(a, b);
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@ -86,7 +86,7 @@ static u32 SubByte(u32 a)
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return pack(b);
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}
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static u8 product(u32 x, u32 y)
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static inline u8 product(u32 x, u32 y)
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{ /* dot product of two 4-byte arrays */
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u8 xb[4], yb[4];
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unpack(x, xb);
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@ -94,7 +94,7 @@ static u8 product(u32 x, u32 y)
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return bmul(xb[0], yb[0]) ^ bmul(xb[1], yb[1]) ^ bmul(xb[2], yb[2]) ^ bmul(xb[3], yb[3]);
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}
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static u32 InvMixCol(u32 x)
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static inline u32 InvMixCol(u32 x)
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{ /* matrix Multiplication */
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u32 y, m;
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u8 b[4];
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@ -111,7 +111,7 @@ static u32 InvMixCol(u32 x)
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return y;
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}
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u8 ByteSub(u8 x)
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static inline u8 ByteSub(u8 x)
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{
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u8 y = ptab[255 - ltab[x]]; /* multiplicative inverse */
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x = y;
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@ -127,7 +127,7 @@ u8 ByteSub(u8 x)
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return y;
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}
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void gentables(void)
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static inline void gentables(void)
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{ /* generate tables */
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int i;
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u8 y, b[4];
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@ -181,7 +181,7 @@ void gentables(void)
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}
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}
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void gkey(int nb, int nk, char *key)
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static inline void gkey(int nb, int nk, char *key)
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{ /* blocksize=32*nb bits. Key=32*nk bits */
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/* currently nb,bk = 4, 6 or 8 */
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/* key comes as 4*Nk bytes */
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@ -266,7 +266,7 @@ void gkey(int nb, int nk, char *key)
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* Instead of just one ftable[], I could have 4, the other *
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* 3 pre-rotated to save the ROTL8, ROTL16 and ROTL24 overhead */
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void encrypt(char *buff)
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static inline void encrypt(char *buff)
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{
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int i, j, k, m;
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u32 a[8], b[8], *x, *y, *t;
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@ -312,7 +312,7 @@ void encrypt(char *buff)
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return;
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}
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void decrypt(char *buff)
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static inline void decrypt(char *buff)
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{
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int i, j, k, m;
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u32 a[8], b[8], *x, *y, *t;
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@ -27,13 +27,8 @@ static void _decrypt_title_key(u8 *tik, u8 *title_key)
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wbfs_memset(iv, 0, sizeof iv);
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wbfs_memcpy(iv, tik + 0x01dc, 8);
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aes_set_key(common_key);
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//_aes_cbc_dec(common_key, iv, tik + 0x01bf, 16, title_key);
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aes_decrypt(iv, tik + 0x01bf, title_key, 16);
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}
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static u32 _be32(const u8 *p)
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{
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return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
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}
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static void disc_read(wiidisc_t *d, u32 offset, u8 *data, u32 len)
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{
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@ -107,8 +102,8 @@ static u32 do_fst(wiidisc_t *d, u8 *fst, const char *names, u32 i)
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const char *name;
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u32 j;
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name = names + (_be32(fst + 12 * i) & 0x00ffffff);
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size = _be32(fst + 12 * i + 8);
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name = names + (wbfs_be32(fst + 12 * i) & 0x00ffffff);
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size = wbfs_be32(fst + 12 * i + 8);
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if (i == 0)
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{
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@ -127,7 +122,7 @@ static u32 do_fst(wiidisc_t *d, u8 *fst, const char *names, u32 i)
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}
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else
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{
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offset = _be32(fst + 12 * i + 4);
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offset = wbfs_be32(fst + 12 * i + 4);
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if (d->extract_pathname && strcasecmp(name, d->extract_pathname) == 0)
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{
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d->extracted_buffer = wbfs_ioalloc(size);
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@ -155,13 +150,13 @@ static void do_files(wiidisc_t*d)
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u32 n_files;
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partition_read(d, 0, b, 0x480, 0);
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dol_offset = _be32(b + 0x0420);
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fst_offset = _be32(b + 0x0424);
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fst_size = _be32(b + 0x0428) << 2;
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dol_offset = wbfs_be32(b + 0x0420);
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fst_offset = wbfs_be32(b + 0x0424);
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fst_size = wbfs_be32(b + 0x0428) << 2;
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apl_offset = 0x2440 >> 2;
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partition_read(d, apl_offset, apl_header, 0x20, 0);
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apl_size = 0x20 + _be32(apl_header + 0x14) + _be32(apl_header + 0x18);
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apl_size = 0x20 + wbfs_be32(apl_header + 0x14) + wbfs_be32(apl_header + 0x18);
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// fake read dol and partition
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if (apl_size) partition_read(d, apl_offset, 0, apl_size, 1);
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partition_read(d, dol_offset, 0, (fst_offset - dol_offset) << 2, 1);
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@ -171,7 +166,7 @@ static void do_files(wiidisc_t*d)
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fst = wbfs_ioalloc(fst_size);
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if (fst == 0) wbfs_fatal("malloc fst");
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partition_read(d, fst_offset, fst, fst_size,0);
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n_files = _be32(fst + 8);
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n_files = wbfs_be32(fst + 8);
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if (d->extract_pathname && strcmp(d->extract_pathname, "FST") == 0)
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@ -209,12 +204,12 @@ static void do_partition(wiidisc_t*d)
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partition_raw_read(d, 0, tik, 0x2a4);
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partition_raw_read(d, 0x2a4 >> 2, b, 0x1c);
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tmd_size = _be32(b);
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tmd_offset = _be32(b + 4);
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cert_size = _be32(b + 8);
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cert_offset = _be32(b + 0x0c);
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h3_offset = _be32(b + 0x10);
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d->partition_data_offset = _be32(b + 0x14);
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tmd_size = wbfs_be32(b);
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tmd_offset = wbfs_be32(b + 4);
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cert_size = wbfs_be32(b + 8);
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cert_offset = wbfs_be32(b + 0x0c);
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h3_offset = wbfs_be32(b + 0x10);
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d->partition_data_offset = wbfs_be32(b + 0x14);
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d->partition_block = (d->partition_raw_offset + d->partition_data_offset) >> 13;
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tmd = wbfs_ioalloc(tmd_size);
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if (tmd == 0) wbfs_fatal("malloc tmd");
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@ -266,7 +261,7 @@ static void do_disc(wiidisc_t *d)
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u32 magic;
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u32 i;
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disc_read(d, 0, b, 0x100);
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magic = _be32(b + 24);
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magic = wbfs_be32(b + 24);
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if (magic != 0x5D1C9EA3)
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{
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wbfs_iofree(b);
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@ -274,12 +269,12 @@ static void do_disc(wiidisc_t *d)
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return ;
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}
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disc_read(d, 0x40000 >> 2, b, 0x100);
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n_partitions = _be32(b);
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disc_read(d, _be32(b + 4), b, 0x100);
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n_partitions = wbfs_be32(b);
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disc_read(d, wbfs_be32(b + 4), b, 0x100);
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for (i = 0; i < n_partitions; i++)
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{
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partition_offset[i] = _be32(b + 8 * i);
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partition_type[i] = _be32(b + 8 * i + 4);
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partition_offset[i] = wbfs_be32(b + 8 * i);
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partition_type[i] = wbfs_be32(b + 8 * i + 4);
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}
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for (i = 0; i < n_partitions; i++)
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{
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@ -347,16 +342,16 @@ void wd_fix_partition_table(wiidisc_t *d, partition_selector_t selector, u8 *par
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u32 n_partitions, i, j;
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u32 *b32;
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if (selector == ALL_PARTITIONS) return;
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n_partitions = _be32(b);
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if (_be32(b + 4) - (0x40000 >> 2) > 0x50)
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n_partitions = wbfs_be32(b);
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if (wbfs_be32(b + 4) - (0x40000 >> 2) > 0x50)
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wbfs_fatal("cannot modify this partition table. Please report the bug.");
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b += (_be32(b + 4) - (0x40000 >> 2)) * 4;
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b += (wbfs_be32(b + 4) - (0x40000 >> 2)) * 4;
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j = 0;
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for (i = 0; i < n_partitions; i++)
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{
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partition_offset = _be32(b + 8 * i);
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partition_type = _be32(b + 8 * i + 4);
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partition_offset = wbfs_be32(b + 8 * i);
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partition_type = wbfs_be32(b + 8 * i + 4);
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if (!test_parition_skip(partition_type, selector))
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{
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b32 = (u32*)(b + 8 * j);
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||||
|
@ -779,7 +779,6 @@ int GameTDB::GetRatingDescriptors(const char * id, safe_vector<string> & desc_li
|
||||
{
|
||||
if(strncmp(descriptor_text, "</descriptor>", strlen("</descriptor>")) == 0)
|
||||
{
|
||||
desc_list[list_num].push_back('\0');
|
||||
descriptor_text = strstr(descriptor_text, "<descriptor>");
|
||||
if(!descriptor_text)
|
||||
break;
|
||||
@ -820,6 +819,8 @@ int GameTDB::GetWifiPlayers(const char * id)
|
||||
|
||||
players = atoi(PlayersNode);
|
||||
|
||||
delete [] data;
|
||||
|
||||
return players;
|
||||
}
|
||||
|
||||
@ -846,7 +847,6 @@ int GameTDB::GetWifiFeatures(const char * id, safe_vector<string> & feat_list)
|
||||
{
|
||||
if(strncmp(feature_text, "</feature>", strlen("</feature>")) == 0)
|
||||
{
|
||||
feat_list[list_num].push_back('\0');
|
||||
feature_text = strstr(feature_text, "<feature>");
|
||||
if(!feature_text)
|
||||
break;
|
||||
@ -892,6 +892,8 @@ int GameTDB::GetPlayers(const char * id)
|
||||
|
||||
players = atoi(PlayersNode);
|
||||
|
||||
delete [] data;
|
||||
|
||||
return players;
|
||||
}
|
||||
|
||||
@ -922,20 +924,14 @@ int GameTDB::GetAccessories(const char * id, safe_vector<Accessory> & acc_list)
|
||||
for(const char * ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++)
|
||||
acc_list[list_num].Name.push_back(*ptr);
|
||||
|
||||
acc_list[list_num].Name.push_back('\0');
|
||||
acc_list[list_num].Required = false;
|
||||
|
||||
char * requiredField = strstr(ControlsNode, "required=\"");
|
||||
if(!requiredField)
|
||||
{
|
||||
delete [] data;
|
||||
return -1;
|
||||
}
|
||||
|
||||
requiredField += strlen("required=\"");
|
||||
if(requiredField && strncmp(requiredField + strlen("required=\""), "true", 4) == 0)
|
||||
acc_list[list_num].Required = true;
|
||||
|
||||
acc_list[list_num].Required = strncmp(requiredField, "true", 4) == 0;
|
||||
|
||||
ControlsNode = strstr(requiredField, "<control type=\"");
|
||||
ControlsNode = strstr(ControlsNode, "<control type=\"");
|
||||
if(ControlsNode)
|
||||
ControlsNode += strlen("<control type=\"");
|
||||
|
||||
|
@ -21,7 +21,7 @@ const Vector3D g_boxSize(
|
||||
#define h(y) ((float)y / 256.0f)
|
||||
|
||||
|
||||
const SMeshVert g_boxMeshQ[] = { // Quads
|
||||
const SMeshVert g_boxMeshQ ATTRIBUTE_ALIGN(32)[] = { // Quads
|
||||
// Bordure du bas devant
|
||||
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
|
||||
{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
|
||||
@ -101,7 +101,7 @@ const SMeshVert g_boxMeshQ[] = { // Quads
|
||||
{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(0), h(0)) }
|
||||
};
|
||||
|
||||
const SMeshVert g_boxMeshT[] = { // Triangles
|
||||
const SMeshVert g_boxMeshT ATTRIBUTE_ALIGN(32)[] = { // Triangles
|
||||
// Haut devant
|
||||
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) },
|
||||
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
|
||||
@ -126,7 +126,7 @@ const SMeshVert g_boxMeshT[] = { // Triangles
|
||||
#undef h
|
||||
#undef w
|
||||
|
||||
const SMeshVert g_flatCoverMesh[] = {
|
||||
const SMeshVert g_flatCoverMesh ATTRIBUTE_ALIGN(32)[] = {
|
||||
{ { g_coverBL.x, g_coverBL.y, g_coverBL.z }, CTexCoord(0.f, 1.f) },
|
||||
{ { g_coverTR.x, g_coverBL.y, g_coverBL.z }, CTexCoord(1.f, 1.f) },
|
||||
{ { g_coverTR.x, g_coverTR.y, g_coverBL.z }, CTexCoord(1.f, 0.f) },
|
||||
@ -140,7 +140,7 @@ const CTexCoord g_flatCoverBoxTex[sizeof g_flatCoverMesh / sizeof g_flatCoverMes
|
||||
CTexCoord(1.46f / 2.76f, 0.f)
|
||||
};
|
||||
|
||||
const SMeshVert g_boxBackCoverMesh[] = {
|
||||
const SMeshVert g_boxBackCoverMesh ATTRIBUTE_ALIGN(32)[] = {
|
||||
{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) },
|
||||
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
|
||||
{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
|
||||
@ -152,7 +152,7 @@ const SMeshVert g_boxBackCoverMesh[] = {
|
||||
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
|
||||
};
|
||||
|
||||
const SMeshVert g_boxCoverMesh[] = {
|
||||
const SMeshVert g_boxCoverMesh ATTRIBUTE_ALIGN(32)[] = {
|
||||
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
|
||||
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
|
||||
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
|
||||
|
@ -67,7 +67,7 @@ int LoadHomebrew(const char * filepath)
|
||||
}
|
||||
|
||||
bool good_read = fread((u8 *)buffer.get(), 1, filesize, file) == filesize;
|
||||
fclose(file);
|
||||
SAFE_CLOSE(file);
|
||||
if (!good_read) return -4;
|
||||
|
||||
DCFlushRange((u8 *)buffer.get(), filesize);
|
||||
|
@ -73,8 +73,8 @@ void __Disc_SetLowMem()
|
||||
// Fix for Sam & Max (WiiPower)
|
||||
*(vu32 *)0x80003184 = 0x80000000;
|
||||
|
||||
/* Flush cache */
|
||||
DCFlushRange((void *)0x80000000, 0x3F00);
|
||||
/* Copy disc ID */
|
||||
memcpy((void *) Online_Check, (void *) Disc_ID, 4);
|
||||
}
|
||||
|
||||
GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
|
||||
|
@ -390,7 +390,7 @@ int CMenu::_coverDownloader(bool missingOnly)
|
||||
LWP_MutexUnlock(m_mutex);
|
||||
download = downloadfile(buffer.get(), bufferSize, url.c_str(), CMenu::_downloadProgress, this);
|
||||
|
||||
if (download.data == NULL && newID[3] != 'E')
|
||||
if (download.data == NULL && newID[3] == 'E')
|
||||
{
|
||||
url = makeURL(fmtURLBox[j], newID, "US");
|
||||
LWP_MutexLock(m_mutex);
|
||||
|
Loading…
Reference in New Issue
Block a user