mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
*Added support for GC Multi Game DVD's to GC Ex Dumper
This commit is contained in:
parent
6e71394c0f
commit
7dec8ecf26
@ -321,8 +321,15 @@ s32 Disc_Type(bool gc)
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check = GC_MAGIC;
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struct gc_discHdr *header = (struct gc_discHdr *)buffer;
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ret = Disc_ReadGCHeader(header);
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if(strcmp((char *)header->id, "GCOPDV") == 0)
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{
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magic = 0xc2339f3d;
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}
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else
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{
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magic = header->magic;
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}
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}
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if (ret < 0) return ret;
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@ -45,7 +45,27 @@ using namespace std;
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static u8 *FSTable ALIGNED(32);
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s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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void GCDump::__AnalizeMultiDisc()
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{
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u8 *Buffer = (u8 *)MEM2_alloc(0x10);
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MultiGameCnt = 0;
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while(1)
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{
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__DiscReadRaw(Buffer, 0x40+(MultiGameCnt*4), 4);
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u64 MultiGameOffset = *(vu32*)(Buffer) << 2;
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if(!MultiGameOffset)
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break;
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if(MultiGameDump == MultiGameCnt)
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{
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NextOffset = MultiGameOffset;
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}
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MultiGameCnt++;
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}
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MEM2_free(Buffer);
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}
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s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
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{
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while(1)
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{
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@ -110,7 +130,7 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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return -1;
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}
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer)
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s32 GCDump::__DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u32 wrote = 0;
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@ -122,7 +142,7 @@ s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer)
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return wrote;
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}
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s32 GCDump::__DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer)
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s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
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{
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u32 toread = 0;
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u32 wrote = 0;
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@ -183,7 +203,7 @@ bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -236,8 +256,13 @@ s32 GCDump::DumpGame()
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
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u32 j;
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gc_done = 0;
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gamedone = false;
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multigamedisc = false;
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MultiGameDump = 0;
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MultiGameCnt = 0;
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NextOffset = 0;
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Disc = 0;
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char *FSTNameOff = (char *)NULL;
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@ -246,12 +271,22 @@ s32 GCDump::DumpGame()
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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for( j=0; j<2; ++j)
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while(!gamedone)
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{
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u8 *FSTBuffer;
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u32 wrote = 0;
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s32 ret = Disc_ReadGCHeader(&gcheader);
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if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
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{
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multigamedisc = true;
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__AnalizeMultiDisc();
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__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
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memcpy(gcheader.id, ReadBuffer, 6);
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strcpy(gcheader.title, (char *)ReadBuffer+0x20);
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}
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str());
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@ -261,14 +296,21 @@ s32 GCDump::DumpGame()
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makedir(folder);
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}
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memset(folder, 0, sizeof(folder));
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
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if(!fsop_DirExist(folder))
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{
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gprintf("Creating directory: %s", folder);
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makedir(folder);
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}
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else
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{
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gprintf("Skipping game: %s (Already installed)(%d)\n", gcheader.title, Gamesize[MultiGameDump]);
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gc_done += Gamesize[MultiGameDump];
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MultiGameDump++;
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continue;
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}
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ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -290,7 +332,7 @@ s32 GCDump::DumpGame()
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FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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{
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@ -309,7 +351,7 @@ s32 GCDump::DumpGame()
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snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
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if(FSTTotal > FSTSize)
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message(4, j+1, minfo, u_data);
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message(4, Disc+1, minfo, u_data);
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else
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message(3, 0, minfo, u_data);
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@ -327,7 +369,7 @@ s32 GCDump::DumpGame()
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if(writeexfiles)
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{
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memset(folder, 0, sizeof(folder));
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s/sys", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s/sys", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
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if(!fsop_DirExist(folder))
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{
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gprintf("Creating directory: %s", folder);
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@ -336,18 +378,18 @@ s32 GCDump::DumpGame()
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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gc_done += __DiscWrite(gamepath, 0, 0x440, ReadBuffer);
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gc_done += __DiscWrite(gamepath, 0+NextOffset, 0x440, ReadBuffer);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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gc_done += __DiscWrite(gamepath, 0x440, 0x2000, ReadBuffer);
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gc_done += __DiscWrite(gamepath, 0x440+NextOffset, 0x2000, ReadBuffer);
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gprintf("Writing %s/apploader.img\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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gc_done += __DiscWrite(gamepath, 0x2440, ApploaderSize, ReadBuffer);
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gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
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}
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snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]%s/game.iso", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
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snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]%s/game.iso", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
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gprintf("Writing %s\n", gamepath);
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if(compressed)
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@ -359,7 +401,7 @@ s32 GCDump::DumpGame()
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FILE *f;
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f = fopen(gamepath, "wb");
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ret = __DiscWriteFile(f, 0, (FSTOffset + FSTSize), ReadBuffer);
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ret = __DiscWriteFile(f, 0+NextOffset, (FSTOffset + FSTSize), ReadBuffer);
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wrote += (FSTOffset + FSTSize);
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gc_done += wrote;
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@ -393,7 +435,7 @@ s32 GCDump::DumpGame()
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break;
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}
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}
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ret = __DiscWriteFile(f, fst[i].FileOffset, fst[i].FileLength, ReadBuffer);
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ret = __DiscWriteFile(f, fst[i].FileOffset+NextOffset, fst[i].FileLength, ReadBuffer);
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gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
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if( ret >= 0 )
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{
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@ -419,7 +461,7 @@ s32 GCDump::DumpGame()
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}
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else
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{
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ret = __DiscWrite(gamepath, 0, DiscSize, ReadBuffer);
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ret = __DiscWrite(gamepath, 0+NextOffset, DiscSize, ReadBuffer);
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if( ret < 0 )
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{
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MEM2_free(ReadBuffer);
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@ -431,11 +473,32 @@ s32 GCDump::DumpGame()
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MEM2_free(FSTBuffer);
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if(FSTTotal > FSTSize && !j)
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__WaitForDisc(1, 9);
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else
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if(FSTTotal > FSTSize && !multigamedisc)
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{
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if(Disc)
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{
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gamedone = true;
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break;
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}
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else
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{
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__WaitForDisc(1, 9);
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Disc++;
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}
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}
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else
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{
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if(MultiGameDump+1 == MultiGameCnt)
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{
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gamedone = true;
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break;
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}
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else
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{
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MultiGameDump++;
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}
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}
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}
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MEM2_free(ReadBuffer);
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@ -448,11 +511,31 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x440);
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u32 size = 0;
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u32 j;
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bool scnddisc = false;
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gamedone = false;
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multigamedisc = false;
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MultiGameDump = 0;
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MultiGameCnt = 0;
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NextOffset = 0;
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Disc = 0;
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for( j=0; j<2; ++j)
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while(!gamedone)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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u32 multisize = 0;
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Disc_ReadGCHeader(&gcheader);
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if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
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{
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multigamedisc = true;
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__AnalizeMultiDisc();
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__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
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memcpy(gcheader.id, ReadBuffer, sizeof(gcheader.id));
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strcpy(gcheader.title, (char *)ReadBuffer+0x20);
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}
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Asciify2(gcheader.title);
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s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -471,28 +554,25 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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DataSize = *(vu32*)(ReadBuffer+0x438);
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DiscSize = DataSize + GamePartOffset;
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Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
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message( 2, 0, minfo, u_data);
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if(writeexfiles)
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{
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size += 0xa440;
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size += ApploaderSize;
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multisize += 0xa440;
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multisize += ApploaderSize;
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}
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if(!comp)
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{
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size += DiscSize;
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multisize += DiscSize;
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}
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else
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{
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u8 *FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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{
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MEM2_free(FSTBuffer);
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@ -503,7 +583,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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u32 FSTEnt = *(u32*)(FSTable+0x08);
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FST *fst = (FST *)(FSTable);
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size += (FSTOffset + FSTSize);
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multisize += (FSTOffset + FSTSize);
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u32 i;
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u32 correction;
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@ -524,34 +604,48 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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correction = 0;
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while(((size+correction) & (align-1)) != 0)
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correction++;
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size += correction;
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multisize += correction;
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break;
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}
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}
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size += fst[i].FileLength;
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multisize += fst[i].FileLength;
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}
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}
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MEM2_free(FSTBuffer);
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}
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size += multisize;
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Gamesize[MultiGameDump] = multisize;
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if(FSTTotal > FSTSize)
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if(FSTTotal > FSTSize && !multigamedisc)
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{
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if(Disc == 0 && j == 0)
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if(Disc == 0 && !scnddisc)
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__WaitForDisc(1, 1);
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else if(Disc == 0x01 && j == 0)
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else if(Disc == 0x01 && !scnddisc)
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__WaitForDisc(0, 1);
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if(j == 1)
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if(scnddisc)
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{
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if(Disc == 0x01)
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__WaitForDisc(0, 1);
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gamedone = true;
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break;
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}
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scnddisc = true;
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}
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else
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{
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if(MultiGameDump+1 == MultiGameCnt)
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{
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gamedone = true;
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break;
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}
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else
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{
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MultiGameDump++;
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}
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}
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}
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MEM2_free(ReadBuffer);
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DiscSizeCalculated = size/0x400;
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*needed = (size/0x8000) >> 2;
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@ -70,6 +70,8 @@ private:
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bool compressed;
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bool writeexfiles;
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bool waitonerror;
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bool gamedone;
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bool multigamedisc;
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const char *gamepartition;
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const char *usb_dml_game_dir;
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char minfo[74];
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@ -94,6 +96,10 @@ private:
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u32 DataSize;
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u32 DiscSize;
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u32 DiscSizeCalculated;
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u32 MultiGameCnt;
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u32 MultiGameDump;
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u32 Gamesize[10];
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u64 NextOffset;
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typedef struct
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{
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union
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@ -120,9 +126,10 @@ private:
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u32 entry[2];
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};
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} FST;
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s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length);
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s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer);
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s32 __DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer);
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s32 __DiscReadRaw(void *outbuf, u64 offset, u32 length);
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s32 __DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer);
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s32 __DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer);
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void __AnalizeMultiDisc();
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bool __WaitForDisc(u8 dsc, u32 msg);
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};
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#endif
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