*Added support for GC Multi Game DVD's to GC Ex Dumper

This commit is contained in:
overjoy.psm 2012-03-09 18:15:07 +00:00
parent 6e71394c0f
commit 7dec8ecf26
3 changed files with 154 additions and 46 deletions

View File

@ -321,7 +321,14 @@ s32 Disc_Type(bool gc)
check = GC_MAGIC;
struct gc_discHdr *header = (struct gc_discHdr *)buffer;
ret = Disc_ReadGCHeader(header);
magic = header->magic;
if(strcmp((char *)header->id, "GCOPDV") == 0)
{
magic = 0xc2339f3d;
}
else
{
magic = header->magic;
}
}
if (ret < 0) return ret;

View File

@ -45,7 +45,27 @@ using namespace std;
static u8 *FSTable ALIGNED(32);
s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
void GCDump::__AnalizeMultiDisc()
{
u8 *Buffer = (u8 *)MEM2_alloc(0x10);
MultiGameCnt = 0;
while(1)
{
__DiscReadRaw(Buffer, 0x40+(MultiGameCnt*4), 4);
u64 MultiGameOffset = *(vu32*)(Buffer) << 2;
if(!MultiGameOffset)
break;
if(MultiGameDump == MultiGameCnt)
{
NextOffset = MultiGameOffset;
}
MultiGameCnt++;
}
MEM2_free(Buffer);
}
s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
{
while(1)
{
@ -110,7 +130,7 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
return -1;
}
s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer)
s32 GCDump::__DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer)
{
gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
u32 wrote = 0;
@ -122,7 +142,7 @@ s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer)
return wrote;
}
s32 GCDump::__DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer)
s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
{
u32 toread = 0;
u32 wrote = 0;
@ -183,7 +203,7 @@ bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
if(Disc_IsGC() == 0)
{
s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
if(ret > 0)
{
MEM2_free(ReadBuffer);
@ -236,8 +256,13 @@ s32 GCDump::DumpGame()
u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
u32 j;
gc_done = 0;
gamedone = false;
multigamedisc = false;
MultiGameDump = 0;
MultiGameCnt = 0;
NextOffset = 0;
Disc = 0;
char *FSTNameOff = (char *)NULL;
@ -246,12 +271,22 @@ s32 GCDump::DumpGame()
char gamepath[MAX_FAT_PATH];
bzero(gamepath, MAX_FAT_PATH);
for( j=0; j<2; ++j)
while(!gamedone)
{
u8 *FSTBuffer;
u32 wrote = 0;
s32 ret = Disc_ReadGCHeader(&gcheader);
if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
{
multigamedisc = true;
__AnalizeMultiDisc();
__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
memcpy(gcheader.id, ReadBuffer, 6);
strcpy(gcheader.title, (char *)ReadBuffer+0x20);
}
Asciify2(gcheader.title);
snprintf(folder, sizeof(folder), sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str());
@ -261,14 +296,21 @@ s32 GCDump::DumpGame()
makedir(folder);
}
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s", folder);
makedir(folder);
}
else
{
gprintf("Skipping game: %s (Already installed)(%d)\n", gcheader.title, Gamesize[MultiGameDump]);
gc_done += Gamesize[MultiGameDump];
MultiGameDump++;
continue;
}
ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
if(ret > 0)
{
MEM2_free(ReadBuffer);
@ -290,7 +332,7 @@ s32 GCDump::DumpGame()
FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
if(ret > 0)
{
@ -309,7 +351,7 @@ s32 GCDump::DumpGame()
snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
if(FSTTotal > FSTSize)
message(4, j+1, minfo, u_data);
message(4, Disc+1, minfo, u_data);
else
message(3, 0, minfo, u_data);
@ -327,7 +369,7 @@ s32 GCDump::DumpGame()
if(writeexfiles)
{
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s/sys", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
snprintf(folder, sizeof(folder), "%s/%s [%.06s]%s/sys", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s", folder);
@ -336,18 +378,18 @@ s32 GCDump::DumpGame()
gprintf("Writing %s/boot.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
gc_done += __DiscWrite(gamepath, 0, 0x440, ReadBuffer);
gc_done += __DiscWrite(gamepath, 0+NextOffset, 0x440, ReadBuffer);
gprintf("Writing %s/bi2.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
gc_done += __DiscWrite(gamepath, 0x440, 0x2000, ReadBuffer);
gc_done += __DiscWrite(gamepath, 0x440+NextOffset, 0x2000, ReadBuffer);
gprintf("Writing %s/apploader.img\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
gc_done += __DiscWrite(gamepath, 0x2440, ApploaderSize, ReadBuffer);
gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
}
snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]%s/game.iso", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, j ? "2" : "");
snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]%s/game.iso", sfmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition).c_str(), gcheader.title, (char *)gcheader.id, Disc ? "2" : "");
gprintf("Writing %s\n", gamepath);
if(compressed)
@ -359,7 +401,7 @@ s32 GCDump::DumpGame()
FILE *f;
f = fopen(gamepath, "wb");
ret = __DiscWriteFile(f, 0, (FSTOffset + FSTSize), ReadBuffer);
ret = __DiscWriteFile(f, 0+NextOffset, (FSTOffset + FSTSize), ReadBuffer);
wrote += (FSTOffset + FSTSize);
gc_done += wrote;
@ -393,7 +435,7 @@ s32 GCDump::DumpGame()
break;
}
}
ret = __DiscWriteFile(f, fst[i].FileOffset, fst[i].FileLength, ReadBuffer);
ret = __DiscWriteFile(f, fst[i].FileOffset+NextOffset, fst[i].FileLength, ReadBuffer);
gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
if( ret >= 0 )
{
@ -419,7 +461,7 @@ s32 GCDump::DumpGame()
}
else
{
ret = __DiscWrite(gamepath, 0, DiscSize, ReadBuffer);
ret = __DiscWrite(gamepath, 0+NextOffset, DiscSize, ReadBuffer);
if( ret < 0 )
{
MEM2_free(ReadBuffer);
@ -431,10 +473,31 @@ s32 GCDump::DumpGame()
MEM2_free(FSTBuffer);
if(FSTTotal > FSTSize && !j)
__WaitForDisc(1, 9);
if(FSTTotal > FSTSize && !multigamedisc)
{
if(Disc)
{
gamedone = true;
break;
}
else
{
__WaitForDisc(1, 9);
Disc++;
}
}
else
break;
{
if(MultiGameDump+1 == MultiGameCnt)
{
gamedone = true;
break;
}
else
{
MultiGameDump++;
}
}
}
MEM2_free(ReadBuffer);
@ -448,11 +511,31 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
u8 *ReadBuffer = (u8 *)MEM2_alloc(0x440);
u32 size = 0;
u32 j;
bool scnddisc = false;
gamedone = false;
multigamedisc = false;
MultiGameDump = 0;
MultiGameCnt = 0;
NextOffset = 0;
Disc = 0;
for( j=0; j<2; ++j)
while(!gamedone)
{
s32 ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
u32 multisize = 0;
Disc_ReadGCHeader(&gcheader);
if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
{
multigamedisc = true;
__AnalizeMultiDisc();
__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
memcpy(gcheader.id, ReadBuffer, sizeof(gcheader.id));
strcpy(gcheader.title, (char *)ReadBuffer+0x20);
}
Asciify2(gcheader.title);
s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
if(ret > 0)
{
MEM2_free(ReadBuffer);
@ -471,28 +554,25 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
DataSize = *(vu32*)(ReadBuffer+0x438);
DiscSize = DataSize + GamePartOffset;
Disc_ReadGCHeader(&gcheader);
Asciify2(gcheader.title);
snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
message( 2, 0, minfo, u_data);
if(writeexfiles)
{
size += 0xa440;
size += ApploaderSize;
multisize += 0xa440;
multisize += ApploaderSize;
}
if(!comp)
{
size += DiscSize;
multisize += DiscSize;
}
else
{
u8 *FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
if(ret > 0)
{
MEM2_free(FSTBuffer);
@ -503,7 +583,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
u32 FSTEnt = *(u32*)(FSTable+0x08);
FST *fst = (FST *)(FSTable);
size += (FSTOffset + FSTSize);
multisize += (FSTOffset + FSTSize);
u32 i;
u32 correction;
@ -524,33 +604,47 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
correction = 0;
while(((size+correction) & (align-1)) != 0)
correction++;
size += correction;
multisize += correction;
break;
}
}
size += fst[i].FileLength;
multisize += fst[i].FileLength;
}
}
MEM2_free(FSTBuffer);
}
size += multisize;
Gamesize[MultiGameDump] = multisize;
if(FSTTotal > FSTSize)
if(FSTTotal > FSTSize && !multigamedisc)
{
if(Disc == 0 && j == 0)
if(Disc == 0 && !scnddisc)
__WaitForDisc(1, 1);
else if(Disc == 0x01 && j == 0)
else if(Disc == 0x01 && !scnddisc)
__WaitForDisc(0, 1);
if(j == 1)
if(scnddisc)
{
if(Disc == 0x01)
__WaitForDisc(0, 1);
gamedone = true;
break;
}
scnddisc = true;
}
else
break;
{
if(MultiGameDump+1 == MultiGameCnt)
{
gamedone = true;
break;
}
else
{
MultiGameDump++;
}
}
}
MEM2_free(ReadBuffer);
DiscSizeCalculated = size/0x400;

View File

@ -70,6 +70,8 @@ private:
bool compressed;
bool writeexfiles;
bool waitonerror;
bool gamedone;
bool multigamedisc;
const char *gamepartition;
const char *usb_dml_game_dir;
char minfo[74];
@ -94,6 +96,10 @@ private:
u32 DataSize;
u32 DiscSize;
u32 DiscSizeCalculated;
u32 MultiGameCnt;
u32 MultiGameDump;
u32 Gamesize[10];
u64 NextOffset;
typedef struct
{
union
@ -120,9 +126,10 @@ private:
u32 entry[2];
};
} FST;
s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length);
s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer);
s32 __DiscWriteFile(FILE *f, u32 offset, u32 length, u8 *ReadBuffer);
s32 __DiscReadRaw(void *outbuf, u64 offset, u32 length);
s32 __DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer);
s32 __DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer);
void __AnalizeMultiDisc();
bool __WaitForDisc(u8 dsc, u32 msg);
};
#endif